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Sample Misty Terrain Team ! (Monotype Fairy possibility)


Enatsyrte

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Hello guys ! 

After designing Psychic Terrain teams, I finally worked on Misty Terrain teams ! I took a long moment because it's harder to find a good synergy for a team based on this terrain. 

So let's start ! 

 

 


The Misty Terrain Generator : 

 

110 1.pngWeezing-Galar @ Amplified Rock
Ability: Misty Surge  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Clear Smog / Strange Steam
- Heat Wave / Thunderbolt
- Pain Split / Toxic Spikes
- Corrosive Gas / Defog / Destiny Bond

 

The only Pokémon available with the ability Misty Surge. It has a correct typing but its presence makes the teambuilding more complex that it should be. Clear Smog is a good move because it has 50% boost and it removes stats changes, ideal to prevent an opposing set up. Pain Split is the only way to recover HP. The last move depends on the situation and your playstyle. Actually, A-Weezing still has some good moves in its movepool depending on the situation. 

 

 


The Defensive Pokémon : 

 

423 1.pngGastrodon-Aevian @ Leftovers  
Ability: Storm Drain  
EVs: 252 HP / 4 Def / 252 SpD  
Sassy Nature  
IVs: 0 Atk  
- Strange Steam / Nature Power
- Scorching Sands / Earth Power / Flamethrower / Sand Tomb...
- Toxik
- Recover

 

No matter if you're making a Mono Fairy or not, A-Gastrodon is a very good choice, especially if you hunt one of them with Toxik. Obviously don't try to use Toxik while the Misty Terrain is set up. This move is usefull for Boss Battle when you need to deal damage on a long run. Strange Steam is a very good move in conjunction with Misty Terrain, since it receive a huge buff of x2.25 from it. Scorching Sand is a good tool to burn opponents when possible. A-Gastrodon has a lot of option, except the entry hazards moves, which would be very cool to complete its role.

 

Fairy-Type alternative :

707.pngKlefki @ Light Clay  
Ability: Prankster  
EVs: 252 HP / 252 Def / 4 SpA  
Bold Nature  
IVs: 0 Atk  
- Flash Cannon / Foul Play
- Reflect  
- Light Screen  
- Spikes / Thunder Wave / Misty Terrain

 

Sometimes A-Gastrodon is not a good option for some situations. Klefki is less passive than A-Gastrodon. You have Spikes as a damaging entry hazard and it provides more protection for your team, useful when it lacks speed. It also has a Poison Type immunity and is neutral to Steel Type attacks. It also has the opportunity to set up quickly another Misty Terrain if G-Weezing is KO. 

 

Other Option

 

350.pngMilotic @ Rocky Helmet  
Ability: Marvel Scale  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
- Scald  
- Mirror Coat  
- Flip Turn  
- Recover

 

If you want a more active Defensive Pokémon, Milotic is also a very good option. It has a very good special defense and can retaliate against special attacker while being a huge Physical Wall thanks to the combo Marvel Scale + Misty Terrain. Outside the terrain Milotic can burn foes with Scald and pivot to safely bring another teammate with Flip Turn. 

 

 


Special Wallbreaker : 

 

730.pngPrimarina @ Custap Berry / Interceptium-Z (Fighting) ... => Assault Vest 
Ability: Torrent  
EVs: 80 HP / 252 SpA / 176 Spe  
Modest Nature  
IVs: 0 Atk  
- Moonblast  
- Hydro Pump / Surf / Scald
- Psychic  
- Endure / Ice Beam / Flip Turn...


For a Mono Fairy Type team Primarina is a good choice for having balance between defensive typing and firepower (or waterpower here?).  It provides a Steel Type neutrality for the team while having strong STABs, a boosted Moonblast and Hydro Pump (or something else depending on your choice). Psychic is important to deal with Poison Types. 

Primarina can use a good strategy with Custap Berry + Endure. If Primarina is running low in health, you can use Endure to stay alive to have a last powerful blow. That's why we prefer Torrent over Liquid Voice in this case. 

If you don't have enough Custap Berries, you can use other options with other items. Interceptium-Z can be useful on Primarina. Endure will be changed for other moves. You can run a coverage move or you can choose Flip Turn to get a pivoting tool. 

 

Alternative

038 1.pngNinetales-Alola @ Light Clay  
Ability: Snow Warning  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Blizzard / Freeze-Dry
- Moonblast / Dazzling Gleam
- Aurora Veil  
- Nasty Plot / Encore / Disable

 

This Pokémon offers more sustanability and Ice coverage for your team. In a Mono-Fairy Team, you will prefer having an offensive investment to pressure your opponents with its STABS moves. It also provides a welcome Aurora Veil for your team. It will rarely acts as a set up sweeper, so you can use other support moves to help your team. Obviously, it's less useful if you have a Klefki to set up the screens. 

 


The Ground Type Immunity :

468.pngTogekiss @ Scope Lens  
Ability: Super Luck  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Air Slash  
- Draining Kiss  
- Aura Sphere  
- Roost / Flamethrower

 

It's the better Pokémon to cover the Ground Type Weakness for a Fairy Type Team. Hopefully, it's a pretty good Pokémon with a good coverage. With this team, we won't want to use Togekiss as a set up cleaner. That's why I chose a Crit Abuser set. With Super Luck + Scope Lens, Togekiss has 50% chance of landing a critical it.

But to be honest, I essentially chose Togekiss for the Ground Type immunity. 

 

Fairy-Type Alternative

778.pngMimikyu @ Life Orb  
Ability: Disguise  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Play Rough  
- Shadow Claw  
- Shadow Sneak  
- Drain Punch

 

Even if Mimikyu doesn't provide any Ground-Type immunity, it acts as a single hit absorber. It has a good speed tier in conjunction with Sticky Web. In Mono-Fairy run, you won't have many opportunities to set up a Hone Claw. It's better to deal damage as soon as possible with Mimikyu. Drain Punch is very interesting for this kind of team, since you want to have effective coverage against Steel Types. It's also useful to recover HP when you loose HP with the Life Orb. 

 

Alternative

823.pngCorviknight @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 44 Def / 144 SpD / 68 Spe  
Impish Nature  
- Power Trip  
- Agility  
- Bulk Up  
- Roost

 

If you don't want to prepare a Mono Fairy Team, then Corvinight is a better choice. It provides a solid defensive typing for the team and can be a set up cleaner. With Agility, it can provide speed for its team while dealing huge damage by stacking stats boosts. Power Trip becomes a strong attack to any non Dark Type resistance (destroyed by Fairy Type attacks, except Fairy Types). 

 

 


Fast Sweeper : 

 

743.pngRibombee @ Bright Powder / Interceptium-Z (Fighting) / Focus Band ...
Ability: Shield Dust  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Bug Buzz / Pollen Pluff
- Dazzling Gleam / Moonblast
- Stun Spore / Tailwind / Nature Power / U-Turn
- Sticky Web

 

If you're doing a Mono-Fairy run, Ribombee is mandatory. It provides since your early game a huge Speed Control for your team. It's extremly fast against a lot of Pokémon, can use boosted Fairy STABS, and can set up a Sticky Web for your team. It allows some of its teammates to outspeed some threats they shouldn't. You can prefer Dazzling Gleam over Moonblast to take advantage of some fields and having spread damage. I don't recommand you using Quiver Dance, Ribombee is too frail to sweep like this. Most of the time, you'll want to sacrifice it for using a support move and having a win condition for your battle. 

 

Advice for early game : try to hunt a Cutiefly with Sticky Web. It helps a lot. 

 

Fairy-Type alternative :

764.pngComfey @ Interceptium-Z (Fire / Ground) / Life Orb
Ability: Triage  
EVs: 240 HP / 252 SpA / 16 Spe  
Modest Nature  
IVs: 0 Atk  
- Draining Kiss  
- Giga Drain  
- Calm Mind  
- Leech Seed / Tailwind / Taunt 

 

The best set up option which offers speed and damage. Comfey cheats thanks to its ability Triage. With Draining Kiss and Giga Drain at +3 priotity, Comfey can invest in HP and survivability. The problem is Comfey is walled by Fire, Steel and Poison Types. Then you need to use the Interceptium-Z with a Ground Type or a Fire Type (according to your playstyle) to deal with one of these Pokémons. But if these treats are KO, then you can use the Z-move differently (Defensive Boost or Changing Field). Calm Mind is mandatory for this set, so you need to hunt a Comfey with the Technique Contract. 

 

Alternative

445.pngGarchomp @ Interceptium-Z (Rock / Fire) 
Ability: Rough Skin  

EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Scale Shot  
- Hone Claws => Sword Dance
- Stealth Rock

 

A very cool Pokémon for this team. It enjoys not being statused thanks to the Misty Terrain. Scale Shot is important to provide a better speed tier for the team (Outspeed Pokémon like Gengar, Dragapult,....).  So you should hunt some Gible with the Technique Contrat too. It offers a very cool offensive coverage especially with the Interceptium-Z. If you struggle with Ren's Corvinight, choose the Fire Type. Otherwise, a Rock Type Z-move is a good option too. 

 

 


The Physical Wallbreaker : 

303.pngMawile @ Mawilite  
Ability: Intimidate   
EVs: 92 HP / 252 Atk / 164 Spe  
Adamant Nature  
- Play Rough  
- Iron Head  
- Sucker Punch  
- Swords Dance / Power Up Punch

 

You knew it will be there ! Obviously, if you're making a Misty Terrain team, M-Mawile will surely love it ! It enjoys the protection to Status effects and the boosted Play Rough it can abuse. It provides a good priority with Sucker Punch and doesn't really need a set up move. So you don't need to hunt a Mawile with Sword Danse. Power Up Punch will be enough for your run (I confirm).  For a Mono-Fairy run, having this Mega Evolution is mandatory for you. This Pokémon will be a reliable source of firepower especially with its boosted Play Rough. And it has a valuable Poison Type Immunity. 

 

Alternative :

879.pngCopperajah @ Copperajite
Ability: Heavy Metal  
EVs: 36 HP / 252 Atk / 220 Spe  
Adamant Nature  
- Heavy Slam  
- Play Rough  
- Heat Crash  
- High Horsepower

 

If you really want to change Mawile by another Pokémon, I recommend you Copperajah. It's obviously slower and doesn't have priority move. In return its mega evolution has a very good bulk and provides very cool coverage moves. It enjoys too the immunity to status effect and the boost for Play Rough. If you want to hit hard without Mawile, just take this Pokémon and have fun ! 

 

 

 

I struggle to create these teams, so if you have any idea, I'll be glad to read that ! ^-^

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Coming from a mono-Fairy run, I can tell you that A-Gastrodon is the best addition to the game's Fairy pool: its type is great, compared to Sinnohan Gastrodon, it trades the quad weakness to Grass for normal weakness to Ice, Grass, and Steel, which, overall, makes it easier to hit but without a silver bullet type, and with its bulk to averages out to an overall better staying power. In doubles it's better to run a Special set, because, paired with Sparkling Aria/Surf Primarina, it starts hitting real hard after a couple of turns. Sticking those two is straight-up a win condition: Primarina puts heavy pressure with massive spread damage, while Gastrodon keeps hitting harder and harder with both single target (Earth Power, Strange Steam, Scorching Sands) and spread (Dazzling Gleam) damage. with poison and electric types that would threaten Primarina checked by A-Gastrodon. All the rest of the team need to do is to counter possible opposing steel and grass types. (No, no, please not Ferrothorn! Everything but Ferrothorn! AAAAAHHHH!)

 

In a weather/terrain team you really a pivot, so that you can reset the terrain'weather without losing momentum, but a problem with a mono-Fairy is that you don't have much access to switch moves. Dedenne gets Volt Switch, but while it's fast for the team, it's not really fast. and it dies to a sneeze. Ribombee gets U-Turn, and it's actually fast, and it also dies to sneeze. Grimsnarl doesn't get Parting Shot, for some reason. Gardevoir gets Teleport, but it has negative priority and Gardevoir is physically frail even after mega. Mawile gets Baton Pass, but do you want to spend your mega on that? Calm Mind-Baton Pass Sylveon would be interesting, but, afaik, you can't get the Calm Mind TM in 13.5.

 

I actually don't dislike Ribombee over Comfee on this team: if the Misty Terrain is up, it can threaten massive damage with Moonblast without having spend a turn for Quiver Dance, provides speed control in the form of Sticky Web (if you can figure out a breeding chain that lets it learn both it and Moonblast or are willing to run Dazzling Gleam) and Stun Spore, and can pivot out of unfavorable matchups with U-Turn. Plus, it fills the role of a late-game sweeper, which this very bulky team really needs access to.

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Yeah I know there is no pivot in the Fairy Team here. The possible pivots you mentionned are too frailed for the playstyle of the team. Even with its Crest, Dedenne is not a good option because it's frail, doesn't hit hard and its abilities are nuts while wearing the Crest. If in V14 Grimsnarl learns Parting Shot it would be a cool option for the team. It could be a classic Screener Set or something else with its Mega Evolution. 

For Sylveon, it could be possible to get the combo CM + Baton Pass. First, you can get the Nancy's Sylveon which has CM in its moveset. Otherwise, you can hunt an Eevee with this move (that's how I've got my CM Espeon) with the Technique Contrat.

 

Ribombee in the team ? I admit I was worried to put this Pokémon in the place of Comfey. The problem is the 4 moveslots syndrom. If we put U-Turn in the moveset, Ribombee must choose between having U-Turn/Quiver Danse/Sticky Web or U-Turn/Sticky Web/Coverage Move. With Nature Power + Interceptium-Z (Fire or Ground), we could have some coverage moves for the team. And we have M-Mawile in the team to punch hole. At least, we can have a free slot for A-Sigilyph. It can be a pretty cool Pokémon in this team while providing a neutrality against Poison Type attacks. 

 

By the way, did you know A-Gastrodon learns Flamethrower or even Mystical Fire ? I guess it can be a cool coverage move for the Team, since it lacks Fire Type attacks, and A-Sigilyph can have a free slot for a move like Draining Kiss, CM or Ice Beam. 

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6 hours ago, Enatsyrte said:

Ribombee in the team ? I admit I was worried to put this Pokémon in the place of Comfey. The problem is the 4 moveslots syndrom. If we put U-Turn in the moveset, Ribombee must choose between having U-Turn/Quiver Danse/Sticky Web or U-Turn/Sticky Web/Coverage Move. With Nature Power + Interceptium-Z (Fire or Ground), we could have some coverage moves for the team. And we have M-Mawile in the team to punch hole. At least, we can have a free slot for A-Sigilyph. It can be a pretty cool Pokémon in this team while providing a neutrality against Poison Type attacks. 

U-Turn, Moonblast, and Quiver Dance. The Bug STAB isn't very valuable, Sticky Web is fine, but the only teammate that really takes advantage of it is Togekiss, everything else is in a speed tier where it will most likely be outspeed by the opponent's threats Sticky Web or not, it doesn't have a lot of valuable coverage (literally just Psychic and Energy Ball, under Misty Terrain Energy Ball has no single type matchup where it does more damage, and Psychic only hits Poison-types for more damage, and Nature Power is just a consistency for strength trade compared to Psychic), it learns a bunch of status moves, by they have anti-synergy with Misty Terrain, it could be healing (Draining Kiss/Roost), but it's not great on a frail offensive pokemon. At the end of the day, it doesn't really matter too much, because it's going to be the move you're clicking less. For sure, Ribombee would be a far better user of the Interceptium-Z than Comfey: it actually outspeeds a lot of stuff (the Galar wolfs I think are the only steel-types faster than Ribombee, and among poison-types I think only Crobat, Mega Gengar and Mega Beedril outspeed Ribombee) and hits harder.

 

I'm really not that excited about A-Sygiliph's poison neutrality, because A-Gastrodon and G-Weezing are already neutral, and Mawile is immune. This team really struggles with Steel-types, but there's not much you can do about it with the current options (I hope we can catch Iron Valiant or that a Fire/Fairy Aevian form is added in v14, or are the devs gonna leave a glaring weakness in Allen's team?). I just don't think if provides anything the other team members aren't already doing. It could be a secondary Misty Terrain setter, but that's about it.

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I've started a Mono Fairy run to test the team. I think I'll have a better idea of how it could work. 

For aevian form, I should continue to imagine some of them.

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  • 2 weeks later...

I'm making a feedback of my run currently. I'm not at the end of the v13.5 but I've enough experience to report some points.

Having Ribombee with Sticky Web in early game is great. Especially for the 3rd badge. This Pokémon beat all the team by itself ! 

It really helps Primarina and other teammates to outspeed some opponents and you can take advantage of that. Sometimes, Tailwind can really help you for some matchups (ex: Souta).

 

However, my idea of Body Press A-Gastrodon wasn't a great idea ahah. Even at +6 def it deals mediocre damage and keeps having trouble with special attacks (because it stays in battle). A A-Gastrodon with Toxik is good and can help when the Misty Terrain is not set up. 

 

A-Sigiliph without Life Orb (I don't have it for now) lacks firepower, really. Even with the Misty Terrain, Its first Mystical Fire doesn't deal a lot of damage against an offensive Corvinight at +1 in special defense. 

 

I'll make other feedbacks later.

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