Sherlock Mei Kid Posted August 18 Share Posted August 18 Hi, Just got RPG maker and decided to make the horrible idea of starting a project specfically, im gonna learn how to make and implement unique new crests for pokemon, IF this idea goes well, the endgoal is to give a crest to every Mon that is basically not in the top 10% of battle tier lists. Horrible mistake yes given i dont even KNOW how to start making crest, but if it goes well and i manage to make it i will share the new crests as a mod for everyone in the reju community THIS is not sponsered or endorsed by Jan, this is a fan project and my idea IF he makes a crest for any of the mons i make, ill either keep it if i think its unique enough for a seperate experience, or I'll remove it. So basically heres the goal Create the framework of the crest, currently i have 25 planned and theyre all done text wise. <--- we are here Add the crests into the game and compile it so theres a blank state to start coding add the effects of the crest add them into the game as events or a shop to buy them , based on gameplay balance etc will also take up any offer for anyone who wants to help with this ^-^ since its long term and i genuinely am serious about adding crest to most mons(bad idea yes) Anyways here's my crest idea ima work on for the next week Spoiler RAPICREST => { :ID => 1106, :name => "Rapidash Crest", :desc => "Gains Ice Type Stab & Resistances, All Normal type moves become Ice type", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :UNFEZCREST => { :ID => 1107, :name => "Unfezant Crest", :desc => "Special Attacking moves use the Physical Stats, All Normal type moves becoming flying type", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :WIGGCREST => { :ID => 1108, :name => "Wigglytuff Crest", :desc => "Always moves first, HP stats is used for Normal and Fairy moves", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :H-AVACREST => { :ID => 1109, :name => "Hisuian-Avalugg Crest", :desc => "Resistances and Weaknesses are swapped, Defence and Speed stat are swapped", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :QWILCREST => { :ID => 1110, :name => "OVERQWIL Crest", :desc => "Nullifies damage and boosts Speed when hit by a Ground-type move,Accuracy & Evasion + 20%", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :PERRCREST => { :ID => 1111, :name => "Perrserker Crest", :desc => "Dark Type Stab & Resistances,All Steel moves use the Physical Stats", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SLAKCREST => { :ID => 1112, :name => "Slaking Crest", :desc => "Disables Truant,Instead an Unremovable Perish song counter is set on Slaking for 4 turns everytime it enters battle.", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SUDOCREST => { :ID => 1113, :name => "Sudowoodo Crest", :desc => "No Longer Take Recoil Damage, Alaways Left with 1 HP once per battle", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GOLDCREST => { :ID => 1114, :name => "Golduck Crest", :desc => "Randomly Increases a Stat by 2 stages while lowering a stat by 1 stage", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GRANCREST => { :ID => 1115, :name => "Granbull Crest", :desc => "20% def and Sp.Def for every fallen ally, up to a maximum of 60%, Heal Self by 5% For every attack", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :FLACREST => { :ID => 1116, :name => "Flareon Crest", :desc => "Is Burned Upon Entering battle, Unable to use the same move twice but speed is boosted by 30%.", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GRAPCREST => { :ID => 1117, :name => "Grapploct Crest", :desc => "Gains Water Type Stab & Resistances, Punching Moves + 20%", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :LICKYCREST => { :ID => 1118, :name => "Lickylicky Crest", :desc => "Boost Def & Sp.Def by 50%, Accuracy x1.5", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SCRAFTCREST => { :ID => 1119, :name => "Scrafty Crest", :desc => "Lower the Attack of All pokemon Upon entering battle, Unable to be status,Accuracy x 0.75", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :AROMACREST => { :ID => 1120, :name => "Aromatisse Crest", :desc => "Permanant Wide Guard, Regen HP for self", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :POLTCREST => { :ID => 1121, :name => "Polteageist Crest", :desc => "Reverse All Negative Stat Changes", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GUMCREST => { :ID => 1122, :name => "Gumshoos Crest", :desc => "Boost All its stats by 1 stage if it successfully attacks a pokemon that just swapped in", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :BARBCREST => { :ID => 1123, :name => "Barbaracle Crest", :desc => "Boost Speed If an item is consumed by the user,Spd Def boosted by 30%", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SEISCREST => { :ID => 1124, :name => "Furret Crest", :desc => "Reduce Damage by Half if attacked by a Slowed or Poisoned Opponent", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :PURGCREST => { :ID => 1125, :name => "Purugly Crest", :desc => "Doubles User's Attack if it attacks a Mon of the opposite Gender while Doubling its defence if its attacked by a mon of the same gender", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GRUMCREST => { :ID => 1126, :name => "Grumpig Crest", :desc => "Increases Grumpig's Sp.Def by 25%, then increases its other stats by 10% of its Sp.Def", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, And heres 3 for subpar tier legends and one i made for myself and my fav legend lol Spoiler RAPICREST => { :ID => 1106, :name => "Rapidash Crest", :desc => "Gains Ice Type Stab & Resistances, All Normal type moves become Ice type", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :UNFEZCREST => { :ID => 1107, :name => "Unfezant Crest", :desc => "Special Attacking moves use the Physical Stats, All Normal type moves becoming flying type", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :WIGGCREST => { :ID => 1108, :name => "Wigglytuff Crest", :desc => "Always moves first, HP stats is used for Normal and Fairy moves", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :H-AVACREST => { :ID => 1109, :name => "Hisuian-Avalugg Crest", :desc => "Resistances and Weaknesses are swapped, Defence and Speed stat are swapped", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :QWILCREST => { :ID => 1110, :name => "OVERQWIL Crest", :desc => "Nullifies damage and boosts Speed when hit by a Ground-type move,Accuracy & Evasion + 20%", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :PERRCREST => { :ID => 1111, :name => "Perrserker Crest", :desc => "Dark Type Stab & Resistances,All Steel moves use the Physical Stats", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SLAKCREST => { :ID => 1112, :name => "Slaking Crest", :desc => "Disables Truant,Instead an Unremovable Perish song counter is set on Slaking for 4 turns everytime it enters battle.", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SUDOCREST => { :ID => 1113, :name => "Sudowoodo Crest", :desc => "No Longer Take Recoil Damage, Alaways Left with 1 HP once per battle", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GOLDCREST => { :ID => 1114, :name => "Golduck Crest", :desc => "Randomly Increases a Stat by 2 stages while lowering a stat by 1 stage", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GRANCREST => { :ID => 1115, :name => "Granbull Crest", :desc => "20% def and Sp.Def for every fallen ally, up to a maximum of 60%, Heal Self by 5% For every attack", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :FLACREST => { :ID => 1116, :name => "Flareon Crest", :desc => "Is Burned Upon Entering battle, Unable to use the same move twice but speed is boosted by 30%.", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GRAPCREST => { :ID => 1117, :name => "Grapploct Crest", :desc => "Gains Water Type Stab & Resistances, Punching Moves + 20%", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :LICKYCREST => { :ID => 1118, :name => "Lickylicky Crest", :desc => "Boost Def & Sp.Def by 50%, Accuracy x1.5", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SCRAFTCREST => { :ID => 1119, :name => "Scrafty Crest", :desc => "Lower the Attack of All pokemon Upon entering battle, Unable to be status,Accuracy x 0.75", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :AROMACREST => { :ID => 1120, :name => "Aromatisse Crest", :desc => "Permanant Wide Guard, Regen HP for self", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :POLTCREST => { :ID => 1121, :name => "Polteageist Crest", :desc => "Reverse All Negative Stat Changes", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GUMCREST => { :ID => 1122, :name => "Gumshoos Crest", :desc => "Boost All its stats by 1 stage if it successfully attacks a pokemon that just swapped in", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :BARBCREST => { :ID => 1123, :name => "Barbaracle Crest", :desc => "Boost Speed If an item is consumed by the user,Spd Def boosted by 30%", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :SEISCREST => { :ID => 1124, :name => "Furret Crest", :desc => "Reduce Damage by Half if attacked by a Slowed or Poisoned Opponent", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :PURGCREST => { :ID => 1125, :name => "Purugly Crest", :desc => "Doubles User's Attack if it attacks a Mon of the opposite Gender while Doubling its defence if its attacked by a mon of the same gender", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, :GRUMCREST => { :ID => 1126, :name => "Grumpig Crest", :desc => "Increases Grumpig's Sp.Def by 25%, then increases its other stats by 10% of its Sp.Def", :price => 0, :crest => true, :noUseInBattle => true, :noUse => true, }, Link to comment Share on other sites More sharing options...
Dawn Oceana Posted August 18 Share Posted August 18 This is both easier and harder than you think. The easy part is actually making the new crests and implementing them. Modding Rejuvenation is easier than a lot of people assume, it's the easiest thing to mod I've ever touched (but that all changes when we think about complex abilities like Aevian Parasect). The harder part is spreading them all through the game or otherwise coming up with a new concept for how to get crests. But the real hardest part is the fact that once you've crested 90% of pokemon, you're basically rebalancing the entire game, and you'll most likely end up with a situation where there's just a new top 10% of pokemon everyone uses and a new mostly useless 90%. If you're going to try to come up with unique crest gimmicks for each one, then even worse. Now on the other hand if you focus on like, the bottom 10% of uncrested, fully evolved Pokemon, then I think this becomes totally doable. It'll be easier to spread the good ideas out. Link to comment Share on other sites More sharing options...
Sherlock Mei Kid Posted August 19 Author Share Posted August 19 14 hours ago, Dawn Oceana said: This is both easier and harder than you think. The easy part is actually making the new crests and implementing them. Modding Rejuvenation is easier than a lot of people assume, it's the easiest thing to mod I've ever touched (but that all changes when we think about complex abilities like Aevian Parasect). The harder part is spreading them all through the game or otherwise coming up with a new concept for how to get crests. But the real hardest part is the fact that once you've crested 90% of pokemon, you're basically rebalancing the entire game, and you'll most likely end up with a situation where there's just a new top 10% of pokemon everyone uses and a new mostly useless 90%. If you're going to try to come up with unique crest gimmicks for each one, then even worse. Now on the other hand if you focus on like, the bottom 10% of uncrested, fully evolved Pokemon, then I think this becomes totally doable. It'll be easier to spread the good ideas out. Well we'll see. For noe ill do the 30 i hsve as an idea rn Then maybe do like batch updates like I have another 5 for water types and make a wster based map for them etc But yea hard also cause Me have ZERO exp with rpg msker So im doing this also to get some exp Link to comment Share on other sites More sharing options...
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