Quintin Posted Wednesday at 11:51 PM Share Posted Wednesday at 11:51 PM Good evening, Guys! I am a music college student, which means I do not get to compose for what I want ever. I had some free time this week and wanted to compose for my favorite game as I have supported it since v7 I think. I primary compose for my college's band/orchestra or choir, so this is different for me. I want to compose for movies so if you want to listen, please do! Give me advice on what you do or do not like! This theme started out as a battle theme for Madam X but as I composed it sounds more like a Victory Road theme so tell me if either work! Or if you have any other ideas on where it would work in the game let me know. I am just trying to practice composing for places or battle themes. I Uploaded it here if you would like to listen! Link to comment Share on other sites More sharing options...
Cyphre Posted yesterday at 06:17 AM Share Posted yesterday at 06:17 AM Personal opinion of a person with hundreds of JRPGs behind him, while i do like the theme it doesn't sound anything like a battle theme. The only battle theme it would fit is a Suikoden 2 situation where you are forced into a bitter fight with your best friend and no one wants it, which is very much not the case here, otherwise it sounds like a cutscene OST where someone dies or explains tragic backstory or something equally sad. I also don't think it particularly fits for the "end of the journey" dungeon as well since it generally needs to build anticipation and excitement for the final confrontation, not make you depressed. Personal advice, consider what state character are in in this point of time, what kind of emotions OST want to convey, what kind of feeling for this point you need to create for the player, also researching chord sequences that trigger certain emotional responses is a nice way to improve the OST too. Also just play a lot of games with great OSTs, hearing them and understanding why it works when you experience the moment really helps too. Link to comment Share on other sites More sharing options...
Quintin Posted 14 hours ago Author Share Posted 14 hours ago Hello Again, Thank you Cypher! I will take that into consideration for the next one a right. I'm still new at this type of music so thank you for the Feeback. I will try to tie emotional responses to my work! 10 hours ago, Cyphre said: Personal opinion of a person with hundreds of JRPGs behind him, while i do like the theme it doesn't sound anything like a battle theme. The only battle theme it would fit is a Suikoden 2 situation where you are forced into a bitter fight with your best friend and no one wants it, which is very much not the case here, otherwise it sounds like a cutscene OST where someone dies or explains tragic backstory or something equally sad. I also don't think it particularly fits for the "end of the journey" dungeon as well since it generally needs to build anticipation and excitement for the final confrontation, not make you depressed. Personal advice, consider what state character are in in this point of time, what kind of emotions OST want to convey, what kind of feeling for this point you need to create for the player, also researching chord sequences that trigger certain emotional responses is a nice way to improve the OST too. Also just play a lot of games with great OSTs, hearing them and understanding why it works when you experience the moment really helps too. Link to comment Share on other sites More sharing options...
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