Jory Posted April 3, 2014 Share Posted April 3, 2014 (edited) Man, it's been a hella long time since I've done an RMT on Reborn, but since I don't really ladder here currently I see no reason not to. Randorosu (Landorus-T) (M) @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Stealth Rock - Earthquake - Stone Edge - U-turn Krakatoa (Heatran) (M) @ Leftovers Trait: Flash Fire EVs: 248 HP / 8 Def / 252 SDef Calm Nature (+SDef, -Atk) - Lava Plume - Protect - Will-O-Wisp - Roar Tuatara (Heliolisk) (F) @ Choice Scarf Trait: Dry Skin EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Focus Blast - Volt Switch - Hidden Power [ice] Latios (M) @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Defog - Draco Meteor - Psyshock - Roost Dick Pinch (Pinsir) (F) @ Pinsirite Trait: Moxie EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Quick Attack - Return - Earthquake Pointy. (Bisharp) (M) @ Leftovers Trait: Defiant EVs: 124 HP / 252 Atk / 132 Spd Adamant Nature (+Atk, -SAtk) - Knock Off - Sucker Punch - Iron Head - Thunder Wave So, my most recent team is based on a 3-mon core. As many of us know, Heatran + Lando-T is a phenomenal defensive core. However, both share a crippling weakness to Water, which is an increasingly popular type. THE TRIFECTA Introducing one of the most destructive anti-Water Pokemon in the game: Heliolisk. Now, many people would posit that Jolteon and Thundurus-T do its job better and frankly the do when we're only talking about stats. However, Heliolisk benefits from a phenomenal ability: Dry Skin. This gives it an immunity to Water and even heals it when it is hit by a Water-type attack. It can then fire back with a Volt Switch or a high-powered Thunderbolt. To support these three switching in and out, the first role I needed fulfilled was a Defogger; something to prevent me from being punished when switching. Latios stood out to me as the obvious pick in this situation. With acceptable bulk and access to an extremely powerful Draco Meteor to force people out, Latios can almost guarantee me a free Defog. Additionally, its Levitate ability helps alleviate my team's clear weakness to the Ground-types and Earthquake users that are so common these days. Its Psyshock is a sure counter to most Fighting-types that threaten Heliolisk and Heatran, as well. After deciding on Latios, the next step was obtaining a Pokemon with Defiant to punish enemy Defoggers. At first, I tried to fit Braviary onto the team, but quickly realized that Braviary lacks the ability to switch into many Pokemon with Defog (i.e., Lati@s). Bisharp fits the bill perfectly here due to Defiant. With 2 Ground-type immunities and 2 Fighting-type resistances, his only true flaws seem to already be covered by the rest of my team. With access to a powerful and useful STAB in Knock Off and priority in Sucker Punch, Bisharp's ability to force out enemies weak to Sucker Punch (such as Metagross) allows it to capitalize on Knock Off by removing items on the switch. Finally, with my anti-Defogger in place, I needed a Pokemon to take advantage of all the residual damage caused by U-Turns and Volt Switches. In other words, a late-game cleaner. At first, I was hesitant to use Pinsir-M due to its crippling weakness to SR and its inability to function without team support. There are other decisions you'll see later that were made as a result of my worry about its ability to sweep despite its relatively low Speed tiering. Its access to powerful Flying-type priority in Quick Attack and its ability to nuke everything with Swords Dance boosted Returns were ultimately what made me decide to run it. THE BREAKDOWN Randorosu (Landorus-T) (M) @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Stealth Rock - Earthquake - Stone Edge - U-turn Landorus-T's role has always been fairly well laid out. It's meant to sponge Fighting-type attacks, set up Stealth Rock, and force out Pokemon like Heatran that can otherwise give teams a lot of problems. I was debating running Knock Off over Stone Edge, but frankly I feel that my team is more concerned with threats like Talonflame than with Aegislash, especially since I have Heatran for that. Lando-T is essentially the physical tank of this team and often ends up taking the most punishment. Krakatoa (Heatran) (M) @ Leftovers Trait: Flash Fire EVs: 248 HP / 8 Def / 252 SDef Calm Nature (+SDef, -Atk) - Lava Plume - Protect - Will-O-Wisp - Roar Heatran- in my opinion, the best special wall there currently is. Unlike Chansey or Blissey, this guy has a very respectable offensive presence. His Lava Plume is always an OHKO on any Scizor or Ferrothorn variant and it has that nice 30% burn chance in case you're not sure about who your opponent might switch in. Protect is to scout Pokemon like Latios, who Heatran walls unless it is carrying Earthquake. Additionally, Heatran has access to both Will-O-Wisp and Roar. With Stealth Rock on the field, getting the burn on your opponent results in a whole lot of residual damage over a relatively short period of time. It also helps to soften up those physical hits, allowing Landorus-T to do its job more efficiently. Tuatara (Heliolisk) (F) @ Choice Scarf Trait: Dry Skin EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Focus Blast - Volt Switch - Hidden Power [ice] Ah, Heliolisk. My "wild card" as one might put it. Heliolisk's role should be fairly straightforward. Its Speed tier is downright awful, with mons such as Gengar and Lati@s leaving this poor little lizard in their dust. However, with a Choice Scarf equipped Heliolisk becomes a premier pivot for this team. His ability to come in and immediately threaten Starmie, Tentacruel, Gyarados (non-Mega), and Suicune with a Volt Switch is invaluable when all of those mons shut down Heatran and Landorus-T. Heliolisk, in my opinion, should run a similar set to Thundurus-T. His Electric typing often baits in Garchomps and Hippowdons looking for an easy kill or free Stealth Rocks. However, with proper prediction, Heliolisk 2HKOs even the most bulky Garchomp and does a respectable amount of damage to the Hippo using HP Ice. Heliolisk needs to look out for Mach Punch and Extreme Speed users, both of which are covered by Landorus-T. Latios (M) @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Defog - Draco Meteor - Psyshock - Roost Latios was the glue that made this team come together. His ability to threaten opponents with huge Draco Meteors often lets him Defog unpunished. Originally I ran Thunderbolt or Earthquake over Roost, but due to the nature of this team and the threat of Life Orb recoil, I determined that Roost was the best way to go. Psyshock needs to be there in order to hit special walls that would not ordinarily be threatened by a powerful special attack and Life Orb helps to secure OHKOs and 2HKOs. Pointy. (Bisharp) (M) @ Leftovers Trait: Defiant EVs: 124 HP / 252 Atk / 132 Spd Adamant Nature (+Atk, -SAtk) - Knock Off - Sucker Punch - Iron Head - Thunder Wave Bisharp is an easy Pokemon just to stick into a team these days. With the most powerful Knock Off in OU (as far as I know), this thing is a threat. At +2, Sucker Punch becomes a scary weapon. Iron Head is finally a good STAB option, hitting Fairy-types and providing a nice 30% flinch chance in a pinch. I decided on Thunder Wave for the last slot, as Bisharp does not really need the coverage afforded by moves like Low Sweep and Brick Break. He benefits heavily from the speed drop on other mons. This also helps Mega Pinsir to sweep with Return in the late game, as Pinsir's Speed simply doesn't cut it sometimes. Additionally, Thunder Wave and Iron Head give Bisharp a pseudo-paraflinch combo, which has been invaluable on more than one occasion. Dick Pinch (Pinsir) (F) @ Pinsirite Trait: Moxie EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Quick Attack - Return / Thrash / Double Edge - Earthquake Mega Pinsir is far and away my favorite Mega Evolution from X and Y. Its access to Aerilate and Quick Attack are reason enough to use it, but add in the fact that it has Double Edge and Thrash as boosted STAB options and you've got one tough Pokemon. Sporting a base 155 Attack stat and a measly base 105 Speed, Jolly is the obvious nature to use here. After just one Swords Dance boost, Mega Pinsir's Attack skyrockets to a terrifying 818. Combine that with a boosted Quick Attack and you've got something more than Talonflame to worry about! Pinsir's access to essentially a boosted Outrage and a boosted Brave Bird in Thrash and Double Edge respectively give it an absurd amount of power to throw around. I prefer Return because with no reliable recovery and the heavy presence of Ghost-types in this meta, Double Edge and Thrash are simply too risky. Running Moxie is a better idea than Mold Breaker or Hyper Cutter because if Pinsir comes in on a weaker, slower Pokemon, it can easily revenge kill it and gain a +1 boost before Mega Evolving. CONCLUSION Thanks for reading my RMT! This was my attempt at getting Heliolisk, one of my favorite Pokemon from X/Y, into an OU team using its own unique traits. If you have any questions or comments, feel free to post them below. Edited April 3, 2014 by Jory Quote Link to comment Share on other sites More sharing options...
Jelly Posted April 4, 2014 Share Posted April 4, 2014 Very well made, friend! Heliolisk has shown up many times in the ladders and is hella annoying. :c Quote Link to comment Share on other sites More sharing options...
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