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  1. Isn't that beautiful, though? That a passion project can live with you for so long you've experienced it through so many changes in your life? Most of these get abandoned early on but Jan and the other talented people working on this for over a decade now and despite not being finished it is one of the highest quality fangames I've ever seen. When it's finally done maybe your kid will be old enough that you can share it with them. Congrats on the kid btw.
    5 points
  2. Hello hello, you might be wondering why I, Ruby, am posting this devblog? Well… someone decided to go to Japan again! The audacity of that man… I haven’t even been to Japan once! :/ oh well… Besides all that, the rest of this devblog was mostly handled by him. So, take it from here, Posty of the past! --------------------------------------------------------------------------------------------------------------------------- Howdy folks! Hope everyone is doing well, me? Well as of this post going out I will once again be touching down in Tokyo, Japan. Loved it so much that I’ve already returned to spend even more of my life savings on silly pieces of shiny cardboard. Anyway, enough about that, today’s blog will highlight some of the work that our newest members have been producing since joining the team, but speaking about new members, we had one more join us in recent months! For those who don’t already know… I’m pleased to welcome Twoslashes to the Desolation development team! He has joined us in the mapping and spriting department and has already hit the ground running in producing some high quality content for the game. His work I will be looking to share in a future development blog, so keep an eye out! But for now, I’m going to pass it to Mags as he walks through some of the sidequest content he has been whipping up. SPOILER ALERT, it contains frogs. --------------------------------------------------------------------------------------------------------------------------- Hey there, I’m Mags! I joined the team recently as an Eventer. I’ve been mostly working on sidequests, which is perfect because when left to my own devices I tend to add flavor text - sidequests, in my opinion, are very elaborate flavor text. Indeed, some may argue the point of the humble sidequest is to elaborate upon the world in small ways, to make it feel more lived in and fleshed out…. And some may argue its point is to give you new Pokemon. Both can be true. Also I talk a lot so be prepared for a lot of yapping. I’ll be going over the process of making a sidequest I’ve been working on that you’ll be able to find down in Blackview. To start with… that new Pokemon thing. As you all probably know, Gen 9 ‘mons are getting added to EP 7. Yay! I’m quite a big fan of Arboliva, myself. Anyway, new ‘mons means new sidequests, and new sidequests means new NPCs… Now, I could’ve been normal about it. Could’ve just had some random nameless guy be like “hey can i get your help with something” and you just get a normal Pokemon out of it. But unfortunately, I was left to my devices, and now we’ve got a whole new sidequest-exclusive NPC. Enter: Ribbert. Ribbert is an NPC with a long and storied development history, the history being that I wanted to make a frog pun and then I portmanteau’d Robert and Ribbit together. But why Ribbert? Why… him? He fulfills a few roles. His first role is that he acts as the main sidequest giver, of course. Interacting with him and hearing his spiel about frog Pokemon begins the quest “Hop To It!”, which is the sidequest that lets you catch Tadbulb. This is also the 2nd role he fulfills: everything about Ribbert is designed to make you go “okay, I see why this guy knows about Tadbulb”. His character is, first and foremost, an explanation as to how you could find Tadbulb in-universe. Tadbulb, for those who don’t read Pokedex entries for fun like I do, aren’t actually found underwater or in traditionally swamp-y places. No, their dex entries say they actually just chill mid-air. Like in the sky. Specifically when there’s thunderclouds… so they’re probably high up in a rainy place like Blackview. Obviously, for optimization and gameplay reasons, SV just has them hover above the ground, but the wonders of [ sparkling effect ] locked camera perspective [ sparkling effect ] means that we can just say Tadbulb are in the sky and have it be true without having to render dozens of frog lightbulbs mid-air whenever the player looks up. That leads to the next problem, though: if we wanna make it feel like the Tadbulb are doing what their dex entries say they do, how does the player acquire one? How many trainers DOES it take to catch a Tadbulb? The answer is two, because you’ll need help from a real FROG EXPERT. Ribbert! Ribbert just needs your help in prepping a special maneuver to get some Tadbulb down from the sky. It’s a fairly simple fetch quest, since it’s… like, I love Tadbulb, Bellibolt is really cool, but it’s not a game breaking ‘mon, so I didn’t want actually getting it to be a real chore. So a lot of the quest’s fun just comes from the stuff Ribbert says to you unprompted. Incidentally, ignore the lack of accents over the es. Bad habit of mine, I’ll put ‘em in the game later. Anyway, that’s how I got to making this Blackview sidequest. I try to think in the bounds of the world of Pokemon, especially if it’s a sidequest ABOUT a ‘mon. How does that ‘mon work, and if it’s not just milling about in the local foliage, how WOULD you get it? Then I work my sidequest around that central idea. The sidequest has to explain how you got your hands on this ‘mon. Additionally, the challenge of the sidequest should probably be proportional to the reward - in a game like Pokemon, there’s really little risk, since losing usually just sends you back to the Pokemon center. But even so, you gotta think about what the player is going to get in return for spending however much time on a specific fight or objective for a quest. If it’s not equivalent or better, then chances are they’ll just abandon it by the wayside. And of course, I love to use sidequests and flavor text to just build out the world. Even if it’s minor, the implication there’s some guy running around Aryith who just… REALLY likes frogs and is going on his own little adventures to find and catch them makes it feel like, y’know, the player isn’t the center of the universe. And it helps that mono-runs that aren’t just about Pokemon type are very common and popular in the Pokemon fan space, so an in-universe character who exclusively uses frogs felt like both a realistic thing to happen, and I felt it would be a nice nod to that type of run in Pokemon circles. Ribbert’s sidequest will be available as soon as you get to Blackview, so feel free to drop by and do his froggy bidding when Ep7 comes out! Ah, by the way… I’m not a big fan of introducing a named character just for one sidequest. While I like expanding and fleshing out the world, I also like using those fleshed out elements more than once to at least keep it from feeling like there’s too much going on all at once and also tying things together a bit neater. So… This Tadbulb quest isn’t the last you’ll see of Ribbert, I’m sure. (And here, some additional memes, as a treat…) --------------------------------------------------------------------------------------------------------------------------- Ribbert, Frogs, and even some memes, Mags really gave us the goods for this. Hope this has got you excited for the new sidequest content coming to EP7. One of the reasons behind picking up a new Eventer for the team was so we can deliver on some new sidequest content, and with my time being a bit more limited than it once was, this was an area I really want to not fall behind while I focus on the rest of the project. We have been discussing some really cool ideas and concepts for sidequests, and Mags really played a part in providing some creative direction for these. Now let me pass it over to Wire, for a brief look into a major update coming to our shops. --------------------------------------------------------------------------------------------------------------------------- Hello, I'm super excited to join Desolation's dev team! Ironic, considering I hadn't finished Desolation when I joined - E6 is unstable on Mac, so I only got most of the way through before getting too frustrated. That's been rectified, of course! I'll be acting as a general scripts developer, helping out with whatever is needed. I've also got some features of my own that have been introduced - for example, from my rejuvenation modpack, Complex Shops! All shops have been changed to use this system. This system was originally created in my modpack for Rejuvenation's Cairo, who sells things in bulk as well as for different currencies. It allows us to make any such shop interfaces, including in the future, all navigated similarly, and with far less effort on the development side. No more long menus for buying evolution stones, Pokemon, or TMs... No more trying to remember which TMs you bought... it's all just regular shop interfaces now! --------------------------------------------------------------------------------------------------------------------------- Short and sweet, sometimes that’s the best way to go about it. You don’t know how much I have been hoping for something like this for our Credit Shops, comparing what we originally had, this is a night and day difference. No longer will you have to double check the amount of credits you have in your bag as they now appear while you’re browsing the shop. And to even show the Pocket Monsters there as well, chefs kiss. This is just one of the many things Wire has been already working on and optimising for the game, which alongside Yumil, have been crushing it with the scripts. There will be more to come in terms of optimisations… and maybe new passwords? Got to wait to find out! --------------------------------------------------------------------------------------------------------------------------- As we proceed with development and through 2026, I’m going to be looking to drop some more EP7 story teasers as a little taster for what you can look to expect once we finally get round to being ready to release. Here, I offer you all some crumbs :) There’s a lot more I would like to do/experiment with Desolation as we progress forward with development, ways we can look to expand upon and develop our story telling to allow you, the player, to feel more immersed with the story. This comes from playing through some other fangames (Rejuvenation) and giving me a ton of inspiration about how we can improve our storytelling, especially without Caz at the helm. I will continue to keep you all updated on development. Desolation’s development team has really undergone a lot of change over the last 4 months, and I’m excited to continue to share more of all the amazing work they have been producing! And with that, I’ll see you all next time. Posty (and Ruby...)
    5 points
  3. This multiplayer modification for rejuvenation is still under beta, and things might be changed soon Also beware to not save your progress in Entra Link map, you might got your game corrupted Features: Online Server Online Trading Online Battle Supports Pokémon Followers mod Instructions: Be sure to make copy of your game or use native rejuv without mods Unzip this archive and replace required files Enjoy Note: That mod might work with any other mods but it will only works in your client not others Beta v0.5.3 Download or you can use my own updater or updater.yaml to update https://github.com/realfornax/entra-link if you have any issues let me know.
    4 points
  4. Reuploaded DDDL and Spork: DDDL: -added color mush PC to the Party District/City Pokemon Center SPORK UPDATES: -new custom shinies: custom shiny Litwick line made by me (with feedback and revamped Chandelure from Cinna) two different custom shiny Budew lines made by me custom shiny Torchic line (Torchic front sprite made by Punkeev, the rest made by me) custom shiny Trubbish line made by me second revamp for shiny Articuno by Punkeev custom shiny Mega Malamar made by Punkeev -Nova VS sprite made by Palletite (the hand pose is custom!) -the Litwick that appears in the story is now named Beri and is the new custom shiny -added three new Nova events: one at Wonky Woods as you're leaving after the story events (you can still activate this on an older save if you're past Wonky Woods), one in the Contest Hall lobby, and she's also been added to Crolea's birthday party -changed the Umbreon Sign's main ability: it now activates "Stealth Mode", which allows you to bypass most regular Trainers (more details further down the post). The hide and seek visibility is now part of the Espeon Sign instead -Spork Art Gallery updates: added the Isaac + Ampharos and Quinn art that Punkeev commissioned from Nym; art is now displayed on statues that Punkeev made (you still interact with them for the full images); and there's a new room for Punkeev's Sporktober doodles -Punkeev added two new skin tones for Cyclists -Belinda now acknowledges Beri at Crolea's birthday party if you speak to her after Felicia brings Beri out -Windows XP, color mush, and blue screen PCs made by Punkeev -changed Draga's trainer class to Fledgling -interacting with one of Isaac's ducks now makes a squeaky sound effect -reduced the size of the Contest Hall lobby -team changes: Strawberry: Lurantis -> shiny Chandelure (nickname StrawberryKing) Belinda: A-Muk -> Shiori Novella shiny Roserade Belladonna's Roserade is now the IRyS shiny Peach: Mega changed from Gallade to Malamar Lemon: Cofagrigus -> shiny Gorebyss (nickname Light) Portal Agent Robert's Garbodor is now shiny -added a warning note not to battle Mother's + Father's Day Meowstic with only 1 Pokemon, as it'll crash the game -removed the message about not having fonts installed, because it was happening even to players who do have them installed SPORK FIXES: -the Bombirdier you get wasn't shiny if you met Isaac before doing the quest; it's now shiny both if you haven't or have met Isaac -removed white space from Cosmog's backsprite between its crest and right ear There's so much to talk about this time, so hopefully I can summarize it all well enough! Starting with the shinies: Litwick line: I saw an image of strawberry tarts someone made that looked like Litwick, and then saw a couple people made fanart of them, which inspired me to make a shiny line based on them! Thanks to Cinna for offering feedback and updating the Chandelure's front sprite as an example! The eyes and lines along the glass are more readable now, and the shading is more detailed! Also, thanks to Punkeev for naming Beri! It's strange that I never even gave the Litwick a name before Budew lines: They're based on two Hololive VTubers, IRyS and Shiori Novella! Just like Roselia and Roserade have two different-colored roses, IRyS has two different-colored eyes, and Shiori has two hair colors. IRyS was the original idea, and later I realized Shiori would also work for the two colors concept. While Roserade isn't a Dark-type, I thought Belinda and Belladonna having the two different Roserade shinies was too adorable to not do. (plus, Belinda is retired, and throwing off opponents with something unexpected is her style anyway) Articuno: Punkeev wasn't feeling the inverted color one either, so she made a new one again. We worked together on deciding a theme. This one is based on Qingque from Honkai: Star Rail, specifically her Origami Bird from the minigame. It's my favorite shiny Articuno so far! Trubbish line: These ones are also HSR-inspired. The main bodies have the colors of the Trash Cake, while the colorful bits of debris are based on some of the other Critter Pick creations (ex: the pink and blue ones shown on Trubbish above are from the March 7th one). Mega Malamar: As mentioned before, it continues the line's theme. Inkay has the original Splatoon main colors, Malamar has the Splatoon 2 main colors, and Mega Malamar has the Splatoon 3 main colors! Punkeev added a cool gradient at the top! Torchic line: Isaac has this Torchic, named Water Chicken, in DDDL, which is from an inside reference. I decided to continue the whole line as shinies! Stealth Mode: I had trouble thinking of something for the Umbreon Sign when I originally made the Eeveelution Zodiac, and making the hide and seek locations visible is very similar to the Espeon Sign showing invisible items. Recently I thought of "Stealth Mode", which shows as Halves appearing in front of Trainers, blocking their line of sight and allowing you to avoid them unless you intentionally talk to them. This does not include Trainers in Gyms, Team Portal agents, Wonky Woods, the Vitamin Factory, or the Rap Battle House. Basically, areas where I thought being able to bypass the Trainers there would detract from the story or vibes. Nova: I had so much fun writing her, especially when you first meet her in Wonky Woods! For that event, you might notice that she's wearing a black dress at first, then her sprite becomes the shiny Gothitelle dress when Robin appears. The first idea for her design had a black dress, and I thought it'd be neat to have both in game. Before you arrived at Wonky Woods, she was having an Absol vs Absol sparring match with Agne. You meet her on your way out and there's a silly conversation with a Galarian Ponyta, along with Nova's entire Pokemon team introducing her to you. PCs: The color mush ones are used in Pokemon Centers and Alumia's Gym, the blue screen ones are at the tournament lobby in the Sea Star Society and Planet Spork, and the Windows XP ones are used in every other area that has a PC. Along with the duck sound effects, these were originally in Punkeev's own game she's making for fun, and I wanted to add them to Spork! Thanks to Punkeev for so much new art this upload, and to Palletite for Nova's VS sprite! They say that April showers bring May flowers. It's now May, and Spork has new shiny flowers!
    3 points
  5. its a fangame, its not like their getting paid, its a free game, they can take as long as they want
    3 points
  6. I don't have a witty joke to make here for this dev blog aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa it's the last one, too. As of typing this i only have a few events left to do (Note, they are all long and complicated and I may not get it right on the first try) But what have I been cooking? Well, a lot! Renegade has been complete. Like, fully. Maybe some battles need tinkering here and there, but all cutscenes have been made, all events have been done. I may go back and add a few easter eggs, item placements etc. But yeah! After Renegade, I needed a BREAK from main story stuff. A lot of the events in Renegade were very intensive on me to make. Not really from a story/mood perspective, but from an actual development side. I really pushed the limits of what I could do in Renegade. But as a result I did get burned out a little. I mean, if you see what I cooked, you'll understand! Really wanted to drop it around Christmas time as a present, but I'd rather get it right on the first try rather than try to fulfill some funny date dream. ======================= New Early Game Content: I said there would be no side content for v14, and that's kinda not true anymore. I mean, there are a few sidequests DURING v14, and are time sensitive to that, and by a few I think literally just 1 lol. But thats a lore sidequest-- I'm getting off topic. Anyways, this is to say that I actually did a few new events in the early game because Gen 9 kinda forced me to. Game is huge, but all the encounters are very tight. First off, there are new missions in East Gearen (Minor, non help center ones) Past Regrets: The week after I finished Renegade, I was desperateeeee to get out of v14 content, so I went back to the past and came to a conclusion. Man. These maps are really held back by my decision to keep them gen 3. I think the game really shines best when I put my own spin on things. And no, before you get worried. I did not remake all of the past (again). I did give it a texture update, though! For those confused by that, I simply mean that the maps are the same, I just made custom tiles instead of using default R/S/E tiles. This includes battle backgrounds as well. A comparison of Kugearen City: Skip Skip Skip!: There are other few things I have cooked, but I'm can't give away every surprise right? Okay, that beeing said. This is most likely going to be the final dev update before v14 releases. It will not drop this year. So do not expect that. But I estimate testing will begin sometime in December if I'm lucky. Again, no promises. Also no promises on how long testing will take. It will just take as long as it needs. It's a BIG chonky version. This game is a behemoth. But it is made for crazy people like me. I bid you adieu, with one final screenshot
    2 points
  7. Reuploaded: -Isaac's overworld sprites in Delicia's Return to Dreamland now match trainer and VS sprites (is in the post above!) -custom shiny Litwick line made by me (with feedback and revamped Chandelure from Cinna) -two different custom shiny Budew lines made by me -custom shiny Mega Malamar made by Punkeev -Nova VS sprite made by Palletite -changed Draga's trainer class to Fledgling -team changes: Strawberry: Lurantis -> shiny Chandelure (nickname StrawberryKing) Belinda: A-Muk -> Shiori Novella shiny Roserade Belladonna's Roserade is now the IRyS shiny Lemon: Cofagrigus -> shiny Gorebyss (nickname Light)
    2 points
  8. Clearly you don't know a thing about game dev. This isn't some giant triple-A dev team with hundreds of bodies working day and night to develop a game for a set time span. Its a damn Pokemon Fangame, made by passionate developers for fun. Feel free to continue on with your life while we continue to work on this. Also making an alt to post stuff like this is so original: https://www.rebornevo.com/forums/profile/135906-loverboyoskar/
    2 points
  9. If you want to do a nuzlocke of Reborn, then yes, turn it off. Reborn is already extremly difficult to nuzlock, you shouldn't make the info available to you unreliable
    1 point
  10. This is not an official translation for Pokémon Reborn. It is fan-made. Reborn: 19.5.42 Rejuvenation: 13.5 Updating the translation week, so there might be a new link every week. Last Updated 29th March ---> Rejuvenation Link: https://www.mediafire.com/file/wk9jq09ewz1j5qr/Nothung_to_see%283%29.zip/file
    1 point
  11. The whole gauntlet-to-the-throne idea is pretty interesting, gives it a different feel from the usual gym progression
    1 point
  12. Yeah, those are the eyes of a psycho hyper focused on killing me
    1 point
  13. This is not an official translation for Pokémon Reborn. It is fan-made. Big Improvements: • Natural German phrasing instead of literal translation • Proper localization instead of word-for-word translation • Game-appropriate tone and style for dialogue • Consistent character voice and personality in German • Adapted humor and wordplay so it works naturally in German • Translated some UIs, fixed Natures Updating it every week to make it better, so check the post weekly. NOTE: The translation is still in progress and may contain errors. In Pokémon Reborn, switching to German does not update already caught Pokémon names. They remain in English, while only new catches use German names. I can't edit the old link; therefore, the new updated link will always be here: Reborn: 19.5.42 Translation: Not done. Ongoing. Last updated 20th May https://www.mediafire.com/file/wk9jq09ewz1j5qr/Nothung_to_see%283%29.zip/file
    1 point
  14. Very, very late to the "fan games / roms" scene, just kind of randomly got interest a few weeks ago, but Rejuvenation came highly recommended to me and I'm thoroughly enjoying the experience. The team did a great job and set the bar awfully high for me; I'm not even sure I'll want to explore many other options to get the ol' pokemon fix. There's a difficulty built in to the game that makes it much more enjoyable to me and drags the "early game" out a lot longer. Not as many revives to spam, no early legendaries, the level cap, etc. Story line has been very fun so far (I just beat the Thunder Warrior in a hilariously easy first-try, unlike Rift Chandelure that bullied me for a bunch of tries). I do think I need to do a harder run in the renegade route but I don't know if I'm ready for a nuzlocke run. Anyway, I just wanted to extend big thanks to the folks that made Rejuvenation. Love went into it and you can tell. And thank you for the expansive list of starters and the ability to easily restart in-client so I can reroll for shinies. I'm an old gen 3 player and never played anything newer so experimenting with a load of new pokemon I've never seen before has been wonderful. Still, my starter's hard carried me in every difficult fight so far. This little girl is going in my personal hall of fame for sure.
    1 point
  15. Hi I have played Rejuv, Reborn and Desolation and i absolutely love them and i cant wait for the next updates for Rejuv and Desolation. I just have one simple request can you PLEASE allow us to decorate the champion's room.
    1 point
  16. Here are the three Crystal Caverns puzzle solutions. I think this is the first one you're at, but I can't tell 100%, so I'll post all of them just in case: Also, there's a puzzleguide notepad file you can consult if you need puzzle help! The solutions for the Crystal Caverns puzzles are in there too
    1 point
  17. Isaac Patch: Please save this and add it to the "Characters" Folder.
    1 point
  18. greetings, i have played your mod and have some mixed feedback. i really liked all the QOL additions! i liked how the pool of pokemon that can be obtained is very varying and big. i have sadly quit the mod, this is not because of the level of difficulty, but of how you make the difficulty. its not very fun when the opponent has a beneficial field (not changeable in certain fights?) broken custom 3 or 4 active abilities, broken custom moves and high power variants. impossible pokemon evolutions to fight at certain levels. all the while the player has a nerfed moveset, very limited access to tms or move learners. high difficulty is fun if you actually give the players the tools to be able to beat that difficulty...
    1 point
  19. We have a Discord server now! Join here: https://discord.gg/69pSkRFKH7 Submit your teams Here Overseer Files Story Expansion & Community Battles Mod Welcome, Interceptors. You have been invited to the Pinnacle. A realm built deep within the confines of the Core. Here, you will have the opportunity to meet other Interceptors from across space, and time. Explore the Pinnacle, take on excursions, battle other Interceptors, and unlock the secrets of the Overseer Files. _______________________________________________________________________________________________________________________________________________________________________________ About the Mod Hello! Thank you for taking interest in our story expansion project. What started out as a simple Rejuv-gen meme, quickly got out of hand, and turned into the full development of a fan made story telling project. Additionally, the mod heavily involves you, the community. 70% of the NPCs in this mod, or as we will be calling them, cNPCs (Community NPCs), are designed and submitted by the community. We're giving everyone the opportunity to design their own characters, and submit it into the mod. Additionally, each character added will have their own battle, which will also be designed by you, and thrown into a Battle Pavilion-style format. The goal is to have a custom trainer for each field (Although multiple trainers on the same field are allowed), as well as having custom made maps for each field. About the Story On top of all this, the writing team has made a custom, non-canon story line for this mod, which we project will be around the length of a full chapter, showing our ideas, designs, and other neat things that was brainstormed. The story will bring the player to a place called the Zeight Pinnacle. A hub built for Interceptors from failed, or completed timelines. Upon entry, you will immediately meet two of our new characters, who will show you around, and get you familiar with how things work in the Pinnacle. We will be revealing them later once character art is done. Additionally, the mod will have alternate story routes for both Paragon, and Renegade, each being unique, and offering a different ending to the story. _______________________________________________________________________________________________________________________________________________________________________________ New Forms The Overseer Files will introduce brand new Aevian Forms, Almost every form introduced in this mod will be obtainable at some point. Each form has their own unique move pools, and stats. Below, you will find just a few of the Aevian forms that are fully designed, and ready to be shared. And yes, it has the Scizor I've been teasing for ages. _______________________________________________________________________________________________________________________________________________________________________________ Dev Team Finally, I will introduce the dev team for this mod! Each and every person listed has played a key role in getting this mod working, from art and sprite design, writing the story, to mapping and eventing. Some Developers have chosen to remain anonymous at this time. Please respect this, and do not harass any other devs to find out who they are. Lead Devs Dred IronicOmens Anonymous Spriters / Artists Halcy Nym Chrysanthemum MoonPaw Scripters jz (Special thanks to Soulja, Ace_Stryfe, and Lab102 for additional sprites used in this mod). Interested in joining the team? Shoot me a message on Discord @Dred1125, with your skills, and reference. _______________________________________________________________________________________________________________________________________________________________________________ As of the current moment, we are still in early/mid development, and have no estimated time of release, however, we hope that we can release the mod before the release of Version 14. (Ps: Jan, please don't release v14 tomorrow.)
    1 point
  20. Just a few notes;1.The last 2 (back sprites for shadow mewtwo & shadow mewtwo x were some of my 1st recolors so they aren't 100% pixel perfect; although I think the mega x one is a little better in that regard) 2.Some of the sprites I haven't yet made back sprites for 3.The gardevoir one is a back sprite I made for the "Angel of death gardevoir" from pokemon rejuvenation. 4. The rapidash shiny was originally made by Mr.Fahzy I just added & colored the wings too it so any credit would go to him since he did (by far) most of the work on it. Anyways I just wanted too share my work with anyone who is interested in using them or leaving any feedback. (Made a few adjustments to shadow mega mewtwo x's back sprite to make it look more accurate & did some work on regular shadow mewtwo's back sprite to fix the quality (Since it was my 1st sprite recolor it's not as pixel perfect as the rest of my work but this new & improved one is I think & I also added a green glow too it).
    1 point
  21. Hey, so just dumping this edit on Aveia's alternative outfit, where I've edited her hair colour to be blue and the overall colour palette to be darker, fitting for Reborn's vibe. DOWNLOAD LINK
    1 point
  22. Pokemon Reborn has one-thousand, one-hundred, and seventy-nine battles. Now, while a few of these are only available through illegitimate means – such as Tham the Tench Engine and Mr. Meow Mix – and many more are random trainers with no distinguishing features whatsoever, knowing your enemy and knowing yourself can carry you to victory through all of them. About three weeks ago, I decided to start a mono-Bug run, and – inspired by watching Run and Bun videos – wanted to go for as few faints as possible with clear, clean lines. As such, I would need to understand the AI's behavior. However, while the basic information about the AI – it works based off scores for each action it can take – I couldn't find a full document detailing how these scores were calculated anywhere (for good reason), so I (someone with poor reason) decided to make it myself. Anyway, here's a 125 page document detailing the 12676 lines of code that make up the Battle_AI.rb file in the Pokemon Reborn code as of v19.5.26. It's broadly organized into 3 parts: Item AI, switching AI, and move AI, with the vast majority of the doc taken up by move score calculations. I hope it's understandable, please tell me if anything is not, and I damn hope this document helps at least one other person. (Feel free to port this to Google Docs or something, I'm just a "torture myself with Microsoft Office" type of girl). Pokemon Reborn AI.docx
    1 point
  23. I CAN BE TRUSTED WITH THE 123 PAGE REBORN AI DOCUMENT
    1 point
  24. Pokemon Desolation - R.E.M. Edition Since I'm a big fan of Desolation, I wanted to make a mod that adds more content and offers a few twists to the way a regular Desolation playthrough would go. You might recognize me from masterpieces such as Jarredesolation. Unfortunately, this mod is not quite as ambitious as that. Instead, it simply offers the following features: - Over 20 Pokemon have received Ayrithian forms - regional variants that change their typing, moveset, stats, abilities, and, of course, looks. Some of them even have completely new abilities! - 2 new sidequests featuring new characters that will pop up occasionally in your playthrough. These sidequests reward you with useful items, Pokemon you wouldn't be able to get otherwise, and access to completely new locations! - A new battle mechanic: Use Dream Surge to transform the battle field to your advantage! Comes in four useful flavours - The Repel Charm: A new item that works like a regular repel, but lasts indefinitely until you turn it off Due to some of the modifications, REMsolation uses different save files than regular Desolation. Download: REMsolation (Update 31.01.2021: Fixed an issue with the Spheal line's movement, Villager in the Wildlands Cave no longer crashes the game. If you already downloaded the full version already, you can simply use this download link to get the Data folder to replace the one in your game folder so you don't have to download the whole thing again) Big thanks to Talrasha for catching a whole ton of bugs that wouldve made it in otherwise! List of Ayrithian Forms: List of Sidequest locations:
    1 point
  25. Hey sorry for the delay I was in jail for 10 months but I made a few more shiny recolors since I've been back. Ultra instinct Anihilape; Nightmare ursaluna; Mega Dragonite & mega Mamoswine custom mega recolors
    1 point
  26. Mega Granbull regular + shiny; font + back (the regular colored front sprite was only slightly altered by me; I don't own most of the design).
    1 point
  27. Mega Zoroark from Pokemon floral tempus but with rejuvenation shiny colors front + back sprite & mega Dusknoir from the same game back sprites & slightly altered front sprites (I had to alter the front sprites a little bit so I could efficiently make the back sprites) & mega Cofagrigus from Pokemon soulstones but with rejuvenation shiny colors front + back sprites.
    1 point
  28. A couple more I made today; a black & red mega tyranitar & a carnage kabuto (from opm) themed mega heracross.
    1 point
  29. Redid dimensional weavile from where love lies (with some other minor changes aside from color) & made an alternate back sprite for mega feraligatr (with the normal front sprite which is not made by me) from pokemon soulstones. & A "Mega haxorus"
    1 point
  30. I made some back sprites for rift Aelita & dufaux from rejuvenation but they are kind of beta like (As in there is definitely room for improvement) But I did the best I could do if anyone wants to work on them & make them better feel free; I'm not the most talented sprite maker so.. I will add the front sprites with them upon anyone requesting them I just don't want to get in any trouble since I didn't make the front sprites
    1 point
  31. Some of the shinnies I made on this list are just slight modifications (or edits) too ones made by others (like the garchomp; the beedrill; the rapidash & the bisharp which is from a game called daybreak "king's bisharp") the rest I just used an already existing sprite (original sprite I think they are called) & changed the colors. Anyways here is one I forgot in my original post; I'll share some more once I make them too.
    1 point
  32. Like any relatively public-facing community, we have to ask you guys to keep things appropriate. Historically this has meant a focus on prohibiting overtly sexual content, but recently we have expanded the rule to cover other aspects as well. This includes over-sharing, being 'horny on main', bathroom humor, gore and other gross topics. This may be the internet, but let us at least try to pretend to be polite company, no? What qualifies as "overtly" sexual content is something scientists have debated for centuries, but in general we ask people to use their best judgment as to when things are no longer appropriate. As people are compelled to be increasingly creative in their sexual metaphors, is infeasible to outline a specific list of where each innuendo falls in terms of overtness, and so as a staff team, we have to execute similar discretion. In general, a passing innuendo should be okay, but topics should not linger on inappropriate humor enduringly. Let it come and go. Such jokes should also never come at the expense of making someone else uncomfortable. Clearly explicit sexual jokes and memes are prohibited. Clearly pornographic material is extremely prohibited. We typically determine if images qualify as that based on if they show The Bits but even other images may be inappropriate if they are clearly suggestive or fall into the 'horny on main' category. An exception to this rule is made if users are discussing these topics in mature depth. As a community, we believe it's important that people can talk about, share and learn from each other even when it comes to heavy topics, and we are welcome to be a place to do so. However, these conversations need to stay mature, and stay in the appropriate environments and contexts as dictated by the moderation team (such as the Atrium on Discord). Please respect the staff's decision if you're asked to move the discussion elsewhere or to a private setting. We will stress again that no comments should be made at the expense of others users. Any form of sexual harassments will be taken very seriously. If you're making others feel unsafe, you will be asked to stop or leave. There is no tolerance for this. As always, if you have questions, please feel free to contact the staff team.
    1 point
  33. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    1 point
  34. Yeah dont worry guys. Janichroma is definately engaged in this project. Patch was supposed to be out before 2026 btw. This late behaviour is normal so I can't even complain. I literally would bet money, I am 99.99% sure he has never been on time, actually. No hate, Janichroma is cool and the people like Zumi working at this project are really fucking smart but... Timeline: I started playing Pokemon Rejuvenation -> Started High School -> Had my first kiss -> Got a PhD -> Got Married -> Had a child -> Bought a house -> Expecting another child -> Still far from the game end. This is not normal!
    0 points
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