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Sooooo. Yeah, RMT? :3


DashingStorm

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Hiya guys, Dashie here;

I've been having some luck (or flukes) with this team, yet I feel like something's missing. (or can be changed)

Anyone have any opinions on this team?

Silver (Greninja) (M) @ Life Orb

Trait: Protean

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Ice Beam

- Dark Pulse

- Grass Knot

- Surf

Obvious and probably most commonly used Greninja set. Named it Silver because.

Auron (Lucario) (M) @ Life Orb

Trait: Justified

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Extreme Speed

- Swords Dance

- Close Combat

- Bullet Punch

Physical Lucario with double priority to get around Mach Punchers with low Defense (or after a +2 SD).

Cinder (Talonflame) (F) @ Leftovers

Trait: Gale Wings

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Brave Bird

- Bulk Up

- Flare Blitz

- U-turn

My personal favorite Talonflame set, the only things to stop this Talonflame are high defense Rock/Steel types- Or y'know. Rotom-Wash. >>;

Jackhammer (Excadrill) (M) @ Air Balloon

Trait: Mold Breaker

EVs: 44 HP / 140 Atk / 140 SDef / 184 Spd

Jolly Nature (+Spd, -SAtk)

- Earthquake

- Swords Dance

- Rapid Spin

- Iron Head

Rapid Spinner while having somewhat mediocre SpDef/Speed to help as support attacker to get rid of random Fairy-types.

Kairyuu (Dragonite) (F) @ Leftovers

Trait: Multiscale

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Dragon Dance

- Dragon Claw

- Earthquake

- Fire Punch

Oh Dragonite, how you will forever be one of my favorite Pokémon ever to have existed. This set covers pretty much- Everything.

Bertha (Tyranitar) (F) @ Leftovers

Trait: Sand Stream

EVs: 4 Atk / 252 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Stealth Rock

- Rock Slide

- Crunch

- Iron Head

Can't forget about Big Bertha here. Reason I don't lead with her is because I scout with Silverninja first to see the first few moves, then accordingly send out Bertha if I can find a way to set up Stealth Rocks.

Looks solid, yet I feel like there's something missing..

Anyone? :x

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You need some more switch ins for incoming status ailments. Wisp cripples half your team, and you only have one special attacker. Azumerail also will hit your team hard and you know how common that thing is.

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You need some more switch ins for incoming status ailments. Wisp cripples half your team, and you only have one special attacker. Azumerail also will hit your team hard and you know how common that thing is.

..I don't see many Azumarills around actually. I'm more afraid of Rotom-Wash if anything. xD

Eh a 3/6 weakness to ice(Four if you just got finished with an Grass Knot) isn't really all it's cracked up to be. Out of curiosity, Rock Slide over Stone edge for the flinch, or are you AOP?

Edit: woah too tired

AOP because I dislike Stone Edge's Accuracy. Flinch is just an extra add-on. :x

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