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Donphan


Ikaru

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[quote][Set Name]
[Species Name] (M/F) @ [Hold Item]
Trait: [Ability]
EVs: [EVs]
[Nature] Nature
- Move 1
- Move 2
- Move 3
- Move 4

[Description of Set][/quote]
Please note that the format for the set's details matches that produced by Pokemon Online's Export Button, so feel free to copy/paste sets directly from your teams, with your own description provided.
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  • 3 months later...
Front Wheel
Donphan @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Stone Edge/Ice Shard

A bulky and reliable way to get up Stealth Rock while keeping it and [Toxic] Spikes away from your team. Custap Berry allows it to [i]always[/i] Spin off Rocks or put a dent in something before it dies from its surprisingly great Base 120 Attack. Stealth Rock is obviously there to be Stealth Rock; you shouldn't be running Lead Donphan without it. Rapid Spin is again obvious; it's what distincts Donphan from other Stealth Rock leads. Earthquake is arguably the best damage dealing move in the game; powerful and perfectly accurate. The choice between Stone Edge and Ice Shard is whether you want to have more power or priority.
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  • 1 year later...
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Earthquake
- Heavy Slam
- Stealth Rock

Nothing interesting. Stealth Rock, Rapid Spin, two attacks. Edited by Silver_Anarchy_17
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[R/STank]
[Donphan] (M) @ [Leftovers]
Trait: [Sturdy]
EVs: [252 HP / 44 Atk / 188 Def / 24 Spe]
[Impish/Adamant] Nature
~ [url="http://www.smogon.com/rs/moves/earthquake"]Earthquake[/url]
~ [url="http://www.smogon.com/rs/moves/hidden_power#rock"]Hidden Power Rock[/url]
~ [url="http://www.smogon.com/rs/moves/rest"]Rest[/url]
~ [url="http://www.smogon.com/rs/moves/rapid_spin"]Rapid Spin[/url] / [url="http://www.smogon.com/rs/moves/roar"]Roar[/url]

Donphan is a typical physical tank and spinner. Switch it into one of the many physical attackers it can handle, then fire off attacks or use Rapid Spin. Thanks to its high base Attack stat and powerful STAB Earthquake, Donphan's damage output is a lot higher than almost every physical wall in OU. Hidden Power Rock is generally superior to Rock Slide because Donphan is too slow to take advantage of the flinch chance, and Hidden Power Rock does more damage on average. Additionally, Hidden Power Rock has more PP; this can be quite useful when facing a stall team, which is when Rapid Spin Donphan really shines. While Donphan is one of the few good users of Rapid Spin, it can also use Roar to phaze Pokemon such as Snorlax, Salamence, and Ninjask.
You'll generally want to maximize Donphan's HP and invest fairly equally into its Attack and Defense. 24 Speed EVs allow Donphan to outspeed Relaxed Swampert, but if you aren't worried about the mudfish, you can dump the EVs into Attack or Defense instead.
[size=1]© 2004-2012 Smogon.com[/size]
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  • 7 months later...

Donphan (M) @ Life Orb

Trait: Sand Veil

EVs: 4 HP / 252 Atk / 252 Spd

Adamant / Jolly Nature (+Atk, -SAtk)

- Rock Polish

- Earthquake

- Head Smash / Stone Edge

- Fire Fang

 

Sand Veil is active c:

 

More Rock Polish except this time it's easier. Sand Veil + natural bulk = broom out, bout to sweep up in dis bish. Standard RP concept with the exception of Sand Veil giving you a little extra back up. I wouldn't solely rely on it tho... Only other notable thing here is Fire Fang allowing you to destroy Ferrothorn; something a lot of sweepers struggle to do. You can run Stone Edge if you hate recoil, but I prefer Head Smash.

 

Don't let Ttar die and enjoy!

Edited by TheyCallMeTony.
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Spin to Win

 

Garen (Donphan) (M) @ Leftovers

Trait: Sturdy / Sand Veil

EVs: 200 HP / 56 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Earthquake / Bulldoze

- Stealth Rock

- Rapid Spin

- Ice Shard

 

A more defensive approach to N8's set. Earthquake is almost the standard on Donphan, but Bulldoze is useful for support and causing switches. Stealth Rock makes said switches more difficult. Rapid Spin clears the hazards faster than Garen clears the minions at level 18, and Ice Shard can help finish off some attackers, such as Dragonite and Salamence. As for Abilities, you could run Sturdy, but switching into Stealth Rock + [Toxic] Spikes renders it almost useless. That's where Sand Veil comes in; it can make itself useful in key times where you have to survive a boosted Waterfall or something from Rotom-W.

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