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  1. gosh, it's dusty here, isn't it? well... i suppose that's the nature of a finished game. most of my efforts in recent times have gone to things that are not reborn... but most is not at all. in our last post, orsan teased the following about finally updating the protagonist OW (OverWorld) sprites for 19.6: today, we're going to show and talk about these in a bit more detail. (a note for our blind players-- this is a purely visual update most and so this is probably not for you. with apologies, i will be sparing myself the task of IDing each image). OW updates were something that, in an ideal world, i would have done with e19. only, i was soooooo tired by the end of it, and we did a lot of shampoo-ing of VS and battle sprites, i truly did not have the stamina. however... these sprites appear in virtually every screenshot of the game ever, and so the mistakes of my past continued to haunt me until i was cow-prodded into doing something about them. fortunately, there was a lot that i wanted to fix, and my skill in spriting had grown over time, so it was quite rewarding to do. to see them in action, let's post a dizzying array of gifs: above includes both walking and running variants. our old sprites were made with very, very minimal effort to make the run sprites; i only moved the head forward and down a little bit, which is what sometimes resulted in the ability to spam the run button and appear to dance in place. i don't know if that's still possible these days, but i think that having a more dynamic running pose will feel nice anyway. truthfully, i want to develop my skills to push such poses to even more exaggerated animations than this. but alas, that is not for this little update project. when updating our protagonists, i wanted to choose a 'style' of animation and stick with it for consistency between them. this consistency was a flaw in the previous set of sprites. they were made at various times and levels of skill, and so they are not always consistent in their dimensions and animation. this is also why the shape and size of some of them will appear to have slightly changed. this was also an opportunity to fix some of the issues that had nagged me with our previous style of sprites. compare these frames. new vero (left) vs old (right): old decibel (left) vs new (right): the issue is clearer on decibel's-- the way the feet are positioned ends up making a solid black line across the bottom of the sprite. on vero's, there is a one pixel notch, which i would consider better but still visually awkward. i'm not going to claim that the updated sprites are perfect, but i think we succeeded in refining the walk and run cycles to help silhouette the feet better in all frames of animation. here is another example, demonstrating a change in the animation style i mentioned before. in the above screen, pay attention to the relative placement of the sprites' hands. in each step frame, i wanted to increase the action of the movement by making the hands appear to move more widely. i think this helps 'running' vs 'walking' come across much clearer. for aspiring spriters: I find that starting with the positions of the hands is a great way to tackle these little bodies. it'll help you refine the silhouette early on. also look how much better alice looks! i haven't liked her very much in the past-- and with her OW sprite previously looking so different from her other graphics, it's no wonder! it looks like she had buns or something. i hope everyone enjoys the new hair-floof. i think i'll be using her more in the future myself. perhaps the most notable new detail of the animation overall is the hair animation. in the current set of sprites, most character's hair hardly animates at all. much as we love lucia, hers in particular has been very awkward in the past. bouncy hair is a nice way to add a lot of life to sprites, and it's also one of my favorite things to do in sprites now. it's fun to make it go swoowsh-swoosh-swoosh! here's some frames, and how i think of animating them: frames 1 and 3 are always identical in these sprites, the work is on 2 and 4. in either case, i choose a direction, either clockwise or counter clockwise to think of each 'tuft' of hair as moving. then it's just a matter of moving the pixels as little as possible while finding a shape for the points that looks nice in pixel form, and doesn't create awkward movement when applied to the height change (frames 2 and 4 bend at the knees, and thus the head sinks 1 pixel lower, which can make some animations look awkward. testing is important!) on a different note, did you notice from the first gifs that kuro is looking different? in my view, he's kind of been the least popular protagonist. originally, i imagined him having kind of a deliberately shaggy hair style, but i don't really like that as much these days, and more importantly it doesn't really seem to be a hit with players either. so i took the opportunity to kind of shore his hair up to a nicer shape in general. here's his updated VS sprite: we wouldn't want to change him tooooo much for the players that are used to him as he is, but i felt this would generally be received as an improvement. and hey, we finally got his sunglasses into his OW too! because of how many variations and alterations player OW sprites have, this ended up being a significant undertaking! there are many little pieces-- walking, running, biking, fishing, surfing, tauros-riding, minecart-riding, etcetcetc... i would not have had the stamina to do all of the animations over myself-- in the end, i just made the base walking and running sprites, and then others in the community initiative helped out with the finishing details. big shoutouts to moonpaw, nephilinite, meteors, not_aza, and inserobite102. in addition to the extra animations, they also helped refine some of the cross-sprite details... enu oversaw it and contributed some scripting to avoid having to make redundant graphics (surfing, fishing while surfing, diving were all very similar...) too! thank you all! speaking of diving... i think, but i'm not sure? that the main games are doing this these days too... but we also took the opportunity to answer the question of "how does the player breathe underwater when diving?" let's close out with some before-and-after references. for fun, i also included the original versions of Alice and Vero, back in the earliest episodes when they were the only protags. if you are looking to improve your spriting from others' example, i suggest studying the differences in these images and seeing how they changed over time. softer colors, flatter hair shading, brighter outlines... what else do you notice? this kind of analytic exercise is a good way to improve your own skills. by the way, for anyone still interested in the eventual postgame continuation of our dev let's play-- it is not forgotten. only life has been getting very in the way for a long time now, and at this point i would at least wait until 19.6 anyway. thank you all, as ever, for caring about the game at all stages of its lifecycle, and i hope you can look forward to the update
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  2. Dev blog-only people right now:
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  3. Isaac Patch: Please save this and add it to the "Characters" Folder.
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  4. Delicia's Delicious Dreamland Isaac Patch: Please save this and add it to the "Characters" Folder.
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  5. Axio Kachineena05 By ruedotsuki on dA
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  6. I just wanted to announce @Ice Cream Sand Witchis back, and much progress in being made. We are currently collaborating on the next shiny monster. She is also making adorable icons for all the custom shinnies. Please enjoy!
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  7. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    3 points
  8. I don't have a witty joke to make here for this dev blog aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa it's the last one, too. As of typing this i only have a few events left to do (Note, they are all long and complicated and I may not get it right on the first try) But what have I been cooking? Well, a lot! Renegade has been complete. Like, fully. Maybe some battles need tinkering here and there, but all cutscenes have been made, all events have been done. I may go back and add a few easter eggs, item placements etc. But yeah! After Renegade, I needed a BREAK from main story stuff. A lot of the events in Renegade were very intensive on me to make. Not really from a story/mood perspective, but from an actual development side. I really pushed the limits of what I could do in Renegade. But as a result I did get burned out a little. I mean, if you see what I cooked, you'll understand! Really wanted to drop it around Christmas time as a present, but I'd rather get it right on the first try rather than try to fulfill some funny date dream. ======================= New Early Game Content: I said there would be no side content for v14, and that's kinda not true anymore. I mean, there are a few sidequests DURING v14, and are time sensitive to that, and by a few I think literally just 1 lol. But thats a lore sidequest-- I'm getting off topic. Anyways, this is to say that I actually did a few new events in the early game because Gen 9 kinda forced me to. Game is huge, but all the encounters are very tight. First off, there are new missions in East Gearen (Minor, non help center ones) Past Regrets: The week after I finished Renegade, I was desperateeeee to get out of v14 content, so I went back to the past and came to a conclusion. Man. These maps are really held back by my decision to keep them gen 3. I think the game really shines best when I put my own spin on things. And no, before you get worried. I did not remake all of the past (again). I did give it a texture update, though! For those confused by that, I simply mean that the maps are the same, I just made custom tiles instead of using default R/S/E tiles. This includes battle backgrounds as well. A comparison of Kugearen City: Skip Skip Skip!: There are other few things I have cooked, but I'm can't give away every surprise right? Okay, that beeing said. This is most likely going to be the final dev update before v14 releases. It will not drop this year. So do not expect that. But I estimate testing will begin sometime in December if I'm lucky. Again, no promises. Also no promises on how long testing will take. It will just take as long as it needs. It's a BIG chonky version. This game is a behemoth. But it is made for crazy people like me. I bid you adieu, with one final screenshot
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  9. INTRODUCTION "The year is 202X. The world has seen countless innovations and quality of life improvements since the dawn of the new millennium. This rapid abundance of prosperity is all owed to the continued symbiotic relationship between humans and Pokémon. Together, we live, we learn and we grow and eventually... we understand one another and form the most powerful of connections. Through this bond, my father's dream of everlasting utopia may finally become a reality. However... There are others who use Pokémon to aid in their nefarious goals. It's profoundly sad that there are some who have no moral boundaries... But... Thankfully... There are those who choose to stand up to the wicked and cherish the ideal of peace just like us. Though my time here draws closer to its end... I know deep within the inner confines of my heart that you will crystalize a new, brighter reality for us all." The peaceful region of Omeyria is in danger of being compromised by unknown invaders... Cities and towns all across the region have been locked down without any explanation... Citizens have been disappearing left and right... The city of Asteria has been hit with a brutal crime spike... With townspeople and government officials paralyzed by fear, the region needs a lionheart who can liberate it... The clock has started ticking and the stage is set... All that's left is for our heroes to take the spotlight. Will you heed the call in Omeyria's time of need, or will you ignore the people's pleads for help? Pokémon Ar:Syncronía is developed using Pokémon Essentials v20.1 and RPG Maker XP. FEATURES Doubles Battle Format: Most of the battles in game will be doubles-centric. Only a handful of battles will be in singles format, and most of them are at the beginning to ease the player into the format change! An ever-expanding new region comprised of 5 districts, filled with secrets, side quests and optional areas! Reasonably big regional Pokédex consisting of Pokémon from Generations 1 through 8. Various QoL improvements for a more refined Pokémon experience, both in the OW and in-battle. (e.g. an easily accessible hub area for various Pokémon optimization services/EXP All/Pokémon Storage System accessible from the field/Hidden Abilities being able to be acquired in normal wild encounters/etc.) The Omeyria League Circuit, consisting of 18 optional gyms! Acquisition of all 18 Omeyrian Gym Badges allows the player to participate in the Nexus Circuit Cup with a chance to dethrone the Circuit King. Increased Shiny Rate, up to 1/100, with the idea to have fully custom shinies for each available Pokémon. KNOWN ISSUES Miscellaneous animation bugs. Miscellaneous tile bugs. Miscellaneous text bugs. SCREENSHOTS DOWNLOADMEGA: Mirror 1Google Drive: Mirror 2 SOCIAL MEDIA Ar:Syncronía Twitter Ar:Syncronía Discord
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  10. Hi there! Sorry for the late reply. I have: Charmander Chikorita Torchic Mudkip Larvitar Bagon Beldum
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  12. will update it! also, 0.8.9 is out, you can get your jirachi now, i hope you are satisfied!
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  13. Hi @lightkun0603 Which Pokémon are you looking for exactly? I have some bred starters and pseudo legendary in my boxes which I'm willing to give you, no need for anything in return.
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  14. Just want to pop in and say this mod is amazing and appreciate all your hard work.
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  15. there's often no problem in wonder trading pokémon, so long as they're not one of the following: used for quests (such as linda's igglybuff or certain of the 7nd street pokémon) larry's lillipup, sweet co's swirlix, or kelly's kricketot (wt is not starving for those) giratina, rayquaza, zygarde, or arkoos (for technical reasons) if you want a specific pokémon, i can trade it here, or just flood the wt pool myself with random good shit :flooshed:
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  16. Love Live! Hasunosora Jogakuin School Idol Club TRAILER MyAnimeList Listing Crunchyroll Article
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  17. Every update has been incredible! You're really making a long time dream of mine a reality :OO Thank you for the amazing work, I can't wait to use this mod when v14 drops :))
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  18. UPDATE – 3/25/26 In preparation for V14 coming sometime soon this year, this update is a major step forward for the follower system, focusing on performance, control, and overall polish. Performance & Stability Fixed a console/memory leak in debug mode again → The mod should no longer cause any frame drops while running in RPG Maker General code optimizations → Smoother performance and more stable behavior overall Movement Improvements Follower movement has been refined even further for smoother, more natural trailing Improved spacing and positioning between followers More consistent behavior across all situations, especially with larger groups Up to 6 Followers You can now have up to 6 Pokémon following you at once Not just a number increase; the system has been improved to handle larger groups smoothly and reliably. New Follower Selection System Followers are no longer controlled by cycling modes You can now directly choose how many followers you want and which Pokémon will follow you This makes managing followers much faster and more intuitive. Interaction Animations Followers now have animated reactions when interacted with (Some of the animations will probably need to be freshened and polished up in the future. Just wanted to get it working in the code first.) Combined with the existing happiness system, interactions feel more lively and expressive
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  19. I have used this and it is peak :nod:
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  20. I actually figured this one out. You can access all the moves you have learnt from tutors via the move tutor option found in the pokegear.
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  21. Welcome to the Battle Polish Project! A battle polish mod for Reborn/Rejuvenation that adds clearer hit feedback, better animation flow, and stronger audiovisual impact without changing gameplay. Reborn and Rejuvenation are amazing games, but have you ever noticed how the battle scene is missing some small details that could make it feel so much more alive? This mod is my ongoing attempt to fix all of that, bit by bit. Right now I'm starting with sound effects, but the plan is to keep growing this audio, visuals, and whatever else makes battles feel better. Think of it as a long-term passion project for making Reborn/Rejuvenation battles feel as polished as they deserve to be. New features will keep coming, so stay tuned! Download link for Pokemon REBORN: Download link for Pokemon REJUVENATION V13.5: Download link for Pokemon REBORN (ALLGEN MOD 0.8.6): !!!!! It is recommended to backup your save file before installing any mod. !!!!!! FEATURES: NEW Animation Overhaul: (ADDED IN V1.2!) Moves now animate properly even when they miss, fail or are blocked. Battles feel more responsive and alive. No more "dead" turns where nothing happens. NEW screen shake when hit by a supereffective moves. (ADDED IN V1.2!) NEW Low HP warning sound NEW sound effect when blocking moves (After using moves like protect) NEW sound effect when moves miss NEW message for 4× super effective hits: When a move deals 4× damage, the text will display: "It's EXTREMELY effective!" NEW sound effect for critical hits. NEW special audio change for "extreme" situations. NEW MOVE ANIMATION OVERHAUL: This feature improves how moves feel in battle by making animations play more consistently. Moves will now animate even when they miss, fail, or are blocked, reducing “dead turns” where nothing happens on screen. The result is a smoother and more responsive battle experience that feels more dynamic overall. NEW SCREENSHAKE FOR SUPEREFFECTIVE HITS: The feature adds small screenshake whenever a super effective hit happens. NEW EXTREMELY EFFECTIVE TEXT: lowhp.ogg NEW LOW HP SOUND EFFECT Crit_Slap.ogg NEW CRITICAL HIT SOUND EFFECT Extremesuperdamage.ogg NEW 4X SUPEREFFECTIVE SOUND EFFECT Whoosh.ogg NEW "MISSED!" SOUND EFFECT Shield.ogg NEW "ATTACK BLOCKED!" SOUND EFFECT A Small Note About the Sound Effects: You can edit the sound effect files however you want. You can put a different sound effect of your own or don't replace some of the sound effects you don't like. The sound files you chose not to swap will not play in the game. The mod will still work. Just make sure the sound file you are replacing has the same file names as in the mod. INSTALLATION (REBORN): 1. Put "Battle_Sound_Effects.rb" into: "patch/Mods" (Create the folders if they do not exist.) 2. Put the included .ogg sound files into: "Audio/SE" 3. Launch the game. INSTALLATION (REJUVENATION): 1. Copy "Battle_Sound_Effects - Rejuvenation.rb" into: Pokemon Rejuvenation 13.5\Data\Mods (Create the folders if they don't exist.) 2. Copy the included .ogg sound files into: Pokemon Rejuvenation 13.5/Audio/SE/ 3. Launch the game. COMPATIBILITY: Tested with: Pokemon Reborn 19.5 Pokemon Reborn 19.5 (ALLGEN mod) Pokemon Rejuvenation v13.5 This mod only changes battle feedback and does not affect gameplay or save files. CREDITS: The sound effect used for "EXTREMELY effective" hits was taken from Pokémon Insurgence. Full credit goes to the Pokémon Insurgence development team. Full credit goes to the original AllGen developers for their work. I have used and modified parts of their scripts to create this mod. This is a personal modification and is not affiliated with the original AllGen project. VERSIONS: Version 1.0: Added message for 4× super effective hits Added sound effect for 4× super effective hits. Added sound effect for critical hits. Version 1.1: Added Low HP warning sound . Added sound effect when blocking moves (After using moves like protect) . Added sound effect when moves miss. Version 1.2: Added Move Animation Overhaul: Added screen shake for supereffective hits. Reduced the loudnees of the lowhp sound effect and reduced its effect to 4 beeps.
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  22. Happy New Year folks! Well it’s already 24 days into the year… And a lot has already happened. Hope it’s treating you well, and if it ain’t then I hope that it does soon enough. In today’s development blog I will be touching on the changes within the Desolation Development Team (we have new members! Yes.. plural.) and I will be providing a bit of an “in depth” analysis about how I proceed with the level design for the game. A lot of you enjoyed our blog regarding the creative process Darius and Rust follow in producing original music for Desolation, so I wanted to showcase a bit of my process as well when it comes to mapping! I will also be including a sneak peek at a map coming to EP7 but before we jump into that, lets discuss… changes. A new year brings along new challenges and prospects, and in Desolation’s case, new team members. Please give a warm welcome to @MaggeyAttackey and @wiresegal as they join the Development Team! Mags will be joining us as an eventer, someone who will be working alongside me developing sidequest content and giving me a hand with main story elements. He has already proven himself with his creativity in the quests he has been working on, and it has been a real bit of fresh air to see what he is bringing to the team! Wire, on the other hand, joins us as a scripter who will be giving Yumil a hand in that department (can’t believe their reveal was leaked…). Wire has been contributing heavily to the community scripts project which for those who don’t know, Desolation shares a codebase with Reborn and Rejuvenation, so any changes that happen across one game is then passed onto the others, so everyone benefits! In their short time they have been here, they have already identified areas in Deso’s scripts to be optimised and incorporated some new systems into the game, some of which we will reveal at a later date so keep an eye out! The team has really expanded in the last few years, it’s weird to think how EP5 was only myself, Ruby and Caz and now we host a team of 10 who all share the same passion in continuing developing Desolation. The year is looking bright and I look forward to what’s to come. With that said, let’s move into the next segment of this blog, mapping. The Mapping Process So let’s talk about maps. Level design is something that I was initially looking at as a career path… until I realised that my prospects were more suited for Digital Marketing and Content Creation, but I still really enjoy mapping new areas for Desolation. With that said, how do I go about my maps? The best way to start this off is by showcasing the final design for a new area in EP7, here is Astraciel Wildwood, you’ll see that this version of the map is different from what was originally mapped in our public stream back in December 2024, but keep reading and it’ll make sense! I’m really happy with how this map turned out. I worked on this map across two Development Streams which were exclusive to members of our Patreon. EP7, despite the bumps along the way, has been one of my favourites in terms of our map designs, really embracing the different landscapes Arcanius has to offer and letting our creativity spill out through our locations. But how do I decide upon the design and what we need for the Game? My initial thought process follows a simple structure: Where is this area located? What is the purpose of this area? What sort of landscape will this area be? What is roughly the size of this area? Let’s take Astraciel Wildwood as an example to explain my process and go through these one at a time. Where is this area located? So as an extension of the existing Astraciel Wildwood map, it will sit around the top left side of Arcanius near Astraciel Town. This is an area I want players to step into after they leave Chryseum Canyon from the north exit, and then leaving the area will take them to Astraciel Town, so after looking at the map, there is only really one place it can fit which fulfills this criteria, as shown in the map below. What is the purpose of this area? With the vast difference of colours and natural landscape between Chryseum Canyon and Astraciel Town, realistically it doesn’t make much sense to leave the Canyon and end up in a town full of mushrooms. The solution to this? Create a map in between the two locations that acts as a natural “transition”, an area where the player walking through can really feel the change in environment as they progress from Point A to Point B. What sort of landscape will this area be? The area in question is outdoors, and the surrounding environment includes a ton of vegetation and trees. As a transition map between the two areas, I would need to ensure that we utilise trees from both tilesets, and include Astraciel’s unique vegetation which involves mushrooms near the exit to really represent that the player has entered a new portion of Arcanius. A forest map with a variety of tree colours, plants and mushrooms. What is roughly the size of this area? A key thing to remember is that size is crucial in level design, where do you want the player to go and how far should they realistically be in this area? You see this in the difference between large cityscapes to smaller villages, a city is an area where players have a ton of places to explore and even sometimes get lost in, while a small village has a few houses with clear indications where they are to go next. You don’t want a town to be too large or a city to be too small, it becomes difficult to really capture the finer details. Let’s apply this to Astraciel Wildwood, as a transition map I don’t want this to be extremely large as its purpose is to create a natural shift in the environment. But I also don’t want it to be too tiny as it’s meant to be a forest walkway. This is something that you will pick up the more you do level design, and definitely took me a bit to get it knuckled down to the level of knowledge I have now. Okay! With these questions answered and a vision in mind, I turn to creating a rough sketch to envision the sort of shape I want the map to take, how I want the player to progress from Point A to Point B, and how I want the player to get there. It is really important that you put yourself in the player’s shoes, picture yourself traversing through this map, is it tedious? Do the puzzles make sense? Is it too long winded? Let’s take this rough sketch for an underground map I’ve created for EP7 and break it down. Coming up with a map design can be tricky, but I would just say do something rough and adjust as you go. My rough sketches do not always correlate to the final design, it's rough after all. Anyways, as you can see, I clearly mark where I want the player to enter from and where I want the player to leave from, I also indicate on the map if there are any additional entrances the player can go into and explore, these I tend to mark with a little =. I normally have in mind at this point whether or not there will be a puzzle involved to open up the exit to the player, other maps may have additional sidequest content which I factor in, for example the Old Woodland with the Rufflet Egg sidequest. After the sketch is finalised and I’m happy with all its nooks and crankies, I head into my trusted friend, RPGMaker, and begin to map out this rough sketch onto the map. I have a different process if I’m doing an indoor map or outdoor map, for outdoor maps that feature trees, I mockup the rough layout with the bottom halves of the trees next to the borders of the map, while for indoor maps that utilise cliffs, I use layer three and mockup the quick sketch with a random tile, as shown in the brief examples below, these don’t follow the sketch above as I would be here all day lmao. Yes, very small examples, but you get the gist. One thing to note with trees is that unlike the original Gen 3 games how they just perfectly line up, I really am not a fan of it. I personally feel like it’s a bit tacky which is why I always opt for the approach shown above, it adds more of a pattern to the map, and I personally think it looks and feels a lot nicer in game. After I get my basic layouts finalised, I then get to work adding the tops to the trees and the initial first layer of cliffs, the end result looks a little like this. Really starting to take shape! Once I am happy with the design layout, I will then look to develop these further. With forest maps I will start to populate with your flowers, bushes, grass, and maybe chuck an item here and there. With cave maps, I will begin to build up the rest of the cliffs to give the area more depth, and then populate with some rocks, oh and also delete the sketch layer I set up. Yes I changed the floor colour for the cliff map, I used the wrong cliffs! Now these maps have some character to them, a small meadow area which is a bit secluded, and an upper level of a cave that could include an item or even a random event for a sidequest. With the mapping done, let’s see how it looks in game? You want to see how the player will fit into the world you’re creating after all. For this, let’s take a look at our little secluded meadow! Looking good! But before we can fully sign off this map, I always do an “out of bounds check”. What this means is I hug the edge of the map and see if you can see the abyss… aka the black void, for maps like these and cave maps, it’s very important that through the player’s eyes, these are not shown otherwise immersion can be lost. So let’s see… Oh dear. Now that’s not good, what would you think if you were in this nice forest map and saw the dark void which looks like it has cut off some of the trees? This is a key detail you need to fix with mapping, countless times it has happened to me in the past, luckily now I’ve memorised how many tiles it takes from each direction for the player to see the edge of the map, it's always good to keep it in mind! When it comes to interior maps, seeing the black void is completely fine as it indicates you’re inside a smaller space. Just make sure that if you have multiple interiors to different houses on the same map, they are spaced out nicely so you don’t get a sneak peek into another house! Much better. And that is my mapping process! After a map is finalised, I will then look to populate with more items, trainers and then events for main story/sidequest content where I see fit. Let me know what you think about this style of post, I haven’t really gone through my processes like this before so I hope that this was at least a bit interesting! With that, go give our new team members a nice welcome to the team, I can’t wait to showcase more of what they and the rest of us have been working on throughout the year! Til next time. Posty
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  23. Valentine's day? WRONG! Shelly Citra's Birthday!!
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  24. Scroll to the bottom if you're here just for the list Preamble Hello, my name is Siewek, welcome to my megathread about my long standing archival initiative. In this thread I plan to go in detail about my experience delving into the deepest nooks and crannies of the internet in search of past versions of Pokemon Reborn. The initial plan was to have an archive ready for Ame's patrons to download old clients as a curiosity rather than an intended means of experiencing what Reborn has to offer. I'll be sure to provide sources when necessary. It is also important to know that Ame, dev team and supporters are aware that this has been an ongoing project, and everyone has been nothing but supportive from the very beginning. I will also provide a list of whats recovered and whats missing at the end as a TL:DR because not everyone is interested in the entire process. Who am I? I'm Siewek, lost media is one of my passions, I joined Reborn forums in 2021 but have been a fan since high school years. Over the last couple of years in addition to restoring old episodes I've done more archiving work for the website. As of writing this post, I do have some limited moderation powers given to me with trust to take care of "The Vault". What is the Vault? I'm so glad you asked, It's a forum category available for Patreon supporters, containing an organised list of threads depending on the topics, for example Game history, History of the online league. It's nothing anybody cant find on their own, it's just compiled into an easily digestable way of browsing. I've mostly restricted my forum activity to finding old threads, pieces of information, artwork, anything worth archiving and putting it in the vault. The Easy part This archival initiative isn't anything new, there have been couple of people interested in finding working versions of past episodes of reborn, but Im pretty sure it was never done on such a massive scale as I am looking for them, the plan is simple, find at least one working client of every episode from 1-19 and safely store them somewhere, or better, have patreon supporters download them so they don't go missing again. So with hope in my heart, I went on looking. And to my surprise, it was pretty easy, with some minor experience looking for old things very quickly some old threads containing mega.nz links with past episodes emerged, so within couple of days episodes 9, 10, 12-18 were recovered. But for some reason, episode 11 was missing from that list, the links to it were dead or lead to websites that didn't have them anymore. I did eventually recover episode 11 too, although it wasnt as simple as the previous ones, it is safely archived. More on that later.... The not so easy part Unfortunately, this is where things started going downhill and will have to expand on the concept of how past episodes operated. In the very beginning, before Pokemon Reborn was a game, and when the first iterations of the online league were running, Rebornevo was known as Poke-Place.com, It was given the Reborn name because people would leave during school months and then the community would be "Reborn" and come back around summer time. The first community ideas to make a video game centering around Reborn appeared in November 2011, then couple months later Ame drew a map of the Reborn Region and game plans were starting to form, it wasn't just a wild idea anymore. Ame very quickly provided the community with the first build of the game on April 16th 2012 which contained about 4 hours of gameplay (Note: The 4 hours of gameplay back then, was very different than what 4 hours of modern reborn would be, but this post isn't about gameplay), then episode 2 couple months later on may 28th 2012, and that was happening all the way up to episode 8 on may 22nd 2013. All those episodes were available to download under link Poke-place.com/game (which will redirect you here to a website couldnt be found page, but the link is viewable on waybackmachine), and that's pretty much it, this was the only place you could download the game from officially and with every newer release the old files were swapped for new ones under the same link. So why don't you download from the wayback machine if the link is still there? I hear you dear reader, and unfortunately, wayback machine in most cases doesnnt store binary files, only snapshots, the link leading to files PokemonReborn.zip or PokemonRebornS,zip (animated and static sprite versions) doesnt lead anywhere and definitely doesnt lead to files. You can view the website, but no download will actually work (except for some reason episode 14, that could be downloaded through wayback machine, painfully slowly but it worked, but it Im getting ahead of myself). In 2013 the website swapped domains it wasn't poke-place.com anymore, but PokemonReborn.com, that's why wayback machine snapshots for poke-place.com cut off at around 2013 and anything afterwads will redirect you to the new website. Episode 9 and why was it easy to find and Episode 8 isn't In the late stages of episode 8 and later when episode 9 released the game files weren't just downloadable from one link - Ame had started out using mirrors. Episode 8 had been hosted on GameFront.com, while starting with Episode 9 mega.co.nz was added as another mirror. Its also importand to add that the game has started gaining popularity at that point so more and more people had the game and to this day when you ask a Reborn veteran about old clients, the most likely answer you'll hear is "The oldest episode I have i episode IX". Later in 2016 the website domain switched again to what we know and love now, Rebornevo.com. This is overall a good thing, but for an old post enthusiast like me, means that in every thread a link to PokemonReborn.com post goes nowhere, the linked thread does exist in Rebornevo the link is just different, and requires some knowledge of Decipher-Fu dark arts. For instance lets look at my profile, my user id is 100148, my profile on poke-place would look something like this: http://www.poke-place.com/forum/index.php?showuser=100148 (obviously this profile doesnt exist as I registered my account in 2021, long after poke-place became rebornevo), then similar story for pokemonReborn.com: www.pokemonreborn.com/forum/index.php?showuser=100148, but on rebornevo my profile would be: https://www.rebornevo.com/forums/profile/100148-siewek/ so if you found my hypothetical profile on the old domains, you would have to change the link to the rebornevo version to find me, this is the same story for every thread you can find on wayback machine. Okay, Siewek, but you said that episode XI was also gone? So what's with that if there's Mirrors and people dowloaded the game much more? True... and to be honest, I dont know why that specific episode was gone, at that point in time, in early 2014 the game was pretty huge in terms of popularity, some people did have it stored on their devices but for some reason, whenever someone posted a download link, it was broken. And here comes the absolute legend to save the day: MonkeyDog, owner of MonkeyPro.net MonkeyPro.net I cannot bring up MonkeyDog without calling him an absolute legend every time. MonkeyPro was an affiliate site to pokemonReborn, it was actually a community from which Ame started Poke-Place Reborn, the first iteration of the Online League was held there, back in late gen IV days, called MonkeyPro League, I can write a book about everything Online league related but this would be ramble of its own and I promise you Im trying to stay on the track as much as I can, it's just exciting talking about the League. From episode 10 onwars, MonkeyPro.net hosted one of the mirrors for Pokemon Reborn, When browsing old forums posts on MonkeyPro I eventually stumbled upon a post about a website steam group, I found it and joined it, made a post that Im looking for past reborn episodes and waited in the groupchat, not really expecting anything, after some time, Mr Legend MonkeyDog gets back to me, confirming that he did host the game on his website a while back and he should have some working clients somewhere, and surely enough, thanks to him, Episode XI is safely within the archives. Thank you MonkeyDog this is about as far as I'm gonna go into the future episodes, as all 9 onwards are archived and they're no longer relevant to the search, I will be focusing on episodes 8 and below from this point onwards. 10th anniversary of Pokemon Reborn There has been talks in the Chasing Selene patreon discord back in 2022, to ask Ame to rerelease episode 2, as she said she still had Episode 1 and Episode 2 (but not episode 3 onwards Smh my head Ame), and what better occasion than the 10th anniversary of Pokemon Reborn? Episode 19 was already out, most people completed it or were close to completing it, the hype was still very much there (I can argue ep19 hype never went away), It would be awesome to have a way of replaying an episode that's older than 9. On june 15th 2022 Ame made a patreon post containing a zip file with a dev version of episode 2 available for patreons. It is there and available, however since Ame's wish was to keep to to the patreons, I did not add it to the archives but consider it recovered. Why not episode 1 though? I'm gonna quote Ame as I think she said it best, taken from the patreon post: Which I think is fair, I officially drop episode 1 from the search. Also I would like to give special thanks to Cass who has been giving us impromptu performance updates to the episode 2 clients which made it more stable, it was pretty cool. Wait, did you say dev version? Ah, good eye, reader, yes, because it wasn't actually the episode 2 as released, they also had project files, and when playing through it, beating Florinia the game kept on going... and this is the part where normally episode 2 should've ended, and then it kept on going further, right until Taka encounter after which there was nothingness. Apparently this version of "episode 2" is actually partly into episode 3 development, which honestly is nothing to worry about, it was realeased as episode 2, it plays like episode 2 so Im counting it as episode 2. It's 2025 now though? That was 3 years ago Yes, and I wish I had better news, this is the time where pretty much all good news end, and it's just tedioussness and dead ends ahead. I've been doing this project on and off since very late 2021, Clawed through every bit of reborn on the internet I could find, visited every shady website, clicked on every safe or unsafe link, checked every archive, fan game pack, rom hack collection and there is no trace of episodes 3-8 anywhere to be found. I wish that the archive could be complete, but unfortunately I don't think tht will come to fruition ever, but that doesnt mean Im gonna stop trying, let me now talk about all the leads apart from the random websites that may or may not have had the link The best leads Remember when I said I wasn't the only one curious about the old episodes? There are couple of threads on the forums with people asking about them, some even provided some (now dead) links, but because episodes 3-8 were only available to download from poke-place.com/game and then swapped when new episode came out, the best chance for any episode to be recovered, is to start asking people who played the game in 2012-2013 if they still have any files to share, and that's what I've been doing for 2 years now (and continue to do so). I browsed old topics found users active in that timeframe. If you want to help looking for old episodes, please let me ask you to Not be contacting members of the community that are not your friends. Because there is a very high chance that I already contacted them, and it would get really annoying if someone gets multiple messages asking for the same thing, especially when they checked and replied that they don't have it anymore. A lot of people replied to me when I asked them, unfortunately nobody had any game clients I'm looking for, but a lot of other cool stuff unrelated to the game itself was recovered that way, and whenever that happens I count it as a win. There are also other communities that Ame posted about Reborn releases in, like PokeCommunity. Pretty much the same story there, I did manage to get in contact with couple of the people who replied to the Reborn thread on their website, some got back to me, some didint, but everyone who did had the same sad news that they did have it at one point, but not anymore. Sadly this is to be expected as those clients are 12-13 years old now and pretty much everybody swapped their main PC at least once in that timeframe. Sadly, there is nothing to be found on Pokecommunity Reborn clients related anymore, Thank you to everyone who replied to me though. It is unfortunate, but the best lead still is a very very slight chance that maybe, MAYBE someone kept the files on their device, just gotta keep banging my head against the wall and who knows, maybe I'll get lucky. Time unfortunately isn't on my side, as I have a real life that sometimes needs my attention (like a full time job etc etc), and also the older the clients get, the higher chance that they get removed if they werent already. This sucks. Gamefront.com I actually managed to get in contact with a GameFront dev, because there was that link to a file they hosted at some point... and maybe the links were just moved rather than files removed.... and it unfortunately turned out to be another dead end. He went into detail about what happened and why it's not there anymore, I will quote what he said when I provided the links where the files used to be: Unfortunately, episode 8 was stored as Ame's personal link, and it's gone forever. Youtubers Pokemon Reborn has started gaining popularity largely after Shofu started playing it back in episode 7, this is probably my biggest hope that at least episode 8 and maybe episode 7 are still findable, the problem is, people who were interested in playing the game without being part of the community... are kind of hard to find. I did email Shofu's buisness email at some point asking whether maybe he has it, unsurprisingly this email went unsanswered. Shofu has a subscription discord server, to which I have no access because I am not one of his twitch subscriber. I may be letting you down slightly dear reader, but this is I think the only lead that came to my mind that I didn't explore yet, I did not join that discord and I didnt ask... yet. There is a very very slim chance someone thete might have it, but there has been so many slight chances by this point that I will get my hopes up only when I see the files. But Shofu wasn't the first youtuber to play Reborn, there were couple of them before, mainly FrickingNick and TheGamersTree. where they have content that goes as far as episode 4, which is crazy. I am pretty sure Tristen from TheGamersTree is the earliers recorded lets play of Reborn, so there's the live proof that they DID have the game at one point, but like I said, I was out of good news, I talked to both Nick and Tristen and unfortunately they didn't have it anymore. Very cool guys though. As far as random videos go, there are some 12 year old guides on how to install pokemon Reborn, but they link poke-place.com/game as their source, and as we established already, the files are gone. Lost media communities This lead has some potential, but Im afraid not a lot, I did make a post on r/help_me_find and r/lostmedia which didn't get a single bit of attention, and even if they would, Im afraid that because the timeframe of the episode 3-8 is so short, at being only 1 specific year before the game got very popular, the actual audience was seasoned Rebornians who are in a lot of cases not active in the forums or on discord, the actual amount people who downloaded episodes 3-6 is pretty low. There is that slightly higher chance for episode 7 and 8, but considering that I had no luck finding episode 8 which is the latest one Im looking for right now, I don't think realistically this search can go much further by myself. The outcome looks bleak not gonna lie It has been around 4 years of searching for me, It's a very exciting journey and Im not saying Im ending it, I will continue to update this thread whenever something pops up. I dont think there has ever been a search conducted on such a large scale before, and the fact that going profile to profile asking "do you have an old reborn client" (more respectively than that ofc) is my best option doesn't fill me with much confidence, but every once in a while I get a new dose of inspiration and each time I come back to this, which I do more often than I thought I would, I discover something new, Reborn really is an endless source of curious info and I am never not impressed by the scale of this. Im getting towards the end I swear Okay, I wasn't entirely honest about that whole episode 8 thing, there is something I found, and it's pretty bizarre. When Episode 9 released, apparently there was a game breaking glitch with frames, and the solution for it was to boot up episode 8, change frames back to default and then update the game to episode 9. At one point Ame created a mockup version of episode 8 called FrameResetter, which was very very cropped version of episode 8 and I did find a stray link leading to it, because it wasn't hosted on the downloads page, but rather linked withint a forum thread. I do have the frame resetter, it does run you can technically play it, but there's no sound and I don't actually know how far it goes, since it was a mockup version of episode 8, Im not counting it towards restoration project but I thought it was important to mention this. So what's my point? I guess now that I wrote about the journey to right now, my point would be: If you played Pokemon reborn episode 3-8 at any point please please please check if you still have the files and reach out to me. This is the only realistic way the episodes may be restored, I've done all I can and it would mean the world to me if at least one more episode would resurface. Here's the list of what's archived and what's not: Episode 2: Archived Episode 3: Missing Episode 4: Missing Episode 5: Missing Episode 6: Missing Episode 7: Missing Episode 8: Missing Episode 9: Archived Episode 10: Archived Episode 11: Archived Episode 12: Archived Episode 13: Archived Episode 14: Archived Episode 15: Archived Episode 16: Archived Episode 17: Archived Episode 18: Archived Episode 19: Archived By Archived I mean that one OR MORE versions of that episode have resurfaced. Ame has greenlit publication of episodes 9 and up, enjoy. Link to the archives: Download Here Another important information about the old episodes, is that you DO NOT need the play through them to experience Pokemon Reborn as it was intended to be experienced, objectively the past episodes are worse in every way than the modern Reborn, and they should be treated as curiosities, a way to look at how things were back then and how good we have it now. Thank you so much for reading my post, I plan to be active within this thread and hopefully at least this was an interesting read.
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  25. Leaving this here for anyone else who needs it in the future as well. When you download Empyrean, in the main folder there should be a folder titled 'Mods' or something similar. Using Notepad (or TextEdit if you're using Mac), create a new file with a single line: $DEBUG = true exactly as written. Save it as a ruby file, (I used 000_debug_mode.rb). Make sure it saves as .rb and not .txt. Drag it directly into the Mods folder. If you boot it up, and it skips the title screen, that's a good sign that it worked. Once the game is loaded, pressing F9 should bring up the debug menu. Edited to add the premade file for anyone confused by the instructions. This will work for most fan games, you just may have to figure out exactly where to put it in others. 000_debug_mode.rb
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  26. this is your captain speaking. we are beginning our descent. please fasten your seatbelts and all that shit. stay tuned for this important safety presentation. Q: why is your safety presentation a Q&A? A: idk! i expect that there's a certain set of things that need to be explained and/or questions people have, so this is just a quick and to the point way of addressing them. just imagine that i'm rapidly switching between flight attendant and captain uniforms throughout this. some questions are also reminiscent of comments made on previous devblog posts. consider this an encouragement to not be like those people. Q: why don't you just release the game already A: because we're still adding stuff at the last minute!!!! i'm gonna be honest the most frustrating part about this being the final release is that we keep having all of these ideas and can't be like "well, we'll just push this off to the next version." there is no next version!!!!!!!! there's a strong possibility of a non-content related update coming sometime in the future, but let's be real reggy nintendo just has to look at us funny and that won't happen. so we want to make this as good as we can before release. but believe me we want this out just as fast as y'all do. Q: when's e19 A: probably in may? idk! we've got to do the open beta (community release) first, and then we'll move on to the actual real final release of this video game. Q: when's e19 community release A: next weekend! we have a date in mind. i don't want to say which date it is in case something goes wrong on our end and things have to be pushed back. we're not a big game company with a corporate HQ and millions of dollars in funding. we're just two bitches and a cat in an apartment. sometimes we oversleep. you never know. just keep an eye on the sidebar. Q: how do i get the community release? A: be in the community! ie have a forum account. Q: i am only here for free shit and i don't want to do work. do i have to report any bugs? A: well, technically no! bug reports are definitely appreciated but are not mandatory. Q: i found a bug! should i dm every developer about it at the same time? A: no. for real, if you do this, we hate you. please make a thread on the forum if you catch a bug! if you see a bug, assume that it needs to be reported. Q: you made the game too easy and i hate it now. A: that's not a question! it's also a pretty bold thing to say about something you haven't even played. if the game is now ruined for you then i don't think there was ever anything we could've done about that. we're sorry for your loss, though! Q: where should i start to make sure i don't run into problems? A: a pokemon center! or hardy's gym room. then head to calcenon. you won't miss it. Q: help i'm conflicted. i really want to see the new content right now, but i also want to see what's changed in early game. A: so i don't know if there's a perfect way to handle that. a common strategy of the playtesters has been to complete e19m and then start over. personally, i still think that starting from the beginning is the best idea: a lot of character interactions have been reworked and seeing them before getting to e19 will only make the new content that much stronger. the early game changes have been universally praised. Q: i'm the person from the last question. also i never want to see the magic square ever again, i'm tired of the starter quest, and i've caught every stupid pokemon in this stupid game. what do i do? A: oh man i have some good news for you! one of those last minute things we're throwing in is some limited new game plus functionality. it'll let you skip some of those more time consuming quests. just load up a save that's already completed them and my hawt new code will take care of the rest. Q: hey there i have a suggestion for another new game plus thing do you want to he- A: no! like, listen, i'm sure you have a great idea. every idea ever posted in the comments has been a good idea. we just don't have time. Q: i want to replay the game but then i would have to see ace and they've bloated the cast and ruined the game. A: so that's a pretty bold thing to say about someone you've never met. if the game is now... well, you saw the answer earlier. i'm pretty sure that every since person who's tested this game has liked ace. and c'mon. an uncontroversial main antagonist? in this video game? that man's comment career is over. Q: can i activate passwords on my current save file? A: yes! someone in calcenon can help you with that. Q: i am SO excited about this like you have no idea. like srsly i am losing my mind. i have to tell everyone about my game. A: so this also isn't a question but i don't have a great way to segue into this. so discord has this hot new feature called "threads". threads have been great for playthrough liveblogging. for real. if everyone was just dumping their comments in one place, all of our channels would look like a hellfuck nightmare. it's also great for devs because we can just see how people's thoughts evolve as they progress through the game. this is me telling you to use a thread. Q: what if i'm in the middle of the game when i start e19? A: uhhhhhh that's a great question. we don't quite know. if you're in the middle of a game, you should probably start from the beginning. we don't know what kind of weird interactions will occur as a result of switches being missing, events being skipped, etc. just to be safe, you should probably start from the top. if you have a save file from an older version of the game, we'd expect that it'll be fine as long as things were fine during e18. Q: i downloaded the game and clicked the exe but it's not working! what do i do??? A: okay, so, this is just a total shot in the dark. but you unzipped it, right? Q: how do i unzip? A: ...i am so concerned for your computer. i'm calling computer protective services. you are now banned to the outdoors. say hi to bambi. Q: hello. i am a hypothetical person from the future. i have a very loud take on this video game and/or one of its characters and i want to make a very loud post filled with hot takes about this. is this a good idea y/y? A: please give your takes a moment to cool down! hot takes are a fire hazard and the building code requires you to only have them in the comfort of your own home with people in the room with you. also i hit back. Q: OMG I CAN'T BELEIVE THAT AT THE END OF THE EPISODE SNAPE KILLS DUMBLEDORE A: that's also not a question! what is wrong with you people also you definitely don't want to go around spilling story secrets like that. spoiler locking for e19 is going to be a little weird since so much has changed. all content before the champion is going to be spoiler locked for a month after the final release. all content. this is going to really trip up returning players who are already familiar with the major story beats. there's two big reasons for this: the first is that the early game changes mean that people replaying through the game may not know what is/isn't new between episodes, so it's best to spoiler everything to be safe; second, there's a whole swath of people out there who have been waiting for this game to finish before playing it, and they've got a lot of shit to catch up on. for everyone's sake, we're treating all content as new content. postgame is going to be spoiler locked for three months- potentially less depending on how quickly people get through everything. this game is really fuckin long. y'all are gonna have shit to play for literal months. even if you played the game for 4 hours a day, every day, i'd still expect it to take about four weeks to beat. now i'm sure that people are going to no-life the shit out of it, but this ain't about them. we gotta give people a chance to play the whole thing. Q: is the website gonna crash on release day? A: well we're sure hoping it won't! got a hot new server upgrade and everything! but yeah, probably. we're sorry :( Q: wait, you wrote this post yesterday? how'd i miss it??? A: i started it yesterday and posted it hidden to make sure nothing got lost. don't worry! now, i also polled the current testers for things they thought i should add. here's the highlights: "save often! like, really really save often." "pace yourself! e19m is still pretty long." "don't forget that you can turn speedup off." "there's a puzzle you might want a pen and paper for." "the game is still hard people jfc"* "the episode slaps and you're in for a ride." *this comment includes some editorializing from myself. hype train will arrive soon!
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  27. One newer addition to the community's rulebook is this-- Moderation is left to be at the discretion of the moderating team. While we would love to be able to list and objectively outline every potential infraction and misstep one could make for the clarity and comfort of the community, this is obviously impossible. Even major world governments haven't figured out how to do that in a meaningful way yet, and we are but a humble gaming website. As such, we reserve the right to moderate the community and handle issues case by case with the understanding and faith that we as a team continue to do so in as fair of a manner to all parties as is possible. Consequences and warnings are typically agreed upon by the team at large before enacted, particularly if there is any ambiguity involved. Therefore, consequences and such should not be considered as coming from one singular person, but from the team itself, and personal biases need not apply. If you feel like you have been wronged by a mod, you are welcome to submit feedback to myself as an admin directly. Private messages are an option, as is the contact form. The contact form can be used anonymously by logging out or using an incognito window, and entering a fake email. It is not appropriate to raise a public issue over it; please discuss it with us directly and maturely and accept the consequences. We recognize that as a small team of people in a large community we cannot catch every issue, and so we always appreciate getting reports from users who see something that might be wrong or that has caused them or others personal discomfort. You can use the Report button for this on the forum, or if it's on Discord, message us with screenshots of the incident. We ask that you do this instead of "mini-modding", i.e contributing to an in progress disturbance by calling it out. Rather than telling problematic users not to do certain things directly, or suggesting what the consequences of it will be, please just bring the attention to a moderator so that we can resolve it quietly and efficiently. Suggesting courtesy or a better channel for a discussion is okay, but when it comes to trying to enforce the rules, please leave that to the team. If you have any questions, you are always free to contact us on the staff team.
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  28. Like any relatively public-facing community, we have to ask you guys to keep things appropriate. Historically this has meant a focus on prohibiting overtly sexual content, but recently we have expanded the rule to cover other aspects as well. This includes over-sharing, being 'horny on main', bathroom humor, gore and other gross topics. This may be the internet, but let us at least try to pretend to be polite company, no? What qualifies as "overtly" sexual content is something scientists have debated for centuries, but in general we ask people to use their best judgment as to when things are no longer appropriate. As people are compelled to be increasingly creative in their sexual metaphors, is infeasible to outline a specific list of where each innuendo falls in terms of overtness, and so as a staff team, we have to execute similar discretion. In general, a passing innuendo should be okay, but topics should not linger on inappropriate humor enduringly. Let it come and go. Such jokes should also never come at the expense of making someone else uncomfortable. Clearly explicit sexual jokes and memes are prohibited. Clearly pornographic material is extremely prohibited. We typically determine if images qualify as that based on if they show The Bits but even other images may be inappropriate if they are clearly suggestive or fall into the 'horny on main' category. An exception to this rule is made if users are discussing these topics in mature depth. As a community, we believe it's important that people can talk about, share and learn from each other even when it comes to heavy topics, and we are welcome to be a place to do so. However, these conversations need to stay mature, and stay in the appropriate environments and contexts as dictated by the moderation team (such as the Atrium on Discord). Please respect the staff's decision if you're asked to move the discussion elsewhere or to a private setting. We will stress again that no comments should be made at the expense of others users. Any form of sexual harassments will be taken very seriously. If you're making others feel unsafe, you will be asked to stop or leave. There is no tolerance for this. As always, if you have questions, please feel free to contact the staff team.
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