EverGreen Posted July 26, 2014 Share Posted July 26, 2014 (edited) So earlier I was playing reborn and I decided an Azumarill with aqua jet and belly drum (both egg moves) would be perfect for my rain dance team. My plan was first to do female marill + male golduck@aquajet = female marill@aquajet, then do female marill@aquajet + male poliwag@bellydrum, which should've given me a marill with aquajet and bellydrum. Instead, only the male poliwag was able to pass on the its egg move. After doing some googling on the rpg maker and pokemon essentials, I learned that pokemon essentials hasn't been updated for gen six (and ame+devs must have added all the new pokes and fairy types themselves. BTW, you guys totally rock for that! ). Buuuut, the old gen V breeding mechanics weren't updated along with it, which meant no super OP Azumarill breeding for me . Luckily for me (and unluckily for the rest of the trainers in my reborn save) I downloaded Gemini and fiddled around with it until I found the scrips.rxdata and the pokemonDayCare scripts within that. To make female pokes able to pass on moves, you only have to add a few lines into it. Specifically I added this pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(babyspecies-1)*8 offset=f.fgetdw length=f.fgetdw if length>0 f.pos=offset i=0; loop do break unless i<length atk=f.fgetw moves.push(atk) if mother.knowsMove?(atk) i+=1 end end right underneath where this is. # Inheriting Egg Moves pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(babyspecies-1)*8 offset=f.fgetdw length=f.fgetdw if length>0 f.pos=offset i=0; loop do break unless i<length atk=f.fgetw moves.push(atk) if father.knowsMove?(atk) i+=1 end end Literally all I did was change "father.knowsMove?(atk)" to "mother.knowsMove?(atk)" and add it below the father.knowsMove part. Tested it, and it works with zero errors (the first couple of times I fiddled with it, it gave me a could not read script error on launch). Tested it, and the result is wonderfully op : Sorry about the long post just to say all that, but what I'm getting at, is if that part of the it was so simple, then fully updating the breeding mechanics to gen VI to match the rest of the game shouldn't be too hard ..... Right? Edited July 26, 2014 by EverGreen Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted July 26, 2014 Administrators Share Posted July 26, 2014 Blind told me this evening he's working on this for E13 so I'll make sure he sees this, which he probably will anyway I also wager he'll sigh at the title thinking its another request for it rather than some help with it. Pleasant surprise, non? What's is Gemini? Aside from my parrot's name Quote Link to comment Share on other sites More sharing options...
EverGreen Posted July 26, 2014 Author Share Posted July 26, 2014 (edited) Cool, I was hoping it could be useful for reborn's developers . And from the place I downloaded it from: Gemini, named after the Zodiac Twins (RMXP/RMVX), is a feature-rich script editor designed purposefully for the RPG Maker community. It can directly read and write archived Scripts.rxdata and Scripts.rvdata files, which allows you to use the power of an external IDE without the trouble of importing/exporting scripts to and from the built-in editor. It's just a script editor for rpg maker. I'm actually kinda surprised you don't already use it yourself, I figured that's probably the program you used to do certain things in reborn (like the raised shiny chance and starting money amount). Edited July 26, 2014 by EverGreen Quote Link to comment Share on other sites More sharing options...
Beefkek Posted July 26, 2014 Share Posted July 26, 2014 There is no need to use it because rpg maker can do it too Quote Link to comment Share on other sites More sharing options...
EverGreen Posted July 27, 2014 Author Share Posted July 27, 2014 True, but I don't have rpg maker, and Gemini was free Quote Link to comment Share on other sites More sharing options...
crobatlover91 Posted August 6, 2014 Share Posted August 6, 2014 So earlier I was playing reborn and I decided an Azumarill with aqua jet and belly drum (both egg moves) would be perfect for my rain dance team. My plan was first to do female marill + male golduck@aquajet = female marill@aquajet, then do female marill@aquajet + male poliwag@bellydrum, which should've given me a marill with aquajet and bellydrum. Instead, only the male poliwag was able to pass on the its egg move. After doing some googling on the rpg maker and pokemon essentials, I learned that pokemon essentials hasn't been updated for gen six (and ame+devs must have added all the new pokes and fairy types themselves. BTW, you guys totally rock for that! ). Buuuut, the old gen V breeding mechanics weren't updated along with it, which meant no super OP Azumarill breeding for me . Luckily for me (and unluckily for the rest of the trainers in my reborn save) I downloaded Gemini and fiddled around with it until I found the scrips.rxdata and the pokemonDayCare scripts within that. To make female pokes able to pass on moves, you only have to add a few lines into it. Specifically I added this pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(babyspecies-1)*8 offset=f.fgetdw length=f.fgetdw if length>0 f.pos=offset i=0; loop do break unless i<length atk=f.fgetw moves.push(atk) if mother.knowsMove?(atk) i+=1 end end right underneath where this is. # Inheriting Egg Moves pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(babyspecies-1)*8 offset=f.fgetdw length=f.fgetdw if length>0 f.pos=offset i=0; loop do break unless i<length atk=f.fgetw moves.push(atk) if father.knowsMove?(atk) i+=1 end end Literally all I did was change "father.knowsMove?(atk)" to "mother.knowsMove?(atk)" and add it below the father.knowsMove part. Tested it, and it works with zero errors (the first couple of times I fiddled with it, it gave me a could not read script error on launch). Tested it, and the result is wonderfully op : Capture.PNG Sorry about the long post just to say all that, but what I'm getting at, is if that part of the it was so simple, then fully updating the breeding mechanics to gen VI to match the rest of the game shouldn't be too hard ..... Right? can you post your new day care script? i am getting a error everytime i try to open the game now.. i don't even have a back up Quote Link to comment Share on other sites More sharing options...
ReddestDream Posted August 6, 2014 Share Posted August 6, 2014 OP left off a close bracket at the end of the new code . . . I fixed, and the game loads properly, but I haven't had a change to test out breeding with the modified script. The file is just barely too big to attach, so I've had to upload it elsewhere . . . https://www.sendspace.com/file/9emhzx Quote Link to comment Share on other sites More sharing options...
crobatlover91 Posted August 7, 2014 Share Posted August 7, 2014 OP left off a close bracket at the end of the new code . . . I fixed, and the game loads properly, but I haven't had a change to test out breeding with the modified script. The file is just barely too big to attach, so I've had to upload it elsewhere . . . https://www.sendspace.com/file/9emhzx thanks for the help man.. Quote Link to comment Share on other sites More sharing options...
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