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Ongoing Project- CAP Mega Version!


diana

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Okay near half of those abilities seem dodgy. How about solid rock for regirock (or weathered if we still keep that), bulletproof for registeel and keeping serene grace for jirachi?

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Mega Shedinja

Ability: Sturdy

Base Stats: 1 90 45 30 30 40

New Base Stats: 1 125 45 40 30 95

No defence increases because...obvious really.

Mega Ninjask

Ability: Eternal Speed (All moves have priority)

Base Stats: 61 90 45 50 50 160

New Base Stats: 61 150 65 40 60 180

Edited by Secundum
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Mega Puppies

Mega Raikou

Typing:Electric

Ability:Volt Absorb

Stats:90/85/95/140/130/140

Mega Entei

Typing:Fire

Ability:Flash Fire

Stats:115/140/130/110/100/85

Mega Suicune

Typing:Water

Ability:Water Absorb

Stats:100/75/140/125/140/100

Edited by Princess Zelda
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So I mentioned to Baz while looking over the list how I kinda wanted a defensive Arbok. Here's what I came up with:

Mega Arbok Y:
Poison/Steel
Early Bird
60/93/140/65/100/80

Early Bird so Rest can be used as recovery. Typing only has two weaknesses, and a lot of resistances (And I've always kinda wanted a Steel/Poison Arbok) Should be a workable Toxistaller, like back in Gen I (When ToxiWrap was everything)

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Mega wanna be chibi legends

Mega Uxie

Typing:Psychic/Fairy

Ability:Magic Bounce

Stats:75/60/160/110/160/115

Mega Mesprit

Typing:Psychic/Fairy

Ability:Prankster

Stats:80/130/130/130/130/80

Mega Azelf

Typing:Psychic/Fairy

Ability:Pixiliate

Stats:75/160/80/160/80/125

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Mega Sinnoh mains

Mega Dialga

Typing:Steel/Dragon

Ability:Pressure

Stats:100/120/120/190/160/90

Mega Palkia

Typing:Water/Dragon

Ability:Pressure

Stats:90/120/160/190/120/100

Mega Giratina

Typing:Ghost/Dragon

Ability:Filter

Stats:150/140/140/140/140/70

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Mega Ninjask

Ability: Eternal Speed (All moves have priority)

Base Stats: 61 90 45 50 50 160

New Base Stats: 61 150 65 40 60 180

Please tell me you're kidding. That ability is so broken it's not even funny

Only thing that properly beats it is ESpeed, assuming they didn't sub while you switched...

And physical walls of course, but those likely can't do much damage, since sub blocks status

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Mega Reuniclus

Ability : Speed Swap(pretty much insta trick room from pokemon zeta props goes to "thesuzerain"

Old stats : 110/65/75/125/85/30

New stats: 110/60/105/180/125/10

probs this thing would be Talonflame's nightmare as even if talonflame has a swords dance up this thing has pretty good defence and with the ability to instantly revert speed backwards the only way it would be able to hit before dieing cuz of psychic is brave bird

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Mega Beautifly! Fairy/Bug (Typing is meh so feel free to suggest new ones)

Ability: Glitter Wings - boost all special moves by 1.5x

Old Stats: 60/70/50/90/50/65

New Stats: 60/75/70/110/70/80

Yeah it gets murdered by Blissey/Chansey but it does have sweeping potential. Not meant to counter anything I just felt it needed a little boost.

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Mega Reuniclus

Ability : Speed Swap(pretty much insta trick room from pokemon zeta props goes to "thesuzerain"

Old stats : 110/65/75/125/85/30

New stats: 110/60/105/180/125/10

probs this thing would be Talonflame's nightmare as even if talonflame has a swords dance up this thing has pretty good defence and with the ability to instantly revert speed backwards the only way it would be able to hit before dieing cuz of psychic is brave bird

How is it Talonflames worst Nightmare? It literally changes nothing seeing as Talonflame will be using Brave Bird most of the time anyway, SD is a status move so it doesn't matter, and Roost is also priority.

Additionally, for a move as game changing as Trick Room, an ability that instantly activates it is too powerful.

Weavile-that thing was a working prototype tacked onto Sheddys entry. I was thinking more of a 'priority 0.5', where it gets to go first (as it would anyway), but not against other priority users. So Talonflame with brave bird would still go first etc.

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Mega Mamoswine

Ability: Filter

Old Stats: 110/130/80/70/60/80

New Stats: 110/150/110/80/90/90

Wanted him to be more defensive, but still the Attack is nothing to mess with. Filter is like better Thick Fat I guess, not exactly but you get the idea.

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Filter is WORSE thick fat. Instead of gaining a resistance and a neutral, he loses a resistance and gains a weakness.

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Mega Furret

Type: Normal.

Ability: Huge Power

Former Stats: 85 / 76 / 64 / 45 / 55 / 90 [415 BST]

New Stats: 85 / 106 / 84 / 45 / 70 / 125 [515 BST]

+30 Atk, +20 Def, +15 Sp.Def, +35 Spe

Calcs for the fun of it:

252 Atk Huge Power Furret Fire Punch vs. 252 HP / 232+ Def Skarmory: 164-194 (49.1 - 58%) -- 64.5% chance to 2HKO after Leftovers recovery

252+ Atk Huge Power Furret Fire Punch vs. 252 HP / 232+ Def Skarmory: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery

-1 252+ Atk Huge Power Furret Return vs. 252 HP / 0 Def Landorus-T: 231-273 (60.4 - 71.4%) -- guaranteed 2HKO after Leftovers recovery

-1 252 Atk Huge Power Furret Return vs. 252 HP / 0 Def Landorus-T: 211-249 (55.2 - 65.1%) -- guaranteed 2HKO after Leftovers recovery

Idk why the text is blue, but, yeah.

Edited by Pryze
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Mega Dunsparce: Normal/Fairy

100/125/110/30/125/25 515

Pixilate

Would get fairy type Last Resort and fairy type Flail, and body slam too among others. 30% increase to power for all. Also it gets Coil which is awesome.

Mega Octillery: Water

75/55/95/140/95/120 580

Protean

Has an unbelievable movepool, including a bunch of poison moves, as well as fire and grass moves. This would change the style of octillery greatly though, as the massive increase in speed would let it abuse its variety, and it would get Protean, letting it switch to one of many possible types at will.

Mega Shedinja: Fairy/Ghost

1/110/35/30/30/130 336

Wonder Guard

It would become incredibly fast, switch to fairy as a main type and be weak only to ghost and steel. Also gets a decent attack boost, and a small reduction to defense.

Mega Gallade: Psychic/Fighting

68/150/130/50/155/65 618

Super Luck

With Super Luck as its ability, all of Gallade's slashing moves, and it has several, get a 50% critical chance. Such a high chance to ignore stat changes would be incredibly useful. Also, it becomes much more defensive, while losing some special attack and speed. Despite its low hp, it will tank well, and it gets Trick Room which would let it move first anyway.

Mega Jirachi: Steel/Psychic

100/90/120/165/120/105 700

Serene Grace

With this setup, Doom Desire would destroy everything, and Jirachi would tank even more, while being able to abuse cosmic power for even more tanking.

Mega Entei: Fire

115/140/115/80/110/125 680

Serene Grace

With Serene Grace, Sacred Fire would have a 100% burn chance. Iron Head also gets 60% chance to flinch. Entei here gets a good boost to attack and speed, as well as helpful boosts to defense and special defense, with a small reduction to special attack.

Mega Vespiquen: Bug

70/130/142/60/142/30 574

Simple

With Simple as its ability, Defend Order will raise defense and special defense by 2 stages instead of 1, letting it tank massively. Also, it gets a massive increase in attack, along with great increases to both defense and special defense, and decreases in special attack and speed.

Mega Granbull: Fairy/Dark

90/170/100/50/110/30 550

Fur Coat

Being based on a bulldog, Fur Coat could make sense. It gets a large boost to attack and special defense, with a good boost to defense and a reduction in special attack and speed.

Well that's a lot, and it took me over an hour, but i'm satisfied for now. Of course, i have other ideas, which i may add later :D

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My Take on Flygon

80/100/80/80/80/100

80/135/95/80/95/135

Ability, Toxic Boost (It's a Reptile in the Desert, seems Legit)

Dusknoir

45/100/135/65/135/45

45/125/165/70/165/45

(Gains Dark Type)

Ability: Dark Aura

Side Note: Swampert with Sap Sipper? OP? He lives in a swamp from that standpoint it makes sense.

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Flygon with anything other than Levitate doesn't make sense, lore wise...unless you have it lose it's wings?

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So I mentioned to Baz while looking over the list how I kinda wanted a defensive Arbok. Here's what I came up with:

Mega Arbok Y:

Poison/Steel

Early Bird

60/93/140/65/100/80

Early Bird so Rest can be used as recovery. Typing only has two weaknesses, and a lot of resistances (And I've always kinda wanted a Steel/Poison Arbok) Should be a workable Toxistaller, like back in Gen I (When ToxiWrap was everything)

I did calcs on this. Cause wynaunt?

252 Atk Pure Power Mega Medicham Drain Punch vs. 252 HP / 252+ Def Arbok: 117-138 (36.1 - 42.5%) -- guaranteed 3HKO

252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Arbok: 162-192 (50 - 59.2%) -- guaranteed 2HKO

252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Arbok: 91-108 (28 - 33.3%) -- 0% chance to 3HKO

252 SpA Gengar Shadow Ball vs. 252 HP / 4 SpD Arbok: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO

252 SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Arbok: 175-207 (54 - 63.8%) -- guaranteed 2HKO

Now if only it got infestation via tm. A nice way to keep everything in due to nothing being immune to bug (to my knowledge).

Anyway, why not Mega Eelektross?

Old Stats:

85 115 80 105 80 50

New Stats:

85 135 110 125 110 20

Ability: Levitate

The problem with eelektross is it seems like it would be a bulky electric type, yet it is not. So to try and rectify this I gave it plus 30 in each defence and lowered its speed. That way it's bulky enough to take hits, but will not be shuckle bulky. I lowered the speed so it would work better in trick room than it does now and let it keep levitate as it works well enough for it now.

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Mega Tank incoming!

Name: Mega Steelix

Type: Steel/Dragon

Ability: Solid Rock

Old Stats: 75/85/200/55/65/30

New Stats: 75/135/200/55/115/30

Can work setting Rocks and than going for Stab Dragon Tail, or simply as a great tank, taking damage nicely and dishing out pain.

Edit:

This one is a bit crazy, but what do you think? Bastiodon is got a great mixed attacking coverage movepool, with Fire Blast, Ice Beam, Thunderbolt and Earthquake only to say some. It doesn't get King's Shield, but Protect is enough to get it back into Shield stance.

Name: Mega Bastiodon

Type: Rock

Ability: Stance Change

Old Stats: 60/52/168/47/138/30

New Stats - Shield: 60/72/190/73/190/20

New Stats - Hammer(?): 60/190/72/190/73/20

Edited by Notus
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Those calcs on Arbok. I think I did well then, since 3HKOes mean safe rests. If you can bulk your defenses (Stockpile/Coil... I think it gets one or two other things as well...) Then you can safely wait while your opponent dies (and that attack stat isn't bad) I assume it basically can't tank any Ground or special Fire attacks though :P

EDIT: And yeah, Infestation would be neat. Wrap isn't bad tho. Or, does it get Mean Look? I know it gets Glare...

Edited by MasterWeavile898
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Mega Scrafty

Type: Fight/Dark

Old Stats: 65/90/115/45/115/58

New Stats: 65/120/130/50/125/98

Ability: Reckless

Calcs:

252+ Atk Life Orb Reckless Scrafty High Jump Kick vs. 252 HP / 232+ Def Skarmory: 199-234 (59.5 - 70%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Reckless Scrafty High Jump Kick vs. 252 HP / 252+ Def Ferrothorn: 408-484 (115.9 - 137.5%) -- guaranteed OHKO

252+ Atk Life Orb Reckless Scrafty Head Smash vs. 252 HP / 252+ Def Mandibuzz: 367-434 (86.5 - 102.3%) -- 18.8% chance to OHKO

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Cough, no Life Orbs

Also, I prefer Moxie Scrafty myself. Esp. since Reckless only really boosts HJK

EDIT: Oh wait, it gets Head Smash? I suppose that's not bad...

Edited by MasterWeavile898
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Mega Tank incoming!

Name: Mega Steelix

Type: Steel/Dragon

Ability: Solid Rock

Old Stats: 75/85/200/55/65/30

New Stats: 75/135/200/55/115/30

Can work setting Rocks and than going for Stab Dragon Tail, or simply as a great tank, taking damage nicely and dishing out pain.

Edit:

This one is a bit crazy, but what do you think? Bastiodon is got a great mixed attacking coverage movepool, with Fire Blast, Ice Beam, Thunderbolt and Earthquake only to say some. It doesn't get King's Shield, but Protect is enough to get it back into Shield stance.

Name: Mega Bastiodon

Type: Rock

Ability: Stance Change

Old Stats: 60/52/168/47/138/30

New Stats - Shield: 60/72/190/73/190/20

New Stats - Hammer(?): 60/190/72/190/73/20

That's actually a nifty idea for bastiodon, though I am curious as to why you got rid of the steel typing instead of the rock. Since it would not only have more resistances (i might be wrong here but I know that water wouldn't be super effective on it) and an immunity, but it also makes a smidge more sense due to the fact that hammers and shields are normally shown as being made of metal rather than crafted from stone. Also I think hammer works fine for a name (Ram would also work, but it dosen't seem like it would fit with shield IMO) and it makes me wonder how this thing would look.

Those calcs on Arbok. I think I did well then, since 3HKOes mean safe rests. If you can bulk your defenses (Stockpile/Coil... I think it gets one or two other things as well...) Then you can safely wait while your opponent dies (and that attack stat isn't bad) I assume it basically can't tank any Ground or special Fire attacks though :P

EDIT: And yeah, Infestation would be neat. Wrap isn't bad tho. Or, does it get Mean Look? I know it gets Glare...

Yep because when I checked on the damage from a flygon it was OHKO'd.

It unfortunatley does not get mean look. And while wrap is a good move, ghost types are immune to it meaning that they are unable to be trapped in.

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So Ground and Ghost would be problematic, though the more common Ghosts don't have much to fear from Toxistalling anywhales, no? (Gengar, Sableye, Dusclops... I suppose the latter might be a bit worried, but could also likely outstall)

And it's always goo to have a weakness somewhere, right? Arbok would certainly be death to Fairies though

I'm thinking: Toxic/Poison Fang(Handy if you want to run a boosting move in the last slot, maybe Coil? To help do some actual damage), Wrap/boosting move, Rest, Poison attack/Iron Tail/boosting move

Edited by MasterWeavile898
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