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Klinklang


Amethyst

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[quote][Set Name]
[Species Name] (M/F) @ [Hold Item]
Trait: [Ability]
EVs: [EVs]
[Nature] Nature
- Move 1
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[Description of Set][/quote]
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  • 8 months later...
I use it for my TR.

Klinklang @ Air Balloon
Trait: Clear Body
EVs: 255 Atk / 56 Def / 196 SDef
Sassy Nature (+SDef, -Spd)
- Gear Grind
- Toxic
- Protect
- Trick Room

Not meant to attack much - just to annoy. Gear Grind's to disable Sashes on things like those froslass or ninjask.
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  • 1 year later...
Klinklang @ Leftovers
Trait: Clear Body
EVs: 144 HP / 220 Atk / 144 Spd
Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Shift Gear
- Gear Grind
- Substitute

Klingklang has a ridiculously high defense. However, investment in HP would give leftovers and Sub more HP and a better chance to set up Shift Gear behind a sub. Gear Grind will break sashes and potentially kill off anything that doesn't resist it. Wild Charge for coverage.
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Klinklang @ Muscle Band/Life Orb
Trait: Clear Body
EVs: 252 Atk / 108 Def / 148 Spd
Adamant Nature (+Atk, -SAtk)
- Gear Grind
- Wild Charge
- Screech
- Shift Gear

This lets Klinklang act as more of a bruiser. Further bolstering it's defense with EVs makes it a good physical wall, and Speed EVs and max Atk EVs have been put in to help Shift Gear power it up even more. Screech works brilliant with Gear Grind, especially combined with Shift Gear, because it means each hit out of Gear Grind is gonna cause all the more pain. Wild Charge is there for the coverage. Muscle Band is a good item for boosting your attack as a bruisy Klingklang, but Life Orb gives more damage in the long run. However, Life Orb doesn't work well with Wild Charge's recoil, even with Klingklang's great physical defense, so it's down to choice. Edited by Roo The BAKA!
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