Jump to content

Lag in Agate Circus


crashteamalphing

Recommended Posts

So I don't know if this idea has been posted before somewhere else, but I'm wondering if the high number of moving NPCs in agate circus in causing the lag in this part of the game, amongst other things.

Has anyone ever tried to change all NPCs there to static instead of randomly moving, and seen what happens? It would probably at least help a little.

Link to comment
Share on other sites

  • Support Squad

Aye, it is a large area, which is why someone suggested a gate between agate circus and route 2 to split the 2 areas into seperate Entities(?) i am not an expert in any way shape or form.

Link to comment
Share on other sites

  • Administrators

Considered? It's already done.

Other areas have been split as well, including Chrysolia Forest and every ward in the city. Ding dong the lag is gone

...mostly.

To satisfy curiosity, lag is caused by map connections (which join two maps together seamlessly, currently seen at the stairway between the Circus and Route 2 (as well as a million other places)) that adjoin maps with lots events, such as the aforementioned. The guess about the jumping platforms isn't wrong, since those count as 'events' for the program.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...