James-Sensei Posted March 23, 2014 Share Posted March 23, 2014 (edited) Creatures: Archetype of Aggression Rakdos Shred-Freak x4 Satyr Firedancer Legion Loyalist x2 Kragama Butcher Balustrade Spy x4 Guttersnipe x2 Young Pyromancer x2 Nyxborn Rollicker Marshmist Titan Fate Unraveler Sire of Insanity Mogis, God of Slaughter Purphoros, God of the Forge Spells: Fall of the Hammer x2 Mugging x4 Bolt of Keranos x2 Lighting Strike x2 Rakdos Charm x2 Searing Blood Fated Conflagration Deviant Glee x3 Land: Mountain x10 Swamp x10 So what do you think?I also got two Wight of the Precinct Six, I want to add one or two in. Advice welcome and wanted! Edited March 23, 2014 by James-Sensei Quote Link to comment Share on other sites More sharing options...
Shanco Posted March 24, 2014 Share Posted March 24, 2014 20 mana IMO is not enough unless you have some serious ramp (which you don't and won't unless you play green). I know it can be a tough decision to axe some cards here and there, but you should probably do so; look at what your main strategy is. I don't know what you'd remove in favor of more land to keep you from getting screwed (which I'd recommend 3 Mountain and 1 Swamp) though. Quote Link to comment Share on other sites More sharing options...
James-Sensei Posted March 24, 2014 Author Share Posted March 24, 2014 (edited) I don't really know what I can get rid of though :/ Probs get out Sin of Insanity out on the field to power up Wright Six How about taking out 2 Krados 2 spyies, and you mean 3 more mount and 1 more swap yes?And get 2 of Temple of Malice (When I can get the money). Edited March 24, 2014 by James-Sensei Quote Link to comment Share on other sites More sharing options...
Godot Posted March 24, 2014 Share Posted March 24, 2014 I don't know what most of those cards are, but whenever I build a deck I always to 23 lands Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted March 24, 2014 Share Posted March 24, 2014 Yeah, I haven't been keeping up with the new card sets cuz nobody to play against. Quote Link to comment Share on other sites More sharing options...
James-Sensei Posted March 24, 2014 Author Share Posted March 24, 2014 GAH...I'll just keep the 20, I want to drain my opponent and drain them of their hands and cards >3> Quote Link to comment Share on other sites More sharing options...
Shanco Posted March 24, 2014 Share Posted March 24, 2014 I dunno about Sire of Insanity, it's a god card if you get ahead. Though granted you don't have many means to protect it, but still, if they're gunning for your Sire then that opens a path for your other creatures. Quote Link to comment Share on other sites More sharing options...
Lorriea Posted March 24, 2014 Share Posted March 24, 2014 (edited) Mnn....if you wanna drain a deck of cards you're better off running a Dimir (blue/black) mill deck. You absolutely CANNOT and I seriously mean CANNOT mix an aggro and mill deck. You'll either die before you can mill enough cards to make a difference or you'll be killed before you can do enough damage. It won't work out, believe me I tried. Plus most of the really nice mill cards are blue or blue/black. You're better making the red/black a pure aggro. I don't know if my deck is standard anymore and I haven't updated it in a year or so, but its a blue/black mill deck if you want an idea of a kinda decent mill: For Land: x10 swamp x8 Island x2 Watery Grave x1 Nephalia Drownyard ( Colorless, its there for the ability ) x1 Drowned Catacomb x2 Dimir Guildgate For Spells: x4 Far/Away (Its a fuse spell) x3 Thought Scour x3 Mind Sculpt x1 Paranoid Delusions x1 Mindgrind x2 Ultimate Price x1 Temptation Blade ( Colorless artifact ) For Creatures: x4 Argur of Bolas x2 Gloom Surgeon x2 Consuming Aberration x4 Jace's Phantasm x4 Vampire Nighthawk x2 Wright of Precent Six x1 Jace, Memory Adept x1 Mirko Vosk, Mind Drinker x1 Lazav, Dimir Mastermind For Sideboard: (A lot of the cards are to counter high aggrodecks or green/black decks) x2 Fog Bank x2 Tragic Slip x2 Paranoid Delusions x1 Tomb Scour x1 Mind Sculpt x1 Psychic Strike x1 Mind Grind x1 Notion Thief x1 Duress x1 Nightveil Specter (3 blue or black or both mana) x1 Woodlot Crawler x1 Tormid's Crypt (Colorless) Edited March 24, 2014 by Lorriea Quote Link to comment Share on other sites More sharing options...
James-Sensei Posted March 24, 2014 Author Share Posted March 24, 2014 (edited) I want RED BLACK Anyways take out two Krados, for two Krados Revenge 2 muggings for Temple of Malice 1 deviant Glee for Wight of Prescient Six and something else to get a second WSP AND Sire of Insanity is for WSP to get a boost My aim is to drain the cards to discard them, and get on the offense Fate Unraveler (Maybe get another one) combos with the spies So as a I see it Black=Drain and Red=Offense Edited March 24, 2014 by James-Sensei Quote Link to comment Share on other sites More sharing options...
Lorriea Posted March 24, 2014 Share Posted March 24, 2014 (edited) You're basically going to be wasting mana trying to drain cards when you should focus on either buffing your creatures or burning the opponent. The only real way to test your deck is to do a best of 3 with someone. And I put my mill deck there IN CASE you wanted to make a blue/black mill.Since most red/black I see are aggro. You're using too many turns in the beginning to force discards. Edited March 24, 2014 by Lorriea Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted March 24, 2014 Share Posted March 24, 2014 It also depends on what cards he's limited to. Standard or extended? Quote Link to comment Share on other sites More sharing options...
James-Sensei Posted March 24, 2014 Author Share Posted March 24, 2014 (edited) Standard? Whatever is used in tours i guess, and that's more of a secondary focus. Though I do have a lot of trade fodder so... Should I just do a mono color then? And I'm kind of tired of just hearing negatives >3> Like for what it is is it pretty good? Or just bad? I just started out, and pretty much meshed 2 (Green Red, and Blue Black) starter decks, and then got advice from the store owner, the next day. Edited March 24, 2014 by James-Sensei Quote Link to comment Share on other sites More sharing options...
Lorriea Posted March 24, 2014 Share Posted March 24, 2014 Really the best thing to do is see what other people are doing and see what you can build from what you have. That and just trial and error. Do a best of 3 and fix your deck up a bit afterwards. When you build your deck, lay out cards by manacost to help build your curve. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted March 24, 2014 Share Posted March 24, 2014 Standard is limited to the core set and whatever is out for the current block (3 sets to a block). Ex. Alara is made up of Shards of Alara, Conflux, and Alara Reborn. When it started, you played with Shards of Alara cards, then added Conflux as it was released and so on. Extended is you can use any cards from whenever (some limits and restrictions apply because a lot of earlier cards are OP in combination with newer cards, which tend to be far more balanced) Quote Link to comment Share on other sites More sharing options...
Sapphire Posted March 24, 2014 Share Posted March 24, 2014 You want about 24 Lands. 4 shocklands, and 4 scry lands., leaving about 8 Mountains and 8 Swamps. 20 Lands is never enough. Also, as said, trying to mix mill and aggro is a road to a quick death. Quote Link to comment Share on other sites More sharing options...
Godot Posted March 24, 2014 Share Posted March 24, 2014 I got out of magic partially because Mael left, everyone I played after he left were either Way above my skill level or way below... Also, mtG is expensive yo Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted March 24, 2014 Share Posted March 24, 2014 I'm tempted to get one of those booster boxes so I can read the insert that tells you what every card in the set is and does. Quote Link to comment Share on other sites More sharing options...
Sapphire Posted March 24, 2014 Share Posted March 24, 2014 I got out of magic partially because Mael left, everyone I played after he left were either Way above my skill level or way below... Also, mtG is expensive yo No, it's really not. People just think it is. Plus they spend tons buying boosters instead of just paying a pittance for the card online. Or winning tournaments and getting boosters that way. Quote Link to comment Share on other sites More sharing options...
Godot Posted March 25, 2014 Share Posted March 25, 2014 I used to go to card shops and buy cards, I hardly ever bought boosters. Why buy 3 boosters to maybe get a card I want or need when I could pay that much to get the card immidiately for lesser value Quote Link to comment Share on other sites More sharing options...
Sapphire Posted March 27, 2014 Share Posted March 27, 2014 Yeah...Don't buy cards from shops either-they always overcharge hugely. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.