Supernovae Posted June 17, 2014 Share Posted June 17, 2014 Yeah, Clint's got a mixture of what Ty and Strat said. Right now he's probably a little scared, but instead of actually acting scared he's overcompensating by going full alpha male. His past experiences raised on the streets( witnessed a fireball hurtling houndoom snacking on his neighbor, etc.) mixed with his already rambunctious personality creates a very bad reaction to the situation he currently finds himself in. Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 17, 2014 Author Share Posted June 17, 2014 (edited) anyway, over confidence is no longer an issue... Everyone's been a little bit more humbled after walking by the casualties... Host's Orders. and as for Enyo, I was gonna wait a while longer, try and get a PM to her... but Maddies been gone for a while now... and by the time she would've gotten it, would've been too late, and with the story moving like it is, I either had the chance to throw her in somewhere now, or just leave her behind to become lost... and as evident with Ark's character, I don't let anyone's PCs get lost (Unless they specifically ask me to get rid of them) another note: No one else is to have their character notice Maddie in the Human Med Ward... As these soon to be Milktanks will explain to you all: You got me? Edited June 17, 2014 by Stratos Link to comment Share on other sites More sharing options...
K_H Posted June 17, 2014 Share Posted June 17, 2014 we hear you loud and clear. oh, and i have a question: what kinds of Weapons are in the Arsenal? Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 17, 2014 Author Share Posted June 17, 2014 (edited) as it is the Sub Armory of the base, the selection isn't as large, but here's a list of what is held in there currently Four hundred standard-issue Rifles (Like you all were given at the front gate battle), all of them assembled neatly into deployment Racks along the walls on the Armory Five RPGs and approximately six crates full of rockets for them (DON'T get an RPG... like the general said, can't risk any unnecessary damage to the building) in the back corner of the armory ten Crates filled with Approximately 100 Frag Grenades Each (Again, DON'T get grenades...) Ten crates filled with approximately 50 Flash-Bang Grenades Each (Flash Grenades are fine to use for this operation, just see to it that you don't set them off with Comrades nearby...) five crates filled with Approximately 20 Incendiary Grenades each (DON'T GET THESE. You WILL burn down the atrium and the building if you do) Two Hundred X-19 Assualt Rifles like Sid has right now. Lke the rifles, they are assembled neatly in Deployment Racks along the walls of the Armory. Ten MK-93 Heavy Anti-Infantry Machine guns like the General is carrying. they're assembled into a deployment rack along the back wall of the armory Two Hundred Beretta M11s, like Surge and McCarthy have on them as their side arms. they are assembled into a deployment rack beneath the one for the standard issue Rifles. All the Weapons in the armory are kept Un-loaded at all times for safety reasons, however, you will find the correct clips for each of them in various crates scattered throughout the Armory. all of the clips have been maintained and are fully loaded with bullets. simply pop them into the weapon and you're good to go. (All the weapons, with the exception of the RPG and Grenades, which I'm not even allowing you to get, have Safeties on them... before the weapon will fire, they will have to be switched off) and remember the rules of arming yourselves right now: No Frag Grenades No Incendiary Grenades No Rocket Propelled Grenades (RPGs) and on an unrelated note, here's a little something I found that would go nicely in this RP... http://casteelart.deviantart.com/art/Field-Guide-Pg-20-Torkoal-211349670 if Charles Darwin were alive in this story... Edited June 17, 2014 by Stratos Link to comment Share on other sites More sharing options...
Chim Posted June 17, 2014 Share Posted June 17, 2014 I realized I haven't come up with a backstory for Logan yet. Might as well make one involving his medic role. Link to comment Share on other sites More sharing options...
K_H Posted June 18, 2014 Share Posted June 18, 2014 (edited) would it be OK with you if Ryu learned how to link his and another GAO's or a human's Aura and communicate with them that way? He'd start off with emotions after this Boss Battle, and he'd be able to use one-word Phrases after the second Boss Battle. Once he Evolves, he'd get the hang of speaking to others through Aura. The B2/W2 Flavor Text of the Pokedex Entry is what i'm using to justify this. here's what it says: "It uses the shapes of auras, which change according to emotion, to communicate with others." By the way, MK-93 is the name for a Machine Gun Tripod Mount, just so you know. Edited June 18, 2014 by K_H Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 18, 2014 Author Share Posted June 18, 2014 God damnit... thought I had come up with a name that wasn't taken already by some weapon or accesory... oh well, I'm not going back to change them... my world, and I hereby declare that history did not exactly follow our world at certain points... the machine gun tripod mount was named something else in this world... problem solved... wasn't that clever? ((or we could just have it so that the machine gun was specifivally designed to be used with it... but I don't like that...)) I'll think on that... maybe I'll just go back and edit in new names despite what I said above... Anyways, on the aura communication thing... seems justified enough, once Ryu reaches the proper development stages (that means evolves) Link to comment Share on other sites More sharing options...
K_H Posted June 18, 2014 Share Posted June 18, 2014 OK, then, I'll wait. as usual. Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 18, 2014 Share Posted June 18, 2014 1. No sniper rifles? Murdoc is disappoint. 2. You know a light machine gun takes a three man crew, right? Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 18, 2014 Author Share Posted June 18, 2014 (edited) 1. No sniper rifles? Murdoc is disappoint. 2. You know a light machine gun takes a three man crew, right? You realize this is the future, Right? That means Advancements in technology, especially military technology... if the education system in america can fixed up to the point where people are graduating high school and entering college at younger ages, then I'm pretty damn sure it's not unreasonable for a solution to the weight, size and encumberment issues of Heavy Machine guns. In other words, is it to hard to think it reasonable that weaponry has been redesigned to be smaller and more efficient in battle, freeing up load weight for things such as additional ammunition or medical supplies? And even if there were Sniper rifles held in the sub armory, How would Nathan even know how to use one? I thought you stated that he would trained in the operation of Army aircraft... Sniping is an entirely different field, so unless you wanna change it now... anyways, as for the MK-93 Heavy Anti-Infantry machine gun, I've come up with the story of how it received it's name: Basically the name was given to it back during the years of the war on terror (Lasting 2001CE-2032CE) it was originally designed to be specifically used in conjunction with the MK-93 tripod mount, and was intended to serve as a wall to advancing infantry forces, hence the name. as the war came to an end, various pieces of weaponry began to be re-examined by the US military, in order to develop better, more efficient versions of them to increase overall performance on the field of battle. the MK-93 HA-I Machine Gun was one of the first guinea pigs of these projects, and it was a complete success, the gun was re-engineered to be far smaller than it's original size, decreasing weight and actually making it possible to be used without the MK-93 tripod mount, but with a soldier completely supporting it's weight in their arms. despite it no longer needing the mount, the name stayed the same due to the fact that with all of sub-Saharan Africa occupied by Islamic militant groups, no one really gave a damn about whether or not the name of a machine gun was still accurate or not, just that it did it's what it was designed to do when it was needed to it; either kill the enemy or stop them in their tracks and force them to seek cover. there. that's how the damn gun got it's name... Happy folks? most of the guns in either armory in fort bexly, the main or the sub, barely wiegh in at more than a few pounds. those standard issue rifles come in at 5lbs. when loaded with a full clip and with scopes mounted on them. the MK-93 HA-I Machine Gun wieghes in at around 13.4 lbs. Like I said, this is the god damn future, and progress results in higher efficiency. No stop focusing on nit-picking about the specifics of the damn weaponry I've made available, you have less than a few minutes left before the general comes back and shit gets real. Keep agitating me like this and I'll go dig into the trash bin and find that set of Murphy's law that I tossed out of my tool kit... Edited June 18, 2014 by Stratos Link to comment Share on other sites More sharing options...
Flux Posted June 18, 2014 Share Posted June 18, 2014 Pretty sure they're not doing it just to agitate you, but more to help with realism. Oh well. Let's all just calm down and kill the giant bird nicely... Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 18, 2014 Share Posted June 18, 2014 I wasn't nitpicking. I'm just somewhat familiar with how weapons work; if a HMG was compressed to the size and weight of an assault rifle, well, it'd be an assault rifle. (Unless you put a really tiny belt on it, but that wouldn't really make sense because the whole point is that it shoots lots of big bullets.) Also, the reason I wanted a sniper rifle is because it would make sense for a number of reasons. One, both pilots and snipers are somewhat isolated from the action. Two, pilots need a high degree of intelligence and the ability to make snap decisions; a sniper basically needs to do calculus on the fly to hit his target. While the training would be completely separate, you would have similar people in cockpits and using sniper rifles. (Plus, there's always some sort of special training for something like the pararescue team.) Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 18, 2014 Author Share Posted June 18, 2014 (edited) Fine... It's justifiable for Nathan to have been trained in sniping as well then... it was three times the normal training period you all went through... but yeah, no sniper rifles in the Sub Armory, sorry. it was constructed in case Command Central was ever under the threat of invasion (Though, let's face it... if an enemy power were to make it as far inland as Fort Bexly... that would mean that the U.S. would probably have fallen long before...) that a heavy resistance could be put up to hold the area. it's basically the storage for weaponry to be used in case of a final stand... though not like anyone's gonna protest going in there right now. anyways, there's a little gift waiting in the Atrium, courtesy of Oak and Rowan... I'll have the seven minutes be up as soon as everyone is reasonably armed, so get to it if you already haven't (If you already have a weapon, that means at the very least getting a few spare clips) Edited June 18, 2014 by Stratos Link to comment Share on other sites More sharing options...
K_H Posted June 19, 2014 Share Posted June 19, 2014 you sure you want him to head outside the Fort, Ty? Link to comment Share on other sites More sharing options...
Ragnar Posted June 19, 2014 Share Posted June 19, 2014 why? did i miss something? lol. i'll just head Sid to regroup with you guys. Link to comment Share on other sites More sharing options...
K_H Posted June 19, 2014 Share Posted June 19, 2014 (edited) Jory, Those things aren't in the Sub Armory! I'd highly recommend changing your Post. Also, Ethic specifically said No Grenades (Other than Flashbang Grenades), so yeah. Edited June 19, 2014 by K_H Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 19, 2014 Author Share Posted June 19, 2014 ^ He's right Jory... the selection in the Sub Armory is pretty limited... here's whats in there... as it is the Sub Armory of the base, the selection isn't as large, but here's a list of what is held in there currently Four hundred standard-issue Rifles (Like you all were given at the front gate battle), all of them assembled neatly into deployment Racks along the walls on the Armory Five RPGs and approximately six crates full of rockets for them (DON'T get an RPG... like the general said, can't risk any unnecessary damage to the building) in the back corner of the armory ten Crates filled with Approximately 100 Frag Grenades Each (Again, DON'T get grenades...) Ten crates filled with approximately 50 Flash-Bang Grenades Each (Flash Grenades are fine to use for this operation, just see to it that you don't set them off with Comrades nearby...) five crates filled with Approximately 20 Incendiary Grenades each (DON'T GET THESE. You WILL burn down the atrium and the building if you do) Two Hundred X-19 Assualt Rifles like Sid has right now. Lke the rifles, they are assembled neatly in Deployment Racks along the walls of the Armory. Ten MK-93 Heavy Anti-Infantry Machine guns like the General is carrying. they're assembled into a deployment rack along the back wall of the armory Two Hundred Beretta M11s, like Surge and McCarthy have on them as their side arms. they are assembled into a deployment rack beneath the one for the standard issue Rifles. All the Weapons in the armory are kept Un-loaded at all times for safety reasons, however, you will find the correct clips for each of them in various crates scattered throughout the Armory. all of the clips have been maintained and are fully loaded with bullets. simply pop them into the weapon and you're good to go. Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 20, 2014 Author Share Posted June 20, 2014 (edited) well.. let's talk about something real quick, before this shit feast I'm having you walk into begins Remember a while ago when we were discussing moves and I said it made no sense for a Pokemon to forget a move it knows as they were the equivalent of instinct for them to use them? yeah, go look for it with the search bar if you don't... but anyways, what I was really trying to get across back then, which I feel that I actually failed to, is this... (to remedy this, i am hereby declaring a new rule to the ground rules:) RULE 8: Pokemon are not limited to only using sets of four moves in this RP, IE. they are able to have a move pool that is limited only by the amount of moves it makes sense for them to have learned at their level of development. the same guidelines as outlined on Moves by the Host earlier still apply. everyone will be responsible for making sure they do not abuse this rule. if they do not do this, and do abuse this rule, as either the Host or the Majority of participants in this RP may dictate when such is the case, they will lose this privilege and be forced to restrain their Partners move pools back to four moves only, and will receive further consequences if the issue continues to arise Edit: Also, I've decided to add a current party section in the OP. I'l be updating it from now on as necessary. figure this will make it easier to see who has what. Edited June 21, 2014 by Stratos Link to comment Share on other sites More sharing options...
Flux Posted June 21, 2014 Share Posted June 21, 2014 (edited) Just posting this in all the RPs I'm in so people will know what's up. I'll be gone this next week in Cincinatti until Saturday, so if someone could bunny Lars until then, that'd be awesome. On the other hand, you might not need to, and everbody could just assume he's there. Thanks, and sorry for any inconveniences. Edit: Also, you have Dominance listed as a Nidorino in the current party section, but he should still be a Nidoran since no experience was gained from any battles yet. Edited June 21, 2014 by Flux Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 22, 2014 Author Share Posted June 22, 2014 Alright, Flux, have fun in Cincinnati. See you when you get back. For now we can all just assume that Lars is participating in the mission alongside everyone else, though I may take control of him for a time during the actual battle in the Atrium. And I'll correct that mistake in the OP Link to comment Share on other sites More sharing options...
Ojama Yellow Posted June 23, 2014 Share Posted June 23, 2014 Whilst this has actually nothing to do with the RP itself, still going to post this. Happy BDay Stratos! Make sure you eat lots of cake. Link to comment Share on other sites More sharing options...
Ragnar Posted June 23, 2014 Share Posted June 23, 2014 ^ What he said! Happy B-Day! Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 23, 2014 Author Share Posted June 23, 2014 Thanks guys. Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 25, 2014 Author Share Posted June 25, 2014 split yourselves up into two teams and take positions as the General ordered Link to comment Share on other sites More sharing options...
K_H Posted June 25, 2014 Share Posted June 25, 2014 All right, I'll have my OC share the Plan he cooked up, and then head to his Position. Link to comment Share on other sites More sharing options...
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