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[Fanwork] Aevian Snorlax


Enatsyrte

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Hello guys ! 


This time I'm back with a new idea. Some weeks ago I made a Normal Type Team with Snorlax. Suddently, I thought about a quest around a Snorlax in Darchlight Forest. This place is quite unique in Aevium, home of fairies and fairy tales. And our Snorlax is known for being a sleeper. 
 

My idea was making a new Snorlax found in this place by following a quest around the lore of Cresselia and Darkrai. Snorlax would be the Pokémon you can catch at the end of the quest ^^ 

To represent this thematic I've chosen the following type : Psychic / Dark

 

Pokedex entry

By sleeping too much, Snorlax met a never ending nightmare. Hopefully, it was dispelled by the kindness of the moon. 
Its body and souls were marked ever since. 

 

The idea behind this entry is to define a Snorlax marked by the influence of Cresselia and Darkrai. Its apparence references the apparence of Cresselia and Darkrai with a blending of their respective colors. It became more a sleeper Pokémon than a "eater" Pokémon. 

 


Base Stats 

HP :  160 => 160

Atk : 110 => 65

Def : 65 => 110

Sp.Atk : 65 => 110

Sp.Def : 110 => 65

Speed : 30 => 30

Total BS : 540 => 540

 

Designing the new stats was quite difficult to reflect the thematic. This Snorlax is quite the opposite of its regular counterpart. The influence of Cresselia made Snorlax more efficent when it comes with Physical Defense whereas the influence of Darkrai weakened its mind (PTSD of its nightmare). Finally A-Snorlax uses better its special attacks than a regular Snorlax in response of its PTSD.

 

Other data of the Pokémon :

1. Height : 2.1m

2. Weight : 500kg

 


Abilities

 

- Comatose : because of the experience with Darkrai and Cresselia, it sleeps more than ever, making it vulnerable to sleeping effects such as Nightmare or field effects. 

- Thick Fat : I keep this ability to reflect the sleepy nature of the Pokémon. It eats less, but sleeps more. 

- Slumberous (Unique Ability) : When the Pokémon has a non volatile status, the Pokémon fells asleep. Allows the Pokémon to act normally when asleep.

 

This ability makes a reference to the power A-Snorlax improved since its encounter with Cresselia and Darkrai.

 

 


Level Up moves : 

1 Recycle Normal Status —% 10
1 Disable Normal Status 100% 20
1 Stockpile Normal Status —% 20
1 Swallow Normal Status —% 10
1 Safeguard Normal Status —% 25
1 Fling Dark Physical 100% 10
1 Metronome Normal Status —% 10
1 Future Sight Psychic Special 120 100% 10
1 Last Resort Normal Physical 140 100% 5
1 Tackle Normal Physical 40 100% 35
4 Defense Curl Normal Status —% 40
9 Amnesia Psychic Status —% 20
12 Lick Ghost Physical 30 100% 30
16 Bite Dark Physical 60 100% 25
17 Moonlight Fairy Status —% 5
20 Yawn Normal Status —% 10
25 Body Slam Normal Physical 85 100% 15
28 Rest Psychic Status —% 10
28 Snore Normal Special 50 100% 15
33 Sleep Talk Normal Status —% 10
35 Psycho Shift Psychic Status 100% 10
36 Dark Pulse Dark Special 80 100% 15
41 Aurora Beam Ice Special 65 100% 20
44 Nasty Plot Dark Status —% 20
44 Psychic Psychic Special 90 100% 10
48 Hypnosis Psychic Status 60% 20
49 Crunch Dark Physical 80 100% 15
50 Moonblast Fairy Special 90 100% 15
52 Belch Poison Special 120 90% 10
57 Sleep Evermore Psychic Special 80 100% 15

 

Signature Move : Sleep Evermore 

BP : 80

Acc : 100

PP : 15

If the user doesn't sleep, the Pokémon fells asleep (doesn't heal the Pokémon). If used when asleep, increases the power of the attack by 50% (=120 BP).


By TM&HM

       
HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge.
HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge.
       
TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb.
       
TM03 Psyshock N/A N/A
TM04 Calm Mind N/A N/A
       
TM06 Toxic N/A N/A
       
TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins.
TM11 Sunny Day Chapter 13 On Route Z, across the bridge.
TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor.
TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall.
TM14 Blizzard    
TM15 Hyper Beam N/A N/A
TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive.
TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto.
TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin.
TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library.
TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb.
TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut.
TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength.
       
TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key.
TM25 Thunder N/A N/A
TM26 Earthquake N/A N/A
TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone.
TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf.
TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta.
TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town.
TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District.
TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance.
TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive.
       
TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern.
       
TM38 Fire Blast N/A N/A
TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut.
       
TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins.
TM42 Facade Chapter 3 Given to you by Venam after beating Marianette.
       
TM44 Rest Chapter 6 River's End, just north of Eizen's house.
TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on.
TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb.
       
TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut.
       
TM52 Focus Blast N/A N/A
TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods.
       
TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP.
TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests.
       
TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open.
       
TM64 Explosion Chapter 9 In West Gearen City at the Power Plant, Generator Room.
       
TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut.
       
TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity.
       
TM77 Psych Up Chapter 9 In the Hidden Library underground room.
TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut.
       
TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium.
       
TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox.
TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave.
TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf.
TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf.
       
TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for PokémonDollar.png2,000, requires 7 Stamps.
       
TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb.
TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment.
TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge.
       
TM97 Dark Pulse Chapter 10 In Darchlight Caves Decompression Labs.
TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf.
       
TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins.
TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related.
       
TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related.
TM104 Deluge Chapter 7 In the northern section of Route 5, accessible through Aquamarine Cave or Dive Spots. Requires Surf, and either Rock Climb or Dive.
       
TM109 ??? N/A N/A
TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related.
       
TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode.
TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for PokémonDollar.png150,000, requires 12 Badges post Fly.
TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut.
       
TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut.
TM123 Self Destruct Chapter 10 To the right of the bridge leading into Grand Dream City.
TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma.
TM125 Charm Chapter 13 In Kristiline Town TM Shop, for PokémonDollar.png15,000, requires 12 Badges post Fly.
       
TM136 Assurance Chapter 5 In the Xen Battleship docked at Terajuma Shipyard.
TM137 Power Swap Chapter 8 Route 6, in a chest on a Xen Battleship.
TM138 Guard Swap Chapter 8 Route 6, in a chest on a Xen Battleship.
       
TM153 Psychic Terrain Chapter 15 In GDC Dream District Somniam Mall for PokémonDollar.png100,000, requires 7 Stamps.
TM154 Mystical Fire N/A N/A
       
RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for PokémonDollar.png50,000.
RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for PokémonDollar.png25,000.
       
RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for PokémonDollar.png25,000.
RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for PokémonDollar.png50,000.
       

 

For a huge part of the movepool, I've merged some parts of the movepool of Cresselia and Darkrai to fit with the lore of the Aevian Form.

 

 


Move Tutors

- Hyper Voice

- Iron Head

- Whirlwind

- Take Down

- Terrain Pulse

- Ice Punch

- Icy Wind

- Encore

- Outrage

- Hydro Pump

- Shock Wave

- Bide

- Recycle

- Covet

- Snore

- Natural Gift

- Snatch

- Headbutt

- Psywave

- Skull Bash

- Captivate

- Heavy Slam

- Submission

- Rollout

- Rage

- Mimic

- Darkest Lariat

- Body Slam

- Fissure

- Zen Headbutt

- Double Edge

- Defense Curl

- Happy Hour

- Curse

- Counter

- Celebrate

- Bublle Beam

- Body Press

- Mud Slap

- Last Resort

- Crunch

- Thunder Punch

- Seismic Toss

- Amnesia

- Heat Crash

- Gastro Acid

- Endure

- Water Pulse

- Fire Punch

- Block

- Trick

- Magic Room

- Signal Beam

- Future Sight

- Expanding Force

- Magic Coat

- Telekinesis

- Gravity

- Knock Off

- Nightmare

- Foul Play

- Nasty Plot

- Wonder Room

 


Breeding moves :

 

 

           
  Belch Poison Special 120 90% 10
  Charm Fairy Status 100% 20
  Counter Fighting Physical 100% 20
  Curse Ghost Status —% 10
  Double-Edge Normal Physical 120 100% 15
  Fissure Ground Physical 30% 5
  Lick Ghost Physical 30 100% 30
  Natural Gift Normal Physical 100% 15
  Power-Up Punch Fighting Physical 40 100% 30
  Pursuit Dark Physical 40 100% 20
  Self Destruct Normal Physical 200 100% 5
  Whirlwind Normal Status —% 20
  Zen Headbutt Psychic Physical 80 90% 15

 

 


We reached the end of this topic ! 

This aevian form would be so cool to meet. It could be found during a sidequest with Crescent (it can be different if you are in a Paragon or Renegade route), and create an opportunity to develop the story of Crescent while introducing Cresselia and Darkrai in the lore of Rejuvenation. 

 

And to close this fanwork, I'll add as usual some sets A-Snorlax could get ^^ 

 

 

image_2024-11-26_151220897.png.e26fd29d84a2dceb0fa3828d4f3270d0.pngA-Snorlax @ Leftovers  
Ability: Slumberous
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Sleep Evermore
- Focus Blast  
- Calm Mind  
- Rest

 

image_2024-11-26_151220897.png.e26fd29d84a2dceb0fa3828d4f3270d0.pngA-Snorlax  @ Amplified Rock
Ability: Comatose
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk  
- Psychic  
- Dark Pulse  
- Moonblast  
- Trick Room

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I like this concept, especially because you find regular Snorlax in the Honec Woods, which are basically just next to the Darchlight Woods: it's easy to imagine a Snorlax wandering a bit too far and paying for it.

Rest with no drawbacks!? That's busted.

 

Btw, a resisted STAB Sleep Evermore does the same damage as a neutral 90BP non-STAB move, so, after a couple of Calm Minds can it score some OHKOs even on resisted hits. So, I'd rather run Flamethrower than Focus Blast as coverage: it actually hits, it's supereffective against bug-types, which threaten 4x damage, and this is especially important, since Focus Blast is resisted by bug-types and would end up doing less damage than Sleep Evermore, it's still supereffective against Steel-types, and it still hits Drak-types neutrally, neither of which threatens supereffective damage.

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16 hours ago, dudeguyman said:

I like this concept, especially because you find regular Snorlax in the Honec Woods, which are basically just next to the Darchlight Woods: it's easy to imagine a Snorlax wandering a bit too far and paying for it.

Rest with no drawbacks!? That's busted.

 

Btw, a resisted STAB Sleep Evermore does the same damage as a neutral 90BP non-STAB move, so, after a couple of Calm Minds can it score some OHKOs even on resisted hits. So, I'd rather run Flamethrower than Focus Blast as coverage: it actually hits, it's supereffective against bug-types, which threaten 4x damage, and this is especially important, since Focus Blast is resisted by bug-types and would end up doing less damage than Sleep Evermore, it's still supereffective against Steel-types, and it still hits Drak-types neutrally, neither of which threatens supereffective damage.

It's because of the Honec Woods I've got this idea ahah. 

 

Just a precision about sleep with this form, it's not a Rest effect. Slumberous and Sleep Evermore just apply sleep. A-Snorlax doesn't receive HP recovery from them. Otherwise it will be harder to kill it. 
By the way when A-Snorlax is sleeping it cannot receive HP recovery from Rest since it's already sleeping, so the limited HP recovery tools nerf the Pokémon. 

Outside Rest, it only has Moonlight to recovery HP. It doesn't learn Slack Off, which would be too OP on it. 

Plus, it's pretty hard to correctly use Sleep Evermore. In the making of this move (and I should clarify it), I had in mind you must really have the Sleep Status effect on your Pokémon to get the boost from the move. So the move doesn't work with Comatose (for example Komala cannot use a buffed Facade with its ability since the game just consider it sleeps without having the status effect) and A-Snorlax must have its unique ability to use the boosted move without using Sleep Talk. When Sleep Evermore is used to put asleep your Pokémon, the duration has not a fixed duration like Rest (2 turns). And during these sleep turns, you cannot use Rest to heal HP. Then, you must make a choice between using Rest before using Sleep Evermore (2 turns of boosted Sleep Evermore, but you're forced to overuse your Heal Move) or Moonlight and Sleep Evermore (since you don't know when A-Snorlax will wake up you can lose firepower at a decisive moment). 

Finally its typing is not busted since it has no resistance and 1 immunity in exchange of the double weakness to Bug Type, and a Fairy Type weakness. 

It can be a strong Pokémon, but needs to be used with caution. 

 

Recap of drawbacks :

- Limited HP recovery tools 

- Even with its unique ability, it cannot receive heal with Rest while sleeping

- Its typing makes it vulnerable against strong special Fairy Type attacks and a lot of Bug Type attacks can destroy it

- Sleep Evermore works well only with Slumberous. 

- Sleep Evermore needs to be use with caution to apply huge damage. 

 

Calcs A-Snorlax VS M-Beedrill :

252 Atk Adaptability Beedrill-Mega U-turn vs. 252 HP / 252+ Def Snorlax: 464-552 (88.5 - 105.3%) -- 31.3% chance to OHKO

Even with Max HP and Defense investment, a M-Beedrill can destroy it just with U-Turn if Snorlax received cheap damage before. 

 

Calcs A-Snorlax vs Gardevoir :

252 SpA Gardevoir Moonblast vs. 252 HP / 4 SpD Snorlax: 426-504 (81.2 - 96.1%) -- guaranteed 2HKO after Leftovers recovery

With the calcs, it's easier to understand that A-Snorlax cannot set up Calm Mind against Bug and Fairy Type, and even these coverage moves are a huge threats for A-Snorlax. 

 

Hope this precisions help you to understand the counterparts of this playstyle ^^

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