Bazaro Posted July 24, 2014 Share Posted July 24, 2014 (edited) Hello, all! As I'm sure many of you have seen, the CAMP project has been going on for a while and I am glad to say it is still going strong. Many ideas have been pulled straight from the other forums page, shown here. With the help from countless people, we are finally finishing up the first major step into making CAMP a reality on Pokemon Online. We still have quite a bit more to do with this project before it can be playable, however. First off, we need lots of people to comb through all of the Mega Evolutions to find any errors in the stats of each Pokemon. In addition to this, we would like a collective decision on how balanced each Pokemon is, as the list still requires many edits. Before any of you ask, I have to say the Reborn Server is not going to host CAMP. However, we are fortunate enough to have Tempest and his servers, and he is willing to make CAMP on his server, but he can't do it alone! He needs lots of people who could help with making the mods for Pokemon Online, mostly just adding the new Mega Pokemon and Mega Stones. If you want to help him, or have any questions in this manner, please ask him. And for you spriters out there, fear not! We will require sprites for every Mega Evolution, front and back! Try to imagine how the new stats/abilities/typings would affect the sprites and such. Good luck to all~ ~~~EDIT 1~~~ By this time, all preliminary Mega Evolutions have been completed. I ask that everyone search through the entire list and find any issues with the Mega Evolutions, or if you just want to see something changed. With each change, if enough people agree with the change, that Pokemon will be changed accordingly. Once everyone is hunky-dory with any particular one, I'll mark it off in the list. Keep it up, we're getting close! Edited August 28, 2014 by Bazaro Quote Link to comment Share on other sites More sharing options...
Tempest Posted July 25, 2014 Share Posted July 25, 2014 If we start doing some sprites, I'll gladly host a server for it. I've got resources set aside for it, when it does near maturity. Quote Link to comment Share on other sites More sharing options...
Nova Posted July 25, 2014 Share Posted July 25, 2014 (edited) This is a list of things i noticed in the Mega list, as well as suggestions afterwards. I will update it as i go through all Pokemon on the list: HP Increase/Decrease: Gen 1 Tauros (HP Can't Increase) split 20 bonus HP into +10 Speed and +10 Attack Gen 2 Stat increase not 100: Gen 1 Butterfree (90), add 10 SPD Beedrill (90), add 10 DEF Raticate (110), remove 10 SPD Arbok (120), remove 20 SPE Nidoqueen (90), add 10 SPA Nidoking (90), add 10 DEF Gen 2 Noctowl (80), add 20 SPE Ariados (90), add 10 SPE Skarmory (105), remove 5 SPD Deemed underpowered: Gen 1 Gen 2 Deemed overpowered: Gen 1 Mega Lapras Y (Great defensive typing, Its Defenses are really high, and Hydration means you can't Toxic it in the rain. Its Special Attack also means it can hit you hard if you setup to kill it.) Lower either of its defensive stats or edit its ability to allow Toxic on it Gen 2 Octillery (There is no reason to reduce Octillery's Attack to so low just to buff its other stats, this just makes Octillery way overpowered) Keep attack as it is and reduce the speed by 50. Deemed not fitting: Gen 1 Seaking (Pure Power is for Fighting types, Huge Power is for the rest.) Use Huge Power. Omastar (Speed increase while its shell grows heavier because of steel typing) Reduce Speed by 30 and add 10 ATK and DEF Gen 2 Unown (Plain Sight is a weird name for an ability that makes Hidden Power better) how about Found Power? Edited July 25, 2014 by Nova Quote Link to comment Share on other sites More sharing options...
Bazaro Posted July 25, 2014 Author Share Posted July 25, 2014 (edited) List of things fixed: Tauros HP stat Butterfree BST Beedrill BST Raticate BST Arbok BST Nidoqueen BST Nidoking BST Noctowl BST Ariados BST Skarmory BST Octillery BST reworked Lapras Y ability changed to Drizzle Seaking ability changed to Huge Power Omastar BST reworked, ability changed to Battle Armor Unown ability name changed Custom abilities removed Edited July 25, 2014 by Bazaro Quote Link to comment Share on other sites More sharing options...
Tempest Posted July 25, 2014 Share Posted July 25, 2014 I will say right now, I can't have any megas with custom abilities. Mods can't code them. So that does have to be changed for some of them. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted July 26, 2014 Share Posted July 26, 2014 Dusknoir with Normalize???? What is this nonsense. SMH Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 15, 2014 Share Posted August 15, 2014 It's official... Er. Some of the megas are. We've finally started moving into making the megas official and working on some test sprites. We've also begun work on the community aspects of CAMP, since there will be a PO server centered around it. Let me or Bazaro know if you wanna help. Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted August 16, 2014 Share Posted August 16, 2014 pfft the one mega i come up with gets an official one Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 25, 2014 Share Posted August 25, 2014 CAMP has moved. We actually setup a forum for it. If you wanna come help out with it you can join us here Quote Link to comment Share on other sites More sharing options...
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