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Conkeldurr


Amethyst

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[quote][Set Name]
[Species Name] (M/F) @ [Hold Item]
Trait: [Ability]
EVs: [EVs]
[Nature] Nature
- Move 1
- Move 2
- Move 3
- Move 4

[Description of Set][/quote]
Please note that the format for the set's details matches that produced by Pokemon Online's Export Button, so feel free to copy/paste sets directly from your teams, with your own description provided.
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[Specially Defensive Bulk Up]
[Conkeldurr] (M/F) @ [Leftovers]
Trait: [Guts]
EVs: [196 HP, 60 Attack, 252 Special Defense]
[Nature] Careful
- Drain Punch
- Mach Punch
- Bulk Up
- Payback/Stone Edge

[196 gives, you guessed it, 400 HP, good for Lefties. Maximum Special Defense allows you to tank weaker special hits, and Bulk Up allows you to take physical hits well. Drain Punch will make your opponent cry, healing away damage from their futile efforts to chip away at it. Mach Punch makes you a solid revenge killer, and can finish off a weakened or weak to Fighting Pokémon without having to take a hit yourself. Also, you can smile and say ConkelDURRRRRRRRRRRRRR if your opponent burns him.]
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  • 11 months later...
Conkelhurrdurr
Conkeldurr (M/F) @ Flame Orb (Lefties with Iron Fist)
Trait: Guts/ Iron Fist
EVs: 12 HP/ 252 Attack/ 244 Special Defense
Adamant Nature
- Bulk Up
- Drain Punch
- Earthquake/ Pursuit
- Mach Punch

With 354 hp, 226 defense, 227 special defense, and 624 attack, Conkeldurr is set up for maximum rampaging. Bulk Up to take physical hits even more, the special defense EVs are there to hurt things like Porygon-Z and Genesect. With Drain Punch, if running Guts, the healing surpasses the damage taken every turn, and with Iron Fist, it does the same. EQ to troll things like Toxicroak, Pursuit replaces it to take care of Levitating Ghost Types. Mach Punch for the monster power associated with Guts and Bulk Up and Iron Fist and Bulk Up.
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  • 1 year later...
Action Conkeldurr Model TR-534

Conkeldurr (M) @ Life Orb
Trait: Guts / Iron Fist / Sheer Force
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, Spd) / Adamant Nature (+Atk, -SAtk) / Sassy Nature (+SDef, -Spd)
- Bulk Up
- Drain Punch
- Ice Punch / Rock Slide
- Earthquake / Mach Punch

Conkeldurr's about as slow as the stone pillars it holds in its hands, so it's only appropriate that it can work off of Trick Room. Thus, here is a set dedicated to use mooR kcirT to its advantage. Bulk Up let's Conkeldurr take more abuse and dish some out too. Drain Punch is an absolute must because of the sustain it provides. Ice Punch is your number one solution to Conkeldurr's Flying-type woes as it's easily his most reliable way of damaging them. However, some prefer Rock Slide because of its flinch chance and somewhat better neutral coverage. Earthquake provides solid coverage with both Ice Punch and Rock Slide, and can be used to punish Skarmory for Roosting in front of you out of Trick Room; but Mach Punch can be used to finish off opponents that survived your Trick Room supremacy.
Ability choice is up to you but I prefer Guts so it gets bolstered instead of screwed by the wayward burn.
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  • 6 months later...

AV Conkeldurr

Conkeldurr (M) @ Assault Vest

Trait: Guts/Iron Fist

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

- Drain Punch

- Mach Punch

- Knock Off

- Ice Punch/Rock Slide/Fire Punch/Earthquake

 

This patches up Conkeldurr's mediocre Special Defense and allows him to switch into a variety of things and still pose a threat afterwards. Drain Punch affords it recovery where Assault Vest normally wouldn't allow for it and the coverage it earns through Knock Off and its fourth filler move make it difficult to switch into without being hurt. The fourth moveslot largely depends on what your team has trouble with. Ice Punch wrecks Gliscor and Landorus-T, Rock Slide hits Gyarados and is neutral to a variety of threats, Fire Punch hits Skarmory and Earthquake deals with Aegislash admirably. Be aware that it'll get walled by most of these Pokemon if you run a different filler move.

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  • 6 months later...

Conkeldurr (M) @ Assault Vest

Trait: Guts

EVs: 108 HP / 152 Atk / 104 Def / 144 SDef

Adamant Nature (+Atk, -SAtk)

- Drain Punch

- Mach Punch

- Ice Punch

- Knock Off

 

A variation of the set above, the EVs are more spread out to make it more bulkier, able to take hits as well as dish them out. I didn't change the ability from Guts, since, well, if it gets hit with a paralysis or something, the speed on Conkeldurr doesn't really matter and yeah. Mach Punch obviously for that nice priority that you need to succed on your team in Gen 6. Drain Punch hits hard and steals health and everything else, which is always nice, especially if you're a bulkier variant of your species. Ice Punch takes care of those nasty, but slowly dying Dragon types. Knock Off obviously to deal with those Ghost/Psychic switch ins, and remove the opponent's item if they're Choiced or whatever.

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