Chevaleresse Posted March 24, 2014 Share Posted March 24, 2014 Wonder Guard: Now prevents indirect damage. Technician: Sets all qualifying moves to 80 power instead. Overgrow/etc: Scale with missing HP instead of a set boost at one point. Clear Body: Prevents self from lowering stats. Contrary: Only flips negative stat changes. Magnet Pull: Also affects everything weak to steel. Quote Link to comment Share on other sites More sharing options...
Tenshine Posted March 24, 2014 Share Posted March 24, 2014 I think some of those might be too overpowered, but I agree wayyyy (and i mean waayyyy, ayyy) too much with the overgrow/ etc change. I mean seriously, why do our precious starter Pokemon have such trash abilities Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted March 24, 2014 Share Posted March 24, 2014 you want broken stuff? in team battles, white smoke has additional effect of increasing the effectiveness of allies' evasion increasing moves and increases chances of protecting moves to work again consecutively. Mega Launcher would make more sense and boost the attack and acc of hydro pump, hydro cannon, flash cannon, ice beam, and hyper beam in addition to the other moves it already boosts. Quote Link to comment Share on other sites More sharing options...
Tenshine Posted March 24, 2014 Share Posted March 24, 2014 Wow white smoke so broke Maybe Mega Launcher should do away with the one turn cool downs for hydrocannon and hyperbeam Since Illuminate has no in battle effect, maybe it should increase accuracy, or work as some kind of global scrappy in doubles and triples. Quote Link to comment Share on other sites More sharing options...
dragoniteborntacoz Posted March 24, 2014 Share Posted March 24, 2014 i would say illuminate would actually decrease your opponents accuracy you know a flash of light blinding your opponent also i think some pokemon just need more abilitys Quote Link to comment Share on other sites More sharing options...
Vinny Posted March 24, 2014 Share Posted March 24, 2014 Truant: After the attacking turn, attacking moves can't be used, but status moves can be used... a.k.a Slaking = Return, Slack Off, Return, Slack Off, Return, Slack Off... Destruction everywhere, and Slaking is moved to the "Slaking Tier"... Quote Link to comment Share on other sites More sharing options...
Shamitako Posted March 25, 2014 Share Posted March 25, 2014 Oblivious: Blocks all stat moves inflicting non-status condition or stat-changing effects (Blocks Confuse Ray, Swagger, Taunt, Torment, Leech Seed, Curse, etc. But not Thunder Wave, Spore, Will-O-Wisp, etc or Screech, Leer, Growl, etc) Quote Link to comment Share on other sites More sharing options...
Tenshine Posted March 25, 2014 Share Posted March 25, 2014 Truant: After the attacking turn, attacking moves can't be used, but status moves can be used... a.k.a Slaking = Return, Slack Off, Return, Slack Off, Return, Slack Off... Destruction everywhere, and Slaking is moved to the "Slaking Tier"... Maybe make it Rest/Slack Off specific even Quote Link to comment Share on other sites More sharing options...
Nova Posted March 25, 2014 Share Posted March 25, 2014 Maybe make it Rest/Slack Off specific even Or so that you can't use a status move after another status move as well. Quote Link to comment Share on other sites More sharing options...
Lorriea Posted March 25, 2014 Share Posted March 25, 2014 Defeatist - No changes, just take it out completely. (Why did they think it was a good idea?) Quote Link to comment Share on other sites More sharing options...
Vinny Posted March 25, 2014 Share Posted March 25, 2014 Defeatist - No changes, just take it out completely. (Why did they think it was a good idea?) OR Defeatist: Doubles the user's Attack and Special Attack stat when its HP is at or less than half of its maximum. ^^ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.