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12 members have voted

  1. 1. Quickly, think for a few seconds, Would you rather have dominance or peace?

    • Dominance... I guess...
      1
    • Dominance, definitely... Screw Peace, all that matters is that you stand atop the mountain alone at the end of the day!
      1
    • Peace...I guess...
      4
    • Peace. Without a doubt... Conflict can only breed more conflict.
      6


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Hey there, Everyone.

Remember a while ago when I made the first interest check for my RP idea "They Called me sky slayer"?

(If not... Here it is... http://www.pokemonreborn.com/forum/index.php?showtopic=8339 )

Now then, I admit one thing;

At the time of that threads creation, this whole idea was still very new in my mind,,, and in my enthusiasm, I put up the thread before I really had the whole Idea hashed out....like, at all...

Kinda like how I did with my first RP: "Poke' War; Surge Story" That one went well with that jump the gun method... and so I figured that this Idea would as well..

But I forgot to consider a few things... "Poke' War" is technically a near-future Science-Fiction story... that had most of the background and concepts already laid out for several years before (I just went and managed to put together the puzzle pieces in plain sight as so many before me have done...) It's start up was easy because Pokemon already had an established platform that I could build the story off of.

This story is a pure fantasy one.... it has no real platform already existing because it's completely original. I didn't realize that I couldn't do the whole thing's set up in just a few days like I did with Poke' War...

So Guess it's time to get to the point of this little pre-text above:

I was talking out of my Ass for the most part in the first interest thread for this. when Questions were asked, I had to scramble to answer them in a way that sounded like I wasn't totaly lost... Though I'm sure Sensai Hukuna easily saw through that facade... and kept asking questions in the hope that I wouldn't run away... that I'd realize my mistake and take the time to properly develop this RP.

Before we begin, I'd like to take the time to stop and actually properly give gratitude to someone who deserves it:

Thank you, Hukuna. for everything. Without your experience and Council, I would have never been able to develop this thing to the point where it's actually fit to launch today.

Now. Let's move on to business here.

Here's the Basic Conditions of this RP

  • Instead of being corely a Dark Fantasy, This RP will be, at it's core, an Epic Fantasy which will have certain periods where the story takes a turn for the depressing
  • This RP was made with no knowledge of D&D by it's creator (Me); Ergo, that means that no D&D Knowledge will be required to receive the best experience while participating
  • There is no leveling system in this RP. this results in more flexibility with class and the overall story
  • The key concept of this story is ends and means; the main conflict will develop depending on the Players personal values

Now then, onto the story....

"These are dark times approaching this world... They blame me for it... For striking down their false god... For pulling the Veil from their sight... But we have been through far darker times before...

It was long ago, so long that no man remembers, the only word we have accounting it is that of the Great Index of Records and the Church....

The era when Men scawbled and fought petty wars between countless kingdoms that rose and fell left and right... The era when Magick was feeble... The era when Wyrms flew across the sky, torching everything in sight... The era when power ruled supreme, and all else was pushed aside... The era when the first empire failed to keep order...

The Era of Aphotianus... But yet the darkest point of the Era was at it's brutal end... When the Men of Nix invaded this plain, destroying everything that crossed their path...

It was then that for the first time, all the men of the world thought to put aside their differences and fight side by side... But their unity could not save them now. The Men of Nix were untouchable. Every spear, every blade, every arrow... Nothing to them... Not even fire... was able to deal death... There was a bloody and horrifying war... it lasted for years...Man was slaughtered... But there were yet survivors... Survivors willing to make a final stand for this world... unknowingly Backed by the Spheres of Creation embedded in this world, they made their stand...

And they still failed... The sky often weeped in great storms; shedding tears for those lost. All hope was lost for man... Then... He Descended from the Skies, the Lord of the Sky, Azauqyar. He gave men the knowledge and technology they needed to save themselves. he gave them the knowledge of Magicks far greater than anything man had yet to think of. he gave them the knowledge to built ships made of Stone and light, that could fly through the sky as well as under the sea. He gave us the knowledge to understand the Wyrms and finally settle our differences... He gave us everything. And with this knowledge, man wielded magick as he never had before, not only forcing back the Men of Nix, but ensealing their plane to prevent their return... And then men hailed Azauqyar as a god....the only god...they did away with all others... the idols, when they realized that they would not save them. And they worshiped Azuaqyar for near four-thousand years... They created the theocracy... they allowed the Church to rule them, and by extension, they allowed Azuaqyar to rule them...And I was once one of those in the very long line of his high champions.... I was fooled since birth, as was everyone else...then oneday my eyes were unveiled... the true lord God opened them to what was going on in the world... then I ran a spear through him, and tossed him to the earth and killed him...

And I did it to spare the millions of lives that would've been lost if the fiend's plan had succeded

But those words he spoke before he fell... I can not forget them... I must not forget them... For if I do, then he will succeed in his plotting... And this world will again be in peril...

Those words... that prophecy... "After the sun has risen and set more times than any man alive can count, I shall return..."

It has been four hundred years since that day... I am the eldest man alive...

And I can not count how many times I've seen the sun risen and set since then...

And I can here the church bells ringing in the distance... it is truly the time for me to act once again... today is that prophesied day... the opposition to me will be likely to be heavy...

But I have faced higher opposition...

it is time to save this world once again... even if they hate me for it...even if they all damn my name for eternity...

at least they'll still be alive to damn it."

-Stratos, The Sky Slayer and Global Criminal, wanted by the Cithaloc church for the crimes of Hollowed Treason and Murder

This RP takes place in a world known as Rojamaris, it's name being derived from the largest continent on the planet, where the majority of the Plot will take place.

in this world, this is no war. there is no famine. there is no over population.... there has not been any for over four thousand years.

in times beyond remembrance, The Nix War was fought, Man was nearly driven to extinction in this world... then Azuaqyar, the man with four wings, the Sky Lord, and Procalimed God of mankind, descended from a cloud of light... and he gave man the knowledge to save himself from destruction... he gave them the knowledge to draw on the power of The Spheres of Creation, the mysterious structures in the world that none know the true purpose of, only that they've existed since the planets creation. In return, Man began to worship him as their savior. The Theocracy was established. and it was good.

Four hundred years prior to the RP's opening, This Great theocracy ruled over the land, with Catholicism as the Global Religion... Until the High Champion of the Theocracy, the man known as God's Left Hand; Stratos Valgiri, broke his hollowed oath... and struck down the Lord Azuaqyar on the day when All worlds were supposed to be united. The damage was immense... the highest branches of the churches authorities were destroyed... but yet the faith still managed to recover.

With no God to personally direct the laws and doctrines, The Church is left with no choice but to dissolve the theocracy and allow it's formerly held lands to govern themselves....

that was four hundred years ago... but now the day of resurrection has finally arrived. but unbeknownst to all, a nameless being of Power un-measurable watches in the background... waiting...

but his wait is soon to be over... the time to act will be upon him... the time to stop tinkering and giving minor interferrence.

The time to stop being Subtle.

The time to be Blatant.

the time to declare open war on the usurper of his world, his creations...

And thus Our story begins.

Now then, there will be only one playable race in this RP; Humans. however, to make up for a lack of race choice, there will be cultural choices which one may chose from where one's Character hails on the Continent.

This RP has two sets of job classes; Culturally exclusive Classes, in which if you chose one of these. you will lose the choice of which culture you hail from, however CRECs are arguably more versatile and powerful than the second type of Job classes: Generics. CRECs have "Proficiencies" which they have been trained in, these can come in handy in numerous obvious ways during the story both in and out of combat. Generic Job Classes have "Skills", certain learned abilitis that will primarily be usefull in combat, but will require some thinking in order to be useful outside of it.

Here are the Cultural Region Exclusive Classes (CRECs):

Cultural Region Roster:

ZraZara

-the ZraZara Grass sea

-the ZraZara Tundra

Cithal Range

-The Cithalos Mountains

-The Hgigasa highlands

The Cradle

-The Brizzano River lands

-Kradus Wetlands

-Kradus Fens

The Sword (Of Rojamaris)

-the Golden Shore

-Glimering hills

-Gray Hearth

-Iron Lands

-The Shining coast

-The Muinnat Coast

the Sun Lands

-Drake Vale

-Diran Desert

-Zraros Hills

CREJC: (Cultural regions exclusive job class) these classes will have proficiencys instead of "Skills" in combat as Generic classes will. choosing a CREJC will take away the option of choosing where one hails from, as it will already be preset with their choice of job class

Hunters:

Region: The ZraZara (ZraZara Grass sea and Tundra)

-Courageous young men and women who risk life and limb constantly in order to combat the growing monster issue in the ZraZara, they brave the cold, ice and snow in order to track down their prey, and will never let a target escape destruction unless an excellent reason is in place. they are Revered in the region as warriors who donate their lives to fighting for the populaces protection, and are renowned all throughout the world for their skills in tracking both beast and man, resulting in some turning to the career path of bounty hunting. Of all the warrior varieties in the world, they are the sole ones who have mastered Horseback combat.

Average Physical Attributes overall

Can Wield:

- 1 handed swords

- Short bows

- Short Lances/ Spears (4-5ft in length)

- Axes

Armor Class: Mid- Weight

Proficiency: Horse back combat

Pighdars:

Region: The Cradle

-Warriors who have spent their entire lives training in the bogs and marshes and fens of the Cradle Region. they have been taught in unconventional means of combat and are highly adept at fighting in wet conditions. these young men and women often serve as protection against the Serpentine beast that occasionally get to close to civilization, as well as from Raiding Atheist bandit parties. In combat, they wield nothing more than a weighted rope, a whip, to entangle their foes and drag them in close, and a short sword to finish the job.

Good Stamina/ Dexterity

Can Wield:

-Whips

-Weighted Ropes

-Short Sword

Armor Class: Light

Proficiency: Combat in water or wet conditions

Mountaineers:

Region: The Cithal Range

- Warriors who have trained in the Wilderness of the highest altitudes in the world. They are perhaps the physically strongest, their bodies have been toughened and toned by years of traversing Harsh, oft times unforgiving terrain. in combat, they rely on martial skill and hand to hand combat to defeat opponents.

High Stamina and Vitality

Can Wield:

-Staves

-Long Hammers

-Metal Knuckles

Knuckle dusters (Metal knuckles with blades attached)

Armor Class: No Armor

Proficiency: Close quarters combat

Turks:

Region: the Diran Dessert and Zralos Hills

-Young men and Women who have trained under the scorching sun and shifting sands of the Diran Dessert and Zralos hills. Turks value speed above all else in combat, their main tactic being to get in close and strike opponents multiple times before retreating a safe distance away. they are skilled in the use of bladed projectile weapons such as throwing stars. they're known for their typical dress of light weight clothing, cream colored tunics, head wrappings, and face clothes. as well as their proficiency in wielding two weapons at once.

High Speed and Dexterity

Can Wield:

-Knives

-Short swords

-Throwing weapons

-Hidden blades

-1 handed swords

Armor Class: No Armor

Proficiency: Dual Wielding

Ekarders:

Region: The Drake Vale

- a warrior class derived from the now extinct Dragoon warriors, the Ekarders are young me nand women trained in the mastery of pole arms and physically conditioned to make soaring leaps and even control their bodies in mid air. in hopes of being able to someday revive the Dragoons, should Wryms ever return to the world, they have also been taught in the Speaking of Wrym Tongue.

High agility and Good Strength

Can Wield:

-lances, spears

-javelins

-Drake Lances

Armor Class: up to mid-weight

Proficiency: Wrym Speak and Aerial Combat

Knights:

Region: The Sword

-an ancient Warrior class dating back to before the Nix War, they are nowadays the elite warriors of the Renalim kingdom and the Sword region of the continent. they are equip with heavy sets of armor and an extensive arsenal with which they can both take and dish out immense amounts of punishment on the battle field. they are skilled users of Sheilds.

High Defense, Good Strength, and low speed

Can wield:

-1&2 handed swords/ Bastard Swords

- Axes

- Flails

Armor Class: Heavy

Proficiency: Sword and Shield combat

Here are the Generic Job Classes:
GENERIC JOB CLASSES
- choosing a Generic job class has no real restriction... you'll be able to choose which cultural region you hail from. though, as the name suggest, these are pretty much your run of the mill job classes... if you wanna feel special, it's probably best to choose a CREC instead... Generic Job classes do not have "Proficiencies" per say, as a CREC does, instead, they have a "Skill" that can prove useful in combat, but may or may not be so useful in other situations like a Proficiency would...
Generic Class Roster
- Archer
- Sniper
- Hoplite
- Alchemist
- Apothecary
- Magus
- Adept
- Thief
- Highway man
- Fusileer
ARCHERS:
-warriors gifted with excellent eyesight, their weapons of choice are the bow and crossbow. they've the ability to hit far-off targets easily and can even fire multiple arrows at once, in rapid succession. (Only possible while wielding a bow)
can wield:
-Bows
-Light Cross-Bows
Armor Class: Light
Skills: Multi-shot, Rapid Shooting
SNIPERS:
-A well armored and more heavily Armed archer. they wear heavy armor into battle and are strong enough to weild heavy bows( Bows built out of metal) and Ballistas (Heavy Crossbow). however, this also adds much more weight, and in turn greatly cuts the Snipers speed in battle compared to an ordinary archer. Unlike Archers, the Snipers weighty equipment also limits them to being able to fire a single shot at a time, and they take longer to reload; however, a bright side to this is that a Sniper's bolt oft times packs more impact force than an Archers arrow...
Can Wield:
-Heavy Bows
-Ballistas
Armor Class: Heavy
Skills: Heavy-Shot, Patience
HOPLITES:
-an armored foot soldier; they wield shields and a variety of weapons in combat, and can be quicker on their feet than they seem...
Can Wield:
-short swords
-1 handed swords
-spears, lances
-Hammers
-Axes
-Whips
-Javelins
Armor Class: Medium
Skills: Shield expertise/ Blocking, Feinting
ALCHEMISTS:
- Scholars and Individuals who study the Various Minerals and materials that make up the world, they've an extensive knowledge of how certain substances react to each other. If it comes to combat, they are able to use various chemical concoctions in order to defend themselves, along with a sufficient knowledge of the Offensive use of Magicks.
Can Wield: (Though not common to see one armed at all...)
-Chemistry Vials
-One-Handed Fusils
-Light Crossbow
Armor Class: None {Clothing}
Skills: Alchemy, sufficient in offensive magic (Lenach method)
APOTHECARY:
- Individuals who busy themselves with the study of various plants and their effects; they've an extensive knowledge of botanism, as such, they are highly knowledgeable in healing remedies, though if things come down to combat, they can easily resort to the other side of the moral spectrum and use various venoms and poisons, along with their harvesting tools; Sickles and scythes, which they are surprisingly formidable with...
Can Wield:
-Scythes
-Sickles
-Herbal Vials (Healing, Venom, ETC.)
Armor Class: None {Clothing}
Skills: Botanism, Medicinal knowledge, Field Knowledge
MAGUS:
- While everybody and everybody's mother can wield simple Magicks, and even tune into the "Music of the Spheres", the Magus is an individual who has honed their mind to a razor sharp edge, able to cast far more powerful magick than the common person. Due to the anomalies in the Energy of the spheres resulting in the Lenach method becoming erratic at best, most Magi have begun to draw upon their own energy to fuel their workings.
Can Wield:
-Cudgels
-Staves
Armor Class: None {Robes}
Skills: Magicks expertise, High experience in Sagreiah method, Knowledgeable on Magick Relics
ADEPT:
- The Name now used to denote Magi whom have chosen to continue relying on the Lenach method instead of drawing from their own energy. They are able to Easily tune into the music of the spheres and can follow their melodies to highly complex levels, allowing for powerfull magicks. though their workings can be unstable and fail at times...
Can Wield:
-Cudgels
-Staves
Armor Class: None {Robes}
Skills: Magicks Expertise, Highly experienced in Lenach, Knowledgeable on Magick Relics
THIEF:
- Less than Forthright Individuals, they are experts in Pick Pocketing and picking locks. they value Stealth and prefer to avoid detection when going about their crimes, though if forced to fight, they're quite handy with a knife.
Can Wield:
-Knives
Armor Class: None {Cloaks/ Clothing}
Skills: Stealth Movement, Steal, Lock-picking
HIGHWAY MEN:
-Cut Throats. Unlike common Thieves, they care absolutely nothing about stealth, and simply focus on taking what they want. they will often attempt to rob people in broad daylight. it is not uncommon to see them wearing stolen armor, and they wield a heavier arsenal than the common thieves, often times killing their victims before looting the bodies for anything of value.
Can Wield:
-1 handed swords
-knives
-Axes
-short bows
Armor Class: Medium
Skills: Mug, Lock-Picking, Intimidation
Fusileers:
- Former Marksmen who have decided to try their hands at wielding Fusils; ranged weapons that utilize the powder known as Wrym-Fire in order to propel Projectiles, the technology is queer and still in the very early stages. as former marksman, many still have a knack for archery
Can Wield:
-1&2 handed Fusils
-Bows
-Crossbows
Armor Class: None {Clothing}
Skills: Aim, Fusileering
This RP features a completely original system of Magick which is actually partially based off several Occult concepts such as "The music of the Spheres" the system is quite different from most Fantasies. instead of having to memorize various grimoires and spells and invocations in order to use magick, one need simply draw the energy required and direct it to cause change
there are two methods of magick in this RP

The Older method, Lenach, and the newer Method, Sagreiah. of these two Methods, Lenach is the more powerful... But Sagreiah is currently the most stable

Let's begin...

LENACH:

Lenach is the proccess of drawing energy from the Spheres of Creation and then directing it to the Caster's desired purpose. all people can use lenach relatively easily. This is done by Tuning into the Music of the Spheres; a strange phenomenon that no one knows the exact cause of. each sphere has a specific wordless musical theme that plays in the minds of those who focus on it, the sphere's themselves are divided into two split categories, or houses:

The Solar House:

Of which the Sphere's of Light, Fire, and Wind belong to. Melodies of the sphere's belonging in this house are known as Arias.

The Lunar House:

of which the remaining spheres of Darkness, Water, and Earth belong to. Melodies of the Spheres belonging in this house are known as Requims.

By tuning into the Music of the Sphere's and following their songs, it is possible to focus their power into one's body, then release said power to cause change in the outside world. the song that one tunes into should be appropriate for the task they seek to accomplish, for example, a farmer looking to help his crops grow stronger to withstand the winter would not tune into the Aria of the Wind in order to gather energy; wind is free flowing, brittle when touched... as fleeting as a dream. If the farmer were to use energy from the Sphere of the wind in his task, he would only end up weakening his crops to the point where they would easily whither and die, then be destroyed in the first snow fall of the new season. If he uses the power of the Sphere of the Earth, however, he will strengthen the crops root systems, which is their connection to the earth, their only life line aside from the sun. Earth is solid and strong. Earth is sturdy and reliable. the crops will be better anchored into the ground and receive better nutrients from the soil, giving them higher chance of surviving the winter months.

Through the use of Lenach, large undertakings like the one described above are easily possible (magickally Fortifying every plant in a large field of farmland is a huge job). even the resurrection of the dead is not beyond possibility. the ships of light and stone functioned by mages using Lenach to power them. Lenach was used to aid in the construction of the Mega Fortress, Castle Nix, which is the largest single fortification in the world.

With Lenach, the more one has trained one's mind to be able to follow the Sphere's melodies, the more energy one will be able to draw from them; and the more energy one is able to draw, the greater the task one will be able to accomplish. Magi used to specialize specifically in the method of Lenach, Used to.

Sagreiah:

Sagreiah is the method of drawing from the elemental energies present in and composing one's own body in order to accomplish task. unlike Lenach, tuning into the music of the spheres is not nessacary. the caster must be able to deeply focus their minds in order to tap into their latent elemental energies however, and as such this method is not commonly seen being used by those who have not specifically trained their minds to be able to do so.

Though this method is more reliable currently then Lenach as the spheres are experiencing anomalies, it is also no where near as potentially powerful. while simple task such as igniting a fire in one's palm is quite doable...at it's strongest, an experienced magick user could resurrect a dead man using Lenach with no penalty except maybe slight fatigue from focusing so intensly on the Aria of Light. with Sagreiah... such a feat is not possible... not without giving one's own life up in the process.

Sagreiah is never the less used by the majority of Magi in the current era.

and I should also Add, I have Dragons. and Wyverns... and even Drakes in this RP, though my definition for some of them may be a bit different then what others have, so here's a guide for this world:

in the world of Project Sky Slayer, the Winged Reptillian Beings often denoted as "Dragons, Wyverns, Etc.." are collectively known as a whole as the term:

"Wyrms"

Now then, there are three distinct classifications stemming out of the Term "Wyrm" they are the Dragon, the Drake, and the Wyvern (The names are assigned based on body type/ build). they each are different in their own ways, but there are yet several constant traits for all of them. Which are:

  • All Wyrms are capable of Flight
  • All Wyrms are capable of using Magick
  • All Wyrms have life spans that typically dwarf that of a human being, though Individual life spans may vary greatly and are dependent on countless variables
  • All Wyrms are highly intelligent, on par with Intellectual-level humans in fact.
  • All Wyrms respect the King Wyrm (Alpha indivual, females may rise to become the Queen Wyrm in place of the King, however, the title king is used foremost due to the fact that the current Wyrm King has reigned since the beginning of the Nix War, IE there hasn't been a wyrm Queen in thousands of years)
  • Wyrms will, for the most part, refrain from fighting one another or humans unless directly provoked (Ex. Entering into a nest without the owners permision and not leaving when asked/ damaging or vandilizing it.)
  • Speak "Wyrmtongue" as their common language, however are capable of learning english (Though humans such as Dragoons may train their minds to be able to automatically translate Wyrmtoungue into English, allowing for communication)
  • communicate telepathically (And can in effect pre-translate their thoughts to english if they wish to converse with humans, however it takes practice and hefty concentration)

and there is one last common factor of Wyrms every where:

  • All Wyrms... are nowhere to be found. a sighting of them in the time the story will be opening in will be rarer than a triple rainbow :Kappa: ... so rare that no one has seen either in hundreds of years...

Now that the common factors of Wyrms have been stated, let us move on the specific categories, shall we?

DRAGONS:

an visual example of a dragon:

purpledragon.jpg

As visible in the image above, Dragons are defined as having six limbs; a set of wings, a front pair of legs, and a back pair of legs. They walk primarily on all fours.

TRAITS:

  • Always have some elemental affiliation depending on where they are born
  • a Dragons body is covered in diamond hard scales, which deflect most impacts however, they've softer under-bellies that are vulnerable in combat
  • Walk on all fours primarily
  • Are able to fire off beams and orbs of Elemental energy from their mouthes
  • Are typically immune to the Element that they are attuned with at birth
  • compared to Wyverns and Drakes, have relatively lower top Flight speeds (Lowest of the three)

DRAKES

A visual example of a Drake:

White_Dragon_Standing_Up.jpg

Like their Cousins, the Dragon, Drakes are defined as having Six limbs. However, the main trait that sets them apart from Dragons is their dominant tendency to walk exclusively on their hind legs, which in turn results in their front arms being freed to preform other tasks (And also not be as strong as a Dragons's would,) they are also bodily slimmer and lighter than their Counter parts.

TRAITS:

  • Bipedal
  • unable to fire burst of Elemental energy from mouthes, however can cloak their bodies in elemental energy as a means of offense
  • are slimmer and lighter than dragons
  • Can reach the highest in Flight Speeds of the three categories
  • typically have softer scales than dragons, making them more vulnerable
  • higher agility in combat
  • Have some Elemental alignment based on where they are born

WYVERNS:

a Visual example of Wyverns:

ravine__that_is_not_a_wyvern__by_nebezia

As can be seen above, the key trait seperating Wyverns from Dragons and Drakes is that they have only Four Limbs instead of Six; one pair of legs, and one set of wings.

TRAITS:

  • Have no Elemental affiliation or atunement (Neutral)
  • are capable of breathing fire
  • have second fastest in flight speeds
  • have the fastest over land speeds out of the categories
  • have the farthest reaching Eyesight and sense of smell of the three Wyrm categories

And there we are... so...

Who's interested?

Edited by Stratos
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Aye yi yi, no need to make it so big lol, I didn't do that much. But thanks man, Nice to know people appreciate what I do around here. You should know I am totally up for it. (probably playing a sniper.) and your spoiler for the magic thing is broken (at least on my screen.)

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Oh forgot to mention, you are a pretty strong person to admit what you did in that spoiler at the top. Most Hosts wouldn't do that because Pride or whatever. You totally have my blessing as a host now, if you didn't before. You have proven to me that not only are you here for yourself, you are here for your players as well. THAT is the MOST important thing in a host. That you realize while this is for yourself, it is also for the enjoyment and fun of the others RPing along with you. (And yea, I have a sort of Sixth Sense when it comes to RPing, I had a feeling at my first batch of questions you were rushing a bit which is why I turned on the Hukuna hole detector question artillery HHDQA for short. [the fact it has a name should frighten you lol. I even have it saved to my dictionary since the read lines in spell checker bother me lol.]. it is hard to avoid me seeing these things as it was all stuff I needed to do for Graterras. That took of 4 years of prep before I felt comfortable letting people get their hands on it.)

And you humble me, I would be honored to RP in your campaign, I want to see your world, as much as I want others to explore my own world. This also gives me a chance to redo a character of mine I wanted to do. Sinbad Firebrand,a Dwarf Pirate of mine. He will be a human now, and probably a bit less pirate, but it is definitely a character I want to revisit since he didn't work in D and D very well. He has a bad Knee, so much so he had a big ass metal Brace on it. I have a big backlog, but he is one I really want to run. (Would do my first character ever for nostalgia's sake if Dwarves were allowed, but I know they aren't, kinda waiting for another fantasy one where I can lol. Actually may make him a Graterras character.)

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Alright, I just read through it and I have to say that I am certainly interested, though I may wait to make a character since I have no idea what I'd want to do right now (thinking of being an Ekarder though.) Also I think it may be helpful to give out a social structure from each place. Something like how the people in Zrazara believe in survival of the fittest, or the people in the drake valley care deeply about history and are generally care-free. (Not saying these are true, just giving examples.) Other than that, this looks really well thought out and I can't wait until it gets going.

Edited by Supernovae
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As requested by Supernovae, here's the Cultural choices and descriptors( But first a map)

msg-45579-0-15172800-1403372224.jpg

(Sorry if it's a tad bit messy... had to edit the thing several times throughout the development phases)

Cultural Region Roster:

ZraZara

-the ZraZara Grass sea

-the ZraZara Tundra

Cithal Range

-The Cithalos Mountains

-The Hgigasa highlands

The Cradle

-The Brizzano River lands

-Kradus Wetlands

-Kradus Fens

The Sword (Of Rojamaris)

-the Golden Shore

-Glimering hills

-Gray Hearth

-Iron Lands

-The Shining coast

-The Muinnat Coast

the Sun Lands

-Drake Vale

-Diran Desert

-Zraros Hills

((Note: Gender Equality is a common present factor in all cultures))

Descriptions and Countries:

ZraZara:

Countries in the Region

The ZraZaran Councilite:

Location- the ZraZaran Grass sea

Government- Democratic Council Nation

Current head of State- the High Council Chairman: Makone Remiilus

- the Z.C. is ruled over by a democratically elected collection of individuals who make up the High Council, the highest branch of the government. The High Council is responsible for drafting and repealing laws, performing executive duties, heading the military (Which sees very little use in terms of fighting actual wars... mostly assembled to defend cities and towns from attack from monsters) and presiding over major criminal trials (Though they do not give the verdict, a jury does) the secondary branch of government, the High and Lesser Courts, are responsible for finding the laws fit or unfit for enforcement, as well as handle civil and criminal cases and trials, in the latter of which a jury of thirteen randomly selected peers declares the verdict.

Zresia:

Location- The ZraZaran Tundra

Government- Confederated Democratic Republic

Current head of state- President Edilfus Snohden

- Made up of six smaller united states, the country of Zresia has it's government split into three branches that balance each other's power from growing to great; the executive branch headed by the Presidency, the Legislative branch headed by the senate, and the Judicial headed by the the Zresian Courts.

Culture Descriptor:

The people of the ZraZara are hardy individuals who hardly fear anything, a direct result of the staggering Monster population issues present in the region. those who risk themselves for the sake of others in the Zrazara are vewed as being model citizens in both the nations of Zresia and the Z.C. Strength to the people of the ZraZara means absolutely nothing unless you use it to defend others, and warriors hailing from this area are valiant crusaders in the good fight. the common attire in the region is clothing enhanced with various furs in order to better lock in the body's heat to protect against the cold. ZraZarans have been known to take complete strangers in need of lodging into their homes, free of any charge. Thievery in this Cultural Region is seen as the second lowest crime possible to commit, with the lowest of the low being Murder.

The Cithal Range:

Countries:

Crayland

Location- The Hgigasa Highlands

Government- Councilitory Monarchy

Current head of state- King Mathers Carting

(A councilitory Monarchy is a Monarchy in which the public elects advisers to the aid the heir to the throne and ensure that injustice and tyranny does not arise. if such instances still somehow occur multiple times in a single rulers reign, the Advisers are tasked with dethroning the Monarch whose actions are in question, and the public will then choose a new individual to take the throne... though this situation has never been necessary in the Crayland in the four hundred years the country has existed)

the Papal State

Location- The Cithalos Mountains

Government- Technically a theocracy...

Current head of State- Pope of the Church of Cithalocism, The Arch Bishop Leonore Eeree

(Is an explanation really needed here?)

Cultural descriptor:

The people of the Cithal Range are highly devout, given the presence of the Papal states. Many residing here have grown strong in the body from treking up and down the tough, high altitude terrain on a daily basis. Cities and towns in the area are often build on flat plains carved into the mountain sides. The Cithal Range is known as the most Scholarly area in the world, as the largest collection of Historical Records in the world exist in the Church vaults beneath the Papal Capitol city of Cithalos. this is ironic in that Knowledge is valued higher here than bodily Strength. The most powerful Magick wielders oft hail from this region, or at the very least have spent substantial time training their minds here. the Region is also noteworthy in that it is home to the Papal Capitol City, the Alchemist Guild Head-Quarters, and the High Apothecary Hall. All in all, it is safe to say that this region is the center of Scientific and Metaphysical study and advancement for the whole world. (It helps that the Church Coffers often back such study)

The Cradle:

Countries:

Mesonia

Location- The entire region (Brizzano Riverlands, Kradus wetlands and fens)

Government- Confederated Democratic Republic

Current Head of State- President Rodran Tullis

made up of seven smaller united states, Mesonia is organized in the government much like the country of Zresia is, three branches of government to ensure checks and balances on each other.

Cultural Descriptor:

Farming is the name of the game in the Cradle. farmers here have adapted to draining certain water-logged areas and using the water to irrigate their crops. Much like the people of the ZraZara, the People of the Cradle value selflessness and acts of good conscious, and it isn't uncommon for individuals to assist local farmers in need of extra hands in the fields. this area is the bread basket of the world. those residing here believe that if something did not require honest labor to obtain, than it is not worth having in the first place; in other words, to the people of the Cradle, there are no shortcuts. Either do the task well or not at all. Luckily... these values also carry over into the regions politics.

The Sword [Of Rojamaris]

Countries:

The Renalim Kingdom

Location- The whole region

Government- Parlimentary Monarchy

Current Head of State- King Jonatton Carthon II

known for it's chief production of Metals and various minerals, the Renalim Kingdom is amoung the three largest nations in the world, the other two being the Z.C. and Mesonia. Power is split evenly between the Monarchy and the houses of Parliament, with each possessing certain power checks on the other.

Cultural Descriptor:

The majority of occupations in the Sword Region involve some type of specialized labor, whether it be blacksmiths, mineral refining, etcetera... The mines of this Region churn out nearly all of the World's current Mineral Supply, and it is known for it's expertise in armor and weaponry crafting. chances are, if a warrior hailing from any part of the world holds a blade or any weapon, it will have the emblem of the Renalim Kingdom somewhere on it. being a peninsula technically, along the coastal areas Fishing is also a major industry. Those residing here have a great sense of confidence and Pride in their works, resulting in charisma which oft rubs off on others. People hailing from the Sword can often be identified easily by the crowds around them in public places such as plazas. their confidence can sometimes be mistaken for a natural ability to lead... which yields mixed results varying from situation to situation. this area is also famous for it's "Civilian Army"; all of the citizenry in the country is taught to wield some type of weapon by the time they are six-teen, as well as disciplined in some form of combat, making the Sword and the Renalim Kingdom an impossible area to conquer without first winning over the populace. Despite this "Civilian army, however, there are still individuals who make livings as stationed guards and warriors of the region (Knights)

The Sun Lands

Countries

The Dirosi Sultanate ( AKA. Dirosi)

Location- The Diros Dessert and Zraros Hills

Government- Councilitory Monarchy

Current Head of State- The Sultan (King), Memhed Alacid III

organized much like Crayland's government.

Wyrmfell

Location- The Drake Veil

Government- Council Nation

Current Head of State- No Central Head of State

The Government of the Country Wyrmfell is ruled over by the Arch Council, made up of individuals recognized for extraordinary deeds, and under the Arch Council reigns the Five Lesser Councils, each one responsible for different aspects of the country (Ex. Economy, Defense, Public Relations). together, the Five lesser councils form the Electorate body, which is ultimately responsible for choosing individuals to become members of the Arch Council.

Cultural Descriptor:

The people of the Sun lands are Staunch individuals who believe that Breaking a trust is the worst crimes possible to commit. Courage,Honor and Loyalty are valued here even more than Gold. in this region, A man tis only as good as his word, and if one wishes to conduct business with anyone, a valid reputation is necessary. Family and Friends are oft the things that come first in the Lives of those residing in the sunlands, and anyone who befriends an individual born and raised in this region are lucky indeed; they've found a friend who'll have their back in any situation, and will never willingly abandon them.

Just a simple recap, here's some words that accurately describe the key traits of each Culture

The ZraZara- Valor

The Cithal Range- Knowledge

The Cradle- Honesty

The Sword- Confidence

The Sun Lands- Loyalty

Edited by Stratos
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Aren't most of your notes in the Pms you sent to me? Or were those to WIP? lol. Also, I am not sure Sniper is a very Rogueish type character by your standard, But Sinbad is definitely one lol. (More of a guile Rogue than one that works with any locks or traps etc. and not Rough Enough to be a Highwaymen.) He is a Swashbuckler, a.k.a a show-off.

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yeah, most of them were...

but we didn't really talk about the Countries... so none of the ones pertaining to them are actually on the computer... though, seems like I've found some more of them...

and it's fine for sinbad to be a sniper. maybe even a sniper who values camouflage tactics in his line of work...

Edited by Stratos
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The sword region has large fishing industry on the Coastal Areas (Ex. The Golden Shore, the Muinnat Coast, and Shinning Coast, which are named because Gold, the magic metal Muinnat, and diamonds can be found in abundance in the respective places)

You can have Sinbad hail from there, or the Cradle is also an option becuase of the Peninsula that the Kradus Fens Occupy (Fishing industry is smaller there though)

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I don't think Apoths can as they are not listed as having skill in magic. I think they are more of a light warrior type class, mixed with a posioncraft Rogue. (with a bit of healing in there as well.), Stratos has to tell you the rest though as he didn't clue me in on 100% everything so that I personally don't know off the top of my head.

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Yea it is interesting to say the least. Kinda makes people feel very Bardy to me, but I am a D and D person, only reason I feel that way lol. (and no I don't actually like the Memorizing shit in D and D, it is such a bad system imo....it makes like no sense. Just in-case somebody asks lol.)

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Oh and Sups (that is what I am calling you from now on Supernovae, cause I feel like it.) this is definitely well though out. The HHQDA was deployed, there is no running from it. It will make sure you have your plot, lore and world building top notch.

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First off, wow Strat. This is definitely a really in depth world and I'm totally going to be playing a bad ass Ekarder from the Drake Veil. That post as perhaps the best answer to a request I've ever had.

And Hukuna, thanks for the compliment earlier, I really enjoy RPing with you as well. Though, if you want to call me Sups, I have two demands.

A. I may call you Mr. Huckers. Don't ask.

B. You must explain what the HHQDA is.

Anyway, really looking forward to this RP guys.

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I did in the second post, but I will say it again H.ukuna H.ole D.etector Q.uestion A.rtillery. It is a potent tool for weeding out the finer points, making sure World Building, Lore and plot are good to go.

And I guess you can call me that, just don't know if I will answer it lol Already too much crap people call me, it might not register on the list in my brain lol.

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