Chaelum Posted October 24 Share Posted October 24 Hi, so I wanted to ask what I could do to insert sprites in the Battlers folder of Rejuvenation v13.5 that are bigger than 80x80 pixels. In v13, front, back and shiny sprites were their own separate individual images and it seemed that the game would display them even if they were bigger than the standard size sprites are made at. Sprites I've inserted were sizes like 132x132 and would still be displayed by the game. Now though in v13.5 there seems to have been changes made in how sprites work. Replacing current sprites that compile front and back of normal and shiny pokemon with the bigger sprites I used result in the summary page displaying nothing instead. I was wondering if there was anything I could be about this. Could I edit anything in the scripts to get it to display sprites like how they did before? Link to comment Share on other sites More sharing options...
Developers enu Posted October 24 Developers Share Posted October 24 Check Alolan Exeggutor. The key is `toobig` flag in `montext.rb` + separate images. Link to comment Share on other sites More sharing options...
Chaelum Posted October 25 Author Share Posted October 25 6 hours ago, enu said: Check Alolan Exeggutor. The key is `toobig` flag in `montext.rb` + separate images. Thank you so much, it worked. Link to comment Share on other sites More sharing options...
Recommended Posts