Jump to content

Let's play a CYOA (Lone Wolf Adventure)


Sylvan Nephilim

Recommended Posts

Simple rules. The next person to post gets to choose which passage we go to, then I post it.

Lone Wolf is a CYOA (or "gamebook") set in the world of MAGNAMUND, where forces of good and evil fight over the planet. I took that from Wikipedia. The first book is "Flight From the Dark". The protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords.

The Story So Far…

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called ‘Sommerswerd’, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending are attacking. War has begun.

On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have been sent to collect firewood in the forest as a punishment for your inattention in class. As you are preparing to return, you see to your horror a vast cloud of black leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree branch. As you lose consciousness, the last thing that you see in the poor light are the walls of the monastery crashing to the ground.

Many hours pass before you awake. With tears in your eyes you now survey the scene of destruction. Raising your face to the clear sky, you swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of realization you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that now faces his people. For you are now the last of the Kai—you are now the Lone Wolf.



Tl;dr: we were a minor lordling sent to Kai Academy to learn how to fight. But we were rubbish at it, so we were sent to collect firewood in the forest as a punishment while everyone else had a jolly good time at the Feast. We notice that the Academy is on fire. We run back, only to hit our head on a tree branch and knock ourselves up. By the time we wake up, the Darklords have killed everyone. We decide to change our name from Silent Wolf to Lone Wolf and warn the King.

Did I mention? This is a gamebook, so we have simple RPG rules to keep track of. To start, we need to roll for our combat skill and endurance.

random.org gives me a number between 0-9... 2

2+10=12, our combat skill is 12.

random.org gives me a number between 0-9... 3

3+20=23, our endurance is 23.

We also get to choose five Kai Disciplines!

Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known as the Kai Disciplines, and they are taught to all Kai Lords. You have learnt only five of the skills listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines may be of use to you at some point on your perilous quest, pick your five with care. The correct use of a Discipline at the right time can save your life.



The Kai Disciplines are:

Camouflage

This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place.


Hunting

This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. The skill also enables a Kai Lord to be able to move stealthily when stalking his prey.


Sixth Sense

This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure.


Tracking

This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks.


Healing

This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.


Weaponskill in one of 9 random weapons

Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.
The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. If you pick the axe, you are lucky enough to be skilled in the one weapon Lone Wolf is carrying from the start of the adventure.

MJeou7Q.png


Mindshield

The Darklords and many of the evil creatures in their command have the ability to attack you using their Mindforce. The Kai Discipline of Mindshield prevents you from losing any ENDURANCE points when subjected to this form of attack.


Mindblast

This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.


Animal Kinship

This skill enables a Kai Lord to communicate with some animals and to be able to guess the intentions of others.


Mind Over Matter

Mastery of this Discipline enables a Kai Lord to move small objects with his powers of concentration.

The next five people to post each get to choose one of our Kai Disciplines.

Link to comment
Share on other sites

OMG I remember these books! I remember having great fun with the Lone Wolf series.

Animal kinship also btw

EDIT: I'll try not to spoil anything I remember. It's been a while though, so I doubt I would.

Link to comment
Share on other sites

not choosing since I already did, but Weapon Prof isn't needed to actually use one, nor does it actually give you that weapon. (you start with whatever Lone Wolf starts with at the beginning which I believe is an axe no matter what.).

Link to comment
Share on other sites

Is it kosher for me to play my own game? Regardless, I choose Weaponskill. Because you guys want it and because it means I get to roll the random number generator again. (random number between 0 and 9... 6). Our weaponskill is with the axe.

Equipment

You are dressed in the green tunic and cloak of a Kai initiate. You have little with to arm yourself for survival.

All you possess is an Axe (note under Weapons on your Action Chart) and a Backpack containing 1 Meal (note under Meals on your Action Chart). Hanging from your waist is a leather pouch containing (random number between 0 and 9... 2) 2 Gold Crowns.

You discover amongst the smoking ruins of the monastery, a Map of Sommerlund showing the capital city of Holmgard and the land of Durenor, far to the east. You place the Map inside your tunic for safety. You also find (random number between 0 and 9... 9) a pouch containing 12 gold crowns.

FSPLKxO.png

Kai Wisdom

Your mission will be one of great danger, for the Darklords and their servants are a cruel and fierce enemy who give and expect no mercy. Use the map to help you steer a correct course for the capital. Make notes as you progress through the story, for they will be of great help in future adventures.

Many things that you find will aid you during the adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

There are many routes to the King, but only one involves a minimum of danger. With a wise choice of Kai Disciplines and a great deal of courage, any player should be able to complete the mission, no matter how weak their initial COMBAT SKILL or ENDURANCE points score.

The honour and memory of the Kai Lords will go with you on your perilous journey.

Good luck!

1

You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommlending capital of Holmgard and tell the King the terrible news of the massacre: that the whole élite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise that their deaths will be avenged. You turn away from the ruins and carefully descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.

If you wish to use your Kai Discipline of Sixth Sense, turn to 141.

If you wish to take the right path into the wood, turn to 85.

If you wish to follow the left track, turn to 275.

Our journey begins. The next person to post will get to choose our course of action.

Action Chart
Initiate Lone Wolf
Combat Skill: 12+2+2
Endurance: 23/23
Kai Disciplines

  • Camouflage
  • Animal Kinship
  • Mind-blast
  • Hunting
  • Weaponskill: Axe

Hatless
Green Tunic and Cloak of Kai Initiate
Weapons 1/2

  • Axe

Backpack 1/8

  • Meal

Special Items

Edited by RumbleTTT
Link to comment
Share on other sites

275

You have followed this twisting track for about twenty minutes when you hear the beating of wings high above the trees. Looking up you see a large Kraan approaching from the north, its huge black wings casting a gigantic shadow on the trees below.

On its back are two creatures armed with long spears. They are Mountain Giaks—small ugly creatures full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag mountain range. The construction of the city was long and torturous, and only the strongest of the creatures survived the heat and poisonous atmosphere of Helgedad.

Quickly you dive for the shelter of a large fern tree as the Kraan passes overhead. With heart pounding, you pray that your quick reactions have saved you from being spotted.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 345.

If the number is 5–9, turn to 74.

random number between 0 and 9... 4

345

You pull up the hood of your green Kai cloak and hold your breath as the Kraan circles above. After a few minutes, you hear the frantic curses of the Giaks. The beating of Kraan wings fades, as they disappear towards the west. Your quick reactions have saved you from capture and likely death.

You can now return to the track, by turning to 272.

Or push on under cover of the trees. Turn to 19.

We didn't even need Camouflage! Probably the last time our cloak will ever be useful though.

Action Chart

Initiate Lone Wolf

Combat Skill: 12+2+2

Endurance: 23/23

Kai Disciplines

  • Camouflage
  • Animal Kinship
  • Mind-blast
  • Hunting
  • Weaponskill: Axe

Hatless

Green Tunic and Cloak of Kai Initiate

Weapons 1/2

  • Axe

Backpack 1/8

  • Meal

Special Items

Edited by RumbleTTT
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...