Ponzaam Posted April 26 Share Posted April 26 (edited) Hi there, Working on a move that (temporarily) unevolves a pokemon mid-battle, and I'm having a bit of trouble pointing to the pre-evolved form in my scripts. Currently I'm basing the script off of the move Transform and I believe I understand what all the scripts that power Transform do. The key command to change the actual sprite appears to be @battle.scene.pbChangePokemon. The problem is that for Transform, "opponent.pokemon" is specified as the transformation target, and I'm not really sure what notation I'd need to use to call out a specific pokemon instead. In my case I'm making the initial test version of the move for Delphox, so my best guess was replacing "opponent.pokemon" with "$cache.pkmn[:BRAIXEN]" but that throws a NoMethodError (pictured below). Does anybody know what the proper notation might be to explicitly refer to a particular pokemon for a @battle.scene.pbChangePokemon command? Thanks! Edited April 26 by Ponzaam Quote Link to comment Share on other sites More sharing options...
neroondisc Posted May 24 Share Posted May 24 (edited) So you want to make a battlebond like but it will unevolve a pokemon?? Or when it uses a move it use a different form(pokemon) Edited May 24 by neroondisc Quote Link to comment Share on other sites More sharing options...
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