Halife Posted August 6, 2014 Share Posted August 6, 2014 (edited) I know the title sounds strange. Why would anybody be against the quick save ? Here is the reason. Even though the quick save is really convinient it can break the game. Being able to save on places where you are not supposed to is dangerous. Many people are saving in cutscenes or in autoscripts. It is possible to restore save files that are stuck. But it is not possible to restore save files that are caught in an script which has a never ending loop. For example the last preview scene for episode 13. Even if I edit the script and edit the map of 'Delete Later' it is not possible to stop the script. @>Play BGM:'Reborn Theme' 100,100 @>Text:.... .... ... ... ... @>Fade Out BGM: 4sec. @>Show Animation:[EV003],[shade2] @>Wait:110 frame(s) @>Text: ... ... @>Loop @>Wait:999 frames(s) @> : Repeat Above @> Even if you add a new event to this map with a teleport... the script has to stop first. But it won't. Which means that the save file is most likely gone... I tried to edit raw save files with a hex editor... but this procedure is just to time consuming. So the quick save command should not be executeable while other events are running. Since i didn't watched to much in to the code i don't know if this is an option but if it is it would be great to implement this. Edited August 6, 2014 by Halife Quote Link to comment Share on other sites More sharing options...
Tacos Posted August 6, 2014 Share Posted August 6, 2014 I know people have problems with quick save but I'm almost certain Ame has mentioned that she might possibly be adding a quick yes or no option for the quicksave button. Quote Link to comment Share on other sites More sharing options...
Magus Posted August 6, 2014 Share Posted August 6, 2014 (edited) You seee, I really tried to break the game in places using quick save, but I never found a problem with it. I can see why you would want to have it off in cut-scenes, and I agree with you there. Edited August 7, 2014 by Magus Quote Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted August 6, 2014 Support Squad Share Posted August 6, 2014 You sell, I really tried to break the game in places using quick save, but I never found a problem with it. I can see why you would want to have it off in cut-scenes, and I agree with you there. B-But how would i raise my Noibat without spamming the double battle in lauras house? Ses doe, i have tried breaking the game with Q save and as far as i can tell it's caused by saving in the dumbest spots tbh. Quote Link to comment Share on other sites More sharing options...
Deleted User Posted August 6, 2014 Share Posted August 6, 2014 Lets take the quick save button and push it somewhere else! ----> Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted August 6, 2014 Administrators Share Posted August 6, 2014 I know the title sounds strange. Why would anybody be against the quick save ? Here is the reason. Even though the quick save is really convinient it can break the game. Being able to save on places where you are not supposed to is dangerous. Many people are saving in cutscenes or in autoscripts. It is possible to restore save files that are stuck. But it is not possible to restore save files that are caught in an script which has a never ending loop. For example the last preview scene for episode 13. Even if I edit the script and edit the map of 'Delete Later' it is not possible to stop the script. @>Play BGM:'Reborn Theme' 100,100 @>Text:.... .... ... ... ... @>Fade Out BGM: 4sec. @>Show Animation:[EV003],[shade2] @>Wait:110 frame(s) @>Text: ... ... @>Loop @>Wait:999 frames(s) @> : Repeat Above @> Even if you add a new event to this map with a teleport... the script has to stop first. But it won't. Which means that the save file is most likely gone... I tried to edit raw save files with a hex editor... but this procedure is just to time consuming. So the quick save command should not be executeable while other events are running. Since i didn't watched to much in to the code i don't know if this is an option but if it is it would be great to implement this. In reference to the end-of-teaser thing as I mentioned in a different topic now I should have it set for E13 that having saved there will not be a problem on load I know people have problems with quick save but I'm almost certain Ame has mentioned that she might possibly be adding a quick yes or no option for the quicksave button. Correct Quote Link to comment Share on other sites More sharing options...
Halife Posted August 6, 2014 Author Share Posted August 6, 2014 In reference to the end-of-teaser thing as I mentioned in a different topic now I should have it set for E13 that having saved there will not be a problem on load Correct Oh, that sounds great Sry even tho i searched in different topics i didn't see that Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted August 7, 2014 Administrators Share Posted August 7, 2014 Oh that wasn't your fault, when I said "mentioned in a different topic now" I literally meant I mentioned it in that different topic like right at the same time I posted here, so no worries. Quote Link to comment Share on other sites More sharing options...
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