Brockze Posted May 15, 2014 Share Posted May 15, 2014 Okay near half of those abilities seem dodgy. How about solid rock for regirock (or weathered if we still keep that), bulletproof for registeel and keeping serene grace for jirachi? Link to comment Share on other sites More sharing options...
Sapphire Posted May 18, 2014 Share Posted May 18, 2014 (edited) Mega Shedinja Ability: Sturdy Base Stats: 1 90 45 30 30 40 New Base Stats: 1 125 45 40 30 95 No defence increases because...obvious really. Mega Ninjask Ability: Eternal Speed (All moves have priority) Base Stats: 61 90 45 50 50 160 New Base Stats: 61 150 65 40 60 180 Edited May 18, 2014 by Secundum Link to comment Share on other sites More sharing options...
Princess Zelda Posted May 18, 2014 Share Posted May 18, 2014 (edited) Mega Puppies Mega Raikou Typing:Electric Ability:Volt Absorb Stats:90/85/95/140/130/140 Mega Entei Typing:Fire Ability:Flash Fire Stats:115/140/130/110/100/85 Mega Suicune Typing:Water Ability:Water Absorb Stats:100/75/140/125/140/100 Edited May 18, 2014 by Princess Zelda Link to comment Share on other sites More sharing options...
Shamitako Posted May 18, 2014 Share Posted May 18, 2014 So I mentioned to Baz while looking over the list how I kinda wanted a defensive Arbok. Here's what I came up with:Mega Arbok Y:Poison/SteelEarly Bird60/93/140/65/100/80 Early Bird so Rest can be used as recovery. Typing only has two weaknesses, and a lot of resistances (And I've always kinda wanted a Steel/Poison Arbok) Should be a workable Toxistaller, like back in Gen I (When ToxiWrap was everything) Link to comment Share on other sites More sharing options...
Princess Zelda Posted May 18, 2014 Share Posted May 18, 2014 Mega wanna be chibi legends Mega Uxie Typing:Psychic/Fairy Ability:Magic Bounce Stats:75/60/160/110/160/115 Mega Mesprit Typing:Psychic/Fairy Ability:Prankster Stats:80/130/130/130/130/80 Mega Azelf Typing:Psychic/Fairy Ability:Pixiliate Stats:75/160/80/160/80/125 Link to comment Share on other sites More sharing options...
Princess Zelda Posted May 18, 2014 Share Posted May 18, 2014 Mega Sinnoh mains Mega Dialga Typing:Steel/Dragon Ability:Pressure Stats:100/120/120/190/160/90 Mega Palkia Typing:Water/Dragon Ability:Pressure Stats:90/120/160/190/120/100 Mega Giratina Typing:Ghost/Dragon Ability:Filter Stats:150/140/140/140/140/70 Link to comment Share on other sites More sharing options...
Shamitako Posted May 18, 2014 Share Posted May 18, 2014 Mega NinjaskAbility: Eternal Speed (All moves have priority) Base Stats: 61 90 45 50 50 160 New Base Stats: 61 150 65 40 60 180 Please tell me you're kidding. That ability is so broken it's not even funny Only thing that properly beats it is ESpeed, assuming they didn't sub while you switched... And physical walls of course, but those likely can't do much damage, since sub blocks status Link to comment Share on other sites More sharing options...
Veterans Azeria Posted May 18, 2014 Veterans Share Posted May 18, 2014 Mega Reuniclus Ability : Speed Swap(pretty much insta trick room from pokemon zeta props goes to "thesuzerain" Old stats : 110/65/75/125/85/30 New stats: 110/60/105/180/125/10 probs this thing would be Talonflame's nightmare as even if talonflame has a swords dance up this thing has pretty good defence and with the ability to instantly revert speed backwards the only way it would be able to hit before dieing cuz of psychic is brave bird Link to comment Share on other sites More sharing options...
Bluewolf Posted May 18, 2014 Share Posted May 18, 2014 Mega Beautifly! Fairy/Bug (Typing is meh so feel free to suggest new ones) Ability: Glitter Wings - boost all special moves by 1.5x Old Stats: 60/70/50/90/50/65 New Stats: 60/75/70/110/70/80 Yeah it gets murdered by Blissey/Chansey but it does have sweeping potential. Not meant to counter anything I just felt it needed a little boost. Link to comment Share on other sites More sharing options...
Princess Zelda Posted May 19, 2014 Share Posted May 19, 2014 Mega Cresselia Typing:Psychic/Fairy Ability:Good Dreams-healing version of bad dreams :V Stats:120/70/145/120/145/90 Mega Darkrai Typing:Dark/Ghost Ability:Bad Dreams Stats:70/95/100/160/100/155 Link to comment Share on other sites More sharing options...
Sapphire Posted May 19, 2014 Share Posted May 19, 2014 Mega Reuniclus Ability : Speed Swap(pretty much insta trick room from pokemon zeta props goes to "thesuzerain" Old stats : 110/65/75/125/85/30 New stats: 110/60/105/180/125/10 probs this thing would be Talonflame's nightmare as even if talonflame has a swords dance up this thing has pretty good defence and with the ability to instantly revert speed backwards the only way it would be able to hit before dieing cuz of psychic is brave bird How is it Talonflames worst Nightmare? It literally changes nothing seeing as Talonflame will be using Brave Bird most of the time anyway, SD is a status move so it doesn't matter, and Roost is also priority. Additionally, for a move as game changing as Trick Room, an ability that instantly activates it is too powerful. Weavile-that thing was a working prototype tacked onto Sheddys entry. I was thinking more of a 'priority 0.5', where it gets to go first (as it would anyway), but not against other priority users. So Talonflame with brave bird would still go first etc. Link to comment Share on other sites More sharing options...
Calvius Posted May 19, 2014 Share Posted May 19, 2014 Mega Mamoswine Ability: Filter Old Stats: 110/130/80/70/60/80 New Stats: 110/150/110/80/90/90 Wanted him to be more defensive, but still the Attack is nothing to mess with. Filter is like better Thick Fat I guess, not exactly but you get the idea. Link to comment Share on other sites More sharing options...
Sapphire Posted May 19, 2014 Share Posted May 19, 2014 Filter is WORSE thick fat. Instead of gaining a resistance and a neutral, he loses a resistance and gains a weakness. Link to comment Share on other sites More sharing options...
Pryze Posted May 20, 2014 Share Posted May 20, 2014 (edited) Mega Furret Type: Normal. Ability: Huge Power Former Stats: 85 / 76 / 64 / 45 / 55 / 90 [415 BST] New Stats: 85 / 106 / 84 / 45 / 70 / 125 [515 BST] +30 Atk, +20 Def, +15 Sp.Def, +35 Spe Calcs for the fun of it: 252 Atk Huge Power Furret Fire Punch vs. 252 HP / 232+ Def Skarmory: 164-194 (49.1 - 58%) -- 64.5% chance to 2HKO after Leftovers recovery 252+ Atk Huge Power Furret Fire Punch vs. 252 HP / 232+ Def Skarmory: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery -1 252+ Atk Huge Power Furret Return vs. 252 HP / 0 Def Landorus-T: 231-273 (60.4 - 71.4%) -- guaranteed 2HKO after Leftovers recovery -1 252 Atk Huge Power Furret Return vs. 252 HP / 0 Def Landorus-T: 211-249 (55.2 - 65.1%) -- guaranteed 2HKO after Leftovers recovery Idk why the text is blue, but, yeah. Edited May 20, 2014 by Pryze Link to comment Share on other sites More sharing options...
chuckles Posted May 21, 2014 Share Posted May 21, 2014 Mega Dunsparce: Normal/Fairy 100/125/110/30/125/25 515 Pixilate Would get fairy type Last Resort and fairy type Flail, and body slam too among others. 30% increase to power for all. Also it gets Coil which is awesome. Mega Octillery: Water 75/55/95/140/95/120 580 Protean Has an unbelievable movepool, including a bunch of poison moves, as well as fire and grass moves. This would change the style of octillery greatly though, as the massive increase in speed would let it abuse its variety, and it would get Protean, letting it switch to one of many possible types at will. Mega Shedinja: Fairy/Ghost 1/110/35/30/30/130 336 Wonder Guard It would become incredibly fast, switch to fairy as a main type and be weak only to ghost and steel. Also gets a decent attack boost, and a small reduction to defense. Mega Gallade: Psychic/Fighting 68/150/130/50/155/65 618 Super Luck With Super Luck as its ability, all of Gallade's slashing moves, and it has several, get a 50% critical chance. Such a high chance to ignore stat changes would be incredibly useful. Also, it becomes much more defensive, while losing some special attack and speed. Despite its low hp, it will tank well, and it gets Trick Room which would let it move first anyway. Mega Jirachi: Steel/Psychic 100/90/120/165/120/105 700 Serene Grace With this setup, Doom Desire would destroy everything, and Jirachi would tank even more, while being able to abuse cosmic power for even more tanking. Mega Entei: Fire 115/140/115/80/110/125 680 Serene Grace With Serene Grace, Sacred Fire would have a 100% burn chance. Iron Head also gets 60% chance to flinch. Entei here gets a good boost to attack and speed, as well as helpful boosts to defense and special defense, with a small reduction to special attack. Mega Vespiquen: Bug 70/130/142/60/142/30 574 Simple With Simple as its ability, Defend Order will raise defense and special defense by 2 stages instead of 1, letting it tank massively. Also, it gets a massive increase in attack, along with great increases to both defense and special defense, and decreases in special attack and speed. Mega Granbull: Fairy/Dark 90/170/100/50/110/30 550 Fur Coat Being based on a bulldog, Fur Coat could make sense. It gets a large boost to attack and special defense, with a good boost to defense and a reduction in special attack and speed. Well that's a lot, and it took me over an hour, but i'm satisfied for now. Of course, i have other ideas, which i may add later Link to comment Share on other sites More sharing options...
Deleted User Posted May 21, 2014 Share Posted May 21, 2014 My Take on Flygon 80/100/80/80/80/100 80/135/95/80/95/135 Ability, Toxic Boost (It's a Reptile in the Desert, seems Legit) Dusknoir 45/100/135/65/135/45 45/125/165/70/165/45 (Gains Dark Type) Ability: Dark Aura Side Note: Swampert with Sap Sipper? OP? He lives in a swamp from that standpoint it makes sense. Link to comment Share on other sites More sharing options...
Sapphire Posted May 21, 2014 Share Posted May 21, 2014 Flygon with anything other than Levitate doesn't make sense, lore wise...unless you have it lose it's wings? Link to comment Share on other sites More sharing options...
Shadyserpent269 Posted May 21, 2014 Share Posted May 21, 2014 So I mentioned to Baz while looking over the list how I kinda wanted a defensive Arbok. Here's what I came up with: Mega Arbok Y: Poison/Steel Early Bird 60/93/140/65/100/80 Early Bird so Rest can be used as recovery. Typing only has two weaknesses, and a lot of resistances (And I've always kinda wanted a Steel/Poison Arbok) Should be a workable Toxistaller, like back in Gen I (When ToxiWrap was everything) I did calcs on this. Cause wynaunt? 252 Atk Pure Power Mega Medicham Drain Punch vs. 252 HP / 252+ Def Arbok: 117-138 (36.1 - 42.5%) -- guaranteed 3HKO 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Arbok: 162-192 (50 - 59.2%) -- guaranteed 2HKO 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Arbok: 91-108 (28 - 33.3%) -- 0% chance to 3HKO 252 SpA Gengar Shadow Ball vs. 252 HP / 4 SpD Arbok: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO 252 SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Arbok: 175-207 (54 - 63.8%) -- guaranteed 2HKO Now if only it got infestation via tm. A nice way to keep everything in due to nothing being immune to bug (to my knowledge). Anyway, why not Mega Eelektross? Old Stats: 85 115 80 105 80 50 New Stats: 85 135 110 125 110 20 Ability: Levitate The problem with eelektross is it seems like it would be a bulky electric type, yet it is not. So to try and rectify this I gave it plus 30 in each defence and lowered its speed. That way it's bulky enough to take hits, but will not be shuckle bulky. I lowered the speed so it would work better in trick room than it does now and let it keep levitate as it works well enough for it now. Link to comment Share on other sites More sharing options...
Notus Posted May 21, 2014 Share Posted May 21, 2014 (edited) Mega Tank incoming! Name: Mega Steelix Type: Steel/Dragon Ability: Solid Rock Old Stats: 75/85/200/55/65/30 New Stats: 75/135/200/55/115/30 Can work setting Rocks and than going for Stab Dragon Tail, or simply as a great tank, taking damage nicely and dishing out pain. Edit: This one is a bit crazy, but what do you think? Bastiodon is got a great mixed attacking coverage movepool, with Fire Blast, Ice Beam, Thunderbolt and Earthquake only to say some. It doesn't get King's Shield, but Protect is enough to get it back into Shield stance. Name: Mega Bastiodon Type: Rock Ability: Stance Change Old Stats: 60/52/168/47/138/30 New Stats - Shield: 60/72/190/73/190/20 New Stats - Hammer(?): 60/190/72/190/73/20 Edited May 21, 2014 by Notus Link to comment Share on other sites More sharing options...
Shamitako Posted May 21, 2014 Share Posted May 21, 2014 (edited) Those calcs on Arbok. I think I did well then, since 3HKOes mean safe rests. If you can bulk your defenses (Stockpile/Coil... I think it gets one or two other things as well...) Then you can safely wait while your opponent dies (and that attack stat isn't bad) I assume it basically can't tank any Ground or special Fire attacks though EDIT: And yeah, Infestation would be neat. Wrap isn't bad tho. Or, does it get Mean Look? I know it gets Glare... Edited May 21, 2014 by MasterWeavile898 Link to comment Share on other sites More sharing options...
Nova Posted May 21, 2014 Share Posted May 21, 2014 Mega Scrafty Type: Fight/Dark Old Stats: 65/90/115/45/115/58 New Stats: 65/120/130/50/125/98 Ability: Reckless Calcs: 252+ Atk Life Orb Reckless Scrafty High Jump Kick vs. 252 HP / 232+ Def Skarmory: 199-234 (59.5 - 70%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Life Orb Reckless Scrafty High Jump Kick vs. 252 HP / 252+ Def Ferrothorn: 408-484 (115.9 - 137.5%) -- guaranteed OHKO 252+ Atk Life Orb Reckless Scrafty Head Smash vs. 252 HP / 252+ Def Mandibuzz: 367-434 (86.5 - 102.3%) -- 18.8% chance to OHKO Link to comment Share on other sites More sharing options...
Shamitako Posted May 21, 2014 Share Posted May 21, 2014 (edited) Cough, no Life Orbs Also, I prefer Moxie Scrafty myself. Esp. since Reckless only really boosts HJK EDIT: Oh wait, it gets Head Smash? I suppose that's not bad... Edited May 21, 2014 by MasterWeavile898 Link to comment Share on other sites More sharing options...
Shadyserpent269 Posted May 22, 2014 Share Posted May 22, 2014 Mega Tank incoming! Name: Mega Steelix Type: Steel/Dragon Ability: Solid Rock Old Stats: 75/85/200/55/65/30 New Stats: 75/135/200/55/115/30 Can work setting Rocks and than going for Stab Dragon Tail, or simply as a great tank, taking damage nicely and dishing out pain. Edit: This one is a bit crazy, but what do you think? Bastiodon is got a great mixed attacking coverage movepool, with Fire Blast, Ice Beam, Thunderbolt and Earthquake only to say some. It doesn't get King's Shield, but Protect is enough to get it back into Shield stance. Name: Mega Bastiodon Type: Rock Ability: Stance Change Old Stats: 60/52/168/47/138/30 New Stats - Shield: 60/72/190/73/190/20 New Stats - Hammer(?): 60/190/72/190/73/20 That's actually a nifty idea for bastiodon, though I am curious as to why you got rid of the steel typing instead of the rock. Since it would not only have more resistances (i might be wrong here but I know that water wouldn't be super effective on it) and an immunity, but it also makes a smidge more sense due to the fact that hammers and shields are normally shown as being made of metal rather than crafted from stone. Also I think hammer works fine for a name (Ram would also work, but it dosen't seem like it would fit with shield IMO) and it makes me wonder how this thing would look. Those calcs on Arbok. I think I did well then, since 3HKOes mean safe rests. If you can bulk your defenses (Stockpile/Coil... I think it gets one or two other things as well...) Then you can safely wait while your opponent dies (and that attack stat isn't bad) I assume it basically can't tank any Ground or special Fire attacks though EDIT: And yeah, Infestation would be neat. Wrap isn't bad tho. Or, does it get Mean Look? I know it gets Glare... Yep because when I checked on the damage from a flygon it was OHKO'd. It unfortunatley does not get mean look. And while wrap is a good move, ghost types are immune to it meaning that they are unable to be trapped in. Link to comment Share on other sites More sharing options...
Shamitako Posted May 22, 2014 Share Posted May 22, 2014 (edited) So Ground and Ghost would be problematic, though the more common Ghosts don't have much to fear from Toxistalling anywhales, no? (Gengar, Sableye, Dusclops... I suppose the latter might be a bit worried, but could also likely outstall) And it's always goo to have a weakness somewhere, right? Arbok would certainly be death to Fairies though I'm thinking: Toxic/Poison Fang(Handy if you want to run a boosting move in the last slot, maybe Coil? To help do some actual damage), Wrap/boosting move, Rest, Poison attack/Iron Tail/boosting move Edited May 22, 2014 by MasterWeavile898 Link to comment Share on other sites More sharing options...
Princess Zelda Posted May 22, 2014 Share Posted May 22, 2014 Mega SableyeTyping:Ghost/DarkAbility:Wonder guard Prankster Stats:50/90/120/55/105/60 What have i done ;~; Link to comment Share on other sites More sharing options...
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