DashingStorm Posted April 3, 2014 Share Posted April 3, 2014 Hiya guys, Dashie here; I've been having some luck (or flukes) with this team, yet I feel like something's missing. (or can be changed) Anyone have any opinions on this team? Silver (Greninja) (M) @ Life Orb Trait: Protean EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Ice Beam - Dark Pulse - Grass Knot - Surf Obvious and probably most commonly used Greninja set. Named it Silver because. Auron (Lucario) (M) @ Life Orb Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Extreme Speed - Swords Dance - Close Combat - Bullet Punch Physical Lucario with double priority to get around Mach Punchers with low Defense (or after a +2 SD). Cinder (Talonflame) (F) @ Leftovers Trait: Gale Wings EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Brave Bird - Bulk Up - Flare Blitz - U-turn My personal favorite Talonflame set, the only things to stop this Talonflame are high defense Rock/Steel types- Or y'know. Rotom-Wash. >>; Jackhammer (Excadrill) (M) @ Air Balloon Trait: Mold Breaker EVs: 44 HP / 140 Atk / 140 SDef / 184 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Swords Dance - Rapid Spin - Iron Head Rapid Spinner while having somewhat mediocre SpDef/Speed to help as support attacker to get rid of random Fairy-types. Kairyuu (Dragonite) (F) @ Leftovers Trait: Multiscale EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Dragon Claw - Earthquake - Fire Punch Oh Dragonite, how you will forever be one of my favorite Pokémon ever to have existed. This set covers pretty much- Everything. Bertha (Tyranitar) (F) @ Leftovers Trait: Sand Stream EVs: 4 Atk / 252 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Stealth Rock - Rock Slide - Crunch - Iron Head Can't forget about Big Bertha here. Reason I don't lead with her is because I scout with Silverninja first to see the first few moves, then accordingly send out Bertha if I can find a way to set up Stealth Rocks. Looks solid, yet I feel like there's something missing.. Anyone? :x Quote Link to comment Share on other sites More sharing options...
Magus Posted April 3, 2014 Share Posted April 3, 2014 You need some more switch ins for incoming status ailments. Wisp cripples half your team, and you only have one special attacker. Azumerail also will hit your team hard and you know how common that thing is. Quote Link to comment Share on other sites More sharing options...
Kaiser the great Posted April 3, 2014 Share Posted April 3, 2014 (edited) Eh a 2/6 weakness to ice(Three if you just got finished with an Grass Knot) isn't really all it's cracked up to be. Out of curiosity, Rock Slide over Stone edge for the flinch, or are you AOP? Edit: woah too tired Edited April 3, 2014 by Kaiser the great Quote Link to comment Share on other sites More sharing options...
DashingStorm Posted April 3, 2014 Author Share Posted April 3, 2014 You need some more switch ins for incoming status ailments. Wisp cripples half your team, and you only have one special attacker. Azumerail also will hit your team hard and you know how common that thing is. ..I don't see many Azumarills around actually. I'm more afraid of Rotom-Wash if anything. xD Eh a 3/6 weakness to ice(Four if you just got finished with an Grass Knot) isn't really all it's cracked up to be. Out of curiosity, Rock Slide over Stone edge for the flinch, or are you AOP? Edit: woah too tired AOP because I dislike Stone Edge's Accuracy. Flinch is just an extra add-on. :x Quote Link to comment Share on other sites More sharing options...
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