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Pokemon Virtualization I (Completed)


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Set foot on another adventure in the Kalos Region!
The Kalos Region needs another hero.
Would you step in?

Story:

This story takes place 10 years after the events of the Pokemon XYZ anime. As such, there may be new and/or familiar faces the player would encounter. Previously, Lysandre's plan to take over Lumiose City has been thwarted by major trainers such as Gym Leaders and two regional Champions. But while it seemed like the end of Team Flare, there was but one thing he still had, and it is just as bad as this attempted takeover.

Starring as Troublemaker (the player protagonist), they happened to be one of the eight individuals who were subjected via Lysandre's project, which is to create the eons whose objective would be to help humans solve humanity's problems. But while Troublemaker and the other individuals were free from the project's grasp, the lasting effects did traumatize them as time passes. Not wanting to cower in fear forever, Troublemaker sets out in vengeance to take on every Knights of Flare and gather information as to why they had to suffer. Armed with a crucial eyeball that the Knights of Flare are after, their adventure truly begins...

 

Features and Synopsis for Virtualization I:

 

-Lumiose City is almost like a "Sandbox Mode" in which the player will have access to almost anything the game offers, with a few others being slightly pushed to other towns/cities. Some facilities may include:

  • -----Move Tutors, Move Relearner, Name Rater, and Nature Changer

  • -----EV Training Rooms inside Lumiose High Battle Academy

  • -----Lots of Poke Marts selling a variety of stuff such as Evolution Stones, in-battle items, held items, Z-crystals, etc.

-Four of five sidequests will greatly help the player get through their adventure. (Running shoes, Bicycle, Mega Ring, and more!)

-This adventure contains 18 badges, but they're not emphasizing the need to participate on a Pokémon League as they are just measurements for level caps.

-Thanks to DemIce, persistent weather and inspecting element are enabled:

  • -----Inspecting Element is for viewing the stats and other aspects of a battle from both your and/or your opponent's Pokémon before you select a move. Pressing the S button will get you to view from one of the selected targets.

  • -----Persistent Weather makes it so that the weather will return to what it once was (the initial weather took over again). So, if the weather was rainy in the first place, and you change it to hail, sand, or sun, it'll last for a specific duration, and after that will revert back to rain weather.

-Field effects from the archaic Rejuvenation V10.2 (with a bit of modifications due to Gen VIII stuff) and one new field called Speed World that is based on an emphasis on speed!

-The majority of the opponents will use Pokémon that is subjected to STABmons. STABmons is a metagame where Pokémon can use any move of the same type(s), and that even extends to having access to other types from their previous evolution, but not when it temporary changes type (i.e. Mega Evolution). For instance, Greninja is a Water/Dark type, so it can have access to any Water and any Dark-type moves. That means it can utilize Night Daze and Steam Eruption at will! Sylveon, Mega Gardevoir, and other fairies can get access to Geomancy! Mega Metagross, Lucario, and Excadrill can even go nuts with Shift Gear! And so forth! Battles can be fast paced or a drag depending on the moves Pokémon get access to.

-At least 15 gift Pokémon with optimized stats, natures, and moves to help get you through this exhilarating adventure!

*Virtualization I is considered to be completed, but updates/revamps may occasionally happen if there are some inquiries that may be considered fixing if applicable, but other original aspects of this game may not be undermined. Unchanging aspects include trainer padding (mass quantity of standard trainers, usually with a full team of six Pokemon, or twelve in Doubles), the many maps that resemble Pokemon Mystery Dungeon floors and other aggravating maps that resemble like a maze, and frequently massive dialogues under a black screen.

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Download link: https://www.mediafire.com/file/jfp2uta28hyncm3/Virtualization_V14.zip/file

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Small reupload:

-Dealt with a facility on Route 18 that has been inaccessible for quite some time. The facility in question is Psychic Inver's House in which the majority of battles with that specific trainer will all be under Inverse Field and that their team is at Level 60. There are 29 trainers of the same name; 11 of which they'll give you an Evolution Stone and 18 of which they'll give you a berry that reduces damage taken from a specific type. Whereas the original XY had Psychic Inver's house contain one room, this one..............contains around 30 rooms!!!

 

Yeah, besides that, not much has been made because I think I covered what I've needed to do for Virtualization I. There was something else I had in mind, but didn't want to mention it in case I didn't actually accomplish them. Guess for now it'll be either slow or no news. Enjoy!

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  • 1 month later...

Re-upload!
-Updated most TMs and Move Tutor compability!

-Added static unlimited encounters of Galarian Articuno/Zapdos/Moltres.

 

This has been long overdue as I've realized that there are many more Pokemon that can learn certain moves that couldn't in previous generations. Sometimes you've got previous stages that can also learn moves that their final evolution counterparts already have, so I have to account for that as well. Additionally, when looking through the list of TMs and Move Tutors list, I also looked through the myriad of TMs and TRs from Sword and Shield standards. Turns out I only had 153 of 200 TM/TRs on those lists, so I had to fill in 47 more missing moves, make them compatible with current generation, and to even include Pokemon that used to learn it but not in future gens. Which speaking of those 47 moves, I've also went through existing NPCs and even adding new NPCs in various areas whose role is to teach moves. Unless I take a leap of expanding options, each NPC can only have up to three options (moves), and I occasionally placed them close to each other in the same location. Overall, I actually had to go through all 300+ moves on my txt files and make sure those Pokemon can learn it in Gen IX. It's hard to explain, but there's still no gen IX Pokemon, but the move compatibility for both TMs and Move Tutors are under Gen IX standards.

 

This actually took me over a cumulative of roughly a week to do. No, I did not go to the computer every day as if I was on an ongoing streak, but rather some separate occasions for when I am able to do so without interruptions. One thing I've realized is that even after reuploading this I forgot to include internal names of other regional counterparts for a few moves with almost 100% distribution such as Toxic and Rest (i.e. Alolan forms and Galarian forms), but I'll hope to fill them whenever I have the opportunity to do so.

 

Another thing I forgot was to add static encounters for Galarian Articuno, Zapdos, and Moltres. It's mostly an oversight as I have missed them but are finally added next to their original counterparts. So, if you're seeing two overworld sprite of Articuno, one is the regular one while the other one is the Galarian form.

 

This has been an exhausting but fun marathon when it comes to typing stuff in ALL CAPS on Notepad, but it's very well worth it. Otherwise, there will be players that become extremely frustrated because some of their Pokemon couldn't learn that move even though they already do in the core series games.

 

Hope you enjoy your upcoming holidays. Not sure what I'll do then, but I'll find something!

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