Alemi Posted August 6 Share Posted August 6 Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. This mod is last updated for 19.5.6. If a newer update broke it, please tell me. Older versions may not work with last version of the mod. Ported from the version I made for Rejuv 13.5. This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. Spoiler Update 6 Fixed Leech Seed. Fixed Earth moves with airborne opponent. Fixed Wonder Guard. Update 5 Updated mod to be compatible with 19.5.6. Update 4 Fixed a bug in doubles (again, I used update 1 to make update 3 instead of using Update 2). Update 3 Fixed issue with some moves not showing correct effectiveness in certain circumstances. Update 2 Fixed a bug in doubles. Update 1 First version released on this post. It is based on Update 7 of the Rejuv version of the mod. Download Update 6: ShowMoveEffectiveness Mod Reborn Update 6.rar Old Versions: Spoiler ShowMoveEffectiveness Mod Reborn.rar ShowMoveEffectiveness Mod Reborn Update 2.rar ShowMoveEffectiveness Mod Reborn Update 3.rar ShowMoveEffectiveness Mod Reborn Update 4.rar ShowMoveEffectiveness Mod Reborn Update 5.rar Quote Link to comment Share on other sites More sharing options...
Alemi Posted August 8 Author Share Posted August 8 Update 2. Fixed a bug in doubles. Quote Link to comment Share on other sites More sharing options...
Tingus09 Posted September 7 Share Posted September 7 does it work on joiplay? Quote Link to comment Share on other sites More sharing options...
Alemi Posted September 16 Author Share Posted September 16 On 9/7/2024 at 4:56 PM, Tingus09 said: does it work on joiplay? No idea, never played on joiplay. You can try. Quote Link to comment Share on other sites More sharing options...
Zelly_9191 Posted September 16 Share Posted September 16 (edited) [deleted] my mistake was on the wrong version Edited September 18 by zelly_9191 Quote Link to comment Share on other sites More sharing options...
netbean Posted October 1 Share Posted October 1 Hello @Alemi, thanks for this mod, I will definitely try it. Having said that, I had a question regarding this part of or topic: On 8/7/2024 at 12:01 AM, Alemi said: We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. In Reborn 19.16 there was a mod that in battle added tags at the frames of pokemons (ours and opponent) that show the type, single type or two tags for dual types. But in vanilla version even in 19.5.x this mod is not integrated and there is no mod for this for 19.5.x. Now when u say "we can already check the types of the enemy" u mean in the code, as an internal process? Or this is part of ur mod we see the types visually? Thanks! Quote Link to comment Share on other sites More sharing options...
Zelly_9191 Posted October 11 Share Posted October 11 Hey guys i made a texture pack for this mod that fits with my updated Pyrolusitium Z2 v3 lite pack You can find it over on that thread if you are interested Quote Link to comment Share on other sites More sharing options...
Alemi Posted October 15 Author Share Posted October 15 On 10/1/2024 at 8:51 AM, netbean said: Hello @Alemi, thanks for this mod, I will definitely try it. Having said that, I had a question regarding this part of or topic: In Reborn 19.16 there was a mod that in battle added tags at the frames of pokemons (ours and opponent) that show the type, single type or two tags for dual types. But in vanilla version even in 19.5.x this mod is not integrated and there is no mod for this for 19.5.x. Now when u say "we can already check the types of the enemy" u mean in the code, as an internal process? Or this is part of ur mod we see the types visually? Thanks! The inspect function exists in base Reborn 19.5 and you can check the types there. 1 Quote Link to comment Share on other sites More sharing options...
Zelly_9191 Posted October 15 Share Posted October 15 On 9/30/2024 at 11:51 PM, netbean said: Hello @Alemi, thanks for this mod, I will definitely try it. Having said that, I had a question regarding this part of or topic: In Reborn 19.16 there was a mod that in battle added tags at the frames of pokemons (ours and opponent) that show the type, single type or two tags for dual types. But in vanilla version even in 19.5.x this mod is not integrated and there is no mod for this for 19.5.x. Now when u say "we can already check the types of the enemy" u mean in the code, as an internal process? Or this is part of ur mod we see the types visually? Thanks! If you still want that feature swm was updated. :) Quote Link to comment Share on other sites More sharing options...
Alemi Posted October 15 Author Share Posted October 15 Update 3. Fixed issue with some moves not showing correct effectiveness in certain circumstances. Quote Link to comment Share on other sites More sharing options...
netbean Posted October 16 Share Posted October 16 10 hours ago, Zelly_9191 said: If you still want that feature swm was updated. :) yes saw that, am using it :) Quote Link to comment Share on other sites More sharing options...
Alemi Posted October 16 Author Share Posted October 16 Update 4. Fixed a bug in doubles (again, I used update 1 to make update 3 instead of using Update 2). Quote Link to comment Share on other sites More sharing options...
Vals Posted October 18 Share Posted October 18 Hi. i tried to install for Reborn but don't works. Put the images in the pictures/battle folder and the mod in the data/patch. Quote Link to comment Share on other sites More sharing options...
Alemi Posted October 18 Author Share Posted October 18 2 hours ago, Vals said: Hi. i tried to install for Reborn but don't works. Put the images in the pictures/battle folder and the mod in the data/patch. Of course it doesn't work. The format is right in the rar. There is nothing that goes in the data folder and there is no such folder in the rar. Just uncompress the rar in the game folder and everything ends up in the correct place. Quote Link to comment Share on other sites More sharing options...
Rean Posted October 24 Share Posted October 24 I tried to use in reborn19.16 but dopn't works. Can you give a helpful one? Quote Link to comment Share on other sites More sharing options...
netbean Posted October 26 Share Posted October 26 Hello @Alemi I updated reborn to version 19.5.5 and i have this error now: Any idea? here is the error log [Pokemon Reborn 19.5.5] Exception: NameError Message: uninitialized constant PBStuff::POWDERMOVES C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:228:in `showMoveEffectivenessStatus' C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:165:in `block in refresh' C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:131:in `each' C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Battle_Scene:404:in `update' Battle_Scene:373:in `update' Battle_Scene:1907:in `pbFrameUpdate' Battle_Scene:2974:in `block in pbFightMenu' Battle_Scene:2971:in `loop' Battle_Scene:2971:in `pbFightMenu' Battle:3959:in `block (2 levels) in pbCommandPhase' Battle:3953:in `loop' Battle:3953:in `block in pbCommandPhase' Battle:3945:in `each' Battle:3945:in `pbCommandPhase' Battle:3861:in `block in pbRunTurn' PBDebug:4:in `logonerr' Battle:3860:in `pbRunTurn' Battle:3847:in `block (2 levels) in pbBattleLoop' Battle:3846:in `loop' Battle:3846:in `block in pbBattleLoop' Battle:3845:in `catch' Battle:3845:in `pbBattleLoop' Battle:3836:in `pbStartBattle' Trainers:389:in `block (2 levels) in pbTrainerBattle' Quote Link to comment Share on other sites More sharing options...
Alemi Posted November 1 Author Share Posted November 1 On 10/24/2024 at 5:31 AM, Rean said: I tried to use in reborn19.16 but dopn't works. Can you give a helpful one? 19.16 is VERY outdated, you should download the last version of the game. 19.16 is actually 19.0.16. 19.5 is a newer version and a lot of things of the code changed, so mods here aren't likely to be comaptible with the old versions. On 10/26/2024 at 9:45 PM, netbean said: Hello @Alemi I updated reborn to version 19.5.5 and i have this error now: Any idea? here is the error log [Pokemon Reborn 19.5.5] Exception: NameError Message: uninitialized constant PBStuff::POWDERMOVES C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:228:in `showMoveEffectivenessStatus' C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:165:in `block in refresh' C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:131:in `each' C:/Reborn/patch/Mods/ShowMoveEffectiveness.rb:131:in `refresh' Battle_Scene:404:in `update' Battle_Scene:373:in `update' Battle_Scene:1907:in `pbFrameUpdate' Battle_Scene:2974:in `block in pbFightMenu' Battle_Scene:2971:in `loop' Battle_Scene:2971:in `pbFightMenu' Battle:3959:in `block (2 levels) in pbCommandPhase' Battle:3953:in `loop' Battle:3953:in `block in pbCommandPhase' Battle:3945:in `each' Battle:3945:in `pbCommandPhase' Battle:3861:in `block in pbRunTurn' PBDebug:4:in `logonerr' Battle:3860:in `pbRunTurn' Battle:3847:in `block (2 levels) in pbBattleLoop' Battle:3846:in `loop' Battle:3846:in `block in pbBattleLoop' Battle:3845:in `catch' Battle:3845:in `pbBattleLoop' Battle:3836:in `pbStartBattle' Trainers:389:in `block (2 levels) in pbTrainerBattle' Mod updated, now it is compatible with 19.5.6. 1 Quote Link to comment Share on other sites More sharing options...
Alemi Posted November 9 Author Share Posted November 9 Update 6 Fixed Leech Seed. Fixed Earth moves with airborne opponent. Fixed Wonder Guard. Quote Link to comment Share on other sites More sharing options...
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