Raindrop Valkyrie Posted June 18, 2014 Share Posted June 18, 2014 Well it is mostly me and Murdoc Nerd Ranting lol, you can just ignore us feel free. (and dragons can breathe much more than Fire my friend.) I think we got enough interest, no? Have we decided on the plot being the Riders versus The Slayers (the Slayers I feel should should have some creature they work with as well imo.) with the freelancer dragons? (I wouldn't mind running it, but I want to know what you guys want for story.) Link to comment Share on other sites More sharing options...
Ragnar Posted June 19, 2014 Share Posted June 19, 2014 well i'm interested. i don't know about much of DnD and mechanics tho. As for the plot i'll go whatever you guys are going with. Slayer vs Riders seems to be nice, some sort of the extinction of dragons kinda deal? Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 19, 2014 Share Posted June 19, 2014 oh and D and D mechanics will not be needed. I assume the only thing D and D related will be where we pull the basis of the dragons. (Like what Breathe Weapons they have and Species.) THat is about it. (at least tht is what I have gathered.) Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 19, 2014 Author Share Posted June 19, 2014 That's the idea. We can also have third party protagonists and antagonists, as was mentioned. I had an idea for a storyline revolving around a mysterious Crimson King, whom the heroes would eventually plot details within discover was an ancient red dragon. I think that would fit here nicely. How about this idea; we bring everyone together into one time period, but individually RP through each life stage up until the desired one. (Hatchling, Whelp, Young, Adult, Ancient, Twilight.) Dragons of similar ages would encounter one another while growing up. Alternatively, just start people out at whatever age. (Though Ancient and up would be up to the host's discretion, as an ancient dragon in DnD is a level 26 to 30 solo monster. E.g., a challenge for five near-demigods. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 19, 2014 Share Posted June 19, 2014 I am using a bit of an older system for the aging, so what stage is that? (I listed the list I have earlier lol.) Either way I think Players should start in the more Middle stages, like Young Adultish range. That way thwy would get some power and not be helpless whelps unless they wanted to be. There could be time skips but it would be hard to maintain relationships with Riders if you start very young since timeskips for Dragons would be hundreds of years. I assume we will Co-Write this? Or do you want to fly it solo? (I am fine with either.) If we are Co-Writing I will probably let you handle the main NPCs like the Slayer and Rider tribes, I would handle some Freelancer Dragons for players who want to strike it on their own. (and to add some more flavour into the story, since Neutral Powers will make it more interesting imo.) Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 19, 2014 Author Share Posted June 19, 2014 I say we throw a few people into positions of power after creating the world, provide a kick to get the story rolling, and let it do its thing. Age is the main problem for dragon riders. What if it was sort of like Eragon; dragon riders get extended lifespans to match their mounts. (No killing dragons if their rider dies though, that's not really fair, and doesn't make sense besides.) Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 19, 2014 Share Posted June 19, 2014 Oh I forgot about that part of Eragon, sorry been awhile since I read those books. Yea, I agree with that. Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 19, 2014 Author Share Posted June 19, 2014 Hatchling = Hatchling; Very Young, Young 16-25 = Whelp; Juvenile 26-50 Young Adult 51-100 = Young; Adult 101-200, Mature Adult 201-400, Old 401-600, Very Old 601-800 = Adult, Venerable 801-1000, Wyrm 1001-1200, Great Wyrm = Ancient. Twilight is when a dragon is starting to suffer the symptoms of old age, much like a mortal race. In 4e, only Mithril Dragons are truly immortal, but the average dragon can expect a 2000+ year lifespan barring death by combat (which is fairly common.) We could also borrow a bit of Skyrim and go something like Hatchling -> Whelp -> Young -> Adult -> Elder -> Ancient -> Revered -> Legendary. EDIT: Speaking of Skyrim, I really like the idea of the dragons using a language of power. Thoughts? (also someone other than Hukuna post lol) Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 19, 2014 Share Posted June 19, 2014 Yea there are a few new types of Dragon not in 2nd Edition. How overboard we want to go with the Types? I say we have at least all the common ones for the Main 3 types of Dragon, will spoiler these ot make it less cluttery. Chromatic a.k.a Evil Dragons Black, Blue, Green, Red, White. Gemstone a.k.a Neutral Dragons Amethyst, Crystal, Emerald, Sapphire, Topaz Metal a.k.a Good Dragons Brass, Bronze, Copper, Gold, SIlver. Other would just be auxiliary choices if we want them.Stuff such as Shadow Dragons, Cloud Dragons, Mist Dragons and any other Psuedo-Dragons. We want to let them have a choice of Body type as well? [Like they can choose Wyvern(2 Legs, 2 Bat Wings), European(4 legs, Bat wings.), Chinese (4 Legs, Flight without wings.), Land Wyrm (Similar to Chinese, only it has Burrowing instead of flight.)] Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 19, 2014 Author Share Posted June 19, 2014 I'm not sure about Chinese dragons tbh; they'd have to be a lot physically weaker than a wyvern or European dragon, just because their flight would have to be entirely magical. (All varieties of true dragons rely partially on magic for flight; pseudo-dragons, like drakkensteeds, fly under their own power, but are always of animal intelligence.) It's up to the participants in the end, though. Let me dig out my 4e draconomicon. In fact, have a link to it. Crimson King is inspired in part by this song and the series it is based on, btw. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 19, 2014 Share Posted June 19, 2014 (actually only mentioned the Chinese style because for whatever reason Cloud Dragons and Mist Dragons are, they are only really in Forgotten Realms in 2nd Edition, trust me, that stuff surrounding Dragons has changed alot from 2nd Edition and I am a traditionalist when it comes to my D and D, Do keep in mind we don't want to kill them with too much choice as well.) Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 19, 2014 Author Share Posted June 19, 2014 Beware, boring read below. To clarify for noobs: Murdoc's Mini Draconomicon Chromatic Dragons are dragons named for colors, hence the title "Chromatic." They are almost always evil in traditional DnD settings, though some, notably Eberron, remove this rule. They tend to be slightly weaker, less intelligent, and more physical than their metallic cousins, but are also more numerous. Chromatic dragons revere the evil Tiamat as their god-ancestor. Unlike metallics, a chromatic in its twilight years cannot will itself to die. Metallic dragons are named for metals and tend toward the good end of the alignment spectrum and revere the good Bahamut similarly. The two are considered to be two halves of an original dragon named Io, who created the others. All metallic dragons have a chance of being born with shapeshifting abilities. Metallic dragons have an instinctive urge to destroy chromatic dragons on sight, even if this would result in the dragon's death. They will find other dragons for backup if they are incapable of dealing with the threat. Other types of dragons include gemstone, planar, scourge, and catastrophic dragons. Gemstone dragons are neutral and have stronger psionic powers. Planar dragons are dragons whose natures have been affected by life outside of the mortal plane of existence. Scourge dragons are also known as linnorms and often lack wings. They prefer melee combat almost exclusively and can cause diseases in mortals. Catastrophic dragons are animalistic, primal creatures born from natural disasters. All varieties of dragon have a magically terrifying gaze and high intelligence, though their nature may not show the latter readily. A dragon can undergo environmental diffusion upon dying, imbuing an area with the dragon's power. A red dragon, for example, might create a plain that burns forever without fuel. In 4th Edition, these are the standard, canon varieties of dragon. Metallic Dragons Adamantine Adamantine dragons prefer to live underground or in mountain ranges. They lack horns, but have some scales that move in a featherlike fashion when the dragon is angered or hunting. Adamantine dragons are ferocious and straightforward, demanding obedience from those within their territory but little more. They are excellent fighters on the ground, using flight to avoid obstacles. They tend to live for about 5000 years. Their breath weapon releases a concussive blast of sound. Adamantine dragons collect treasure that reminds them of their homes. They eat large amounts of small prey, and will only eat sentient creatures if it is convenient. Brass Brass dragons live in sandy, rocky, or otherwise arid regions. They are smaller and more agile than most dragon varieties. Brass dragons often act as mercenaries, hiring themselves out to expand their hoards. They tend to be quite friendly and slow to anger (for dragons.) They live for around 3000 years. They hunt on the wing, and are relatively weak in close combat. Their fiery breath pushes targets away. Brass dragons prefer handcrafted treasures of natural materials like stone and wood. They eat whatever they can find, but never eat sentients unless they are truly evil. Bronze Bronze dragons make their homes in island or coastal locations. They have webbing between their toes, allowing them to easily swim in oceans. Bronze dragons hold one ideal above all others, and will relentlessly pursue or enforce it; they are difficult to negotiate with and view the world in blacks and whites. Bronze dragons can live for around 5.5 thousand years. Bronzes have a slight preference for close combat and can fight well underwater. Their breath consists of arcing lightning that jumps between foes. They collect goods that can survive immersion in salt water. A bronze will not eat sentient creatures. Cobalt Cobalt dragons live in frigid gorges and other cold locales. They possess prominent, bulky horns and an overall stocky build. Cobalts are forceful and measure personal worth by their own power, which in turn is measured by the lands under their dominion; this causes them to tend towards brutality. A cobalt dragon expects to live for about three thousand years. Their stocky builds are well-suited for melee, and less so for flight. A cobalt's breath freezes foes. Cobalts collect magical arms and armor, particularly from would-be dragonslayers. A good cobalt never eats a sentient creature, but neutral and evil ones have no problem doing so. Copper Copper dragons live in castle or monastery ruins, preferring lairs with good views in temperate regions. They are small in size but are excellent fliers. They are clever and witty with good senses of humor, and delight in exchanging words with adventurers, but are notably greedy. Coppers can live for around six thousand years. A copper dragon uses its superior aerial mobility in combat; land-based combat is not favorable for them. Their breath is a corrosive acid that hinders movement. Copper dragons hoard fine art, particularly jewelry. Most copper dragons find humanoids more interesting as conversation partners than snacks, and even evil coppers refuse to dine on them. Gold Gold dragons tend to live in grassy plains, though they will lair in a variety of locales. They are the largest dragons, and among the most powerful. Gold dragons are highly arrogant, but value order and lawfulness, often directly or indirectly ruling kingdoms. Gold dragons live to be nine thousand years old. They have long, sinuous bodies with fairly large wings, making them adept in both melee and airborne combat. Their breath is a gout of immolating flame. Gold dragons collect magic items primarily, but will possess more than just these. Golds eat large, dangerous prey, and are more willing than other varieties to consume ore and gems to survive; they avoid eating humanoids. Iron Iron dragons choose lairs with rough, impassable terrain, like dense forests. Their hides are coarse and rough, with older dragons possessing rust-covered streaks. They are particularly violent and ill-tempered, serving their basic impulses. Iron dragons live for approximately 2700 years. They are slightly inclined toward melee, but fight well on the wing. Their breath is a coil of lightning that pulls prey toward the dragon. Iron dragons particularly like gold and silver coins. Good iron dragons won't usually consume humanoids, but evil ones will specifically seek out intelligent food. Mercury Mercury dragons often make their homes in tropical mountain regions, though they are spread far and wide. They have the unique ability to transform into a pool of quicksilver. Mercury dragons have a biological need for variety, and often work with adventurers to explore ruins or fetch artifacts that the dragon cannot. Mercury dragons live around 3000 years, but there are some notably long-lived individuals. Mercury dragons are excellent close-quarters fighters. A mercury dragon's breath renders it invisible to those affected. Mercury dragons have no particular treasure preference, but rarely collect matched sets, preferring variety. Usually, a mercury dragon will not consume humanoids, preferring to toy with ones that have earned its ire. Mithril Mithril dragons are native to the Astral Sea, and make lairs in abandoned mines or temples. They have striking white-streaked silvery hides and wings of radiant energy. Mithril dragons only interact with the mortals that they need to complete their goals; they study prophecy and usually work alone. Mithril dragons are immortal barring death by accident or combat. A mithril dragon fights by teleporting amongst enemies; they are just as physically powerful as gold dragons. Their breath weapon is a surge of light that blinds foes. They do not hoard treasure. Mithril dragons require very little food, and usually arrange for gardens to be grown or flocks tended for them to eat. They don't have an issue with eating humanoids if the need arises. Orium Orium dragons are found in ancient ruins that they often try to reconstruct. They have brilliant red-orange hides and a feline body with a long, prehensile tail. An orium dragon categorizes mortals into three categories; servants, thieves, and food. They often work with adventurers for similar reasons that mercury dragons do. An orium can live for around five thousand years. Their breath is a caustic mist that coalesces into a wisp that attacks the dragon's foes. Oriums usually arrange for servants to bring them food, though would-be treasure hunters make excellent snacks as well. Silver Silver dragons prefer high lairs with wide open views. They are among the larger species of dragon with powerful builds. Silver dragons are honorable and protective, often safeguarding communities of mortals. They value their honor more than life, and can be hard to negotiate with. Silvers can live up to nine thousand years. Silver dragons are unmatched in close combat but are poor fliers; their wings are more suited to usage as weapons. They breathe frost at their foes. Even evil silver dragons do not eat intelligent life, considering this action to be barbaric, and evil silvers still refrain from wanton violence. Steel Steel dragons live among humanoids, and establish lives in their societies. They will, however, have a backup lair in difficult-to-reach ruins or caves. Steel dragons have relatively small heads and slender builds. They freely associate with mortals, and every single steel dragon can change shape. They live for around five thousand years. Steels are not particularly strong in direct combat, but are excellent teammates and work well with other creatures. Their breath is a blast of pure force. Steel dragons do not eat humanoids. Chromatic Dragons Black Black dragons prefer swamps and other areas. They have a slender, yet muscular, frame in relation to other dragons. Black dragons delight in setting traps and ambushes, and are known for their cruelty. They are excellent swimmers and prefer to fight in water or air. The average black dragon lives to be 2.2 thousand years old. Black dragons breathe an acidic mist that reduces the effectiveness of armor and burns the flesh. They prefer coins as treasure, and hate salt water. They dine preferentially on sentient creatures. Blue Blue dragons live in mountainous, stormy regions and coastlines. They have somewhat reflective scales. Blue dragons are notably proud, but are more willing to negotiate than most dragons given sufficient respect. A blue dragon is nearly unmatched in aerial maneuverability and fights over long periods of time, harrying prey from above; however, they have been known to hide by digging a short distance underground in soft soil. A blue dragon can expect to live 2.2 thousand years. Their breath weapon is a blast of lightning. They prefer to hoard jewelry, gemstones, and works of art, and have been known to leave unattractive treasure behind. A blue dragon gives little thought to the intelligence of its dinner. Brown Brown dragons are native to deserts. They have wings that stretch head to tail, giving them a unique appearance. Brown dragons are rather lazy and risk-averse, and try to accomplish tasks with the least amount of effort. A brown dragon is an excellent tunneler, and its "wings" are more suited to this task than flight. Browns, if forced into combat, they will use this unique maneuverability. Browns live for around 1800 years. They can blast enemies with scouring sand; this ability has a notably large area of effect. A brown dragon treasures food and will take unusual risks to eat something it has never tasted; permanent treasure tends toward utensils and other food-related items. Because of this, they are not particularly picky. Gray Gray dragons prefer rocky areas, but are not choosy when it comes to lairs. They have a large number of detachable spines that can be flung at foes. Gray dragons are consummate hunters, and will occasionally hunt down targets when requested simply for the joy of the chase; however, they are rather cowardly and shy away from truly fair fights. Grays prefer flight during combat but are proficient in melee. Grays can expect to live for around 1700 years, though their lifespan varies widely. Gray dragons breathe an acid that can petrify the victim. They have no real preference for treasure and do not hoard as much as most dragons, though they still protect their hoards. They rarely eat non-sentient creatures; they prefer intelligent, somewhat dangerous prey. Green Green dragons live in forests and jungles. Greens have a distinctive hide that allows them to blend with their surroundings. Greens are manipulative and deceitful, interfering with humanoid affairs as much as they can. They are excellent at fighting in their forest homes and are equally dangerous airborne or grounded. Greens tend to live for about two thousand years. The breath of a green dragon is poisonous, and can dominate the mind of its victims if the wyrm is mature. They prefer treasure that took a lot of work to create, but they keep currency for bribes. They prefer to dine on sentient creatures but usually eat woodland creatures such as deer and bears. Purple Purple dragons live deep underground and can be sensitive to sunlight. They have narrow, graceful bodies that allow them to maneuver in cramped spaces and possess unparalleled hearing. They enjoy manipulation and domination, but have a love for exploration that far surpasses this, and will sometimes work with humanoids to explore areas it is physically incapable of entering. Purple dragons are deadly in underground caverns but have limited capabilities in flight. The average purple dragon's life lasts 2500 years, but can last far longer. A purple dragon's breath weapon dazes a target and gives the dragon partial control over it, but inflicts little direct damage. They have a unique ability to phase short distances, and can use this to fling targets through walls. Their treasure consists of mostly navigational tools. They eat prey caught in underground seas and rivers, though anything will do in a pinch. *Alternatively, purple dragons breathe blades of energy that have a similar effect. Red Red dragons live at the highest altitudes they can reach, and they prefer heat, though the former is much more important. A red dragon is larger than any other chromatic dragon, and indeed is one of the largest dragon varieties overall, with especially large wings. They are cunning, but arrogant beyond reason and are prone to violent rage; negotiation is possible only if the dragon's massive ego is appeased. They fight equally well airborne or grounded, but prefer the physicality of melee combat. Red dragons live roughly 2.3 thousand years. Their breath weapon is a withering blast of flame. Greed overpowers any preference for a particular sort of treasure. They will eat anything living, and would rather starve than eat plants or inorganic matter. White White dragons live in glacial regions. A white dragon is one of the smallest dragon varieties, and it has several adaptations to living in icy regions, with large limbs and widely spaced toes. A white dragon cares little for negotiation; they are somewhat animalistic by nature, simply preferring to stay well-fed. They have a slight preference for land-bound combat, as they tend to have an advantage from icy terrain. They live for about 1.8 thousand years. Their breath weapon is an icy blast that they use to freeze prey solid. White dragons love light-colored or reflective treasure such as diamonds. They have only one dietary preference: meat, preferably frozen solid or at least frostbitten. Other types of dragon (most are not true dragons) Planar Abyssal -Frostforged wyrm A white dragon captured by demons and controlled with a thick coating of armor plating and cruel spikes driven into its body. Always attended by the controlling demons. -Deathmask dragon A dragon in a loose sense, a deathmask loosely resembles a purple dragon. It is composed of devoured souls and scours enemies with maddening blasts of pure death. Astral -Battle dragon Resembling a hybrid of red and gold dragon, these dragons often serve warlike deities. They are excellent leaders and strategists, and breathe a blast of searing light. -Pact dragon Resulting from an ancient deal between the githyanki and Tiamat, these descendants of red dragons carry githyanki knights into battle. Elemental -Blazewyrm A dragon that is composed entirely of fire, having a limbless body. They value burning things more than their own lives. -Dragon eel These dragons are attuned to air and water. They lack legs and possess fins instead. Dragon eels have a taste for humanoids and are known to swallow prey whole. -Tempest dragon Composed of glowing water, these storm elementals have a malleable form and harness the power of lightning. -Pyroclastic dragon Superficially resembling red dragons, these beings are composed of molten rock with a solid exterior. They vent poisonous gases and swim through magma. Fey -Faerie dragons These tiny dragons prefer to avoid combat and are said to be magical echoes of true dragons. They breathe bursts of light and are capable of teleporting short distances. -Mirage dragons Slightly larger than faerie dragons, these creatures are reclusive and avoid combat. They grow a mane of feathers and can manipulate the mind with their breath. -Wretch dragon Appearing to be a putrid, fat-covered purple dragon, these dangerous creatures can spew toxic filth at foes. Shadow -Blight dragon Somewhat resembling brown dragons, these creatures cause decay with their mere presence. Their breath is a cloud of blinding dust, and they behave much as dragons in the mortal world do. -Shadow dragon Dark reflections of black dragons, they act similarly, but manipulate pure shadow to achieve their goals. Undead Dracoliches -Bone mongrel A conglomerate of dead dragons, these abominations despise their own life and possess enough intelligence to understand their own nature. -Stoneborn Composed of fossilized bone, these dragons sometimes arise spontaneously from buried dragon remains. They breathe stone splinters. -Icewrought Created from a blizzard, icewrought dracoliches often arise from dragons seeking to extend their own lives. Their breath can freeze foes in place. -Dreambreath These strange creatures put foes to sleep using their breath and stalk both reality and the world of dreams. Wraiths -Wyrmwisp Much like human wraiths, these are remnants of the departed souls of dragons. This variety is small and fairly weak. -Soulgrinder A manifestation of pure death, a soulgrinder's breath stops one from healing and inflicts necrotic damage. Zombie -Winged putrescence This decaying dragon's wings are mostly intact; the rest of the body is slimy with rot. Incapable of thought, these creatures attack anything on sight if not controlled by a master. -Rotclaw A rotclaw is a mindless beast much like most undead dragons. Its body looks as if it might fall apart at any moment. They will singlemindedly attack a target and devour it, ignoring anything else. -Deathless hunger A bloated body on skinny legs, a deathless hunger has a massive maw and attempts to swallow prey whole with it. -Rancid tide This monstrosity oozes with filth and sprays it at its enemies. Skeletal -Razortalon These roughly horse-sized skeletons have large fangs and claws, and use these to rend enemies. -Bonespitter Having undersized natural weapons, these undead spit out shards of bone to defeat their enemies. -Siegewyrm These massive beasts are composed of the bones of powerful dragons. Their massive, jagged frames harm anyone who gets too close. Vampire -Thief of life This draconic vampire is nearly colorless and uses gaze and breath attacks to seize life directly from its prey. -Bloodwind Appearing to be a diseased variety of chromatic or metallic dragon, a bloodwind's breath weakens foes and can carry the beast forward. Hollow Hollow dragons are the shells of once-living dragons filled with those dragons' essence. Good dragons choose this over necromancy to prolong their lives. Other dragonlike creatures -Abishai Devil-like servants of Tiamat, there are several varieties that represent different aspects of Tiamat and chromatic dragons in general. -Dragonborn A proud warrior race, these dragonesque humanoids possess great fortitude and humanoid-sized breath weapons. -Dragonspawn These foul creatures were created by magically corrupting dragon eggs. They share many traits with the dragons they were created from, but are the same size as a humanoid. -Drake Drakes come in several varieties, but most are the size of a large dog. They are intelligent and ferocious, but not to the extent of true dragons. Most are incapable of flight, lacking wings. -Kobold Small, devious lizardfolk, kobolds are excellent trapmakers and often worship dragons. -Living breath A wisp created from dragonbreath through a draconic ritual. They have vaguely draconic forms and often guard the hoards of older dragons. -Squamous thing A creature that appears to be a dragon twisted and warped by the Far Realm's influence. They continually release loud roars and shrieks that terrify prey. -Couatl Appearing to be a serpentine, legless dragon, they share many traits with metallic dragons and almost always serve good causes. -Drakkensteed Thought to be a kind of drake, drakkensteeds resemble horse-sized dragons with elongated necks and snouts. They can be trained as mounts and infused with draconic essence. They have breath weapons and are good hunters. will finish later Link to comment Share on other sites More sharing options...
Ragnar Posted June 19, 2014 Share Posted June 19, 2014 where does 2 headed dragon falls under? or it's just a trait? Link to comment Share on other sites More sharing options...
Flux Posted June 19, 2014 Share Posted June 19, 2014 Beware, boring read below. To clarify for noobs: Chromatic Dragons are dragons named for colors, hence the title "Chromatic." They are almost always evil in traditional DnD settings, though some, notably Eberron, remove this rule. They tend to be slightly weaker, less intelligent, and more physical than their metallic cousins, but are also more numerous. Chromatic dragons revere the evil Tiamat as their god-ancestor. Metallic dragons are named for metals and tend toward the good end of the alignment spectrum and revere the good Bahamut similarly. The two are considered to be two halves of an original dragon named Io, who created the others. Other types of dragons include gemstone, planar, scourge, and catastrophic dragons. Gemstone dragons are sentient collections of crystal held together by pure psionic power. Planar dragons are dragons whose natures have been affected by life outside of the mortal plane of existence. Scourge dragons are rare in fiction; my source material states little about them. They prefer melee combat almost exclusively and can cause diseases in mortals. Catastrophic dragons are animalistic, primal creatures born from natural disasters. All varieties of dragon have a magically terrifying gaze and high intelligence, though their nature may not show the latter readily. A dragon can undergo environmental diffusion upon dying, imbuing an area with the dragon's power. A red dragon, for example, might create a plain that burns forever without fuel. In 4th Edition, these are the standard, canon varieties of dragon. Metallic Dragons Chromatic Dragons Black Black dragons prefer swamps and other areas. They have a slender, yet muscular, frame in relation to other dragons. Black dragons delight in setting traps and ambushes, and are known for their cruelty. They are excellent swimmers and prefer to fight in water or air. The average black dragon lives to be 2.2 thousand years old. Black dragons breathe an acidic mist that reduces the effectiveness of armor and burns the flesh. They prefer coins as treasure, and hate salt water. They dine preferentially on sentient creatures. Blue Blue dragons live in mountainous, stormy regions and coastlines. They have somewhat reflective scales. Blue dragons are notably proud, but are more willing to negotiate than most dragons given sufficient respect. A blue dragon is nearly unmatched in aerial maneuverability and fights over long periods of time, harrying prey from above; however, they have been known to hide by digging a short distance underground in soft soil. A blue dragon can expect to live 2.2 thousand years. Their breath weapon is a blast of lightning. They prefer to hoard jewelry, gemstones, and works of art, and have been known to leave unattractive treasure behind. A blue dragon gives little thought to the intelligence of its dinner. Brown Brown dragons are native to deserts. They have wings that stretch head to tail, giving them a unique appearance. Brown dragons are rather lazy and risk-averse, and try to accomplish tasks with the least amount of effort. A brown dragon is an excellent tunneler, and its "wings" are more suited to this task than flight. Browns, if forced into combat, they will use this unique maneuverability. Browns live for around 1800 years. They can blast enemies with scouring sand; this ability has a notably large area of effect. A brown dragon treasures food and will take unusual risks to eat something it has never tasted; permanent treasure tends toward utensils and other food-related items. Because of this, they are not particularly picky. Gray Gray dragons prefer rocky areas, but are not choosy when it comes to lairs. They have a large number of detachable spines that can be flung at foes. Gray dragons are consummate hunters, and will occasionally hunt down targets when requested simply for the joy of the chase; however, they are rather cowardly and shy away from truly fair fights. Grays prefer flight during combat but are proficient in melee. Grays can expect to live for around 1700 years, though their lifespan varies widely. Gray dragons breathe an acid that can petrify the victim. They have no real preference for treasure and do not hoard as much as most dragons, though they still protect their hoards. They rarely eat non-sentient creatures; they prefer intelligent, somewhat dangerous prey. Green Green dragons live in forests and jungles. Greens have a distinctive hide that allows them to blend with their surroundings. Greens are manipulative and deceitful, interfering with humanoid affairs as much as they can. They are excellent at fighting in their forest homes and are equally dangerous airborne or grounded. Greens tend to live for about two thousand years. The breath of a green dragon is poisonous, and can dominate the mind of its victims if the wyrm is mature. They prefer treasure that took a lot of work to create, but they keep currency for bribes. They prefer to dine on sentient creatures but usually eat woodland creatures such as deer and bears. Purple Purple dragons live deep underground and can be sensitive to sunlight. They have narrow, graceful bodies that allow them to maneuver in cramped spaces and possess unparalleled hearing. They enjoy manipulation and domination, but have a love for exploration that far surpasses this, and will sometimes work with humanoids to explore areas it is physically incapable of entering. Purple dragons are deadly in underground caverns but have limited capabilities in flight. The average purple dragon's life lasts 2500 years, but can last far longer. A purple dragon's breath weapon dazes a target and gives the dragon partial control over it, but inflicts little direct damage. They have a unique ability to phase short distances, and can use this to fling targets through walls. Their treasure consists of mostly navigational tools. They eat prey caught in underground seas and rivers, though anything will do in a pinch. Red Red dragons live at the highest altitudes they can reach, and they prefer heat, though the former is much more important. A red dragon is larger than any other chromatic dragon, and indeed is one of the largest dragon varieties overall, with especially large wings. They are cunning, but arrogant beyond reason and are prone to violent rage; negotiation is possible only if the dragon's massive ego is appeased. They fight equally well airborne or grounded, but prefer the physicality of melee combat. Red dragons live roughly 2.3 thousand years. Their breath weapon is a withering blast of flame. Greed overpowers any preference for a particular sort of treasure. They will eat anything living, and would rather starve than eat plants or inorganic matter. White White dragons live in glacial regions. A white dragon is one of the smallest dragon varieties, and it has several adaptations to living in icy regions, with large limbs and widely spaced toes. A white dragon cares little for negotiation; they are somewhat animalistic by nature, simply preferring to stay well-fed. They have a slight preference for land-bound combat, as they tend to have an advantage from icy terrain. They live for about 1.8 thousand years. Their breath weapon is an icy blast that they use to freeze prey solid. White dragons love light-colored or reflective treasure such as diamonds. They have only one dietary preference: meat, preferable frozen solid or at least frostbitten. Other types of dragon (most are not true dragons) Planar Abyssal -Frostforged wyrm A white dragon captured by demons and controlled with a thick coating of armor plating and cruel spikes driven into its body. Always attended by the controlling demons. (Not playable.) -Deathmask dragon A dragon in a loose sense, a deathmask loosely resembles a purple dragon. It is composed of devoured souls and scours enemies with maddening blasts of pure death. (Not playable.) Astral -Battle dragon Resembling a hybrid of red and gold dragon, these dragons often serve warlike deities. They are excellent leaders and strategists, and breathe a blast of searing light. -Pact dragon** Resulting from an ancient deal between the githyanki and Tiamat, these descendants of red dragons carry githyanki knights into battle. **This dragon won't exist unless this campaign is specifically set in the DnD universe. Elemental -Blazewyrm A dragon that is composed entirely of fire, having a limbless body. They value burning things more than their own lives. -Dragon eel These dragons are attuned to air and water. They lack legs and possess fins instead. Dragon eels have a taste for humanoids and are known to swallow prey whole. -Tempest dragon Composed of glowing water, these storm elementals have a malleable form and harness the power of lightning. -Pyroclastic dragon Superficially resembling red dragons, these beings are composed of molten rock with a solid exterior. They vent poisonous gases and swim through magma. Fey -Faerie dragons These tiny dragons prefer to avoid combat and are said to be magical echoes of true dragons. They breathe bursts of light and are capable of teleporting short distances. -Mirage dragons Slightly larger than faerie dragons, these creatures are reclusive and avoid combat. They grow a mane of feathers and can manipulate the mind with their breath. -Wretch dragon Appearing to be a putrid, fat-covered purple dragon, these dangerous creatures can spew toxic filth at foes. Shadow -Blight dragon Somewhat resembling brown dragons, these creatures cause decay with their mere presence. Their breath is a cloud of blinding dust, and they behave much as dragons in the mortal world do. -Shadow dragon Dark reflections of black dragons, they act similarly, but manipulate pure shadow to achieve their goals. Undead Dracoliches -Bone mongrel A conglomerate of dead dragons, these abominations despise their own life and possess enough intelligence to understand their own nature. -Stoneborn Composed of fossilized bone, these dragons sometimes arise spontaneously from buried dragon remains. They breath stone splinters. -Icewrought Created from a blizzard, icewrought dracoliches often arise from dragons seeking to extend their own lives. Their breath can freeze foes in place. -Dreambreath These strange creatures put foes to sleep using their breath and stalk both reality and the world of dreams. Wraiths -Wyrmwisp Other dragonlike creatures will finish later How strictly would we be following these lists? For example, would it be plausible to encounter a black dragon that breathes fire, or is it limited to mist? On another note, I would not mind RPing a black dragon or wyvern for other PCs to encounter. (Going on what you said about some people starting in positions of power.) It would definitely lean towards the evil side of things, though perhaps have a few redeemable traits and change its ways over time. Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 19, 2014 Share Posted June 19, 2014 *Sigh* D&D mechanics, huh? well, Looks like I'm completely vexed now... Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 19, 2014 Author Share Posted June 19, 2014 Use the mechanics as a guideline, not a rule. Hybrids, according to the DnD rules, have the same powers as one parent, but may have the appearance of another. A black firebreather might be the offspring of a red dragon and a black dragon, for example. Link to comment Share on other sites More sharing options...
Arkhi Posted June 19, 2014 Share Posted June 19, 2014 Getting back on the main topic of this... Do you have a count for people interested, Murdoc?I'm not knowledgeable when it comes to DnD/Dragons, so I will count on help and feedback. Link to comment Share on other sites More sharing options...
Flux Posted June 19, 2014 Share Posted June 19, 2014 I'm not knowledgeable when it comes to DnD/Dragons, so I will count on help and feedback. ^ Same here. If you couldn't tell yet, I'm interested, so you can put me on that list. Link to comment Share on other sites More sharing options...
Snap Crackle Pop Posted June 19, 2014 Share Posted June 19, 2014 I am interested~ Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 20, 2014 Share Posted June 20, 2014 Yea glad there is some interest still lol. (thought me and Murdoc killed it with our nerding out a bit too hard.), but yea we are only using the guidelines of D and D to strusture how dragons work etc. We won't be doing anything with the actual rules, there will be no Armour class, stats or rolling of any sort. Just the overviews of our Dragon Friends so we have an idea of what dragons are. (Also Shadow Dragons were OP in 2nd edition, getting hit by their Breathe Weapon devoured part of your soul, a.k.a made you lose 3/4 of your levels. If you saved you still lost half and took the damage it did. So needless to say, that Breathe Weapon is a no go.). The other Dragons seem alright, though I would really like the Gem Dragons, they are the most interesting to me. (Also is the Mercury's Breathe Weapon still a Beam of Light? Cause it's one you described sounds rather lame, but then again most Good Dragons had 2 Breathe weapons at that time. One being Non-lethal, the other being Lethal. Also Merc's were not true Dragons then either lol.) Link to comment Share on other sites More sharing options...
Sutoratosu Posted June 20, 2014 Share Posted June 20, 2014 well, if that's the case... Guess I'm still interested... though I'll wait till I see an OOC thread. Link to comment Share on other sites More sharing options...
Ragnar Posted June 20, 2014 Share Posted June 20, 2014 I'll wait as well. dibs on the Vampire dragon. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 20, 2014 Share Posted June 20, 2014 I actually kinda don't want any of the undead dragons, I feel they should't be in it. For me Dracoliches are the only Dragons that really work, but I don't think players would actually want to be a Dracolich (as they are actually weaker than their living forms.), should have read some of those more thoroughly Murdoc lol. The basic Dragons plus the Gem Dragons are what we should go with. (sorry I really want to have a crazy paranoid Emerald Dragon, cause I love how they are characterized, I don't like how in 3rd Edition Gem Dragons became Elemental Beings though always thought it was weird.) Should we decide on a list of what Dragons will exist in this world? Link to comment Share on other sites More sharing options...
Chevaleresse Posted June 20, 2014 Author Share Posted June 20, 2014 Lemme finish my list first. I'm gonna put down a blanket ban on all undead dragons barring dracoliches. They don't work as characters at all. I'm also gonna say that over half of the planar dragons wouldn't work, and catastrophic dragons are too animalistic to play. This probably excludes linnorms too. Coatls, hollow dragons, and mithril dragons are a gray area to me. FYI, my favorite dragons, in loose order, are: 1. Purple 2. Blue 3. Silver 4. Adamantine 5. Steel I'd most likely play a blue or adamantine dragon. Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted June 20, 2014 Share Posted June 20, 2014 Coatls I think are a bit too ambiguously good, like that is their defining feature, I think they wouldn't make strong enough characters. The other 2, I don't know very much about, since they are new to me, so I can't really say lol. Link to comment Share on other sites More sharing options...
Recommended Posts