Roacher Posted February 2 Share Posted February 2 I have created several custom moves but I haven't been able to figure out how to assign an animation to them. All I know is that it has something to with the animation editor in debug mode. I'm just trying to copy an already existing animation and use it rather than make a new one from scratch Link to comment Share on other sites More sharing options...
Roacher Posted February 2 Author Share Posted February 2 Well, I figured out how to add the move into the "List of animations", but it still doesn't appear. The move is called DRACONICSLASH and I named it Move:DRACONICSLASH in the animation editor. When using the move this message shows up in the console but I don't know what any of this means Exception `KeyError' at Rejuv/BattleScene_Rejuv:1567 - key not found: :DRACONICSLASH def pbFindAnimation(move,userIndex,hitnum) begin noflip=false if (userIndex&1)==0 # On player's side anim=$cache.move2anim[0].fetch(move.intern) <----- This is line 1567 else # On opposing side anim=$cache.move2anim[1].fetch(move.intern) if $cache.move2anim[1].key?(move.intern) noflip=true if anim anim=$cache.move2anim[0].fetch(move.intern) if !anim end return [anim+hitnum,noflip] if move == (:BONEMERANG || :THUNDERRAID) return [anim,noflip] if anim anim=$cache.move2anim[0].fetch(:TACKLE) return [anim,false] if anim rescue return nil end return nil end Link to comment Share on other sites More sharing options...
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