consarn Posted December 28, 2024 Share Posted December 28, 2024 say, for some reason, that i want to create a kiddie pool that is 2x2 fishable (pulls from any given map's fishing pools in enctext) not walkable, surfable, or otherwise interactable outside of fishing animated (3 or 4 frames) how would i go by doing that? seems like something that could be sort of easily programmed by stealing data from murkwater, but i don't know how that could be programmed into an entity that could be inserted in multiple maps Quote Link to comment Share on other sites More sharing options...
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