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Hey friends! It's been a minute since anything has been posted on the dev blog proper, but I've got something to share. Today I received an email containing a video and a photo of the contents of an envelope had been sent to me. I can't seem to embed the video itself, so I'll have to describe what's going on with that. It's rather interesting though—it was a doorbell video. Weirdly enough, the person recorded on it seems to be... The SPU Delivery Guy? Y'know, the one who delivered those packages from the Puppet Master way back. He's talking to someone inaudible off-camera, but more importantly, what is he doing here? Hang on, let me transcribe it for you... "Yo! Is anybody home? I've got a rush delivery for P̸͡L̸AY̴͢E̢͘R̷̸! ...Oh, they're not home again? Man, I always seem to miss them whenever they've got a package to receive huh? Sure, it's been a while since I've last been here, but it's kind of a weird coincidence that they're never around whenever I am. Kind of a shame too, as I probably won't see be able to meet them for real in the future. Either way, there's an envelope that's addressed to them, so if you would be so kind to hand it to them when you next see 'em, that'd be fantastic. ...What? What do I mean I won't be able to meet them? Well, I'm leaving the city, actually. This is my last day at work y'see, and I'm leavin' for greener pastures in two days. My boss didn't want to extend the duration of my contract, and I decided enough is enough. Too much freaky stuff happening 'round these parts anyways, what with the freak accidents at Axis High 'n all... I don't want any part in it, so I'm headin' to Galar. I've found some work there instead. ...Yeah, thanks man. I'll do my best out there. You take care, too. You better stay safe out there." ...And that's it. The second thing that was included in the email is the package itself—the envelope that the guy delivered. Inside the envelope was... Tickets for a farewell concert for Risa Raider...? But... That shouldn't be possible. As we all know, she's... ... Oh, the mail that contained the video and photo had a bit to say about the ticket. "The tickets seem legit, but there's something off about them. When you hold one up, it looks as if the image of Risa on the front of the card glitches out ever so slightly, as if she's opening her eyes to smile at you. I'm not sure if I hallucinated it or if it's real, but the tickets give me the creeps." Finally, the email described a date was listed on the back of the ticket. July 13th. Strangely enough, there was no venue location included... But instead, it lists that a promotional video for the concert shall be released that day. Perhaps the place where the concert will be held will be announced in that video? Something shifty is going on with this whole thing, that's for sure. Perhaps it's best that we keep an eye on the situation for now. We'll keep you posted! o765 points
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(Disclaimer: This post will probably be updated as time goes on today if there's anything I missed or realize I want to add later. Or maybe not!) Hey there! It's finally time again! This is not the release post. This is a quick post to help make your save file transition from v13.5 to v14 is as smooth as possible. First, let's start with this: PLACES THAT ARE NOT SAFE TO SAVE/LOAD UP IN: DISCORD INTEGRATION: Rejuvenation is now officially supported on Discord! No more Poker game or Age of War or whatever it's called in your activity sidebar. GEN 9 + ZA Megas: Gen 9 is now included! This includes numerous moveset updates. I said we weren't including ZA Megas and that's somewhat true. All sprites and stones have been implemented, but only those with official abilities are actually included in game. Go nuts trying to find some of them! JOIPLAY/KIRIN: We do have builds for Joiplay, but calling it official support may be a bit of stretch. These are highly experimental builds and maintaining overarching support is something we aren't putting at a high priority right now. There ARE some issues that we already know about that CANNOT be fixed by our side. The developers of these will have to take care of them. Same goes for Kirin. THE PROLOGUE + NG+: The prologue got some big changes if you weren't aware. It has an extended story if you have a completed v14 save. NG+ Is actually quite extensive this time around. So once you're done playing v14, there's more adventures to be had if you so wish to experience them! Some of them are very... very interesting. And I reward you handsomely for taking the time to play again :). I'll leave it at that. CHAPTER PASSWORDS: V13.5 brought in a Terajuma Password that allowed you to skip directly to Terajuma. v14 Brings in a new password that skips you directly to Act 2, Chapter 9. I really wanted to get a Karma Files password ready for release, but this password is already very experimental. I expect there to be some unforeseen issues with this one. Tread carefully with this one, but it should work okay. In the future I hope to have the Karma Files password skip ready as well, but ACT 2 is so extensive that it takes a lot of time and testing. I hope you all understand! RANDOMIZER SUPPORT: Unfortunately due to all the major systems changes we've had, having this in time for release was not feasible, but we are working on support later down the line! HOW TO START CHAPTER 16: But first, I have to mention something. I know a lot of you Renegade fans are itching to jump into Renegade first. I highly, highly do not recommend that you do this. Renegade acts without regard to spoilers in Paragon. And some things in Renegade will flat out NOT MAKE SENSE without context from Paragon. I HIGHLY recommend that you play and complete Chapter 16 in Paragon FIRST.49 points
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Greetings, you probably don’t know who I am. I’m Falirion, one of the Programmers for Rejuvenation. So if I work on Rejuvenation what am I doing on Reborn’s devblog? Well since Reborn, Rejuvenation and Desolation all share our primary codebase I was asked (yes, asked, please ignore the banging on the barricaded door in the background) to talk a bit about one of the more major code reworks that have been done during 19.6’s development, the rework of the move resolution in battle, a part of the Code that was essentially rewritten from scratch. I will give the warning right now, this is going to get technical. So let’s start with the obvious first question. Why? Why fully rewrite a section of the code that was already working fine? Well, because while in the grand scheme of things it was working correctly, about 95% of cases or so, there were several existing bugs that were ultimately deeply rooted in how we actually handle the resolution of moves. We had a collection of bugs that all ultimately boil down to a certain older bug that has plagued the codebase since before I was even part of this community and probably even since the start of Reborn’s development. Our older Players may remember the so-called “spread damage bug”, a bug in which, when using a damaging move that affected multiple opponents, the second affected target would take more damage than it should, if the first affected target fainted to the attack. This was due to the double battle spread damage reduction not applying to the second target because, due to the first target fainting, the game didn’t recognize anymore that it should reduce this damage for being spread damage. Now of course this bug has been fixed for a while so why is this relevant? The fix to this bug is what a programmer colloquially refers to as “duct tape”, a more or less sloppy fix that resolves the issue but doesn’t really address the root cause, like using duct tape to try and keep your headphones from falling apart instead of replacing them. In the earlier mentioned bug collection almost all of them were a variation of this: something happened when dealing damage to target 1, and this would then affect how the move interacts on target 2 (typically the damage) when it in fact shouldn’t do this. Some examples are Moxie, Beast Boost, Soul-Heart and Water Spout or Eruption vs Rowap Berry. And the root cause is the same we were for all these years doing move resolution wrong, simple as that. The issues can be boiled down to 3 key points: Timing, Referentiality and Structure. Before explaining these, a quick aside. When explaining these I am going to refer to 2 Moves in particular Stomping Tantrum and Dragon Darts. This is because the functionality of these 2 moves taught me a fair bit about how the move execution needs to be to work correctly. And while I assume that most people reading this are familiar with Pokémon mechanics, for clarity a quick rundown: Stomping Tantrum is a damaging ground type move which doubles in power if the previous move the attacker used has failed… for most reasons, hitting protect for example does not activate this power boost. Dragon Darts in single battles is just a 2 hit attack, kinda like dragon type double hit. In double battles however this move has a quality we will call smart targeting, it will attempt to hit both opponents once each, if however the move would fail against one of the targets, it will ignore that target and instead hit the remaining target twice. So since we are now on the same page... Of the primary issues Structure is by far the most important one, but I will keep it for last so let’s start with Timing. Now, in the old move execution the general order of things isn’t inherently wrong; first check that the move doesn’t fail, then calculate and apply the damage and then handle the effects. It’s just the logical order of things. However the failure check was happening way too late, in particular for dragon darts, by the time the failure check was happening we had already determined which targets we are hitting and how often. Which is a problem for Dragon Darts because it needs to know whether it would fail or not to determine who to hit and how often in the first place. As such we had to move failure checks a lot earlier and while doing so we noticed, a lot of specific failure conditions were checking at the wrong time entirely, in fact type immunities and primal weathers were part of the damage calculation which is just wrong on so many levels. So let’s talk real quick about failure conditions, in Reborn 19.5 code they are generally in 2 places, at the start of move execution in a method called “pbTryUseMove”, which covers things like being asleep, paralyzed and other things that prevent the move from happening and as such not using PP, and “pbSuccessCheck” which covers just about all the rest just before the move would deal damage. If only it was so easy… After the rework we categorize them into 4 categories (numbered 0 to 3 because we are programmers so we start counting at 0). category 0 is “pbTryUseMove” and is largely the same as before so moving right along. category 1 is new entirely, timing wise it happens after subtracting PP, but before the activation of protean for example. This includes things like primal weathers and queenly majesty, the move is canceled in its entirety, usually irrespective of the explicit target (queenly majesty is a side effect ability, who actually has the ability is irrelevant). Only exceptions here are sucker punch and poltergeist, which directly check for the target here. category 2 and category 3 are both equivalent to “pbSuccessCheck” and are still in this method. Why are these categories separate if they are in the same place? Well I personally also call Category 3 "the group of random move specific failure conditions that exists because Pokémon code always has to be weird and wacky" but that’s a mouthful. The difference between Category 2 and 3 is that Category 2 conditions are checked before checking Accuracy while Category 3 conditions are checked afterwards. To be frank I was tempted to ignore this but there is a quirk about this that is relevant to Stomping Tantrum. Which leads us to Referentiality, an issue largely specific to Stomping Tantrum, as mentioned earlier not all failure conditions actually activate Stomping Tantrum’s power boost. Hitting into a target’s Protect (or equivalent) for example. Another group of failure conditions which don’t count for Stomping Tantrum are in fact all Category 3 failures. Any Failure condition that happens after the accuracy check will not activate the damage boost. Which brings us to the key problem, how do we even recognize why a move failed? Can we even? In the old move execution, we could not, the move failed and there was no reference as to why. Additionally in the Timing category I mentioned that we are checking move failure before determining who and how often we hit them. There is a problem with this, when we check whether a move fails against a certain target now, we are before the point where we handle anything, so we have to delay the effects and player feedback for these failures. Which means we need to know why a move failed after the check is finished. As such we are using what we call hit flags. In the above screenshot you see a bit of the failure handling, along with a lot of examples of these hit flags. They are kept for each target the move targets and make note of what happens to the move against that target. For Stomping Tantrum’s case we can check against these hit flags and make the effect not activate if any of the ones that shouldn’t trigger it are included. So lastly Structure. The primary problem was that when handling moves damaging multiple targets, we were handling targets sequentially, which is to say one after the other. We were checking failure conditions, calculating damage, applying damage, applying effects and so on for one target fully before moving on to the next. Which is the root cause for most of the bugs I mentioned at the start. So if that is wrong what is actually correct? The targets in canon are handled in parallel so we first check for move failure for all targets before then handling those failures for all relevant targets, before calculating damage on all targets, before applying… you get the idea. This approach prevents what happens to the first target affecting what happens to the second, because the damage you are dealing to the second target has already been calculated. This also lets us remove the Duct tape fixes and have overall cleaner code. So how do we actually know that canon works this way? Dragon Darts is a big hint. Not only do we need to know whether the move fails against all targets before calculating damage, we can also tell that failure checking works similarly in parallel based on how Dragon Darts acts when it fails against both targets. When Dragon Darts fails against both targets the player will only receive the feedback for one of those targets, the other target being ignored entirely. The feedback received relates to the target whose failure condition has the least priority when checking failure conditions Let’s look at the reworked pbSuccessCheck real quick. What we see here is that first it creates an Array of hit flags, one hit flag for every target the move targets. Initially the hit flag is on “:Success”, indicating a move that connects with the target. Then it checks each possible failure condition, in order for all targets before checking the next one, in order on this screenshot, whether the target is hidden via the effect of the ability Commander (gen 9 ability jumpscare!), whether the target is in a semi-invulnerability turn (like Fly or Phantom Force), whether a priority move is blocked by psychic terrain and whether the move is blocked by Wide Guard. Between each of these it runs a method called “successCheckFinished?” which ends the check when it detects that the move would fail against all targets at this point and also does some filtering for Dragon Darts to remove the first target that failed. The point here is that the failure condition check also runs in parallel and has a very specific order it checks these conditions for and this order matters. Structure was also significant in a different way, fixing this required a ton of work. Depicted here is the method "pbEffect" as it is in 19.5 Reborn the primary method of move handling, each move with an effect subclasses (overwrite it with their own modified version which can still call into this higher level version of the method) this method. The issue is this method bundles together, everything; damage calculation, damage application, move animation, move effects, literally everything. And to make the previously mentioned fixes to the structure we had to untangle this method, separate the components so we can do each step separately for all targets instead of doing it all for one target. Which due to the subclassing meant, we had to rewrite every single move, all the several hundred moves that exist in the game, we had to fully rewrite in a new structure. I have to give a shoutout to the Community Cooperation Initiative, modders that signed up to work directly on the codebase without being part of the dev teams, maybe even canonize their mods and such things. Without the help of all of them, rewriting all these moves in the new structure would have taken much longer than it did. Thank you for your help in this and everything else since. Now there is more I could talk about here, but I have probably already been rambling way too much. As a TLDR: we rewrote the entirety of the move execution because the rebornian games had some key things wrong here for several years if not more than a decade, which allowed us to fix some long standing bugs which were not fixable otherwise. So why should you, the player, care? Under the hood it changed completely but for gameplay it remained essentially the same except we fixed some bugs, right? Essentially yes, but all this also allowed us to streamline things, for example this: Nice, right? enu asked me to ensure when rewriting the move execution that we can implement simultaneous damage dealing and health bar movement. Doesn’t just look nice but also speeds up move execution a fair bit. Uhh… looks like the door barricade isn’t gonna hold much longer, so I gotta bounce, hope you found this interesting, I know I can get way too much into details, so excuse the long explanation. Have a nice day! Sounds of a door breaking open You will never take me alive!19 points
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No turning back. It all ends here. With or without you. ...But where are you? When are you? Instructions on what to do before and after loading can be found HERE. DOWNLOAD THE GAME HERE OR HERE Patch Notes (V14.0.0):16 points
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5 points
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New download. The old updater has been discarded. Now, the updater itself has been integrated into the actual game, so that there's no confusion as to whether a patch has dropped or not.3 points
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Shiny DLC. Please place in the "Characters" folder. Phan Project Progress Par: ########################################## Enjoy your stay in Ceolis! - Punkeev (Admin, Leader)3 points
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Been waiting for 4 years, I can wait 2 more weeks I know it will be worth it looking forward to it (almost getting teary eyed here damn)3 points
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3 points
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My only deepest hope is for Monotype Passwords like in Reborn. It’s all I’ve been waiting for for years2 points
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> very, very interesting Why did you phrase it like that, Jan, did you put WD Gaster in NG+2 points
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2 points
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I don't think he has anything set up for posting custom sprites for this mod, but I do think it's a good idea to just create your own thread and post them there.2 points
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I posted this on Reddit a few months ago, but I thought I'd share it here as well. I've managed to find all versions of Rejuv and saved all of them to my own Google Drive to make sure they're archived. Thought some of you here might be interested in trying out old Rejuv and see how far the game has evolved. 1. https://drive.google.com/file/d/1FtbfenFuUL_ff-E3nAZ4Ceexbgm6bGGR/view?usp=sharing 2. https://drive.google.com/file/d/1wYLzGvjXk4gmNmwxk6aB66SdGbo375Et/view?usp=sharing 3. https://drive.google.com/file/d/1LDiW3cuhuPjcdkfJkXIdr4sHdm5f-heL/view?usp=sharing - (Credit goes to MoonPaw for digging this one up) 4. https://drive.google.com/file/d/19boRjZ0_PbRzL_pQS8Fwk8p0x44x6SqI/view?usp=sharing 5. https://drive.google.com/file/d/1HBdGbwg5IxOAsKT-OWwI-1j-IEn7IYxW/view?usp=sharing 6. https://drive.google.com/file/d/1S3x9ktKr3SR16byDlPK28ufHODo3Bjrd/view?usp=sharing 7. https://drive.google.com/file/d/1g9FmMfiXSaG3mPEk2H8089LU4Ln1kjUl/view?usp=sharing 8. https://drive.google.com/file/d/1r9HDCZEigPNfrFonGcsO_ZQBEy74a_Kt/view?usp=sharing 9. https://drive.google.com/file/d/13KYoKIvlTJFOMzm2mo-0GI_vOci-xIOg/view?usp=sharing 10. https://drive.google.com/file/d/1arnJn5IaIQXLAZ0WTQdepmiEG4MJfY5X/view?usp=sharing 11. https://drive.google.com/file/d/1pOwQQUUgjRFmvWow5DJbleAfz1FTn23s/view?usp=sharing 12. https://drive.google.com/file/d/1lfUV-qajIEYrNqN-tMNjZ6MrHjkg5a7o/view?usp=drive_link 13. https://drive.google.com/file/d/1O7f89eOvRHPoeZ2HjzuEIz4GRIWz2nTl/view?usp=sharing 13.5. https://drive.google.com/file/d/1SyWyQ7WCaIZX_PgUTMPHr3Sy_-JgVc-w/view?usp=sharing (patched to 13.5.7)2 points
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LET"S GO BOIS AND GALS, THIS SUMMER IS GOING TO BE GOATED. THE WAIT FOR V14 is finally nearing it's end. Massive shout out to Jan, Zumi and the other DEVS for working like 2.5 years on this behemoth of an project. Also massive respect to the beta-testers who sniffed out all the nasty bugs and also did not leak a single thing! Thank you so much this is going too be to epic man. Can't wait to play this master piece! edit: After reading it one more time, I think there will be an trailer posted for V14 on the 13th, which means there is a big chance it is going to be on yt right? if that is the case then I reccomed the others to subscribe to jan's youtube channel so you can watch the trailer the second it drops. I already know the animation is going to be magificent2 points
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Reuploaded DDDL and Spork DDDL: -the Party District is now connected to the Services District instead of the Residential District. Thanks to Enigma for mentioning that the district layout didn't match up with Spork's! SPORK UPDATES: -new custom shinies: custom shiny Emolga; collaboration between Punkeev and me custom shiny Cleffa line made by me custom shiny Bonsly line made by me custom shiny Mega Garchomp Z made by me -Natalie's Emolga is now shiny -added some instances of dialogue specific to different player characters (details further down the post) -new Christmas Slowking VS sprite made by Punkeev -added third skin tone for Hex Maniacs, Fishermen, Aroma Ladies, Pokemon Rangers, Swimmers, Maids, and some non-Trainer NPCs (nurses, Pokemart clerks, sailors, officers, and a few more) -added several new NPCs and Trainers in various places -Ace Trainers now have their XY appearance (they still have ace flag colors! credit to Kyle-Dove for the trainer sprites and aveontrainer for the overworld sprites) -added abilities Eelevate and Fire Mane; additionally, Mega Scolipede, Mega Staraptor, Mega Dragalge, and Mega Falinks now have their canon abilities -Eva now has different dialogue at the Battle Tower depending on whether you've listened to her song at Party City -when the Umbreon Sign blocks Trainers in water, Halves now has a floatie (sprite made by Punkeev) -the big Professor Oak in Wonky Woods is now Spork's shiny Quaxly -new pool in Isaac's Secret Base made by Punkeev -added shiny icons for (canon) shiny Clamperl line -added a nurse to Mt. Spoon SPORK FIXES: -added missing Mega Clefable and Mega Garchomp Z icons -can no longer walk through the torches at Happy Hot Springs -the Umbreon Sign now blocks Hex Maniac Valerie at Opaque Valley and Swimmer Takashi at Roundabout Rapids Info on the shinies Emolga: based on the scene aesthetic that gained popularity in the 2000s. Punkeev added the teeth and eyeliner, and I think it came out really cool! I don't have the reference on hand anymore, but the colors are from a fursona that Punkeev saw from a YouTube video Cleffa line: Ever since Mega Clefable debuted in Legends ZA, people have been comparing it to Pompompurin from Sanrio. I thought it would be cute to make Pompompurin shinies for the line! This did lead to a funny circumstance of Strawberry's Clefable being named Pompompurin, but not being the shiny because Strawberry has pink Pokemon Bonsly line: These are the Bonsly and Sudowoodo on Planet Disco, now available as shinies! For a couple years, I'd considered on and off making them regional variants (or planetary variants, in this case), but I don't think I would be very good at determining what a Pokemon's learnsets, abilities, etc. should be. I still wanted them to be obtainable, so I made them shinies! Mega Garchomp Z: While Gible up to the first Mega Garchomp are pineapples in the usual depicted colors, Mega Garchomp Z is a Florida special pineapple! Since Mega Garchomp Z's canon shiny is very different from the rest of the line's canon shinies, I wanted to try something a little different for our custom shiny too, and found this red and gray pineapple while doing research! Punkeev started the third skin tone project earlier this year, and I wanted to try some too! I was originally just going to dip my toes in this reupload with Hex Maniacs and Fishermen, and then do more in the future, but ended up having so much fun that I kept going until I ran out of steam! I might be able to complete all the Trainer classes next reupload! Ones that got their own hair and outfit colors: Aroma Lady: skirts and surrounding aromas are lavender Pokemon Ranger: following on their hair colors being based on aspects of nature, there's now white hair for clouds and light blue hair for ice Swimmer: swimwear and hair are based on Tentacruel and Wugtrio (you can't fully see the one in the first screenshot because she's in the water, but the white hair and eyes are from Wugtrio's nose, and then the hair tie and swimwear are red for the rest of Wugtrio) For the player character specific dialogue, at first I just had Cherry's in mind as a fun idea for her to have a line rapping about the players' outfits before the battle, and then just kept getting more ideas from there. They're small lines just meant to add a little flavor and don't add any new quests, similar to the extra line added last year if you play as Sierran and choose Staryu as your starter. Here's all the locations for the ones added this reupload. More will probably be added in the future! Frank: An Aroma Lady NPC in Cianosa City (both regular and idol, as it's about Frank's red hair) Sierran: When first speaking to Valentine Starmie (specifically regular Sierran, not idol, as the line is about Sierran's Staryu hair clip) Christmas Slowking: An NPC in Olidroll City's Pokemon Center Adventurer Cradily: A Pokemon Ranger NPC at Classic Park's ocean section Dreamer Musharna: Going into Darkrai's dreams Musical Corsola: a Swimmer at Bolaii Coastline if spoken to after battle Multiple: At the Rap Battle House, Cherry has a different line for every player character you can be at that point in the game (idol outfits obtained early from the Sylveon Sign are also accounted for). Holiday Pokemon will acknowledge if you're another Holiday Pokemon and skip the explanations on how they work. The Espurr in the Virima Hotel if you're Halloween Espurr or one of her Meowstic parents (or if you have Isabelle's Badge). Being in Cresselia's dream as Sierran (both regular and idol), Musical Corsola, Valentine Starmie, or Dreamer Musharna Following up on availability mentioned in the last post, I'll be away for a bit starting this Sunday, June 28. I'll see you when I can, and I hope you have a good summer despite how hot it is in a lot of places!2 points
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Reuploaded: -new custom shiny Emolga; collaboration between Punkeev and me -new custom shiny Cleffa line made by me -Natalie's Emolga is now shiny2 points
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2 points
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This multiplayer modification for rejuvenation is still under beta, and things might be changed soon Also beware to not save your progress in Entra Link map, you might got your game corrupted Features: Online Server Online Trading Online Battle Supports Pokémon Followers mod Instructions: Be sure to make copy of your game or use native rejuv without mods Unzip this archive and replace required files Enjoy Note: That mod might work with any other mods but it will only works in your client not others Beta v0.6.2 Rejuv Download if you have any issues let me know.2 points
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Hello hello, you might be wondering why I, Ruby, am posting this devblog? Well… someone decided to go to Japan again! The audacity of that man… I haven’t even been to Japan once! :/ oh well… Besides all that, the rest of this devblog was mostly handled by him. So, take it from here, Posty of the past! --------------------------------------------------------------------------------------------------------------------------- Howdy folks! Hope everyone is doing well, me? Well as of this post going out I will once again be touching down in Tokyo, Japan. Loved it so much that I’ve already returned to spend even more of my life savings on silly pieces of shiny cardboard. Anyway, enough about that, today’s blog will highlight some of the work that our newest members have been producing since joining the team, but speaking about new members, we had one more join us in recent months! For those who don’t already know… I’m pleased to welcome Twoslashes to the Desolation development team! He has joined us in the mapping and spriting department and has already hit the ground running in producing some high quality content for the game. His work I will be looking to share in a future development blog, so keep an eye out! But for now, I’m going to pass it to Mags as he walks through some of the sidequest content he has been whipping up. SPOILER ALERT, it contains frogs. --------------------------------------------------------------------------------------------------------------------------- Hey there, I’m Mags! I joined the team recently as an Eventer. I’ve been mostly working on sidequests, which is perfect because when left to my own devices I tend to add flavor text - sidequests, in my opinion, are very elaborate flavor text. Indeed, some may argue the point of the humble sidequest is to elaborate upon the world in small ways, to make it feel more lived in and fleshed out…. And some may argue its point is to give you new Pokemon. Both can be true. Also I talk a lot so be prepared for a lot of yapping. I’ll be going over the process of making a sidequest I’ve been working on that you’ll be able to find down in Blackview. To start with… that new Pokemon thing. As you all probably know, Gen 9 ‘mons are getting added to EP 7. Yay! I’m quite a big fan of Arboliva, myself. Anyway, new ‘mons means new sidequests, and new sidequests means new NPCs… Now, I could’ve been normal about it. Could’ve just had some random nameless guy be like “hey can i get your help with something” and you just get a normal Pokemon out of it. But unfortunately, I was left to my devices, and now we’ve got a whole new sidequest-exclusive NPC. Enter: Ribbert. Ribbert is an NPC with a long and storied development history, the history being that I wanted to make a frog pun and then I portmanteau’d Robert and Ribbit together. But why Ribbert? Why… him? He fulfills a few roles. His first role is that he acts as the main sidequest giver, of course. Interacting with him and hearing his spiel about frog Pokemon begins the quest “Hop To It!”, which is the sidequest that lets you catch Tadbulb. This is also the 2nd role he fulfills: everything about Ribbert is designed to make you go “okay, I see why this guy knows about Tadbulb”. His character is, first and foremost, an explanation as to how you could find Tadbulb in-universe. Tadbulb, for those who don’t read Pokedex entries for fun like I do, aren’t actually found underwater or in traditionally swamp-y places. No, their dex entries say they actually just chill mid-air. Like in the sky. Specifically when there’s thunderclouds… so they’re probably high up in a rainy place like Blackview. Obviously, for optimization and gameplay reasons, SV just has them hover above the ground, but the wonders of [ sparkling effect ] locked camera perspective [ sparkling effect ] means that we can just say Tadbulb are in the sky and have it be true without having to render dozens of frog lightbulbs mid-air whenever the player looks up. That leads to the next problem, though: if we wanna make it feel like the Tadbulb are doing what their dex entries say they do, how does the player acquire one? How many trainers DOES it take to catch a Tadbulb? The answer is two, because you’ll need help from a real FROG EXPERT. Ribbert! Ribbert just needs your help in prepping a special maneuver to get some Tadbulb down from the sky. It’s a fairly simple fetch quest, since it’s… like, I love Tadbulb, Bellibolt is really cool, but it’s not a game breaking ‘mon, so I didn’t want actually getting it to be a real chore. So a lot of the quest’s fun just comes from the stuff Ribbert says to you unprompted. Incidentally, ignore the lack of accents over the es. Bad habit of mine, I’ll put ‘em in the game later. Anyway, that’s how I got to making this Blackview sidequest. I try to think in the bounds of the world of Pokemon, especially if it’s a sidequest ABOUT a ‘mon. How does that ‘mon work, and if it’s not just milling about in the local foliage, how WOULD you get it? Then I work my sidequest around that central idea. The sidequest has to explain how you got your hands on this ‘mon. Additionally, the challenge of the sidequest should probably be proportional to the reward - in a game like Pokemon, there’s really little risk, since losing usually just sends you back to the Pokemon center. But even so, you gotta think about what the player is going to get in return for spending however much time on a specific fight or objective for a quest. If it’s not equivalent or better, then chances are they’ll just abandon it by the wayside. And of course, I love to use sidequests and flavor text to just build out the world. Even if it’s minor, the implication there’s some guy running around Aryith who just… REALLY likes frogs and is going on his own little adventures to find and catch them makes it feel like, y’know, the player isn’t the center of the universe. And it helps that mono-runs that aren’t just about Pokemon type are very common and popular in the Pokemon fan space, so an in-universe character who exclusively uses frogs felt like both a realistic thing to happen, and I felt it would be a nice nod to that type of run in Pokemon circles. Ribbert’s sidequest will be available as soon as you get to Blackview, so feel free to drop by and do his froggy bidding when Ep7 comes out! Ah, by the way… I’m not a big fan of introducing a named character just for one sidequest. While I like expanding and fleshing out the world, I also like using those fleshed out elements more than once to at least keep it from feeling like there’s too much going on all at once and also tying things together a bit neater. So… This Tadbulb quest isn’t the last you’ll see of Ribbert, I’m sure. (And here, some additional memes, as a treat…) --------------------------------------------------------------------------------------------------------------------------- Ribbert, Frogs, and even some memes, Mags really gave us the goods for this. Hope this has got you excited for the new sidequest content coming to EP7. One of the reasons behind picking up a new Eventer for the team was so we can deliver on some new sidequest content, and with my time being a bit more limited than it once was, this was an area I really want to not fall behind while I focus on the rest of the project. We have been discussing some really cool ideas and concepts for sidequests, and Mags really played a part in providing some creative direction for these. Now let me pass it over to Wire, for a brief look into a major update coming to our shops. --------------------------------------------------------------------------------------------------------------------------- Hello, I'm super excited to join Desolation's dev team! Ironic, considering I hadn't finished Desolation when I joined - E6 is unstable on Mac, so I only got most of the way through before getting too frustrated. That's been rectified, of course! I'll be acting as a general scripts developer, helping out with whatever is needed. I've also got some features of my own that have been introduced - for example, from my rejuvenation modpack, Complex Shops! All shops have been changed to use this system. This system was originally created in my modpack for Rejuvenation's Cairo, who sells things in bulk as well as for different currencies. It allows us to make any such shop interfaces, including in the future, all navigated similarly, and with far less effort on the development side. No more long menus for buying evolution stones, Pokemon, or TMs... No more trying to remember which TMs you bought... it's all just regular shop interfaces now! --------------------------------------------------------------------------------------------------------------------------- Short and sweet, sometimes that’s the best way to go about it. You don’t know how much I have been hoping for something like this for our Credit Shops, comparing what we originally had, this is a night and day difference. No longer will you have to double check the amount of credits you have in your bag as they now appear while you’re browsing the shop. And to even show the Pocket Monsters there as well, chefs kiss. This is just one of the many things Wire has been already working on and optimising for the game, which alongside Yumil, have been crushing it with the scripts. There will be more to come in terms of optimisations… and maybe new passwords? Got to wait to find out! --------------------------------------------------------------------------------------------------------------------------- As we proceed with development and through 2026, I’m going to be looking to drop some more EP7 story teasers as a little taster for what you can look to expect once we finally get round to being ready to release. Here, I offer you all some crumbs :) There’s a lot more I would like to do/experiment with Desolation as we progress forward with development, ways we can look to expand upon and develop our story telling to allow you, the player, to feel more immersed with the story. This comes from playing through some other fangames (Rejuvenation) and giving me a ton of inspiration about how we can improve our storytelling, especially without Caz at the helm. I will continue to keep you all updated on development. Desolation’s development team has really undergone a lot of change over the last 4 months, and I’m excited to continue to share more of all the amazing work they have been producing! And with that, I’ll see you all next time. Posty (and Ruby...)2 points
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Yes, I am working on a V14 version, and I think I should have it soon. It will be on a separate post to keep this for 13.51 point
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I just wanted to say thank you to the whole Dev Team for all the hard work you put into this. Im really hyped for the new Chapter and now its here <31 point
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Okay I see exactly what you mean now, thanks for the help I really appreciate it!1 point
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the updater won't be able to update from v13.5 to v14 you have to download the game from this site again when it releases but when you open it you will still find your progress and can keep going in your playthrought1 point
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No, he mean the v14 will be like a new game you need to download again, like when you first download v13.5. Cause they share the same save files so...yeah, no need to worry about that.1 point
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Jan said highly 3 times in this post to play paragon first. No one is stopping you from playing renegade first. But the gameplay experience will make no sense. There have been 10 minute lore dumps in the last 2 version and it's very likely there will be one in paragon that can be skipped in renegade. There also might be plottwists that are a big deal in paragon, but happen ofscreen in renegade i was also originally planning on creating a new save and dive head first into renegade. But I Will now probabilly start a New renegade save play till v13.5 content and then finish my paragon save . If you don't want to spend to long on paragon you can use the chapter 9 skip plus play on a lower difficulty to play on paragon. Btw, embrace the New game + content. I played the one in v13.5 and it was so good. It was also All optional so if you want forn some reason to skip it you can! I can't wait for what kind of newgame + content Jan cooked up for the big 141 point
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its unfortunate I cant play this day one, I'm going to North Bay to spend time with family. Day 2 works tho1 point
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i'm so excited to replay the game again!! my thanks to all of the dev team for the hard work1 point
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I'm pretty sure this is the Unexplored Territory quest. The following is taken from the Bigjra walkthrough. If I'm incorrect, you can look through the guide anyway for further information if you'd like. "Fly on over to the Agate Circus, head to Route 2, then enter the Ametrine Mountain on top. From here, surf down the waterfall into 1F. Move the boulder from below on the left side, then climb the waterfall to cross the path from above. Dive down here to reach B1F. "Once you cross the B2F ice puzzle, go to the top left corner of this room and dive down. Follow this path all the way to a New World Door!"1 point
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forgot his birthday sorry Ryland you will be my favorite rejuv character forever and ever1 point
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hi! thank you so much for this mod, it's awesome!! i've been creating a ton of shinies for this - i'm nearly done with the starters, and then I plan to create all the rest, in order of availability. is there somewhere specific I should post them? or should I just create my own thread? thanks :)1 point
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Scroll to the bottom if you're here just for the list Preamble Hello, my name is Siewek, welcome to my megathread about my long standing archival initiative. In this thread I plan to go in detail about my experience delving into the deepest nooks and crannies of the internet in search of past versions of Pokemon Reborn. The initial plan was to have an archive ready for Ame's patrons to download old clients as a curiosity rather than an intended means of experiencing what Reborn has to offer. I'll be sure to provide sources when necessary. It is also important to know that Ame, dev team and supporters are aware that this has been an ongoing project, and everyone has been nothing but supportive from the very beginning. I will also provide a list of whats recovered and whats missing at the end as a TL:DR because not everyone is interested in the entire process. Who am I? I'm Siewek, lost media is one of my passions, I joined Reborn forums in 2021 but have been a fan since high school years. Over the last couple of years in addition to restoring old episodes I've done more archiving work for the website. As of writing this post, I do have some limited moderation powers given to me with trust to take care of "The Vault". What is the Vault? I'm so glad you asked, It's a forum category available for Patreon supporters, containing an organised list of threads depending on the topics, for example Game history, History of the online league. It's nothing anybody cant find on their own, it's just compiled into an easily digestable way of browsing. I've mostly restricted my forum activity to finding old threads, pieces of information, artwork, anything worth archiving and putting it in the vault. The Easy part This archival initiative isn't anything new, there have been couple of people interested in finding working versions of past episodes of reborn, but Im pretty sure it was never done on such a massive scale as I am looking for them, the plan is simple, find at least one working client of every episode from 1-19 and safely store them somewhere, or better, have patreon supporters download them so they don't go missing again. So with hope in my heart, I went on looking. And to my surprise, it was pretty easy, with some minor experience looking for old things very quickly some old threads containing mega.nz links with past episodes emerged, so within couple of days episodes 9, 10, 12-18 were recovered. But for some reason, episode 11 was missing from that list, the links to it were dead or lead to websites that didn't have them anymore. I did eventually recover episode 11 too, although it wasnt as simple as the previous ones, it is safely archived. More on that later.... The not so easy part Unfortunately, this is where things started going downhill and will have to expand on the concept of how past episodes operated. In the very beginning, before Pokemon Reborn was a game, and when the first iterations of the online league were running, Rebornevo was known as Poke-Place.com, It was given the Reborn name because people would leave during school months and then the community would be "Reborn" and come back around summer time. The first community ideas to make a video game centering around Reborn appeared in November 2011, then couple months later Ame drew a map of the Reborn Region and game plans were starting to form, it wasn't just a wild idea anymore. Ame very quickly provided the community with the first build of the game on April 16th 2012 which contained about 4 hours of gameplay (Note: The 4 hours of gameplay back then, was very different than what 4 hours of modern reborn would be, but this post isn't about gameplay), then episode 2 couple months later on may 28th 2012, and that was happening all the way up to episode 8 on may 22nd 2013. All those episodes were available to download under link Poke-place.com/game (which will redirect you here to a website couldnt be found page, but the link is viewable on waybackmachine), and that's pretty much it, this was the only place you could download the game from officially and with every newer release the old files were swapped for new ones under the same link. So why don't you download from the wayback machine if the link is still there? I hear you dear reader, and unfortunately, wayback machine in most cases doesnnt store binary files, only snapshots, the link leading to files PokemonReborn.zip or PokemonRebornS,zip (animated and static sprite versions) doesnt lead anywhere and definitely doesnt lead to files. You can view the website, but no download will actually work (except for some reason episode 14, that could be downloaded through wayback machine, painfully slowly but it worked, but it Im getting ahead of myself). In 2013 the website swapped domains it wasn't poke-place.com anymore, but PokemonReborn.com, that's why wayback machine snapshots for poke-place.com cut off at around 2013 and anything afterwads will redirect you to the new website. Episode 9 and why was it easy to find and Episode 8 isn't In the late stages of episode 8 and later when episode 9 released the game files weren't just downloadable from one link - Ame had started out using mirrors. Episode 8 had been hosted on GameFront.com, while starting with Episode 9 mega.co.nz was added as another mirror. Its also importand to add that the game has started gaining popularity at that point so more and more people had the game and to this day when you ask a Reborn veteran about old clients, the most likely answer you'll hear is "The oldest episode I have i episode IX". Later in 2016 the website domain switched again to what we know and love now, Rebornevo.com. This is overall a good thing, but for an old post enthusiast like me, means that in every thread a link to PokemonReborn.com post goes nowhere, the linked thread does exist in Rebornevo the link is just different, and requires some knowledge of Decipher-Fu dark arts. For instance lets look at my profile, my user id is 100148, my profile on poke-place would look something like this: http://www.poke-place.com/forum/index.php?showuser=100148 (obviously this profile doesnt exist as I registered my account in 2021, long after poke-place became rebornevo), then similar story for pokemonReborn.com: www.pokemonreborn.com/forum/index.php?showuser=100148, but on rebornevo my profile would be: https://www.rebornevo.com/forums/profile/100148-siewek/ so if you found my hypothetical profile on the old domains, you would have to change the link to the rebornevo version to find me, this is the same story for every thread you can find on wayback machine. Okay, Siewek, but you said that episode XI was also gone? So what's with that if there's Mirrors and people dowloaded the game much more? True... and to be honest, I dont know why that specific episode was gone, at that point in time, in early 2014 the game was pretty huge in terms of popularity, some people did have it stored on their devices but for some reason, whenever someone posted a download link, it was broken. And here comes the absolute legend to save the day: MonkeyDog, owner of MonkeyPro.net MonkeyPro.net I cannot bring up MonkeyDog without calling him an absolute legend every time. MonkeyPro was an affiliate site to pokemonReborn, it was actually a community from which Ame started Poke-Place Reborn, the first iteration of the Online League was held there, back in late gen IV days, called MonkeyPro League, I can write a book about everything Online league related but this would be ramble of its own and I promise you Im trying to stay on the track as much as I can, it's just exciting talking about the League. From episode 10 onwars, MonkeyPro.net hosted one of the mirrors for Pokemon Reborn, When browsing old forums posts on MonkeyPro I eventually stumbled upon a post about a website steam group, I found it and joined it, made a post that Im looking for past reborn episodes and waited in the groupchat, not really expecting anything, after some time, Mr Legend MonkeyDog gets back to me, confirming that he did host the game on his website a while back and he should have some working clients somewhere, and surely enough, thanks to him, Episode XI is safely within the archives. Thank you MonkeyDog this is about as far as I'm gonna go into the future episodes, as all 9 onwards are archived and they're no longer relevant to the search, I will be focusing on episodes 8 and below from this point onwards. 10th anniversary of Pokemon Reborn There has been talks in the Chasing Selene patreon discord back in 2022, to ask Ame to rerelease episode 2, as she said she still had Episode 1 and Episode 2 (but not episode 3 onwards Smh my head Ame), and what better occasion than the 10th anniversary of Pokemon Reborn? Episode 19 was already out, most people completed it or were close to completing it, the hype was still very much there (I can argue ep19 hype never went away), It would be awesome to have a way of replaying an episode that's older than 9. On june 15th 2022 Ame made a patreon post containing a zip file with a dev version of episode 2 available for patreons. It is there and available, however since Ame's wish was to keep to to the patreons, I did not add it to the archives but consider it recovered. Why not episode 1 though? I'm gonna quote Ame as I think she said it best, taken from the patreon post: Which I think is fair, I officially drop episode 1 from the search. Also I would like to give special thanks to Cass who has been giving us impromptu performance updates to the episode 2 clients which made it more stable, it was pretty cool. Wait, did you say dev version? Ah, good eye, reader, yes, because it wasn't actually the episode 2 as released, they also had project files, and when playing through it, beating Florinia the game kept on going... and this is the part where normally episode 2 should've ended, and then it kept on going further, right until Taka encounter after which there was nothingness. Apparently this version of "episode 2" is actually partly into episode 3 development, which honestly is nothing to worry about, it was realeased as episode 2, it plays like episode 2 so Im counting it as episode 2. It's 2025 now though? That was 3 years ago Yes, and I wish I had better news, this is the time where pretty much all good news end, and it's just tedioussness and dead ends ahead. I've been doing this project on and off since very late 2021, Clawed through every bit of reborn on the internet I could find, visited every shady website, clicked on every safe or unsafe link, checked every archive, fan game pack, rom hack collection and there is no trace of episodes 3-8 anywhere to be found. I wish that the archive could be complete, but unfortunately I don't think tht will come to fruition ever, but that doesnt mean Im gonna stop trying, let me now talk about all the leads apart from the random websites that may or may not have had the link The best leads Remember when I said I wasn't the only one curious about the old episodes? There are couple of threads on the forums with people asking about them, some even provided some (now dead) links, but because episodes 3-8 were only available to download from poke-place.com/game and then swapped when new episode came out, the best chance for any episode to be recovered, is to start asking people who played the game in 2012-2013 if they still have any files to share, and that's what I've been doing for 2 years now (and continue to do so). I browsed old topics found users active in that timeframe. If you want to help looking for old episodes, please let me ask you to Not be contacting members of the community that are not your friends. Because there is a very high chance that I already contacted them, and it would get really annoying if someone gets multiple messages asking for the same thing, especially when they checked and replied that they don't have it anymore. A lot of people replied to me when I asked them, unfortunately nobody had any game clients I'm looking for, but a lot of other cool stuff unrelated to the game itself was recovered that way, and whenever that happens I count it as a win. There are also other communities that Ame posted about Reborn releases in, like PokeCommunity. Pretty much the same story there, I did manage to get in contact with couple of the people who replied to the Reborn thread on their website, some got back to me, some didint, but everyone who did had the same sad news that they did have it at one point, but not anymore. Sadly this is to be expected as those clients are 12-13 years old now and pretty much everybody swapped their main PC at least once in that timeframe. Sadly, there is nothing to be found on Pokecommunity Reborn clients related anymore, Thank you to everyone who replied to me though. It is unfortunate, but the best lead still is a very very slight chance that maybe, MAYBE someone kept the files on their device, just gotta keep banging my head against the wall and who knows, maybe I'll get lucky. Time unfortunately isn't on my side, as I have a real life that sometimes needs my attention (like a full time job etc etc), and also the older the clients get, the higher chance that they get removed if they werent already. This sucks. Gamefront.com I actually managed to get in contact with a GameFront dev, because there was that link to a file they hosted at some point... and maybe the links were just moved rather than files removed.... and it unfortunately turned out to be another dead end. He went into detail about what happened and why it's not there anymore, I will quote what he said when I provided the links where the files used to be: Unfortunately, episode 8 was stored as Ame's personal link, and it's gone forever. Youtubers Pokemon Reborn has started gaining popularity largely after Shofu started playing it back in episode 7, this is probably my biggest hope that at least episode 8 and maybe episode 7 are still findable, the problem is, people who were interested in playing the game without being part of the community... are kind of hard to find. I did email Shofu's buisness email at some point asking whether maybe he has it, unsurprisingly this email went unsanswered. Shofu has a subscription discord server, to which I have no access because I am not one of his twitch subscriber. I may be letting you down slightly dear reader, but this is I think the only lead that came to my mind that I didn't explore yet, I did not join that discord and I didnt ask... yet. There is a very very slim chance someone thete might have it, but there has been so many slight chances by this point that I will get my hopes up only when I see the files. But Shofu wasn't the first youtuber to play Reborn, there were couple of them before, mainly FrickingNick and TheGamersTree. where they have content that goes as far as episode 4, which is crazy. I am pretty sure Tristen from TheGamersTree is the earliers recorded lets play of Reborn, so there's the live proof that they DID have the game at one point, but like I said, I was out of good news, I talked to both Nick and Tristen and unfortunately they didn't have it anymore. Very cool guys though. As far as random videos go, there are some 12 year old guides on how to install pokemon Reborn, but they link poke-place.com/game as their source, and as we established already, the files are gone. Lost media communities This lead has some potential, but Im afraid not a lot, I did make a post on r/help_me_find and r/lostmedia which didn't get a single bit of attention, and even if they would, Im afraid that because the timeframe of the episode 3-8 is so short, at being only 1 specific year before the game got very popular, the actual audience was seasoned Rebornians who are in a lot of cases not active in the forums or on discord, the actual amount people who downloaded episodes 3-6 is pretty low. There is that slightly higher chance for episode 7 and 8, but considering that I had no luck finding episode 8 which is the latest one Im looking for right now, I don't think realistically this search can go much further by myself. The outcome looks bleak not gonna lie It has been around 4 years of searching for me, It's a very exciting journey and Im not saying Im ending it, I will continue to update this thread whenever something pops up. I dont think there has ever been a search conducted on such a large scale before, and the fact that going profile to profile asking "do you have an old reborn client" (more respectively than that ofc) is my best option doesn't fill me with much confidence, but every once in a while I get a new dose of inspiration and each time I come back to this, which I do more often than I thought I would, I discover something new, Reborn really is an endless source of curious info and I am never not impressed by the scale of this. Im getting towards the end I swear Okay, I wasn't entirely honest about that whole episode 8 thing, there is something I found, and it's pretty bizarre. When Episode 9 released, apparently there was a game breaking glitch with frames, and the solution for it was to boot up episode 8, change frames back to default and then update the game to episode 9. At one point Ame created a mockup version of episode 8 called FrameResetter, which was very very cropped version of episode 8 and I did find a stray link leading to it, because it wasn't hosted on the downloads page, but rather linked withint a forum thread. I do have the frame resetter, it does run you can technically play it, but there's no sound and I don't actually know how far it goes, since it was a mockup version of episode 8, Im not counting it towards restoration project but I thought it was important to mention this. So what's my point? I guess now that I wrote about the journey to right now, my point would be: If you played Pokemon reborn episode 3-8 at any point please please please check if you still have the files and reach out to me. This is the only realistic way the episodes may be restored, I've done all I can and it would mean the world to me if at least one more episode would resurface. Here's the list of what's archived and what's not: Episode 2: Archived Episode 3: Missing Episode 4: Missing Episode 5: Missing Episode 6: Missing Episode 7: Missing Episode 8: Missing Episode 9: Archived Episode 10: Archived Episode 11: Archived Episode 12: Archived Episode 13: Archived Episode 14: Archived Episode 15: Archived Episode 16: Archived Episode 17: Archived Episode 18: Archived Episode 19: Archived By Archived I mean that one OR MORE versions of that episode have resurfaced. Ame has greenlit publication of episodes 9 and up, enjoy. Link to the archives: Download Here Another important information about the old episodes, is that you DO NOT need the play through them to experience Pokemon Reborn as it was intended to be experienced, objectively the past episodes are worse in every way than the modern Reborn, and they should be treated as curiosities, a way to look at how things were back then and how good we have it now. Thank you so much for reading my post, I plan to be active within this thread and hopefully at least this was an interesting read.1 point
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toxel was generally added to the pool of that event,yes. if you want an espurr, you can still use monopsychic for it to appear. monowoke only works on non-gender pokemon, so neither of the pokemon in that event have a relation to that password1 point
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This really needs the story difficulty finished because both of the other difficulties just feel unfair no matter what. Everything else about this mod seems interesting to me other than the difficulty; the added pokemon, new typings, ect. There doesn't seem to be any documentation either currently to see if I missed something. Unsure if the mod still gets updated, I hope it will be.1 point
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Episode 3 Part 2 of my Pokemon Rejuvenation Challenge Run is here! Unlike the other 1, this is a (relatively) short 1 folks! Please enjoy!1 point
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Hello, my first post here. I just created an account to share a small mod I made for sorting the Pokemon in your PC. After installing it you will have a new Option in your PC "Sort PC", which allows you to choose how to sort your pokemon. The following options currently exist: Species (Pokedex ID and secondary Level) Name (Name Alphabetically and secondary Level) Level (Level and secondary Pokedex ID) IV Total (IV Total and secondary Pokedex ID) Item (Item ID and secondary Pokedex ID - useful for quickly finding all pokemon with items, they will be in your last box) An additional feature is that if you leave a box completely empty, it won't sort the next boxes, so for example if you want to keep your legendaries separately you can just put them in box 49-50 and only the rest of the boxes will be sorted (provided that you don't have any pokemon in box 48). To install it, just like the other script mods, just copy paste to <RebornFolder>/Data/Mods. Have fun! SortPC.rb1 point
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This is a very simple mod that recolors Alain's post-Terajuma outfit, to a warmer color scheme, alongside shaving off the silly hair tufts on top of their head, and giving them sweatpants. (As well as making the surfing fish red and the bike and fishing rod purple but shhhhh don't worry about it) Dubbed "Alain 22" because while making it I grabbed all of Alain's sprites, sorting them into folders named "Alain 1", "Alain 2", and "Alain Beta" because the outfit Mr. Luck gives you is apparently a beta design, and since this mod replaces the post-Terajuma outfit, AKA "Alain 2", I jokingly called it "Alain 2 2". Installation is easy, just drag the Graphics folder from the .zip into the game's root folder, and say yes when it asks if you want to replace files. Alain 22.zip1 point