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  1. ~ Excerpts from Patreon ~ It’s that time of the month again, hey everyone! Posty here once again to deliver you your monthly updates regarding all things Desolation! So let’s get into it shall we? Before I jump into the main focus of this blog, if you haven’t had the chance to check it out yet, last month we made a detailed development blog regarding Chryseum Canyon! You can find that here. The amount of engagement and reactions we received on that blog post and recently in general has been amazing to see, so thank you all! It really helps us to weigh up how you, the players, feel about the work we are producing, and keeps us motivated to continue developing Desolation. As I mentioned at the end of our previous blog, development as a whole has been improving a lot, given that I have a little bit more free time as of right now, I’ve been able to dedicate a lot more time to the project as a whole, so Episode 7 is progressing at a better pace than it was a couple months back. With that said, we will hopefully be able to share a bit more than just new areas. It might mean that future blogs will be a bit shorter, but we will cross that bridge when we get to it. But firstly, how about a new location reveal? (I’m such a joker). Today’s development blog will be highlighting the town that’s north of Chryseum Canyon; Astraciel! Arcanius is truly an island with many wonders, from the farming town that’s known as Fairbale, to a vibrant remote town, home to mushrooms that grow to the size of trees, Astraciel is a must visit! If… you don’t mind mushrooms that is. It appears that there is a Gym situated in this town as well? During your visit to Astraciel, you will meet a brand new character coming to Episode 7, but who are they? Well you might have heard of them already during your adventures. However, we will save the reveal for another time, but feel free to take your guesses (we will not confirm nor deny…). --------------------------------------------------------------------------------------------------- Like I mentioned at the start, the upcoming blog posts will be highlighting other aspects of development that are not just new locations coming to Episode 7. Recently over on our Patreon, we hosted our first development stream in a good while, which gave our Patrons an exclusive first look into a questline that I was working on before I took over as temporary lead of the project. Spoiler alert! This will be the focus of next month’s development blog. In light of this, I have been thinking about hosting a public development stream sometime near the end of the year. If this is something people would be interested in then let us know, and we can then look to decide on a time and date! And with that, I bid you adieu. Posty
    22 points
  2. We are recruiting! Hello hello, Posty here with a little bit of a different post, yes if you have read the title (or saw the post on Twitter), we are looking for new members to join the Desolation Development Team! After having an internal discussion with the other devs, we came to the conclusion that considering the circumstances and changes with some of our current situations, that we could use an extra pair of hands on the team. With that said, we are looking for a Spriter (Primarily Tileset work) and a Mapper (RPG Maker XP experience is required), or someone who can handle both, to work alongside us in developing Desolation. If this is something that you would be interested in, then please look to apply through the application form below! But before you do, like any sort of “application”, please read the following few points. If you are looking to apply for the Spriter position, then do note that we need someone with experience creating tiles for tilesets (Rebornverse Style Graphics), and examples will need to be provided. If you are looking to apply for the Mapper position, then do note that we need someone with experience in RPG Maker XP, as that is the program we currently use (like other fangames) for development, and examples will need to be provided. Please make sure you have the time to actually contribute to Desolation, we understand and appreciate everyone has personal responsibilities, but we need people who are consistently able to help out with development. Periods before Episode Releases and Alpha/Beta Testing will require everyone’s ongoing assistance. Knowledge of Desolation is required (Bonus Points for playing Reborn/Rejuvenation! We love our fellow developer friends) Discord is required, all forms of communication will be done here! I will not be reaching out to everyone who has applied, I will only be looking to reach out to the few that I wish to have a further chat about before making a decision. The deadline is Tuesday 12th November at 8pm GMT, exactly one week from now! So please make sure you get your applications in before then. I may extend the deadline, and if I do then it will be made in the form of a Twitter post to our page, so keep an eye out (I will edit it here as well). Application Form Thank you everyone for the continued support on the project, for those who are looking to apply, myself and the rest of the team look forward to reading through your applications! There will still be a development blog later on this month, in which I will be making an announcement, so stay tuned! Also it’s election day in the US and despite me being a Brit and not American, go vote! It is your right to vote and you should most definitely do it, make the time to go out to the polls and do so, especially as this is probably one of the most important elections in current times. And with that, I bid you adieu. Posty
    8 points
  3. Hello, it's been a while :) This is supposed to be a remake version for the legacy Lin sprite (basically reborn lin) that I made back then ("Lin sprite for rejuv" post) but let's just see this as a fanart in this post ^^ Gotta spoiler this just in case, contain spoiler for reborn late game Of course this sprite can be used in game >:D Just get em from this link here! go to the "November sprite" folder and she's yours! PS: if any of you somehow interested to commission me for rejuv style art or characters sprite, contact me there....
    4 points
  4. Concerning the Future of More Regional Forms Hello everybody, a bit of an anticlimactic way of introducing this post, but after almost a year of v13.5's release, I figured it's time to make an official update notice regarding the status of MRF. First off, let me explain what I've been doing over the last year: When v13.5 released, I wanted to complete a full run of the game first before beginning development on a proper v13.5 MRF update. As of the current date, I have not even completed this recent release yet on either route. Though, I did want to push out a couple of mods at first when after the game got updated, which is why I quickly updated my Battle Music Pack mod (which I am currently still working on an update for) and then pushed out 2 other mods (Battle Bond (with help from Karvanha) and Gen 9 Starters) so that I could get a feel for how working with the new codebase would be. With how quickly I was able to release those mods, I figured I could get MRF updated just as fast, but I wanted to have a big update initially for it and thus joined the Gen 9 Mod team to help develop a base for other modders build their mods off of. I wanted to help build that template and then update MRF onto it, but I didn't expect it to take longer than the beginning of 2024 to complete it. Around said early 2024, I started studying for the MCAT, but also contributed to the Gen 9 Mod when I could. As a result, it left no time to actually work on updating MRF, and wasn't until halfway through the year that we completed the Gen 9 Mod template, which was when I thought about updating MRF again. By this point, there were already 2 large-scale mods in development for Rejuvenation v13.5: Overseer Files and LAWDS. I was very impressed with their work overall, but a part of me realized something after seeing them: I had no clear direction for MRF at all. At first, this mod was made to build up on the Alternate Forms Mod made by Jeb, as well as bring in the Hisuian Forms and Battle Bond into Rejuv v13.0.5 during a time where the game nor Rejuv Modding Community had either. However, over time I just started adding things into this mod that I liked, not really focusing on the goals I had initially set for myself. v13.5 added Hisuian Forms, and v14 is planning on adding Gen 9, so there's not much else for me to add into MRF other than the Delta Forms from Insurgence and Epoch Forms from Soulstones. However, over the last year someone contacted me that they were planning on making a Soulstones Mod themselves, and I figured there's no point in making 2 Mods that have all these forms in them, so I didn't feel like I wanted to add them anymore myself either. As of the current, I am still doing my studies, and thus any time I'd put towards developing this mod any further would be astoundingly slow. So, where does that leave MRF? Well, given the contents of this post so far, or if you just wanted to see a quick bolded TL;DR version of this message, MRF has ceased all of its future development and will not have an updated release for any future versions of Rejuvenation. I deeply apologize for anyone that was a fan of MRF and was awaiting its v13.5 release, but unfortunately I am not satisfied with the direction that this mod took. I don't like the way it turned out, and there's other mods that accomplish my objective but simply do it... better. I've always said I'm not a good coder, and quite frankly I'm still not. That's why trying to pile on so many ambitious goals for myself made me realize that I can't feasibly do all of this by myself. All-in-all, it killed my motivation to update this mod for future versions. So, once more, I am very sorry for anyone awaiting MRF's continuation, but this is where it ends. Now onto bigger news... Despite MRF ceasing development, that doesn't mean I've stopped modding in general. Even though I no longer want to add in the Epoch Forms from Soulstones, they weren't the only forms I was interested in. I've been working together with Sapphiada on a project that we're hoping many will be excited to hear about. The contents of this new mod were, of course, a part of MRF, but now full focus has been put on it. We have recently gathered artists who have volunteered to create sprites for us that will surely bring these old forms into a new light, and bring interest back into a true classic of the Pokémon Fangame community. One might call it... an Insurgence? Well, we'd rather like to call it a Resurgence. (Credits to 6'Rat on Discord for this beautiful back sprite) Any questions regarding the development of this new mod will be answered by either Sapphiada or me on Discord. I deeply appreciate everyone's support and love towards MRF, and hopefully we'll be able to continue giving much joy to all fans of Rejuvenation and the Rebornverse games as a whole! We hope you all have a wonderful day!
    4 points
  5. Reuploaded Spork Updates: -Added Dracozolt, Arctozolt, Dracovish, and Arctovish -Changed Oricorio's abilities to Adaptability, Synchronize, and Serene Grace since I wasn't successful in scripting Dancer -the stats/demographics section of the Data Vault now includes character name origins (ex: the type puns in Gym Leader and Elite Four names). For characters that don't have one, it means their name doesn't have a specific connection to their role in the game or their teams Bug Fixes: -Sushi's Data Vault files are no longer invisible -Fixed typo in Quick Guard's move description where it said "If" may fail if used in succession instead of It I've said in the past that I didn't want to add the Gen 8 fossils because I feel bad for them being parts of different Pokemon stitched together and suffering. What made me change my mind about adding them is that I can just change the rules for Spork from canon, which isn't different to what I've already done in the past. The fossil Pokemon were never fossils in Spork because they never went extinct due to death not existing. Maybe the Gen 8 fossils in Spork aren't parts of different Pokemon, but a related group of Pokemon that have similar body part combinations. I received a PM a few years ago about an offer to include fanmade versions of the Gen 8 fossils where they all have their original bodies. It was something I strongly considered, but held off on making a decision just in case we did ever get the original Pokemon in canon. This message wasn't sent by the person offering, it was sent by someone who was asked by them to ask me about it, so I don't know who they are or whether they're still following the game, but to that person if you ever see this: Thank you for the offer! Even though I did end up including the Gen 8 fossils, I didn't forget about your offer and have still thought about it over the years. Someone reported a couple years ago that the Dancer ability wasn't working, and when checking, I learned that while I gave the ability to Oricorio, I never actually scripted it in. For some reason, I kept forgetting to get back to this. I wasn't successful in adding Dancer from a script I saw in a Pokecommunity thread (no error messages, the ability just wasn't activating) so I gave Oricorio different abilities instead. I got four suggestions for abilities when I asked elsewhere and picked three of them. For the Serenity Seaside house project, I decided to postpone it for now. For the last reupload post where I mentioned you could hang out and do other activities with characters, some of the ones I have in mind would take you to other places. I considered that if I had an idea that would take place in one of the new areas in upcoming map revamps, it would be better to hold off until then. I spent a lot of time brainstorming and coming up with events before deciding to save this until later, which is why this is a smaller reupload even though it's been two months since the last one. Sorry that there's been scheduling issues for two reuploads in a row because of this The positive news is that since I've already done a lot of planning, that's less that needs to be done in the future when it's time to add it!
    2 points
  6. INTRODUCTION After the success of our last project, Another Time, we're back to announce the start of a brand new zine covering another one of our favorite games! Edge of My World will be a fanzine focused on the popular fangame Pokémon Rejuvenation. Just like Another Time, it will be a digital zine with digital merch and all of the proceeds will go to an LGBTQ+ charity that will be voted on by our contributors. The theme of the zine will focus on the wonderful characters and beautiful locations all across the Aevium Region. Right now our project is in the Interest Check stage, where we're asking for fans like you to tell us your thoughts in order to give us information on whether or not this project is qualified to launch. SOCIAL MEDIA AND OTHER RELEVANT LINKS BSKY TUMBLR TWITTER INFORMATION DOC + FAQ STATUS: INTEREST CHECK Link Available Here!
    2 points
  7. Hi! It's been quite some time since I've written a proper dev blog post here, huh? I can't even remember the last thing I said publicly, so I'll just regurgitate some information I've thrown around recently. Sorry if that's old news! Well, this version is a special version where nearly everything I show is a spoiler, so showing stuff has been really hard-- But I want people to know that development is going quite well! Here are the avg percentages for Paragon (Renegade has not been worked on yet.) Part 1: 90% Completed Part 2: 45% Completed Part 3: 90% Completed. So as you can see, a lot has happened in nearly a year since .5's release (Jesus christ, it's been that long?) I feel like I could've been farther along, but unfortunately I've hit some irl snags, as we all do. My childhood cat Jupiter, who was 16, passed away. That was rouugh. Then other personal things I won't get into really bogged me down... Fortunately, I can feel my productivity coming back bit by bit. Besides that sappy stuff, I do have SOME stuff to show you. Just a collection of screenshots I had on my twitter, and some things I had on patreon. But before that, here's a big one. Reldin Island got a glow up! There's a whole other section to this place, but I'm gonna keep that a secret for now :3. Various other stuff that don't matter lol: But yeah, that's pretty much it for now. Please know that even though updates will still be a bit scarce, I am doing my best to get this done ASAP. Conversely, I am also taking my itty bitty time with things because I want this version to be good lol. From what I've made, I think it will be. Very packed with content. Also did I say Gen 9 was being implemented for v14? if not then surprise ! I'll be back... in a month or two or something. idk. Anyways yaaaaaaa
    2 points
  8. PLEASE MAKE A POST IN THIS THREAD IF YOU HAVE ISSUES WITH ANY OF THESE MODS. I check on discord about once a year, more or less; hence, your best chance to get help from me is to come here, in the forum. (In case you're wondering, SWM stands for "Select Weather Mod": this was its name before it became a modpack, and when it came the time to rename it... I actually didn't ) (Btw I'm not crazy nor that original... it's somewhat of a citation, as this is literally how Trumpkin got his nickname) This modpack is for Pokemon Reborn; if you're looking for a Rejuvenation-compatible version, you can find it here: http://www.rebornevo.com/forum/index.php?/topic/33807-rejuvenation-modular-modpack-v11-patch-3/ You can also find this modpack's files versioned on GitHub: https://github.com/Waynolt/SWM-modular-modpack FAQ "Why is there no longer the mod XXX?" > It's a password in the base game now. "I can't find it in the passwords" > Look better; I've decided to not port a couple of mods, but 90% of the missing ones are in the base game now. Installation Download link: (v89 - updated 16/11/2024) https://github.com/Waynolt/SWM-modular-modpack/releases/latest/download/SWM_modular_modpack_E19.zip The link above will allow you to download a .zip archive. Inside of that archive you will find a "Readme.pdf" explanatory file and a "Mods" folder. To install, just drop the folder "Mods" into the folder "[Pokemon Reborn]\patch\" (At the end you should have a "[Pokemon Reborn]\patch\Mods" folder with a bunch of files inside.) This video from Lostelle explains it, showing each step required (it's a bit outdated - for example the location changed - but it's still good): https://www.youtube.com/watch?v=6hc3Mo432C0 If playing on a Mac with Wineskin, then, as @Tacos suggests in this thread, do all the modding in a Reborn folder outside of the wrapper and then make a new wrapper with that folder (I have absolutely no idea whether this still applies though) Every component is stand-alone, and can be used on its own; please refer to the "brief summary" below for more info on each one. -------------------------------------------------- Brief summary of each mod component (Please remember to check and delete the components you do not want when you are installing this mod pack!) -------------------------------------------------- Compatibility with other mods Known incompatible mods: Already compatible, no patch needed: Probably compatible, or at least they used to be: If there's any I forgot about, sorry; simply ask about them. -------------------------------------------------- Changelog -------------------------------------------------- For previous Reborn episodes:
    2 points
  9. [PLEASE NOTE THAT THIS IS NOT THE CASE 21+ AND POSTGAME RELEASE] Ashen Frost 1.2.0 is now out! This is a large release containing many fixes and technical improvements, not limited to: The game now supports four platforms natively - Windows, MacOS, Linux, and Joiplay. Each platform has its own respective build. Currently the game is only offered via Google Drive due to problems with uploading, however, I will try and support more upload methods in the future The Windows, MacOS, and Linux builds now all have an updater included in the game folder. Any future releases should be as simple as running the program. Due to the nature of the Joiplay build, it will still receive patches manually if/when they come MKXP-z has been updated to v2.0.0, bringing faster speeds as well as new controller bindings in the F1 menu The game now supports a fully functional text log. Just click the a/scroll up to view recent conversations All instances of royalty free music have been removed to avoid future copyright claims on YouTube uploads of the game Several GUIs including Tutor.net, Poker, and Blackjack have been updated to be easier to use New Pokémon have appeared across Riverview. See if you can find them all! New TMs have also been made available and some quest rewards have been updated. If you have already completed a quest with a TM reward, you can receive it at Garbodor's Grotto in the Factory Outskirts Several team/AI adjustments have been made to the battle system. Additionally, a new setting has been added Ban Bag In Battle which bans item use for both the player and their opponents Several controls have been rebound. As well, controls for KB/M on the Windows, Linux, and Mac builds can now be edited in the controls menu in the pause menu, instead of through the F1 menu Several characters have now received their own custom text colours as opposed to the standard red and blue. I've tried to fix as many bugs as I could find across the entire game. Here's hoping there are every few left now! There's probably some other stuff I'm forgetting - that should cover the majority though! Please Note If you are playing on the Joiplay build using a Google phone (like I do), the game will freeze unless you downgrade the RPG Maker plugin to v1.20.53 and Joiplay version to v1.20.53 as well as switch the RPG Maker plugin to use ANGLE instead of OpenGL. This is currently a fangame-wide issue. If you were playing on one of the previous test versions of 1.2.0, you will likely need to enter the controls menu and reset to default to ensure everything works correctly! To utilize the MacOS build, you will need to drag the game file into the Applications window and install. To utilize the Joiplay build, you will need to use Joiplay's "install packages" function. We hope you all continue to enjoy Pokémon Ashen Frost!
    2 points
  10. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    2 points
  11. I don't have any interest in doing that, but I could walk you through how to do it See the names of the sprites in the below image? Those are the names of Alice's sprites in the Reborn/Graphics/Characters directory of Reborn. I'm just using my edited versions I made since I already have them all together in one place to easily screenshot. And the below picture includes the name of Alice's sprite in Reborn/Graphics/Transitions directory of Reborn. The respective sprites go in the same location in Rejuvenation's directory (Rejuvenation/Graphics/Characters and Rejuvenation/Graphics/Transitions respectively) but some have different names. The following image has the names of all the files for Rejuvenation. So if you went into Reborn and found all the listed sprites, you could then copy and paste them into Rejuvenation with their names edited in order to port them over. Reborn has alice_ride.png and minecartB.png which you don't need to copy over, and Rejuvenation has PlayerHeadache.png (which I think is deprecated), PlayerHeadache_1.png, and PlayerKnockedOut_1.png which Reborn doesn't have a version of. You'd either need to create your own sprites for those, or just deal with using Aevia's sprites instead.
    1 point
  12. there are three pokemon in the pokemon center called dreamer musharna, adventurer cradily, and musical corsola. do these mon acturly do anything in game or are they just cosmetic changes
    1 point
  13. So @Jan, when are you posting the gameplay vids of v14?
    1 point
  14. This looks like a neat quality-of-life change! I always felt the lottery was a bit too stingy, especially with the Reborn Ball. Good to see a mod that tweaks the odds without completely breaking the game. Thanks for sharing!
    1 point
  15. Hi everyone, BIGJRA here. I'm excited to announce that I lied about that the walkthrough was not going to updated for V13.5... as I have completed the walkthrough through all of the game's current content! You can access the new version as usual on my site: https://bigjra.github.io/rejuvenation/. As I am just one guy playing through an utterly massive game there are bound to be things I missed, so I kindly ask that any mistakes you observe while playing and using the walkthrough are reported to me. I made a discord server earlier this year that you can join for more frequent updates and discussion - a link to it is on the site's banner. More details and a look inside the making of this walkthrough will be posted in the discord if you are curious. Cheers and enjoy!
    1 point
  16. Possible? Yes. I don't have time or motivation to make it now though. I will keep it in mind if I am motivated at a later date.
    1 point
  17. Tell me about it. Klinklang's a physical attacker, but have you seen its physical moveset? Main reason why I want to change it out for something else when Episode 7 rolls around. Shift Gear's nice, but having to rely on the inaccurate Gear Grind for STAB isn't exactly ideal...
    1 point
  18. 1 point
  19. Honestly, going through a bit of experimentation is no biggie to make sure ya could use the Lycanroc of your choice. I’m just glad I could help! Enjoy your spikey friend <3 Tbh I totally forgot about the whole evo method of mainline Dusk Lycanrocs (it’s been a hot minute since I’ve used one), hence my first suggestion. Wasn’t until dudeguyman commented I was like oh duh silly me, that was a bit of a flub on my part xD. I wasn’t quite sure if the time was the contributing factor here, so I added that just in case. Glad I did! No need to apologize, it happens~ Looks like ChatGPT needs to go study the pokedex again. Its times are a bit off lol! Quite a solid team there. Sound strategy too, who needs defense when the opponent can’t even use a move :3 I feel ya, I quite enjoy the challenge and the fights and occasionally beating up smug trainers like Connor, but the story is what draws me in. I hope your team helps you with the challenges we will face come the next version! Yep yep, Perfection requires a strong bond between a trainer and a pokémon…that said that’s actually kind of an interesting idea about Tristan! If ya feel up for it and have some more theories on the story ya should totally pop on over to the Thoughts & Theories thread. We’ve been chatting about all sorts of aspects of the story and characters. It’s always exciting to hear other’s ideas and perspectives about all the mysterious goings-on! I don’t wanna bog this particular thread down with too many non-Lycanroc related topics but I *might* have some time-saving tips. Dunno if ya know either of these tips but there is a nature changer in Deso too. He’s in Cellia South, next to the Pokémon Center. Costs 5 credits per nature change. So, if you have some spare credits laying around, ya can go change Alolan Ninetails nature to the preferred nature instead of soft-resetting for it. Also holding down the Esc key scrolls through dialogue much faster than mashing through it. Saves quite a bit of time if you just wanna book it through the dialogue without reading it. If ya do know all that…well I tried! xD Ditto, I adore the others, but Deso has to be my fav as well. Have fun with your next play through! :)
    1 point
  20. I'm impressed about the trouble you went through to check. It is much appreciated. Thank you <3 If you want to bother with my backstory: I played Reborn back when it ended at Agate Cirkus (maybe 60-70% done? relative to final version), and Rejuvenation after that, probably when it was not done either. I'm saying this because i am so damn impressed with the effort that people put into some damn amazing games that give me(and others) so much joy. Back to your comment, it's the same feeling of gratitude. Some stranger i don't know went through some testing trouble that helped me out. I really appreciate it! On a less favorable note to myself: Don't trust ChatGPT when it told you that Lycanroc requires 17-18 PM window to go to the Dusk version. (I notice you have a later time). Clearly this is my mistake, that I should have checked further (sorry), but thank you for helping me out! I finished Pokemon Desolation recently untill what is available in version 6. Without knowing about all the cool sweeper strategies, and team comps, I made a team that I'm proud of: My team: Alolan Ninetales (I used to have Lycanroc here instead, but Ninetales offers more type coverage and Aurora Veil if needed, with Snow Warning ability, to set up a sweeper) Sharpedo (speed boost) Galvantula (Compound Eyes) Roserade (Poison Point) Flygon (Levitate)(Can sweep with Dragon Dance) Blaziken (Speed Boost)(Can sweep with Bulk Up - my classic go-to sweeper) I focused on broad type coverage, high speed mons, with Aurora Veil, and Sticky Web setups if needed for difficult trainers. Most of the time i can just type counter with a faster mon, looking up type counters on pokemondb. If i encounter a difficult trainer, I can set up a sweeper to deal with difficult pokemon. I'm sure there are better teams, but I'm so happy with mine, as it's fast and most of the time doesn't require setup to sweep :-) I used passwords to maximize EV/IVs, and have EXPAll and optimal natures from mints. I wanted the story more than having to spend lots of time getting my mon ready for a fight. What an amazing story! A thought: - A perfection state pokemon required the trainer to only have 1 pokemon, which was stated with the Umbreon as an example. I speculate that Tristan is the one connected to Darkrai, and he was giving all his other pokemon away preparing to reach perfection with Darkrai as his only pokemon. Tristan will be back! Tristan might be the guy in the mirror. (It's not a spoiler, just me guessing on future events?) When i played through initially, i didn't do all the side-quests. So several of them are stuck, like the Jinx guild. I don't like that :/ I even died to the Darkrai with a bad-ending, and had to find an earlier save file which was difficult on Mac, to ensure i could get a 'safer' outcome with the Darkrai encounter. Currently I am considering playing the game through again, doing the side-quests properly, but I still want to have the same team i have above. So I'll have to start over from scratch, making sure I can reproduce this team that I have come to like so much. I believe the most difficult pokemon to get again with the proper hidden nature is Alolan Ninetales, as it seems its nature is determined when you get the egg, and you have to move a lot to see if you got the desired outcome. Otherwise you have to soft-reset and get a new egg. So before I start over, I'm researching if I can make the same team. But damn it's roughly 30-40 hours playtime if I go fast on the dialogue, just to finish some side-quests I didn't know i wanted to do properly the first time i was playing. That's a little rough. I wish there was a way to go back in time(in the game) and do it properly. Maybe another option of getting the same team, would be to play through the game doing it properly, and then transferring the pokemon over. Although I don't think that's possible with the passwords i used. TLDR: I'm planning to play through to do all side-quests properly, but I still want to maintain my beloved team from my first playthrough. Desolation is my favorite pokemon game so far! I'm so damn impressed. Game_2.rxdata
    1 point
  21. New game What's up you guys? I came to announce the next game I'll be working on. It's another mystery dungeon game and this time, the protagonist is an Absol. This game is called Pokémon mystery dungeon: Storms Of Disaster. Currently, I am almost done writing down the first 5 chapters of the game. However, this one won't have special episodes due to the game being longer than Winter's Fury. Storms Of Disaster will have 30 chapters. And I know what you might be thinking. "This dude is crazy! There's no way this game will be good! This is too bloated!" Hear me out. If this game had gyms, of course it'd be bloated. But since Winter's Fury, I've decided to ditch gym badges entirely. In my honest opinion, I think the badge system weakens the story of the Reborn games a little bit since the characters don't have lots of room to breathe. This is especially what happens in Rejuvenation. If the game didn't have badges, then most of the cast would be more fleshed out and they would also have more screen time. Then again, having too many similar characters may also be bad too. Which is why I wrote out every single character's personality and only gave the more important characters backstories. Moving on... I have a discord server for the game. So feel free to follow me there as I will be posting dev updates there from now on. Sure, I'll post updates on here from time to time but discord is much more convenient. Here's the discord code if you want to jump in: m45N2ENtgp Anyway, I hope you guys have a good day and I hope to see you all in my new discord server! I'm more active there so feel free to reach out if you have any questions.
    1 point
  22. That sounds cool with sun since the Grassy Terrain as an overlay doesn't boost fire type attacks. I should add some details for your team. I think it can be cool to get H-Typhlosion, at least you're sure to get a faster Ninetales and its Ghost type will cover offensively the Pssychic Type weakness of Venusaur. Plus, you can use Mega-G Venusaur. This mega-evolution has the Chlorophyll ability and has a very good special attack in combination with Wheather Ball, a grass type attack enhanced by the grassy terrain, Sludge Bomb + Growth or Sleep Powder. Thanks, now I want to build a Grassy Terrain team while I still have to make one based on Misty Terrain
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  23. Hey everybody Pyro gave me permission to update the lite version of the mod to work with 19.5.x as in the texture pack. As a result I'm proud to present Pyrolusitium Z2 e19 v3 lite edition You can download it here on google drive: https://drive.google.com/file/d/1DGdvWG0wdDvt3eZ1j6_iva-ln2uY56hc/view?usp=sharing Additionally for those of you who are using the using the Show Move Effectiveness Mod I've made a Texture pack for that mod that fits with the style of pyrolusitiumz2 You'll be able to grab it here: https://drive.google.com/file/d/1EKZPHvceXibsya668QPvIZddNev7PQNf/view?usp=sharing I hope you all enjoy. i know its not the full experience but at least its something. if you notice anything misaligned or something that looks off send me a dm or hit me up on discord. (if it looks off i probably left a beta texture in (it should be good though)) (With SWM now being updated to 19.5 you can use the compatibility textures in the main post if you want those too.) (credit to PHantomHP for the move tutor pokegear texture)
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  24. Wow, this is absolutely amazing! Easily some of the best spritework I've seen in a while!
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  25. Rillaboom is very good for obvious reasons, setting up grassy terrain. Even more so if you can get one with Grassy Glide which is a strong priority move under the conditions. Ninetails and Typhlosion were great partners for my grass/sunny day team. A nice tactic I used in double battles was setting up the terrain with Rillaboom. Afterwards using Ninetails with Drought and Typhlosion with Flash Fire, Ninetails uses Magma Drift, activates Typhlosion's flash fire, which then uses Eruption... whilst with grassy terrain which boosts both moves if the user is grounded.... it hits hard.... very hard. Just make sure Ninetails is slightly faster than Typhlosion for the strategy to work. A bulky Venasaur with chlorophyll also worked well for me, putting anything annoying asleep, and with the drought and grassy terrain it can hit hard and also set up with growth too. Good luck
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  26. Episode 169 of Pokemon Rejuvenation Bug Mono is here AND it's the final episode of the series until V14 drops! It's time to find out who sent in that movie script! Please enjoy!!!!!
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  27. Episode 165 of Pokemon Rejuvenation Bug Mono is here! It's time to end the current version of this quest! The group go to the collesseum to try to rescue Ana but V is there to stop us! Can we rescue Ana!? Only 1 way to find out! Please enjoy!
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  28. Episode 164 of Pokemon Rejuvenation Bug Mono is here! It's time to continue the Ana quest! Dylan has been gone for a long time so it's time to search for clues to search for him! After finding out where he is, Ana & Guzma go to where he is &... well... You'll just have to watch to find out what happens! Please enjoy!
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  29. Been looking for this as well, there is a lot of docs on this game but none for the escape room. If I find one will let you know.
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  30. Hi all, I figured I've made enough progress on this now to share the link to my Pokemon Reborn 100% Walkthrough! Just like the one I made for Pokemon Rejuvenation my aim with this document is to provide a complete route through the game including every single item including hidden ones, available Pokemon, some tips for battle strategies, shop and tutor details, and more. To summarize my approach: if you're the type of person that doesn't really like having tons of tabs open at once while you're trying to 100% complete this game, hopefully my guide may be useful for you. Oh, and, like, it looks decent on mobile if that's your thing?? The link to the guide is here: https://bigjra.github.io/reborn The link to a discord for discussion and collaboration is here: https://discord.gg/3r83avH4sv
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  31. Episode 161 of Pokemon Rejuvenation Bug Mono is here! It's time to capture the Regi trio & the 1st on the list is Regirock! But wait. We're seeing where Vivian was... created? What?! Please enjoy!
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  32. Episode 160 of Pokemon Rejuvenation Bug Mono is here! It's time to see if Bug Types are able to help Guzma catches all the Legendary Birds! Please enjoy!
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  33. Episode 157 of Pokemon Rejuvenation Bug Mono is here! Please enjoy this insane twist at the end of the video!
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  34. Episode 156 of Pokemon Rejuvenation Bug Mono is here! We go back to the Rose Tower for some fun! But an unexpected visitor comes by for a hangout session! Some weird things happen though while some of the squad is there! What happens?! There's only 1 way to find out! Please enjoy!
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  35. Episode 155 of Pokemon Rejuvenation Bug Mono is here! We learn some more stuff about Karen! Please enjoy!
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  36. Episode 154 of Pokemon Rejuvenation Bug Mono is here! It's time to hang out with the Melia family! (I forget if they have a last name. Been a while since I last played this.) But something seems off with Alice! What's wrong?! Only 1 way to find out! Please enjoy!
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  37. Episode 150 of Pokemon Rejuvenation is here! It's time to... try to get Crescent into the gang?! WHAT?! Please enjoy!
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  38. Episode 149 of Pokemon Rejuvenation is here! It's finally time! We are in... THE KARMA FILES ARC! Please enjoy!
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  39. Episode 148 of Pokemon Rejuvenation is here! Please enjoy!
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  40. I don't know what it is about this day specifically that I randomly find myself here again. My guess is I just subconsciously link it to this forum. Or perhaps it's just the springtime? Anyway yea, this time thing flies fast. Hope you are all doing well.
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  41. An Overview Pokemon Rejuvenation and Desolation (and soon Reborn) use an almost completely overhauled version of Essentials which makes regular modding as most of you in the community have known it irrelevant, especially in comparison to old versions of these games. This tutorial aims to cover almost all bases; Pokemon, items, moves, abilities, town map (rejuv), trainers, trainer types, bosses, and anything else I can think of. NOTES: This tutorial assumes you have a basic understanding of coding. This includes general syntax and knowing how to read error messages (VERY IMPORTANT AND VERY SIMPLE). This tutorial is for Rejuvenation V13.5+, Desolation EP6+, and Reborn E19.5.0+ This tutorial is specifically built off Rejuvenation V13.5. Some graphics used later on may be entirely irrelevant to Desolation and Reborn and may require their own different graphics due to the custom UI. This tutorial is based on Windows operating systems. I do not claim to have knowledge of how MacOS or Linux devices operate and do not guarantee these steps will work exactly as listed. Do not use any online functions of any games while modding. I will not be doing anything inside of RPG Maker XP. Using that software is the easiest part provided you *own* it in the first place. I will not be covering fields. They are very clearly outlined as to how they work in each game's respective fieldtxt.rb file, and frankly have too much to explain implementation for them all. Getting Started So! You want to mod, huh? Cool. Here are a few steps to get you started. Download a text editor other than Notepad. I personally recommend Visual Studio Code, as it is what I will be using. You'll also want a clean copy of any of the games, meaning nothing has been changed and no mods are added. Before we get started on doing anything, I'll walk you through setting up your workspace. Step 1 First, we're going to set up the console, which means yes, the horrid "D"-word. The console window will not let you interact with the game, instead it prints out additional information and lets you utilize a separate print feature that does not cause pop-ups. The main reason for this is to get access to the F6 functionality, which lets us directly run scripts in-game. Steps: Step 2 Lastly, we will set up our workspace. Editors such as Notepad++ should have similar capabilities, but for the purposes of this tutorial, I will be using Visual Studio Code, as linked above. And that's that! You're ready to start modding! But before we do that, here's a link to every new file being used for this tutorial if you'd like to follow along. I will not be providing any pre-compiled code. To use these graphics, drag the extract folders into the root directory of your game (the one with Game.exe!) Download
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  42. Adding an Ability Abilities are where it starts to get...complicated. If you want to properly set things up you'll need to modify the AI and Battle files for them to work properly. Fortunately, we can kind of cheat. If you're trying to make a new ability, chances are that some ability accomplishes a similar thing, and we can find where those abilities activate and insert our own. Before we code in an ability, let's break down ability application in Battle_Move.rb with the function pbCalcDamage. It's. A lot. And some of it seems counter productive! But it's the beautiful thing we get to work with. So. New ability time. We'll make a new ability that empowers Light type moves in preparation for our new Pokemon being added later. To do that, we need to crack open abiltext.rb and define our new ability, like so: You'll notice two new flags inside this file, :fulldesc and :fullname. These are used for the expanded summary screen. When on the Stats summary page, you can press [C], or whatever your rebinded "A" button is, to view an expanded name and description if one is provided. The team has largely used this to detail exact values for abilities. IDs are also largely irrelevant, still a leftover from the old ID systems, but if you need them they free up at ID 268 as of writing this post, and then again at whatever value the custom abilities per game stop at. Once that's added, you can compile via compileAbilities. Now we'll need to code in this ability. For our case, we're heading to Step 4 as detailed above. Anywhere in that first run through of abilities we can add in the line: when :FLUORESCENT then basemult*=1.2 if @type==:LIGHT Once we're done with this we do not need to do anymore work, however if you intend to properly balance things we need to make edits to the AI as well in the file Battle_AI.rb. The AI is far too large for me to detail in this post, but here's the part where we look for abilities that have similar effects and copy their code for our needs. Luckily, we only need to add a few lines of code to a single section for this ability. We'll be editing where STAB is calculated in the AI for when it gets move scoring. A little of the way down you'll see calculations for Water Bubble, Adaptability, and Steelworker. We'll be adding our code there, or more specifically, copying Water Bubble's code and changing it for Fluorescent. The AI now properly gets the damage information when a Pokemon has Fluorescent. There is tons of AI nonsense to look through if you want to really balance something, and a good chunk of it is fields. Try checking out what abilities, fields, and moves effect which parts of the AI scores if you're looking for more information.
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  43. Adding a Type The first thing we'll do is probably the easiest. We'll add a new type to the game. We'll call it the Light type, to match our new Pokemon later on down the line. A type is defined as such: To make ours, we need to open the typetext.rb file, and add our new type at the end. I've gone and typed it out for you. After that, we'll need a few different images. I've gone and made them for you already as detailed at the top of post. From there, we can start to compile. Hit F6 and type compileTypes Hit enter and fully close the game You've set up the type! We'll add a new move next.
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  44. Converting PBS Files The Rebornverse games no longer use the PBS files from Essentials, but rather a new data format we've elected to call Data Object Hashes, or DOH. It's a rather straightforward name, the objects are stored in cache as subclasses of the DataObject class, and they are stored as hash files. I have done my best to ensure that the conversion is as simple as possible, but there are still a few things that need to be done by hand unfortunately. This post is strictly for content modders not wishing to lose all of their progress, despite how streamlined modding is now. If this does not apply to you, carry on. Before I detail the steps, here are the things that won't be converted automatically: Types. There's hardly any and they're very easy to set up. Abilities. There's a lot, and when most are adding Gen 8/PLA abilities, we already have them in the game. They're also even easier to set up than types. Items. The formatting is far too different and the amount of flags we have added for items doesn't convert directly from the PBS files. Moves. Same reason for items and abilities. Forms. Unfortunately, literally impossible. If you wanted to manually convert them to Reborn E19.16 format then you could *possibly* convert them to current DOH format, but that's way more effort than just making a new form. Conversion Process To start things off, here's the file for the converter. To use it, place the file in the Data/Mods folder. Open the game Hit F6 and type convertPBS This will open a small little menu where you can select the things to convert being; Pokemon, Trainer Types/Teams, Encounters, Map Connections, and Metadata. I strongly recommend only using Pokemon conversion, but I know those with lots of encounter changes and trainer changes would be left out. Pokemon should largely be unaffected as they merge the PBS into the existing DOH. Trainers do not have their defeat lines included from conversion, which means those need to be manually added. Encounters should be fine to use provided map data has not changed (looking at you, Rejuv). The same applies for Connections and Metadata. Connections should most likely be ignored for most modders and was really only because it was super easily convertible. And that's that for converting. Anything not mentioned will be explained later in the posts.
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  45. I am currently working on Conditioner's sister mod, Dollhouse- -where I will be tackling the Overworld sprites!! If you'd like to check my progress, or offer assistance, feel free to jump into the Thread on the Discord, in #reborn-mods _______________________________________________________________________________________________________ Remember back during Ep19's Development reading the quip about shampooing the character's hair? I stole the joke, and now it's mine. In exchange I give you fixed backsprites for all the characters, as well as several touched up Frontsprites. Essentially all of them. This is (Essentially) a complete graphical overhaul for the Characters of Reborn, excluding their Overworld Sprites (also excluding Gardevoir because she was too tall and looked awkward.) Finished: -Animate the Player Character Backsprites (v2) -Finish all of the backsprites as single images (v3) -Tweak all VS Transitions (v4) -Tweak all Named Character Frontsprites (v4) -Tweak Non-Named Character Frontsprites (v5) -Literally two changes!!!! but it also "works for the new version" (v6) Download is unavailable unless you're logged into the forum :) NEW Download!!! (6.0) - 4/27/24+ | V19.5+ \/ Conditioner v6.zip <-- /\ | Instructions in Zip are incorrect, updated Instructions are below: Rather than overwriting the Base Game files, open the 'Patch' folder in Reborn's folder- make a new folder inside named 'Graphics', then throw the 'Characters', 'Pictures', and 'Transitions' folders into 'Patch>Graphics' folder. Old Download!!! (5.0) - Pre 4/27/24 | V19-v19.16 \/ Conditioner.zip
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  46. Looking for Reborn Italian translators, I have started the project with some friends, but we need more people to achieve good results in brief times. If you are interested in translating the game into an italian version join this telegram group: https://t.me/+4FR1-iVHsYo2NmU0
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  47. Reuploaded: -Angela's Mega Pidgeot -> Mega Butterfree (nickname Amazonite) -ICSW's Mega Diancie -> shiny Mega Hatterene (nickname ICSW) -Chelsea's Lapras, Tomas's Toxtricity, and Carol's Alcremie are now mega -moves that had their power, accuracy, or PP changed from Gen 5 -> Gen 6 have now received those updates -several characters now have custom Key Stone items like in XY and ORAS
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  48. Lucario has a deep movepool and is equally suited to be both a physical and special attacker in my opinion. With access to both Swords Dance and Nasty Plot, and good options for both physical and special attacks it really boils down to preference and the rest of your team. I think it's most commonly run physical with a moveset like Swords Dance, Bullet Punch/Extreme Speed, Meteor Mash, Close Combat. You can switch moves out for a variety of coverage options like Ice/Thunder Punch, Rock Slide, or Earthquake (if we get the TM next episode) to fit your needs. But if you already have physical attackers it might be prudent to opt for a special version with moveset like Nasty Plot, Aura Sphere, Vacuum Wave, Flash Cannon. Special Lucario also has a bunch of coverage options like Dark Pulse or Shadow Ball. You could also run Focus Blast over Aura Sphere if you want more damage but less reliability.
    1 point
  49. i do thank you for your worship. we do make sure that no one drink kool aid.... also, flareon is good but is still my pokemon. please be nice to him. yeah tyrantrum is worth it.
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