Wintergem Posted November 14 Share Posted November 14 I finally completed this version of the game after a long time. It was so much fun, and I enjoyed using this team (and the difficulty it brought). These are mainly the mons I used. Link to comment Share on other sites More sharing options...
dudeguyman Posted November 14 Share Posted November 14 Some other team options for people who might want to try this challenge: Venusaur: Mega option, and Poison typing allows it to hit opposing grass and fairy mons supereffectively, and changes the defensive makeup of the grass type pretty substantially. It's very bulky and can deal good damage on special side, and, with its hidden ability, it's a threat under the sun, especially in doubles thanks to its supporting moves. Vileplume: Venusaur at home. Jumpluff: Unique typing, fast, bulky especially on the special side, but it doesn't really do much with that outside of spamming powders. It might work as a defensive pivot with U-Turn in singles, but I'd primarily keep an eye for it in doubles. Roserade: What if Venusaur hit harder but died to any contact move? Lurantis: A good bulky attacker. It can work both as a setup attacker with Leaf Storm and Contrary (Pulse Clawitzer flashbacks), sort of a Serperior at home, and under the sun with its physical Solar Beam clone. 1 Link to comment Share on other sites More sharing options...
Seina Posted November 15 Share Posted November 15 for Lurantis u kinda better get the shadow version (which has Superpower, Headlong Rush, Ice Hammer), and Cherrim Crest is bugged to entirely not working but form change aesthetic in 13.5 (dont trust inspect since the stat boost doesnt actually apply) 1 Link to comment Share on other sites More sharing options...
Wintergem Posted Friday at 05:10 PM Author Share Posted Friday at 05:10 PM 18 hours ago, dudeguyman said: Some other team options for people who might want to try this challenge: Venusaur: Mega option, and Poison typing allows it to hit opposing grass and fairy mons supereffectively, and changes the defensive makeup of the grass type pretty substantially. It's very bulky and can deal good damage on special side, and, with its hidden ability, it's a threat under the sun, especially in doubles thanks to its supporting moves. Vileplume: Venusaur at home. Jumpluff: Unique typing, fast, bulky especially on the special side, but it doesn't really do much with that outside of spamming powders. It might work as a defensive pivot with U-Turn in singles, but I'd primarily keep an eye for it in doubles. Roserade: What if Venusaur hit harder but died to any contact move? Lurantis: A good bulky attacker. It can work both as a setup attacker with Leaf Storm and Contrary (Pulse Clawitzer flashbacks), sort of a Serperior at home, and under the sun with its physical Solar Beam clone. I used all of these except Lurantis. Jumpluff actually helped me win against Amber bc he outsped + sleep powder. Her gym battle was the hardest. My team worked well in doubles bc of Flower Veil protecting my grass mons fro. Stat drops and status. Link to comment Share on other sites More sharing options...
dudeguyman Posted Friday at 05:49 PM Share Posted Friday at 05:49 PM 15 hours ago, Seina said: for Lurantis u kinda better get the shadow version (which has Superpower, Headlong Rush, Ice Hammer), and Cherrim Crest is bugged to entirely not working but form change aesthetic in 13.5 (dont trust inspect since the stat boost doesnt actually apply) Shadow Lurantis gets what!? A 120 base power Bulk Up on a mon with 105 base Attack is totally never going to get out of hand. Link to comment Share on other sites More sharing options...
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