Princess Zelda Posted June 2, 2014 Share Posted June 2, 2014 (edited) Mega Meloetta Aria Type: Fairy/Psychic Ability:Pixiliate Stats:100/80/80/175/175/90 Mega Meloetta Pirouette Type:Fairy/Fighting Ability:Pixiliate Stats:100/180/90/70/90/170 Edited June 7, 2014 by Princess Zelda Link to comment Share on other sites More sharing options...
Bluewolf Posted June 10, 2014 Share Posted June 10, 2014 (edited) Mega Lumineon Type: Water/Fairy Ability: Sap Sipper Stats: 69/75/95/95/105/110 Mega Mantine Type: Water/Flying Ability: Serence Grace States: 65/50/90/105/170/90 (Don't know if anyone already did these guys) Edited June 10, 2014 by Bluewolf Link to comment Share on other sites More sharing options...
Slicster Posted June 13, 2014 Share Posted June 13, 2014 Mega Togekiss Fairy/Flying An ability that increases the power of never miss attacks by x1.5, Sharp Mind? 85/70/115/145/135/95 Serene Grace is overrated, never miss attacks need love too Link to comment Share on other sites More sharing options...
SJMistery Posted June 13, 2014 Share Posted June 13, 2014 serene grace is not overrated, just overpowered thanks to simulators poor RNG turning 10% into 100% instead of 20%, etc. never miss attack need be stronger, jsut as priority attacks Link to comment Share on other sites More sharing options...
Bluewolf Posted June 14, 2014 Share Posted June 14, 2014 Mega Granbull Type: Fairy Ability: Huge Power Stats: 90/170/90/90/80/60 Link to comment Share on other sites More sharing options...
Deleted User Posted June 14, 2014 Share Posted June 14, 2014 Mega Granbull Type: Fairy Ability: Huge Power Stats: 90/170/90/90/80/60 WAAAAAY to OP. Link to comment Share on other sites More sharing options...
Bluewolf Posted June 14, 2014 Share Posted June 14, 2014 But it needs it ;~; Fine fine fine fine fine, 150 atk. Now shush. Link to comment Share on other sites More sharing options...
Nova Posted June 14, 2014 Share Posted June 14, 2014 But it needs it ;~; Fine fine fine fine fine, 150 atk. Now shush. 150 attack would mean 300 thanks to Huge Power, still OP. Sheer Force ability maybe? Link to comment Share on other sites More sharing options...
Vinny Posted June 14, 2014 Share Posted June 14, 2014 150 attack would mean 300 thanks to Huge Power, still OP. Sheer Force ability maybe? Sheer Force? Granbull has the movepool to use it? Gotta check. Base 170 attack is a lot of attack already. GameFreak went a bit crazy with Mega Mawile. But Mega Mawile is like, an exception. So, i don't know. #GiveitLightingRodForNoReason Link to comment Share on other sites More sharing options...
Princess Zelda Posted June 14, 2014 Share Posted June 14, 2014 Mega Gothitelle Type: Psychic Ability: Shadow Tag Stats: 70/50/120/120/170/60 Mega Reuniclus Type: Psychic Ability: Adaptability Stats: 110/60/115/180/115/10 Link to comment Share on other sites More sharing options...
Bluewolf Posted June 14, 2014 Share Posted June 14, 2014 (edited) I see what your saying. How about Pure Power ability and 140 atk? And Sheer Force might be good. Granbull gets Close Combat, Ice Fang/Punch, Fire Fang/Punch/ Thunder Fang/Punch, and Superpower. So that would do just fine as well. And i'll add these. Mega Beheeyem Type: Psychic Ability: Analytic Stats: 75/85/100/140/120/20 Mega Crawdaunt Type: Water/Dark Ability: Tough Claws Stats: 63/145/95/115/70/75 ^Possibly overpowered Edited June 14, 2014 by Bluewolf Link to comment Share on other sites More sharing options...
Vinny Posted June 14, 2014 Share Posted June 14, 2014 I see what your saying. How about Pure Power ability and 140 atk? And Sheer Force might be good. Granbull gets Close Combat, Ice Fang/Punch, Fire Fang/Punch/ Thunder Fang/Punch, and Superpower. So that would do just fine as well. ...Pure Power and Huge Power do the same thing, doesn't it? I'd say keep at 150 with Sheer Force. I think that would be kewl Link to comment Share on other sites More sharing options...
Nova Posted June 14, 2014 Share Posted June 14, 2014 (edited) Mega Froslass Type: Ice/Ghost Old Stats: 70/80/70/80/70/110 New Stats: 70/80/80/100/120/130 Ability: Snow Cloak Mega Rotom Type: Ghost + Ghost-in-the-machine-type (for example, Rotom Wash will be Water/Ghost) Old Stats (non Ghost-in-the-machine): 50/50/77/95/77/91 New Stats (non Ghost-in-the-machine): 50/50/87/135/87/121 Old Stats (Ghost-in-the-machine): 50/65/107/105/107/86 New Stats (Ghost-in-the-machine): 50/65/147/125/147/86 Ability: Levitate Carnivine deserves some love... Mega Carnivine Type: Grass Old Stats: 74/100/72/90/72/46 New Stats: 74/145/112/95/82/46 Ability: Leaf Guard Edited June 14, 2014 by Nova Link to comment Share on other sites More sharing options...
Bluewolf Posted June 15, 2014 Share Posted June 15, 2014 ...Pure Power and Huge Power do the same thing, doesn't it? I'd say keep at 150 with Sheer Force. I think that would be kewl *Facepalm* They do do the same thing XD. Yes, Sheer Force it is then. Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 15, 2014 Share Posted June 15, 2014 Mega Swellow Ability: Guts Old Stats: 60 / 85 / 60 / 50 / 50 / 125 New Stats: 60 / 135 / 60 / 90 / 50 / 135 Just making it better at what it already does; eating Will-O-Wisps and annihilating the enemy team with Facades. 135 speed puts it above pretty much everything in the metagame barring scarfers, and a 40 boost to Special Attack lets you actually kill things with your STAB Boomburst. EDIT: I posted a Mega Altaria but it never made it onto the list. Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 26, 2014 Share Posted June 26, 2014 (edited) Mega Raichu Type: Electric Ability: Adaptability Old Stats: 60/ 90/ 55/ 90/ 80/ 110 New stats: 60/ 90/ 55/ 145/ 80/ 155 the things a glass cannon, but it's fast and has an ok physical and special attack that can sometimes do in the opposition before it gets taken out itself. so might as well just straight try to build on those traits and have it outspeed the other side every time with a base speed stat of 155, and kill them off quickly with a large boost to it's base spec. attack and a x2 STAB thunder/ thunder bolt/ shock wave... pretty much a guaranteed one-hit KO if normal or super-effective. Maybe set up with a rain-dance then unleash 100% accuracy, 240 base power Thunder, or to be even more evil, maybe do something like run it with a substitute, Rain dance, thunder, nasty plot move set with a life orb or perhaps leftovers as it's held item, set it up with substitute the first move, pull out the rain dance and nasty plot, and watch it completely go to town with thunder on anything that isn't electric, grass, or dragon typed and doesn't have the abilities of Lightning rod, Volt absorb, or Motor Drive. though, it would be useless against ground still... Edited June 26, 2014 by Stratos Link to comment Share on other sites More sharing options...
Slicster Posted June 26, 2014 Share Posted June 26, 2014 Mega Porygon Z Type: Normal Ability: Protean 85/120/70/185/65/110 Mega Corsola Type: Rock/Water Ability: Bulletproof 55/75/125/60/125/40 Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 26, 2014 Share Posted June 26, 2014 Mega Kabutops Type: Rock/ Water Ability: Huge Power Old Stats: 60/ 115/ 105/ 65/ 70/ 80 New Stats: 60/ 155/ 135/ 65/ 70/110 Huge power doubling the things physical attack let's it pretty much there through anything with a finishing base stat of 310, pull of a swords dance or two and it just becomes complete hell on wheels. a slight boost in defense to make it a little sturdier, and in speed to get it more first hit opportunities in battle. Link to comment Share on other sites More sharing options...
Deleted User Posted June 27, 2014 Share Posted June 27, 2014 Same problem as the Granbull above, waaaaay to OP. even with Huge Power the Mega Mawile/Medicham only come in at. 210 and 200 respectively. That's not gonna fly bro. Link to comment Share on other sites More sharing options...
Shadyserpent269 Posted June 27, 2014 Share Posted June 27, 2014 Why does kabutops even need Huge Power in the first place? Why not give it technichan so it can abuse aqua jet, rapid spin, and rock tomb more effectively? Link to comment Share on other sites More sharing options...
Calvius Posted June 27, 2014 Share Posted June 27, 2014 (edited) Mega Granbull Type: Fairy Ability: Huge Power Stats: 90/170/90/90/80/60 .. no. Mega Carracosta: Type: Water/Rock Ability: Adaptility Old Stats: 74/108/133/83/65/32 New Stats: 74/150/150/93/96/32 Edited June 27, 2014 by Calvius Link to comment Share on other sites More sharing options...
Vinny Posted June 27, 2014 Share Posted June 27, 2014 Why does kabutops even need Huge Power in the first place? why not give it technichan so it can abuse aqua jet, rapid spin, and rock tomb more effectively? Give it Adaptability and bam! EDIT: I posted a Mega Altaria but it never made it onto the list. lel mega altaria Mega Clawitzer: Type: Water Ability: Lightning Rod/ Mega Launcher Old Stats: 71/73/88/120/89/59 New Stats: 71/73/98/150/99/109 This thing needs speed, so... MOAR SPEED! Link to comment Share on other sites More sharing options...
Bazaro Posted July 2, 2014 Share Posted July 2, 2014 Wow, this has gone a lot farther since I've been gone, let's see... With Granbull and Kabutops, definitely avoid Huge/Pure Power, since their Attack stats don't need to god-level boost, but I see these issues are becoming internally fixed. Some abilities are becoming a bit... overused coughhugepowercough We should try to branch out, using as many different abilities as we can, without going... overboard. When determining new ability/type/stats, try to picture what would the Pokemon would look like in your head, so you can fit everything according to the theme. Otherwise, looks good, and I'll try to slap a few more 'mons onto the Google Docs page. Link to comment Share on other sites More sharing options...
Notus Posted July 2, 2014 Share Posted July 2, 2014 (edited) Mega Crustle Type: Bug/Rock Ability:Tinted Lens Old Stats: 70/95/125/65/75/45 New Stats:70/135/125/65/105/70 Tried to give it better speed and attack after a Shell Smash while keeping it bulky enough to tank priority hits. Run it with sturdy for the set-up turn and then Tinted Lens will make walling it more dificult. Edited July 2, 2014 by Notus Link to comment Share on other sites More sharing options...
Nova Posted July 2, 2014 Share Posted July 2, 2014 Mega Jynx Type: Ice/Psychic Ability: Snow Warning Old Stats: 65/50/35/115/95/95 New Stats: 65/50/65/145/125/105 With Oblivious to absorb Taunt/Charms or Dry Skin to absorb Water, Jynx can switch in on those moves and Mega-Evolve to summon hailstorms. A bit of defenses and speed are given to increase survivability. Mega Solrock Type: Rock/Psychic Ability: Levitate Old Stats: 70/95/85/55/65/70 New Stats: 70/135/135/55/75/70 With a somewhat lacking movepool and mediocre stats, Solrock doesn't really shine. But with a Mega Evolution, Solrock can tank physical hits while also retaliating with STAB attacks. Mega Lunatone Type: Rock/Fairy Ability: Levitate Old Stats: 70/55/65/95/85/70 New Stats: 70/55/85/135/125/70 STAB Moonblast and special walling. That's all there is to say. Link to comment Share on other sites More sharing options...
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