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Ongoing Project- CAP Mega Version!


diana

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Mega Meloetta Aria

Type: Fairy/Psychic

Ability:Pixiliate

Stats:100/80/80/175/175/90

Mega Meloetta Pirouette

Type:Fairy/Fighting

Ability:Pixiliate

Stats:100/180/90/70/90/170

Edited by Princess Zelda
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  • 2 weeks later...
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Mega Lumineon

Type: Water/Fairy

Ability: Sap Sipper

Stats: 69/75/95/95/105/110

Mega Mantine

Type: Water/Flying

Ability: Serence Grace

States: 65/50/90/105/170/90

(Don't know if anyone already did these guys)

Edited by Bluewolf
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150 attack would mean 300 thanks to Huge Power, still OP.

Sheer Force ability maybe?

Sheer Force? Granbull has the movepool to use it? Gotta check.

Base 170 attack is a lot of attack already. GameFreak went a bit crazy with Mega Mawile. But Mega Mawile is like, an exception. So, i don't know.

#GiveitLightingRodForNoReason

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I see what your saying.

How about Pure Power ability and 140 atk? And Sheer Force might be good. Granbull gets Close Combat, Ice Fang/Punch, Fire Fang/Punch/ Thunder Fang/Punch, and Superpower. So that would do just fine as well.

And i'll add these.

Mega Beheeyem

Type: Psychic

Ability: Analytic

Stats: 75/85/100/140/120/20

Mega Crawdaunt

Type: Water/Dark

Ability: Tough Claws

Stats: 63/145/95/115/70/75

^Possibly overpowered

Edited by Bluewolf
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I see what your saying.

How about Pure Power ability and 140 atk? And Sheer Force might be good. Granbull gets Close Combat, Ice Fang/Punch, Fire Fang/Punch/ Thunder Fang/Punch, and Superpower. So that would do just fine as well.

...Pure Power and Huge Power do the same thing, doesn't it?

I'd say keep at 150 with Sheer Force. I think that would be kewl

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Mega Froslass

Type: Ice/Ghost

Old Stats: 70/80/70/80/70/110

New Stats: 70/80/80/100/120/130

Ability: Snow Cloak

Mega Rotom

Type: Ghost + Ghost-in-the-machine-type (for example, Rotom Wash will be Water/Ghost)

Old Stats (non Ghost-in-the-machine): 50/50/77/95/77/91

New Stats (non Ghost-in-the-machine): 50/50/87/135/87/121

Old Stats (Ghost-in-the-machine): 50/65/107/105/107/86

New Stats (Ghost-in-the-machine): 50/65/147/125/147/86

Ability: Levitate

Carnivine deserves some love...

Mega Carnivine

Type: Grass

Old Stats: 74/100/72/90/72/46

New Stats: 74/145/112/95/82/46

Ability: Leaf Guard

Edited by Nova
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...Pure Power and Huge Power do the same thing, doesn't it?

I'd say keep at 150 with Sheer Force. I think that would be kewl

*Facepalm*

They do do the same thing XD. Yes, Sheer Force it is then.

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Mega Swellow

Ability: Guts

Old Stats: 60 / 85 / 60 / 50 / 50 / 125

New Stats: 60 / 135 / 60 / 90 / 50 / 135

Just making it better at what it already does; eating Will-O-Wisps and annihilating the enemy team with Facades. 135 speed puts it above pretty much everything in the metagame barring scarfers, and a 40 boost to Special Attack lets you actually kill things with your STAB Boomburst.

EDIT: I posted a Mega Altaria but it never made it onto the list.

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  • 2 weeks later...

Mega Raichu

Type: Electric

Ability: Adaptability

Old Stats: 60/ 90/ 55/ 90/ 80/ 110

New stats: 60/ 90/ 55/ 145/ 80/ 155

the things a glass cannon, but it's fast and has an ok physical and special attack that can sometimes do in the opposition before it gets taken out itself.

so might as well just straight try to build on those traits and have it outspeed the other side every time with a base speed stat of 155, and kill them off quickly with a large boost to it's base spec. attack and a x2 STAB thunder/ thunder bolt/ shock wave... pretty much a guaranteed one-hit KO if normal or super-effective. Maybe set up with a rain-dance then unleash 100% accuracy, 240 base power Thunder, or to be even more evil, maybe do something like run it with a substitute, Rain dance, thunder, nasty plot move set with a life orb or perhaps leftovers as it's held item, set it up with substitute the first move, pull out the rain dance and nasty plot, and watch it completely go to town with thunder on anything that isn't electric, grass, or dragon typed and doesn't have the abilities of Lightning rod, Volt absorb, or Motor Drive.

though, it would be useless against ground still...

Edited by Stratos
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Mega Kabutops

Type: Rock/ Water

Ability: Huge Power

Old Stats: 60/ 115/ 105/ 65/ 70/ 80

New Stats: 60/ 155/ 135/ 65/ 70/110

Huge power doubling the things physical attack let's it pretty much there through anything with a finishing base stat of 310, pull of a swords dance or two and it just becomes complete hell on wheels. a slight boost in defense to make it a little sturdier, and in speed to get it more first hit opportunities in battle.

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Mega Granbull

Type: Fairy

Ability: Huge Power

Stats: 90/170/90/90/80/60

.. no.

Mega Carracosta:

Type: Water/Rock

Ability: Adaptility

Old Stats: 74/108/133/83/65/32

New Stats: 74/150/150/93/96/32

Edited by Calvius
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Why does kabutops even need Huge Power in the first place? why not give it technichan so it can abuse aqua jet, rapid spin, and rock tomb more effectively?

Give it Adaptability and bam!

EDIT: I posted a Mega Altaria but it never made it onto the list.

lel mega altaria

Mega Clawitzer:

Type: Water

Ability: Lightning Rod/ Mega Launcher

Old Stats: 71/73/88/120/89/59

New Stats: 71/73/98/150/99/109

This thing needs speed, so... MOAR SPEED!

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Wow, this has gone a lot farther since I've been gone, let's see...

With Granbull and Kabutops, definitely avoid Huge/Pure Power, since their Attack stats don't need to god-level boost, but I see these issues are becoming internally fixed.

Some abilities are becoming a bit... overused coughhugepowercough We should try to branch out, using as many different abilities as we can, without going... overboard.

When determining new ability/type/stats, try to picture what would the Pokemon would look like in your head, so you can fit everything according to the theme.

Otherwise, looks good, and I'll try to slap a few more 'mons onto the Google Docs page.

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Mega Crustle

Type: Bug/Rock

Ability:Tinted Lens

Old Stats: 70/95/125/65/75/45

New Stats:70/135/125/65/105/70

Tried to give it better speed and attack after a Shell Smash while keeping it bulky enough to tank priority hits. Run it with sturdy for the set-up turn and then Tinted Lens will make walling it more dificult.

Edited by Notus
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Mega Jynx

Type: Ice/Psychic

Ability: Snow Warning

Old Stats: 65/50/35/115/95/95

New Stats: 65/50/65/145/125/105

With Oblivious to absorb Taunt/Charms or Dry Skin to absorb Water, Jynx can switch in on those moves and Mega-Evolve to summon hailstorms. A bit of defenses and speed are given to increase survivability.

Mega Solrock

Type: Rock/Psychic

Ability: Levitate

Old Stats: 70/95/85/55/65/70

New Stats: 70/135/135/55/75/70

With a somewhat lacking movepool and mediocre stats, Solrock doesn't really shine. But with a Mega Evolution, Solrock can tank physical hits while also retaliating with STAB attacks.

Mega Lunatone

Type: Rock/Fairy

Ability: Levitate

Old Stats: 70/55/65/95/85/70

New Stats: 70/55/85/135/125/70

STAB Moonblast and special walling. That's all there is to say.

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