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  1. This post has been sponsored and narrated to you by sad bear i found on etsy (if this is ai ill kermit) please listen to this song and be sad as you read So it's been 5 months. Hey... How are you? Good? No? Sorry. Progress: Paragon: Part 1: 100% (Tested) Part 2: 90% (Untested) Part 3: 95% (Untested) Renegade Part 1: 100% (Untested) Part 2: 95% (Untested) Part 3: 85% (Untested) I took a big break during May, and a few days off in June. I needed it. Part 1 in each route are done! Part 1 (Renegade) needs testing, but I'll do that later. Part 2 of Paragon has a big segment that needs a lot of work. Likely will be done last. Part 2 of Renegade is basically complete, I just need to create a cutscene with the two M's Part 3 of Paragon is nearly complete. I have one last segment, but it's the hardest one. Part 3 of Renegade needs its last segment done as well, but I did so much work in one small time period that I need to do something else. I've been focusing a lot on Renegade recently because I got that Ren(egade) in me. Let's talk about it. Introducing THE WONDER TOWER I mentioned a long time ago that a lot of the events of Paragon's Karma files -still- happen in Renegade. The player just isn't there to take part in them. Most notably, some interesting things with Alice (Again) But this time it's a bit different... Alice has created a special dimension called The Wonder Tower. What is the Wonder Tower? - THE WONDER TOWER, is a 3 zone mini rogue like. The player will enter the tower and be cursed by the Queen who rules it all. Angelica! Also, it's ANGELICA'S WONDER TOWER. You've been stripped of your Pokemon, but fear not, there are Pokemon available to you inside THE WONDER TOWER! Also! The Pokemon you get here are yours to keep! They're received at random, though. Each time you lose, your experience will get a bit easier. I tested this area out with some of my dev members and the reception was really good. Review: "It was really fun" - Jan 10/10 starly. Renegade exclusive btw. To sum it up: 3 Zones 3 Bosses 3 ??? Encounters 2 Locked up Teammates ummm what else. oh yes. playable m2 segment us renegaders really won with this post... go us. In other misc news... Two icons from emo village got an emo upgrade (no) rad... zumi also posted this preview what's with all the emos... also... did u know... renegade and paragon are both having "xen raids"... but each are getting their own unique areas ? like... in renegade you cant go to paragon's maps and vice versa... Why did I do this... Well... it's becaus e i love you. That's all I really have to say... I'm still shooting for a release this year... but if its not perfect why bother.... oh and one last image for everyone!! Yay!
    61 points
  2. Hello hello! Posty here delivering you the latest instalment of Desolation Development™. It’s been a while folks and I hope you all are doing well! And not suffering too much with this heat (if you’re from the UK, you know how the weather has been lately), before I jump into this beast of a blog that I have lined up for you all, I just want to once again say thank you. The reception we received following the news of Caz’ Departure was overwhelming with love and support for myself and the rest of the team to continue carrying the torch he passed onto us. We are excited for what’s to come, and this post will showcase the changes we have been working on to improve the Deso experience, but first one last little announcement. From one departure to another, Crim has decided to leave the team. Crim joined us during early EP6 development once we decided it was about time to expand from our original 3 man band. They provided a ton of useful insight and produced some stunning work which has left an impactful mark on the game. We are forever grateful for the time and effort they put into the project and wanted to thank Crim for everything. We wish them all the best for their future endeavours! And with that, let’s move into what this post is all about… Gameplay. This blog is going to be… long, juicy! But long. So I will be splitting this into individual sections with spoiler tags, so feel free to read all of it, the sections you are most interested in, or just skip to the end and say “first” down below in the comments. Anyways, we have a lot to cover so buckle up folks, so let’s get into it shall we? Gen 9 Mega Evolution Changes Overlays Boss Mechanics Field Updates Ability Boxes Drinking at Drifblim Drinkery --------------------------------------------------------------------------------------------------------------------------- So, that was a lot of information huh? I hope these last two posts were interesting reads for you battle folk out there. We have a lot of cool updates coming to EP7, from optimisations to further gameplay balances, Desolation continues to improve with each version. We have a lot of exciting content to come and I really do look forward to sharing more with you all! Now before I wrap up this post, I have a few extra details to go over. Patreon Updates A few updates have been made as of this post going live to our Patreon tiers. For starters, I want to make an announcement regarding our Crown Tier. As you know, this was removed due to Caz’ absence. Now that he has taken a step back from development, what will happen to this tier? After a discussion with Ruby, we have decided to not bring back the Crown Tier during EP7’s development, instead we will look to bring it back once we begin work on EP8. The reason for this is due to the length of EP7 development already, adding additional workload to what is already a monstrous amount of work developing the story would only continue to delay the game coming out. I want to be able to develop side quests that our Patrons have requested to a high standard and not half ass them. So this will be something I would look to reopen once we begin EP8 development. It will function similarly as it did in the past, with only a limited amount of slots available, more information on this once we get closer to EP8’s development. Furthermore, we have adjusted the wording for our Stargazer and Rose tiers to make it a bit clearer about what you are allowed to ask for as part of your perks, the changes are as follows: Stargazer Submit your name to be an NPC in the current version of the game! Rose At this tier, you can choose some attributes for your named NPC (Class from a list, Max Team of 5, and if you would like them to appear in the Keneph Resort Fight Club) Keneph Resort Fight Club? Yes, I will reveal this now as a part of this blog, Keneph Resort will be the host of a new Fight Club. We will go more into details about this in a future update, but for now that’s all you’re getting! Anyways, hopefully these clarifications make sense, I have compiled a list of Trainer Classes you will be able to pick from, in which we have now added new ones that will be appearing in EP7! Development Blogs This one will be kept short, but starting from the post in June, we will reduce the number of development blogs from once a month to one every 2-3 months. The reason behind this is to prioritise bigger and more informative posts, similar but not the extra length to this post. I want these posts moving forward to really showcase what’s to come in EP7, while also really focusing on development without having to rush about “what to put out this month”. This will allow me to think more in advance about what I would like to include for our blogs, and spend more time writing them up. I may start dropping some teasers here and there on our Twitter or in the Reborn server, so keep an eye out! --------------------------------------------------------------------------------------------------------------------------- Woah boy this was a long post… I had to split this up into two individual Patreon posts as it was so long, but thought I would just chuck it all into one for the development blog. Anyways, I hope this has got you a bit excited for what’s to come, especially for the battle enthusiasts out there! And with that, I bid you adieu, until the next one folks! Posty
    42 points
  3. ───────────── TIMELINE CASE: AEVIUM-SWAP ───────────── "Scanners for dangerously close parallel dimensions have been going haywire. A parallel universe is on course to colliding with our own. The source of this chaos? None other than the dangerous region of Aevium. No one else is up to the task with correcting the course of this world and ours, so it's up to the ATRU (Alternate Timeline Research Unit) to get to the bottom of it, and learn just what this alternate reality really is. Good luck team! ...What's that? You're an "Interceptor"? I have...... absolutely no clue what that is, but hey! All hands on deck!" ───────────────────────────────── What is Rejuvswap? ───────────────────────────────── Rejuvswap is an AU (Alternate Universe) roleswap AU! It takes every existing character in Pokemon Rejuvenation and swaps their placement in the story with another character! This is a mod that has been in development for quite some time, focused more on story and content! This mod seeks to add: - An entirely parallel league with 15 gym leaders! - A chapter's worth of post-karma files story content! - Story splits based on Paragon/Renegade! - New Aevian Forms! - New Crests! - New Rift Battles! - New Music! - Over 50 new battles! - Multiversal Dread! - And more! Currently, this mod is still in development. However, we have just finished our public release demo for you to try out! Download the demo here: https://drive.google.com/file/d/1zUYI14Sex5IRJphzcimezYq6BwZ6LmeH/view?usp=sharing Please note that this demo is its own game installation. Make a copy of your existing post-karma files save that you wish to use for the demo in order to prevent your save file being unusable when future updates to vanilla Rejuvenation release. Don't load your save on the following maps: - Any Goldenwood Forest map - Chrisola Hotel - Gearen Park - Gearen Lab - Deep Terajuma Jungle - Mynori Coral Reef - Fort Rysterine - Scholar District - Dream District - Tower of Theolia Want to get more updates on the state of the mod? Join our Discord Server! https://discord.gg/jJHZvKUSbG Happy Swapping!
    5 points
  4. ________________________________________________________________________________________________________________________________________________________ Hey everyone! This is the last blog post before the release of the game. So for this final blog post I want to talk about some last minute features that got added, well, only 1 really big one. The fast travel. I was unsure if I wanted to add one, and then I was unsure how I wanted to add it, but I think we got a decent way of doing it. As I mentioned previously, after this release, there will be some more patches, bug fixes, pokemon rebalancing, custom shiny sprites, maybe some new additions, from suggestions, to things we put in the back-burner because we didn't find them necessary to add right now. Game is definitely not going to be perfect, but I do want to try to listen to as much feedback as I can (there's a limit to how much Ill listen though lol). This does also mean that I will finally start searching for more people to join the team. Spriters (Trainer and Pokemon), Concept Artists and Coders mostly. But of course theres other roles to fill, it would help a lot. If any of you are interested tell me, though I would prefer you play the game first. Now without further ado, the title of the update! ________________________________________________________________________________________________________________________________________________________ EPISODE 1: AULD LANG SYNE ________________________________________________________________________________________________________________________________________________________ It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Join up with new friends and rivals, as you find your way through unprecedented challenges and enemies. Do everything you can to protect the ones you love. Never back down.
    4 points
  5. We missed you so much. And the Act 2 climax is going to be more epic than ever. Even if Team Xen is gone, I think the mastermind is still here.
    3 points
  6. Nothing explicitly planned but i always like sprinkling in new events like this. So who knows!
    2 points
  7. This a small script which repurposes an old essentials function which let you take pixel perfect screenshots. I modified it to change the keybind tthe 'P' key when ingame. The screenshots are stored in the game's root directory in the Screenshots folder. To use, put this file into patch/Mods (create the folder if it doesn't already exist and run the game. System_ScreenshotFix.rb Report any bugs (there really shouldn't be any) here on ping me @paradoxvault in the #reborn-mods channel in the server.
    2 points
  8. God, how is it November already… Hey everyone! Hope you all are keeping warm during these colder months. Today’s blog post will go over some Sidequest content I have been working on during some Development Streams we have been doing over on our Patreon Discord! But before I go over that, I have a couple of announcements to make. Firstly, If you saw our previous dev blog, then you would know that we have been looking to recruit some new members to the team. We had a lot of interest, so thank you to everyone who showed interest, shared the post around and applied! Myself and the rest of the team truly appreciate it. On that note… Please give a warm welcome to our new Team Members! @Dred Twitter @IronicOmens They don't have social media... @Rust_ Twitter Dred and Omens you may recognise from their work on the Overseers Mod for Rejuvenation (which you can find here!), they also have been working on Project Vanguard (you may have already seen some of Omens’ Spritework for Vanguard on Twitter!). They will be joining us in the Mapping and Artwork department, and what they have been cooking up so far has been really exciting to see, and I can’t wait to showcase some of their work to you all soon. Rust on the other hand will be joining us in the Music department. He has expertise in compositions working on projects such as Azure and Garticmon. Working already on tracks alongside Darius in Azure, we are really excited to see what this duo will be able to cook up for our soundtrack for EP7 and future versions, so look forward to some new banger tracks! If I get their permission, I may be able to give you all another little teaser for a track in a future development blog, but we will have to wait and see. Once again, thank you to all that applied, we were impressed with the quality of work people within the community had to offer and ultimately, we were really overjoyed with the interest people have for the project! Moving on, for the second announcement! So if you remember from the previous development blog, I mentioned potentially about hosting a dev stream if there was interest. So with that said, I am happy to announce that we will be looking to host a Public Development Stream on Saturday 7th December at 8:30pm GMT! I will be looking to go live on my Twitch channel, which you can find here below! https://www.twitch.tv/postyhd For a little bit of insight, during this Stream, I will be doing some mapping on a new area coming to EP7, Astraciel Wildwood! So come along and hang out, myself and a bunch of the other developers will be there to chat and have a good time! Also we can do a little Q&A if people have some questions. We are looking forward to it! That’s about it for the announcements, time to move onto the main topic of the dev blog, Keneph Resort! ~ Excerpts from Patreon ~ Ah... Keneph Resort, it’s been a while… You may remember this area being mentioned previously, since we’ve made a few dev blogs about it now, but for a quick rundown if you have forgotten, Keneph Resort was going to be my main focus for EP7 when we begun this development cycle, however due to unforeseen circumstances and becoming temp lead of the project, I decided to put this on the backburner to focus on other aspects of development. This is why there hasn’t been many updates regarding this area from me… until now! I’ve already gone over Keneph Resort in previous dev blogs and hinted at some things which will be coming to the area, but it’s been a good while since then so I think I can mention a couple things I have planned. One thing that Desolation has lacked has been… Move Tutors, guess where they will be going? Might be worth going back to invest into the Resort now during EP7. The resort will also act as a hub for trainers across Ayrith to come down and spend some time to unwind, maybe you will see familiar faces turn up? Maybe even itching for a fight, but there’s a rule about keeping shut about fights. And maybe even some new faces. So with construction beginning in EP7, how do you play a role in the development of the Resort? The construction team is a little bit behind due to the delay of some shipments, you can see where I'm going with this. One part of the quest requires you to head down to Cellia North to try and come to a deal on the materials needed for Keneph Resort, trying to potentially haggle the additional funds needed for one of the shipments. And when I say I was having fun writing this quest… I was having fun Another part of the quest will see you heading down to Sunshell to check up on another shipment of Sandstone. Which you may need to help out the Miners down near Fairbale to gather the remaining materials needed. It’s safe to say you will be working hard to get this Resort up and running! --------------------------------------------------------------------------------------------------- Before I close out this blog, I will leave you all with one last thing. Our new member Omens has already been hard at work when it comes to graphics and sprite work, and well, I will just drop this here and not elaborate. That wraps up for this month, hope to see you at the Development Stream on the 7th of December! Posty
    2 points
  9. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    2 points
  10. This mod allows you to change what Types Pokemon have, though those changed types are only shown in-battle (and can be checked using Inspect), not in the summary screen or Pokedex. It's highly configurable, with you being able to change the settings within Options, and allows you to choose from a variety of modes The modes allow you to determine if you want the mod to only effect monotype Pokemon, only effect dual-typed Pokemon, modify a Pokemon's primary type, modify a Pokemon's secondary type, set a Pokemon to a particular Type or Type combination, and combinations thereof. All modes have explanations that are are shown when a mode is selected. The mod also allows you to determine if only Player Pokemon are effected, only NPC Pokemon, all Pokemon, or all Pokemon but Player and NPC Pokemon each are effected differently. You can also choose whether this mod applies on top of certain transformations like Mega Evolutions, Silvally Memories, and Arceus Plates. Does not effect the results of the move Transform. You can, of course, also select the Types in the Options menu as well. This includes the ???/QMARK/Bird type and the Shadow type, though I have not tested those and they may cause issues. This mod *is* compatible with Alemi's QoL Mod Compilation Pack, though for some reason whether those settings or this mod's settings come first seems to change. Planned additions: Progression mode that changes types based on the number of gyms completed and MonoMono which removes the second type of any dual-typed Pokemon Google Drive Downloads Reborn Rejuvenation Desolation forcedTypingReborn.rb forcedTypingRejuv.rb forcedTypingDeso.rb
    1 point
  11. Hello. I'd like to introduce my Generation 9 Encounters + Shadow Paradox Mod. v0.2 Download Link [MEGA] Discord Thread Mod Compatibility: - This mod will not function with any other mod that changes the enctext.rb or trainertext.rb files.(Aside from the obvious Gen 9 Basemod, which is required and applied before this) Description: This mod does NOT change the existing story, it is purely meant as an addition to the vanilla game(plus minus whatever other mods you want to use.) This mod adds encounters for the new Pokemon introduced in Generation 9 to Pokemon Rejuvenation. The creatures are added in various areas throughout the game, such as cities, routes, caves, and other locations. This mod is intended to be a "sane" way to add the new Pokemon to the game, meaning that it does not add them in every single area, but rather in areas that make sense for their type, location and strength. All Paradox Pokemon can be encountered as Shadow Pokemon in several battles. They have been added to "minibosses", such as Xen Executives. The earliest you battle one of these Shadow Paradox Pokémon is at Terajuma Island. By that time, you should have access to several 500+ BST Pokémon. There are 2 versions of this mod: Legal: Replaces existing Pokémon from affected Team with a fitting Paradox Pokémon. Illegal: Adds a Paradox Pokémon to a Team, increasing the team size to 7, sometimes 8 Pokémon per battle. Might be considered a "harder" difficulty. The goal is to provide a balanced and coherent experience, while still allowing players to get every creature in due time. To address the potential issue of not being able to treat Shadow Pokémon, I've added a Relic Stone to Mr. Luck's Tent and other areas throughout Chapter 10-13. Installation: Install the Gen 9 Basemod by running their updater. Copy all files and folders for the version you'd like to use (Legal, Illegal) from my mod into your Game Root folder. Once you're inside the game, compile all data. If you don't see immediate changes, refresh the map through either debug or simply moving to another map and coming back. You're good to go! Changelog: TODO: Thanks: Huge thanks to Jan and the Pokemon Rejuvenation team for creating such an amazing game. Special thanks to Alemi, Mat(Jarred), AsN, 2ndCatch, Sapphiada and Tayro for creating the Gen 9 base mod. Without it, this would not have been possible. Heartfelt thanks to everyone from the Reborn Evolved Discord that helped me learn and figure things out. Special thanks to crtolu/grp on Discord for helping pretty much around the clock and pointing out very important things for me to pay attention to, such as an option to treat Shadow Pokémon during Chapter 10-13. Make sure you check out their mod, "Rejuvenation Extreme" here: Compatibility: The mod was created using V13.5.7 of the game together with the "Gen 9 Base Mod v0.85" and is intended to be used with them. There is no guarantee that it will function on other versions of the game. It will not function without the "Gen 9 Base Mod". If you do not have the Gen 9 Base Mod, you can find it here: Wild Pokémon Locations: Shadow Paradox Pokemon Locations: Here's some hastily thrown together images. If you encounter any bugs or other issues, please do let me know. Feel free to contact me on discord as well, I'm on the official Reborn Discord, usually hanging out in the rejuv-mods channel. Hope you enjoy! README - Pokemon Rejuvenation Gen 9 Encounter Mod.rb
    1 point
  12. Important note: the download links in this thread are the only official download links and the only ones that can be trusted to be up to date. There are other game-hosting sites that made their own custom download links of Spork without my knowledge or permission, and those links are outdated. Some of them are older versions of episode 8, and some of them are episode 4.5. I've had people message me thinking they were stuck because they downloaded years-old episodes from one of those sites. STORY You and your big sister, Emily, are on vacation in the Ceolis region. Although both of you already have a Pokemon, they've just been pets for you up until now and so neither you or Emily have ever battled before. Along with exploring the region, you and Emily decide to try out the Ceolis League and test each others' skills along the way. Sometimes, you'll cross paths with an organization called Team Portal. Team Portal has a leader, three admins, and an army of agents. The admins are Barker, Felicia, and Quinn. Barker's areas are business and physical labor. Felicia is a magician. Quinn handles water-related missions. The leader's identity as well as Team Portal's objective are for you to discover on your own as you play the game, so I won't mention those here. I will mention that Team Portal isn't an "evil" team, as the concept of evil doesn't exist in the Spork universe. Not even their leader approves of their actions, but they don't think they have any other way of achieving their goal. During your adventure, you'll come across a species of beings called Sea Stars that aren't human or Pokemon. They were the first inhabitants of Ceolis and have their own society. The region is named after one of them; Ceolis became the Champion after the Pokemon League was first established. However, at the start of the game, his whereabouts have been unknown, and he resigned from being Champion just before the last time he was seen. The story is more lighthearted than most fangames as well as the canon games. Death does not exist here. That doesn't just mean that no characters will die, it also means death literally isn't something that happens to people or Pokemon. Ceolis has 18 Gyms, one for each type. There are no level caps or field effects. While the main story and postgame are complete, the game is still updated regularly with revamps, bug fixes, and other various improvements. FEATURES -Can choose any first-form Pokemon as your starter (including standalone Pokemon that don't evolve and legendaries) -In addition to the EV/IV screen on Pokemons' summary pages, there are also EV training centers with rooms for each stat. There are three of these in Ceolis. The first one has Pokemon that give 1 EV in their respective stat, the second give 2, and the third give 3. -Holiday Pokemon that you can turn into and access exclusive areas (4 total) -You can sing and join an idol group in the postgame -Eeveelution Zodiac: at the False Fortunes tent in the town where the 3rd gym is, you can choose a birth month. Each birth month is associated with Eevee or an Eeveelution and provides different overworld benefits -Battle Frontier. There are five facilities total. The Battle Tower and Battle Factory are among them, and the other three are new. -Sidequest areas similar to Rejuvenation's help centers and Desolation's rangers' guilds. There are five total. Each has its own theme. There's the Ranger HQ, Police Station, Pokemon Research Institute, Help Section in the Sea Star Society, and a fifth which contains major postgame spoilers. -An NPC who can teach any type of Hidden Power to a Pokemon (available at an area between the 7th and 8th gym) -All Pokemon have max happiness by default -can turn debug mode on and off by speaking to a tree in Pokemon Centers -changed gender mechanics: infatuation and the move Captivate work on all genders (including genderless Pokemon) unless they're immune like through the Oblivious ability all Combee and Salandit are female for evolution convenience both male and female Kirlia can evolve into Gallade, and both male and female Snorunt can evolve into Froslass Pokemon can breed with Pokemon of the same gender SCREENSHOTS EPISODE 8 DOWNLOAD LINK Google Drive: https://drive.google.com/file/d/1dM3LZhlVfzw6CMwJ1hSKK2gA57fwNlr1/view Mediafire: http://www.mediafire.com/file/w8bdb6j8ltoqjt8/Spork_8.zip/file A wild Pokemon availability list is included in the game's folder. DELICIA'S DELICIOUS DREAMLAND Delicia's Delicious Dreamland is a sidegame focused on Delicia and Felicia that takes place years before the start of Pokemon Spork. In addition to other events, Delicia's Delicious Dreamland shows: -Delicia meeting her first three Pokemon and making her start as a trainer -Felicia performing her first magic show -How Felicia and Delicia ended up joining Team Portal SCREENSHOTS DELICIA'S DELICIOUS DREAMLAND DOWNLOAD LINK Google Drive: https://drive.google.com/file/d/1lzle0Jtj9-JlB7lwdGAP73Hai04-29zw/view Mediafire: http://www.mediafire.com/file/mzo6e6mh57ea7vb/Delicias_Delicious_Dreamland.zip/file
    1 point
  13. Reuploaded Spork: -new custom shiny Flygon line; Trapinch made by me, Vibrava made by Steffi, and Flygon made by Palletite -on Orange's team, changed Hariyama to Pawmot (nickname Kiriko) -changed Carol's birthplace from Cianosa City to Ballonlea, Galar -expanded the conversation where Emily meets Crolea for the first time in Ocean Coast -added a few NPCs A shiny Flygon line with trans flag colors was Steffi's idea! Each of us worked on a different stage of the line, and had different references and inspirations for the shades. I'm not sure what Palletite's references were for Flygon, but for Trapinch, I used shades from an image I saw of a keyboard with trans colors that I thought looked cool, and Steffi's Vibrava was partly based on the Transpinch colors and also directly from the trans flag. I'm happy we were able to finish it for Pride Month! Aside from the new shiny line, there isn't as much content in this reupload because it comes between two short periods where I was/will be away (I got back on June 6, and I'll be away for around a week or two again starting July 3), and was also playing Deltarune. The change on Orange's team is because I suddenly started wondering if there are any orange Pokemon in Gen 9 that could fit Orange, and Pawmot seemed perfect with its friendly expression and Revival Blessing (although I wasn't able to add it to Spork) while Orange likes to help people. The nickname isn't a perfect match because Kiriko is a more sinister doctor, but I wasn't able to find much in the way of 100% Orange Juice characters with electric attacks, and Kiriko seemed the closest match to Pawmot with the doctor/Revival Blessing connection (maybe Double Shock could also be seen as a defibrillator?). Happy Pride Month!
    1 point
  14. Done, you're the best. Appreciate you
    1 point
  15. You can just pick the route preference with the password
    1 point
  16. I again recommend still starting in terajuma, the game is balanced around starting there!
    1 point
  17. Yea it will show 13.5.6 but i ported over the most important updates no worry!
    1 point
  18. Remove the #, you have to reactive it every time the game updates. The # blocks the activation for some reason, I’m not a coder of any kind but removing that worked for me just fine.
    1 point
  19. No problem at all! It’s quite a bit of fighting lol. You’ll know if you triggered it if you talk to the judge in the Fight Club and he gives you a wad of credits and says something to the effect of there’s not much more you can do. Hope you get your axew soon!
    1 point
  20. I'm reposting the blog post here since I feel like it's important to be known on this thread too! ________________________________________________________________________________________________________________________________________________________ Hey everyone! This is the last blog post before the release of the game. So for this final blog post I want to talk about some last minute features that got added, well, only 1 really big one. The fast travel. I was unsure if I wanted to add one, and then I was unsure how I wanted to add it, but I think we got a decent way of doing it. As I mentioned previously, after this release, there will be some more patches, bug fixes, pokemon rebalancing, custom shiny sprites, maybe some new additions, from suggestions, to things we put in the back-burner because we didn't find them necessary to add right now. Game is definitely not going to be perfect, but I do want to try to listen to as much feedback as I can (there's a limit to how much Ill listen though lol). This does also mean that I will finally start searching for more people to join the team. Spriters (Trainer and Pokemon), Concept Artists and Coders mostly. But of course theres other roles to fill, it would help a lot. If any of you are interested tell me, though I would prefer you play the game first. Now without further ado, the title of the update! ________________________________________________________________________________________________________________________________________________________ EPISODE 1: AULD LANG SYNE ________________________________________________________________________________________________________________________________________________________ It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember. Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide. But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as it's known today and the history of its current King and Queen. As the hidden secrets become divulged, the dots to your missing mother connect more and more. A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes everything you have ever known. Join up with new friends and rivals, as you find your way through unprecedented challenges and enemies. Do everything you can to protect the ones you love. Never back down.
    1 point
  21. Story: A place further away from Azure Bay at the Kalos region, it contains several islands that are combined to become the Sylph Islands, which houses mostly Fairy-type Pokemon and Pokemon from the Fairy Egg Group. Yancy just received a mysterious invitation to Sylph Islands after a couple unfortunate events of her life, and that might just help her wind down and take a vacation to uplift her spirits. But she might get more than she bargained for, as she embarks on an adventure after she encountered a friend nicknamed Sally and help fulfill her quest to restore the power of the elements. Ocassionally, you'll cross paths with an organization called Team Archfairies, with the only leader, Ivoch. They, too, seek to acquire the same elements that Yancy and Sally are holding. Whether purpose they have to steal those elements remain to be seen at the moment. During this quest, Yancy and Sally will encounter each Eeveelution, which will challenge them as their "trial battles". They serve to guard the temple but will let them pass if Yancy manages to clear those battles. Those will be hard, so she'll need all the power she can get! Sylph Islands currently has 5 badges, and would continue to be developed until it is truly finished Features: -Pixie City is a "sandbox mode" in which the player will have access to almost everything such as powerful items, move tutors, relearner, name rater, nature changer, and EV training rooms. However, the prize money received from trainers will be extremely low. -The Sylph Islands Pokedex - with a dex cut that makes Sword & Shield Pokedex seem larger in comparison - contains over 120 Pokemon! -Thanks to DemIce, persistent weather and inspecting element are enabled: -----Inspecting Element is for viewing the stats and other aspects of a battle from both your and/or your opponent's Pokémon before you select a move. Pressing the S button will get you to view from one of the selected targets. -----Persistent Weather makes it so that the weather will return to what it once was (the initial weather took over again). So, if the weather was rainy in the first place, and you change it to hail, sand, or sun, it'll last for a specific duration, and after that will revert back to rain weather. -Field effects from the archaic Rejuvenation V10.2 (with a bit of modifications due to Gen VIII/IX stuff) and one new field called Speed World that is based on an emphasis on speed! Download Link: (to be relinked later)
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  23. Thank you so much for this; it works perfectly and is very easy to use.
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  24. Being close to shipping here doesn't mean days, or even weeks, it means months, plenty of time to experience v13.5. Speaking of which, v13.5 was itself a big revamp full of changes, it doesn't make sense for there to be two in a row.
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  25. if it's not somewhere around pyrous, i can trade one if you want, i can also trade a 6 iv ditto for breeding, and another pokémon to skip the pokédex completion sidequest milestones
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  26. I'm finally finished with Paragon Route's story at last! Now time to wait for V14 :)
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  27. Hi guys new update just went live: We have new peak field interactions: Pure incense now boosts the holders speed by 20% on Icy field. Luck Incense does the same on Rainbow field. Added 7 new custom consume items that have unique field interactions! Mysticpowder: Boosts spatk by 1 and reduces speed by 1 when holding and consuming on Bewitched! Voidsphere: Boosts atk by 2 stages but reduces speed by 1 when holding on Darkness field (stage 1 only) Azurecone: Boosts speed by 2 stages but reduces atk and spatk by 1 stage on icy field! Quick Shake:Boosts speed by 1 stage but reduces atk by 1 on BTA! Machine Part: Boosts atk by 1 stage but reduces spped by 1 on Factory! Exotic Fruit: Boosts spatk by 1 stage on forest! Love Letter: Boosts speed by 1 stage on Rainbow! These are all consumables and will be obtainable throughout the game
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  28. Its the 4th anniversary of pokemon arrow... Ik I'm late posting this but just to let y'all know that the sequel is still under construction and its coming!!
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  29. I do have a patreon. Just google "Janichroma Patreon" and it should be the first result. I don't like linking it for various reasons, and I don't advertise it as well lol. But thank you for your words~!
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  30. Howdy! Is there a Patreon where we can help funding the project in some way? I didn't find one. I loved every bit of the game so far and I spent many hours looking for pieces of lore hidden (like the submerged pillars puzzle or the Aizen's rifts). Also, your code looks amazing! Thanks for every bit of effort that you put in the game, the love that you have for this project can be felt in the gameplay. Kindly regards! P.S: Currently doing my Renegade route after Terajuma
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  31. Link got updated in the OP 2 new terrain abilities got released! DCC overlay ICY overlay and a lot more custom content !
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  32. I'm a bit perfectionnist sometimes. Maybe other people won't be bothered by that. Just take the time to receive other feedbacks ;)
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  33. Hi ! It's actually a cool mod to offer. I've checked the Excel you made and the only issue I see for now is the Gym Leader Signature move added in the movepool of some Pokémon. I think it's not lore accurate to add them since they are moves made by Gym Leaders. Except this point I'll be glad to test that anyways. For the post, I don't have the answer sorry !
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  34. Omg we're so close to release (Well not really but still big numbers,) We will be there Imagine jan times v14 release to nod krai drop
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  35. Even in renegade we can't escape playing Melia this is truly the doomed timeline. Jokes aside looking forward to it
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  36. Sorry but I can't read stuff while music is playing so I can't read the post while listening to the song :(
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  37. We have a Discord server now! Join here: https://discord.gg/69pSkRFKH7 Submit your teams Here Overseer Files Story Expansion & Community Battles Mod Welcome, Interceptors. You have been invited to the Pinnacle. A realm built deep within the confines of the Core. Here, you will have the opportunity to meet other Interceptors from across space, and time. Explore the Pinnacle, take on excursions, battle other Interceptors, and unlock the secrets of the Overseer Files. _______________________________________________________________________________________________________________________________________________________________________________ About the Mod Hello! Thank you for taking interest in our story expansion project. What started out as a simple Rejuv-gen meme, quickly got out of hand, and turned into the full development of a fan made story telling project. Additionally, the mod heavily involves you, the community. 70% of the NPCs in this mod, or as we will be calling them, cNPCs (Community NPCs), are designed and submitted by the community. We're giving everyone the opportunity to design their own characters, and submit it into the mod. Additionally, each character added will have their own battle, which will also be designed by you, and thrown into a Battle Pavilion-style format. The goal is to have a custom trainer for each field (Although multiple trainers on the same field are allowed), as well as having custom made maps for each field. About the Story On top of all this, the writing team has made a custom, non-canon story line for this mod, which we project will be around the length of a full chapter, showing our ideas, designs, and other neat things that was brainstormed. The story will bring the player to a place called the Zeight Pinnacle. A hub built for Interceptors from failed, or completed timelines. Upon entry, you will immediately meet two of our new characters, who will show you around, and get you familiar with how things work in the Pinnacle. We will be revealing them later once character art is done. Additionally, the mod will have alternate story routes for both Paragon, and Renegade, each being unique, and offering a different ending to the story. _______________________________________________________________________________________________________________________________________________________________________________ New Forms The Overseer Files will introduce brand new Aevian Forms, Almost every form introduced in this mod will be obtainable at some point. Each form has their own unique move pools, and stats. Below, you will find just a few of the Aevian forms that are fully designed, and ready to be shared. And yes, it has the Scizor I've been teasing for ages. _______________________________________________________________________________________________________________________________________________________________________________ Dev Team Finally, I will introduce the dev team for this mod! Each and every person listed has played a key role in getting this mod working, from art and sprite design, writing the story, to mapping and eventing. Some Developers have chosen to remain anonymous at this time. Please respect this, and do not harass any other devs to find out who they are. Lead Devs Dred IronicOmens Anonymous Spriters / Artists Halcy Nym Chrysanthemum MoonPaw Scripters jz (Special thanks to Soulja, Ace_Stryfe, and Lab102 for additional sprites used in this mod). Interested in joining the team? Shoot me a message on Discord @Dred1125, with your skills, and reference. _______________________________________________________________________________________________________________________________________________________________________________ As of the current moment, we are still in early/mid development, and have no estimated time of release, however, we hope that we can release the mod before the release of Version 14. (Ps: Jan, please don't release v14 tomorrow.)
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  38. Hi, it’s Orsan here! Just a quick post for you all this time: We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us! A few quick announcements about some of the people who have been helping out: We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team! Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love. Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job! AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie! Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative! I probably shouldn’t leave this off without a screenshot, huh… How about this? (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching) Thanks for all of your patience and support! See you all next time!
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  39. Hi everyone! Some of you might already know that a new Follower Pokemon mod is in development. While we're not yet done I'd like to give you an update on the current state. We're also looking for a few volunteers to help us. Preferably from someone who is already familiar with Reborn's story, including Post-Game content. More information near the end of this post. Scope Let's deal with the most obvious question first. Why is the mod taking so long? It should be relatively easy to update the e18 mod to e19, right? Well... yes that's technically correct. Updating the old mod is relatively straight-forward. However those of you who played with it know that it was filled with various bugs, had repetitive lines and generally just wasn't all that great in practice. I'm a perfectionist with a high quality standard so no way I'd be satisfied with that so I knew that if I took this on I'd aim much higher. I'd never attempt doing this project properly alone but fortunately I got help from a few others. So instead we're making an entirely new mod and giving it the attention it deserves. Reborn is the best pokemon game and as such we want the mod to meet the same quality. Our work actually isn't based on the old Follower Mod for Reborn. Instead it's based on Following Pokemon EX which is a newer base mod for Essentials-based games. Now to give you an idea about the scope of the project. Make sure to read to the end as the last change is the most important one: Reborn compatibility While Following Pokemon EX is great, it's based on much newer Essentials than Reborn is so of course it doesn't work out of the box. Also Reborn is using many things the mod didn't account for. It took a lot of time and effort to make it compatible with this old version and also all the Reborn-specific changes. Movement fixes I adjusted follower movement to work correctly with all kinds of movement. Jumping over ledges, between stones, ice sliding, surfing, rock climb and Victory Road mine carts should work well with followers. I also fixed the broken walk animation and missing water reflections NPC followers had in pre-e19 Reborn. Most of these fixes have been backported into base Reborn or will be included in the next update. Map transitions Going from one map to another also needed a ton of adjustments to work well with followers. Between simple event-based teleportation, map connections, fly, dive, rock climb, escape rope, waterfall, whiteout and all the other various ways that can take you from one map to another we had a lot of issues. Fixing one thing often broke another. More testing throughout the entire game will be necessary later on but for now it seems relatively stable. Sprites We combined several sources and adjusted the sprites when needed. We're also working on normalizing the sprites between base Reborn and the mod to avoid inconsistencies. Reborn Shinies As you likely noticed Reborn is using different shiny sprites than the main games. However only the battle sprites have been recolored so the shinies would have wrong colors when following you. So Nico and A1mon are recoloring the overworld sprites of all mons to match Reborn's shiny battle sprites. Interactions Now this is most likely the coolest change we're doing. In the main games the interaction lines were quite generic and felt repetitive after a while. It would be much cooler if the pokemon was able to react to what's going on around them. Be it weather, specific map, showing off the item they're holding, having nature-specific lines and various other conditions. We have many ideas what the mons could react to. The old mod had a few map-specific interactions but it was implemented in a way they they overrided any other interactions and the follower soon started repeating the same thing. So I implemented an entirely new subsystem where the interactions are split to groups with weighted chance to be triggered. Also the mod remembers the recently used lines and prevents their selection again for a while. This should greatly improve immersion as the follower will always have an interaction you've never seen before. We've also added several new emote animations which can be used with the new interaction lines. Call for help Now for the part where you can get involved and help us finish the mod. If you read the paragraph above about the new interaction system it might be obvious. While the new system is cool we need someone to write the actual new lines for various conditions. I set it up in a way that no coding is required. Instead we have a shared google spreadsheet where we can just go and add the lines we want. Then I have a script which will download and transform this into a format that the mod can use. UnclePops already singlehandedly doubled the total amount of lines we have but there is more to be added. In particular we'd like the follower to react to the map you're currently in. This needs someone who is already familiar with Reborn's story, preferably including Postgame. DM me on Discord if you're interested in helping us with these. I can give you access to the spreadsheet to let you add all the funny lines you can think of. Another thing is sprites. For certain mons all the existing overworld sprites are pretty much useless as followers for various reasons so preferably we'd need entirely new sprites for those. This of course needs an experienced artist so my hopes for actually finding someone willing to help with those aren't high but it doesn't hurt to ask. Let me know if you'd like to try making a new overworld sprite. Discord: enumag#2976 As for release, we don't have any ETA. We'll release the mod whenever we're satisfied with the quality. Which also depends on if we get more of you to help. ;-) That's all for today! Thanks for reading.
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  40. Set foot on another adventure in the Kalos Region! The Kalos Region needs another hero. Would you step in? Story: This story takes place 10 years after the events of the Pokemon XYZ anime. As such, there may be new and/or familiar faces the player would encounter. Previously, Lysandre's plan to take over Lumiose City has been thwarted by major trainers such as Gym Leaders and two regional Champions. But while it seemed like the end of Team Flare, there was but one thing he still had, and it is just as bad as this attempted takeover. Starring as Troublemaker (the player protagonist), they happened to be one of the eight individuals who were subjected via Lysandre's project, which is to create the eons whose objective would be to help humans solve humanity's problems. But while Troublemaker and the other individuals were free from the project's grasp, the lasting effects did traumatize them as time passes. Not wanting to cower in fear forever, Troublemaker sets out in vengeance to take on every Knights of Flare and gather information as to why they had to suffer. Armed with a crucial eyeball that the Knights of Flare are after, their adventure truly begins... Features and Synopsis for Virtualization I: -Lumiose City is almost like a "Sandbox Mode" in which the player will have access to almost anything the game offers, with a few others being slightly pushed to other towns/cities. Some facilities may include: -----Move Tutors, Move Relearner, Name Rater, and Nature Changer -----EV Training Rooms inside Lumiose High Battle Academy -----Lots of Poke Marts selling a variety of stuff such as Evolution Stones, in-battle items, held items, Z-crystals, etc. -Four of five sidequests will greatly help the player get through their adventure. (Running shoes, Bicycle, Mega Ring, and more!) -This adventure contains 18 badges, but they're not emphasizing the need to participate on a Pokémon League as they are just measurements for level caps. -Thanks to DemIce, persistent weather and inspecting element are enabled: -----Inspecting Element is for viewing the stats and other aspects of a battle from both your and/or your opponent's Pokémon before you select a move. Pressing the S button will get you to view from one of the selected targets. -----Persistent Weather makes it so that the weather will return to what it once was (the initial weather took over again). So, if the weather was rainy in the first place, and you change it to hail, sand, or sun, it'll last for a specific duration, and after that will revert back to rain weather. -Field effects from the archaic Rejuvenation V10.2 (with a bit of modifications due to Gen VIII stuff) and one new field called Speed World that is based on an emphasis on speed! -The majority of the opponents will use Pokémon that is subjected to STABmons. STABmons is a metagame where Pokémon can use any move of the same type(s), and that even extends to having access to other types from their previous evolution, but not when it temporary changes type (i.e. Mega Evolution). For instance, Greninja is a Water/Dark type, so it can have access to any Water and any Dark-type moves. That means it can utilize Night Daze and Steam Eruption at will! Sylveon, Mega Gardevoir, and other fairies can get access to Geomancy! Mega Metagross, Lucario, and Excadrill can even go nuts with Shift Gear! And so forth! Battles can be fast paced or a drag depending on the moves Pokémon get access to. -At least 15 gift Pokémon with optimized stats, natures, and moves to help get you through this exhilarating adventure! *Virtualization I is considered to be completed, but updates/revamps may occasionally happen if there are some inquiries that may be considered fixing if applicable, but other original aspects of this game may not be undermined. Unchanging aspects include trainer padding (mass quantity of standard trainers, usually with a full team of six Pokemon, or twelve in Doubles), the many maps that resemble Pokemon Mystery Dungeon floors and other aggravating maps that resemble like a maze, and frequently massive dialogues under a black screen. Download link: https://www.mediafire.com/file/jfp2uta28hyncm3/Virtualization_V14.zip/file
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  41. Re-upload! -Added the "Dropped Item" sidequest that can be started after getting the 8th badge. -Added the PC option on the pause menu. One more upload for 2024! Initially there was only one thing I was planning to make (sidequest) but I somehow went back to looking at Spork as reference and decided to try and see if it works, and it actually does (thanks Icy!). Now the player can access the Pokemon Storage System without having to go to the PC each time. With the "Parallel Process" insta-healing that can be enabled after completing a sidequest from the help center (which I decided to make every single map I currently have '597') and accessing the PC anytime from the menu, this will drastically reduce the need to backtrack to the Pokemon Center or previous areas...unless you still need to backtrack to Lumiose to buy items or to teach certain moves. As for the other sidequest that starts shortly after saving LINK VRAINS near the end of season 1, this is just a bit of extra lore between the player's parents as the player go through a scavenger hunt to collect every single conversation that both Nate and Yancy had. And if all call logs have been collected, only then will getting the Flying Sylveon counterpart will be obtained. I won't be able to put an image due to space issues, but the Flying Sylveon is somewhat based on a unit from Vanguard called Liael. I hope that there isn't anything more I can do for Virtualization since I'm trying to move on to hypothetical future projects, but sometimes other ideas may get in the way, so I may come back to it if I feel like it. But for now, I think I can say that I can finally rest and enjoy the last day of 2024. Have a Happy New Year!
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  42. Small reupload: -Dealt with a facility on Route 18 that has been inaccessible for quite some time. The facility in question is Psychic Inver's House in which the majority of battles with that specific trainer will all be under Inverse Field and that their team is at Level 60. There are 29 trainers of the same name; 11 of which they'll give you an Evolution Stone and 18 of which they'll give you a berry that reduces damage taken from a specific type. Whereas the original XY had Psychic Inver's house contain one room, this one..............contains around 30 rooms!!! Yeah, besides that, not much has been made because I think I covered what I've needed to do for Virtualization I. There was something else I had in mind, but didn't want to mention it in case I didn't actually accomplish them. Guess for now it'll be either slow or no news. Enjoy!
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  43. It can be a pain to find that info individually, especially if like me you don't like discord, so here it is for everyone else. Hisuian starters: Use Ancient Teachings on their mid evolutions, i.e. on Quilava, Dartrix and Dewott. Hisuian Growlithe/Arcanine: Valor Mountain (much later Fort Rystrine), evolves with Fire Stone as usual. Hisuian Overqwil: Level up Hisuian Qwilfish (whirlpool on Route 6 if i remember correctly with a Stabilizer (found inside the base on Helojak island)) while it knows Barb Barrage. I leveled it up at night, maybe that doesn't matter. Hisuian Liligant: Evolve Petilil with Sun Stone while in Sheridan Village. Hisuian Zorua/Zoroark: Found in Cubi Excellus (ruins under Carotos) after statue pushing puzzle, after that they appear all around Evergreen Forest. Hisuian Voltorb/Electrode: Voltorb is found in the grass in Tyluric temple, evolves with Leaf stone. Hisuian Braviary: Level up Rufflet on the Evergreen Island. Hisuian Sliggoo/Goodra: Level up Goomy in the Kingdom of Goomidra, i did it right in the garden where you catch them. Then just level up Hisuian Sliggoo. Hisuian Avalugg: Use Fire Stone on a normal Bergmite. Kleavor: Use Black Augurite (found in the building where you save Oshawott) on a Scyther. Wyrdeer: Level up Stantler that knows Psyshield Bash. Basculegion: Level up white striped Basculin, found with Super Rod in the 3rd layer. Sneasel/Sneasler (Jan lied about him not existing, shame on you): In the Syxten Bit cave, the digital world inside Eclysia Pyramid, not a random encounter, overworld sprite. Level up with Razor Claw during the day. Ursaluna: Nope. I geniunely don't remember where i found Ancient Teachings, so i dug out those locations, don't quote me on this. Given by Mr. Luck outside of the Goldenleaf Gym, after beating Narcissa and doing the Bad Luck quest. In Carotos Mountain, in a locked area that requires the V.G.C.R. Key. In the Hidden Library’s west wing, accessed during the third part of its associated quest. In the area that contains Registeel, beyond a rift in space in the Axis Factory.
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  44. Happy Birthday , i hope that you will have a great day
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  45. A dating mechanic was never considered. Just because a cast is primarily female doesn't mean they're there for people's fetishization. I'm not here to ruin anyone's head-canons, because you do you, but just because a girl is nice to you doesn't mean they're attracted to you in any way. Ngl, the fact that people see Melia and Venam's thing as a "rejection" is really weird. I have never done anything to personally go after the player or put them in a bad spot. Despite what players think when it comes to the Mega Ring. Also none of the girls are my waifu because I'm not attracted to women.
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  46. The thing about the guy behind the counter in the Grand Hall, Lost, is that he only directs you towards the next gym. Sometimes, the story doesn't quite allow for the player to follow his advice.
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