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While Miss ICSW is away, please do not hesitate to ask me, Dev Steffi, for an assistance! Enjoy your time away in Ceolis.3 points
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Reuploaded DDDL and Spork DDDL: -another Delicia VS sprite update made by Palletite -Isaac trainer sprite updated by Steffi (is the one in Steffi's post above!) -the Hippopotas at the pie-eating contest is now the green shiny one (overworld sprite made by Steffi) -added a few more guards at the Party District, along with a small dialogue addition about the trespassers waiting until the guards were changing shifts to try getting in (I thought it was weird I only put one guard there) -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized SPORK: Updates: -new Elite Four and Champion rooms made by Enigma -all ZA Mega Evolutions are now in (includes a new Isaac event for Eelektrossite, and a new Brutus event for Lucarionite Z) -custom shiny Lunatone and Solrock made by me -custom shiny Relicanth made by Mr. Fahzy -Genesect quest rewrite: you find Genesect while exploring the Classic Park cave with Lime; Anthony shows up to explain Genesect's situation and asks you to retrieve the drives; after doing so, you obtain Genesect after a battle where it uses all four of its drives -all Planet Spork simulations for ZA characters now have their Mega Evolutions -added more NPCs and items to Tullborn City -added missing party/summary screen icons (most Mega Evolutions, some female Pokemon for ones that have gender differences, Cosplay Pikachu, Primal Kyogre and Groudon, Origin Dialga and Palkia, alternate forms for Arceus, Silvally, Castform, and Vivillon; also added canon shiny icons for the Zubat and Sandile lines) -added Tatsugiri NPCs to the Sea Star Society Meeting Section that can change Tatsugiri's form -added expanded choice menu to the X Items ingredient mixer in the Vitamin Factory, and the game now mentions not needing any items if you picked the Flareon Sign -added text to the statues in front of Ryoko's Castle and the Hydreigon statues in the throne room -added a link to the wiki in the game folder -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized -team updates: Ashley: Litleo/Pyroar and Darumaka/Darmanitan changed to shiny Charcadet/Armarouge (nickname Robot) and Combusken/Mega Blaziken (nickname Swords) Wendy now has Mega Scolipede in her postgame rematch Professor Mangrove's Relicanth is now shiny Eva: Toxicroak changed to Toxtricity Low Key Fixes: -Fairy Arceus now has sprites -all Arceus and Silvally form sprites are now in the correct order; half of them were one off from what they were supposed to be because of an unused "QMARKS" form that I didn't know existed -Carnivine's shiny front and back sprites are now consistent -in Shiny Scouting, Blacephalon is now grouped with Spork's custom shinies instead of with the other UBs -can no longer walk on a few cliff tiles in Tullborn City -corrected typo for one of Silk Studio's trainers who said "sylish" missing the t in stylish -corrected wrong name in the player's Nosy Nosepass interview, where if you ask if you can adopt him, he mentioned Julian from "Alumia's birthday party" instead of Crolea's The new E4 rooms I mentioned last month have now been added! Arnalda has a wrestling arena with seating, Triston's is inspired by the Abyssal Ruins but with a gothic style, Seamus' room is based on the legend of leprechauns and the pot of gold at the end of the rainbow (with the different colored flowers symbolizing the rainbow), Peach's has a bunch of copies where you need to find the real Peach, and Agne's is surrounded by a space background. The battle with Emily is in a new hallway before a warp panel that takes you to Agne. A couple things to note: -For Peach's room, Surf is removed from your inventory when you enter and given back when you leave. This is to prevent the player from being able to surf in the room, as it has surf properties in order to use water reflections. -These are specifically the E4 rooms; the revamped Party City maps are ongoing. Enigma made these in advance last month while taking a break from the Team Portal HQ The "Next" signs you can see in one of the screenshots were inspired from the Arena modes in Kirby games that show your next opponent from the waiting room. Arnalda will also have one when the Starlight Citadel is mapped in the future. Thanks to Enigma for making these, they definitely give the feeling of a final challenge after a long journey! I think Arnalda's makes an especially strong (Fighting pun intended) impression with the wrestling arena, and imposing statues of the Machop line being the first thing you see when you enter the room! Shiny Lunatone is based on a strawberry micromoon! Once in a while, the moon will be visible in rare colors at certain times of the year. I looked at an image of which ones will happen this year and Steffi picked strawberry micromoon, so that's the one I did! Shiny Solrock is based on a total solar eclipse. For Relicanth, a community member named Mr. Fahzy posted a shiny Relicanth he made several years ago in the Creative Works section. I saw it back when it was posted and really liked the added treasure map details. I've been thinking recently that it would be perfect for Professor Mangrove with their treasure hunting hobby, and was able to reach out to Mr. Fahzy on Discord to ask if I could add it to Spork. Thanks to Mr. Fahzy for making it all that time ago, and for allowing me to add it! For Ashley's team changes, the shiny Armarouge is to match Kayla's shiny Ceruledge. I had been planning on giving her Mega Pyroar when ZA came out, but then I thought Blaziken fit her more, since it's known for footwork and can learn Swords Dance. I'm not sure what my reasoning was for giving her Pyroar in the first place. I did once read that lions can leap 36 feet, so maybe I thought leaping was kind of a related skill to dancing? Either way, I think Blaziken is a way better fit. I hope you all like the new E4 rooms as much as I do!3 points
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In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:3 points
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2 points
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Early reupload since I'll be away for around 2 weeks starting tomorrow DDDL: -added (canon) shiny Mareep party screen icon Spork: -custom shiny Tropius made by Palletite -Aretha's Tropius is now shiny and nicknamed Dragonfruit -Steffi added a third skin tone for Scientists and male Tourists -added more NPCs to the Pokemon Research Institute and Astral Observatory -added party screen icons for Mega Kangaskhan, (canon) shiny Mareep line, and (canon) shiny Chansey -started making party screen icons for Spork's custom shinies. So far made Seel line, Kangaskhan, Articuno, Hoothoot line, Togepi line, Sunkern line, Forretress, Happiny + Blissey, Ralts line, Skitty line, Plusle, Minun, Trapinch line, Lunatone, Solrock, Tropius, Relicanth, Bidoof line, Finneon line, Leafeon + Sylveon, Darkrai, Sewaddle line, Gothita line, Durant, Cobalion, Meloetta, and Hatenna line -updated Steffi's Pokemon games graph in the Temple of Time with Winds and Waves: The shiny Tropius is based on dragonfruit (Steffi's idea)! Not only did the colors change, but the fruit did too! Thanks to Palletite for making it, I think it came out amazing and hopefully the party screen icon I made does it justice! The third skin tones for NPCs and the shiny party screen icons will be done a few at a time across reuploads. For the shiny icons, I surpassed my starting goal by a lot. I was originally thinking I'd do around 5 or 6 shiny icon lines per reupload, but I already got 27 done! Some of them only take a few minutes and others are more challenging, but I've been having fun making them! I'll be able to continue working on Spork when I get back in a couple weeks!2 points
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Reuploaded: -Isaac trainer and overworld sprites updated by Steffi (as seen in Steffi's post above!) -Professor Mangrove's Relicanth is now shiny -Ashley: Pyroar and Darmanitan changed to shiny Armarouge (nickname Robot) and Mega Blaziken (nickname Swords) -Wendy now has Mega Scolipede -all uses of Trainer(s) are now capitalized2 points
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UPDATE - 2/16/26 This update focuses mainly on technical improvements and overall polish. Follower movement is smoother, more efficient, and behavior is more consistent. Shadow Pokémon follower sprites are now supported! (Use _a in the filename) Talking to Pokémon now has more dynamic and varied dialogue, and happiness affects responses more strongly. Party menu changes now refresh followers instantly when the menu is closed. Followers temporarily disable before battles and restore afterward, preventing party order changes from affecting gameplay outside the overworld. Followers avoid spawning inside NPCs/events when possible. Followers avoid stacking and relocate to a nearby safe tile if needed. Fixed “chain nudging” where followers repeatedly pushed each other or stood in front of the player. Followers maintain consistent order while walking instead of visually swapping positions. Followers will never remain on the player’s tile. Followers animate immediately after appearing. Followers are now semi-solid. You cannot walk through them, but they step aside when possible instead of blocking movement. They also become passable during cutscene movement, so events don’t break. NPCs now properly react to followers and no longer walk through them. Followers correctly hide and restore during dialogue, cutscenes, and HM usage. Followers automatically resync after map transitions. Up to four Pokémon can now follow the player! Partner trainer behavior improved. Cycling follower mode once after a partner joins stabilizes positioning behind them. After battles, followers will automatically reposition correctly either way. Improved sprite lookup caching for smoother overworld performance. Download Link2 points
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[Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature/Ability in party menu See the comment below. --- Features: New: Added menu for (Optional)Edit EV/IV/NATURE/Ability See the comment below. Improved code of the learnpatch and util Significantly reduced the loadtimes. *added comments in the code * Adds a Learn Moves command to the party menu for quick access to move relearning. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). Tutor moves previously taught to the Pokémon. Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility. Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems. --- Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. 2. Launch the game — no additional configuration required. --- Check out my other mods: nero_learnpatch.rb nero_util.rb nero_learnmenu.rb1 point
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Bug report: Metagross should be able to learn Psychic Fangs, but can not. Overqwill should be able to learn pain split, but can not1 point
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Re-upload! Update log for E3.1 -Sizable batch of E3.1 is made -Some items have their price drastically adjusted (TMs, some held items, and vitamins). -Sprites for Mega Raichu X and Mega Raichu Y has been updated! -Added a sidequest in Pixie City Now, you may notice that the version has changed to "episodes", and that's because I feel like having a version as high as at least 13 doesn't make sense since they were mostly short content. So, this is how I divided those "version" into: Episode 1 -1.1) Ouiet Vacation -1.2) Feeling the Heat -1.3) Shrouded in Black -1.4) Shock Factor -1.5) Splash Diving -1.6) Absolute Zero -1.7) Beyond the Galaxy -1.8) Verdant Meadow -1.9) Memories Restored -1.10) Treasures Unveiled Episode 2 -2.1) Sylvic Clash -2.2) Fairy Deluxe Tournament Preliminaries -2.3) Fairy Deluxe Tournament Finals Episode 3 -3.1) Eevee Meadow -3.2) Glacy Fields -3.3) Helium Heights This hypothetically covers up to 15 "badges", and whatever leftover slots for the last three "badges" is up to what I can think of. Next up is price adjustment. What I changed will be blown out of proportion. I recall Vince was able to make all 100 TMs accessible throughout Sylph Islands in various parts of your adventure. So what happens to the TMs that are in Pixie City West? Their TM prices are multiplied by a hundred times (100). No, I am not joking. Those prices are around six figures, and for something that can be used as many times as you like, even the way Pokemon Black & White handled it is still way too lenient price-wise. On the other hand, the price of Vitamins have dropped from 9800 to 4900 to line up with how Oildroll City in Spork prices things; though the only exception is PP Max, which is 14700 instead since they provide three times as much than PP Up. And lastly, the only held item(s) that I can think of that increase in price is those type-boosting items like Miracle Seed and the like, in which they're 9800 just like Charcoal. So far, these are the only changes that I've made. Then there's the Mega Raichu sprites. I've got to thank Pokemon Spork for eventually being able to somehow find those mega sprites related to Mega Dimension. As such, you are no longer confused as to which form they are when they Mega Evolve. The sidequest that I've added in Pixie City NorthEast is also based on a similar mini-quest in Pokemon Spork in which you have to show someone certain Pokemon. Whilst in Spork, a NPC in Liliech City wants you to show Eevee and their Eeveelutions, a NPC Aroma Lady in Pixie City NorthEast will ask you to show a variety of Grass-type Pokemon. Once you finished showing her a variety of Grass-types, she'll then give you various rewards and, ultimately, the insta-healing feature, which can be turned on or off at your leisure. I made sure to include an event for each map that performs insta-healing. For the next batch, it's still gonna be me dealing with making mystery dungeons and mapping in a similar matter of Bloons Super Monkey 2 Mobile Frozen Fields. As such, this will take a long while for me to get the next one out. I hope you enjoyed this recent upload!1 point
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I actually figured this one out. You can access all the moves you have learnt from tutors via the move tutor option found in the pokegear.1 point
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Hey Everyone! I've been loving the game so far, and I saw a mod request for an always mega patch. Not sure if this is needed or something people need, i play on controller and when i press the evolve button the game tends to not cooperate with me. All mods i make will be posted in this thread. Compatibility: All Gen 19.5 Decat Menu Multiple mega mod. Unsure at the moment, I'm working on compatibility for All Gen and I've made some good progress with adjusting the compiler to sideload specific mods that modify text files so they don't conflict with major mods or replace base game files. !!!Back up your save before using!!! ME FR jbd - alwaysmega.rb1 point
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Hello and welcome :) Regarding your question, not necessarily. You can only start a new game if: 1st - your game is corrupted; 2nd - the map where you last saved the game before updating has been modified and you can't exit; or 3rd - if there's a major update and you want to see how the game is (I've done this before). If you want to wait until the next update (which doesn't have an exact release date), you could play one of the other games. I would recommend Pokémon Reborn, as it's more or less a base to understand how the other two games work and it's already complete, okay? I hope I was able to help you. If you have any further questions, just let me know and I'll try to answer them as best I can.1 point
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Your options that don't require changing scripts are EVs and IVs, as well as the Light Ball. There is a partner Pikachu, but it is only available from the Terajuma password as Alain. If you wanted to edit the base stats, then you'd need to edit Pikachu's code in montext.rb, and compile via debug.1 point
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I love this mod, this and the Overseer Files Regional variants demo mod.1 point
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It worked!! Thank you. I now feel really stupid1 point
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1 point
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Leaving this here for anyone else who needs it in the future as well. When you download Empyrean, in the main folder there should be a folder titled 'Mods' or something similar. Using Notepad (or TextEdit if you're using Mac), create a new file with a single line: $DEBUG = true exactly as written. Save it as a ruby file, (I used 000_debug_mode.rb). Make sure it saves as .rb and not .txt. Drag it directly into the Mods folder. If you boot it up, and it skips the title screen, that's a good sign that it worked. Once the game is loaded, pressing F9 should bring up the debug menu. Edited to add the premade file for anyone confused by the instructions. This will work for most fan games, you just may have to figure out exactly where to put it in others. 000_debug_mode.rb1 point
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Hey guys i updated the menu it will have the same features but i just added Fixed crash cause by the menu when pressing "A" Again overall improvement to the menu/code Fixed joiplay crashes* and new and improved code. New*(ability changer) only legal abilities 1. Edit EVs & IVs Accessed from a new command in the Pokémon menu. Lets you: Set individual EVs Set individual IVs (0–31 per stat). Randomize all IVs. 2. Nature Changer Part of the same "Edit EVs" command. Lets you: Choose any nature from the full list. Remove a forced nature override to revert to the Pokémon’s natural one. 3. You can now also choose the ability (Legal/Available to the pokemon) Again this update just adds something and won't matter unless you want the new features. nero_learnmenu.rb1 point
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Hi everyone, BIGJRA here. I'm excited to announce that I lied about that the walkthrough was not going to updated for V13.5... as I have completed the walkthrough through all of the game's current content! You can access the new version as usual on my site: https://bigjra.github.io/rejuvenation/. As I am just one guy playing through an utterly massive game there are bound to be things I missed, so I kindly ask that any mistakes you observe while playing and using the walkthrough are reported to me. I made a discord server earlier this year that you can join for more frequent updates and discussion - a link to it is on the site's banner. More details and a look inside the making of this walkthrough will be posted in the discord if you are curious. Cheers and enjoy!1 point
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I am convinced that the game is one huge meta commentary on game development along with the question, "What happens to the characters in the game when you delete your save and start again?" Since we as the player are a separate consciousness from the actual person that is the MC, we would have knowledge that surpasses what should be known at that time. We are basically told as much, the only one that remembers the old world is the one that reset it and all that. As for the appearance of older versions of characters, by the nature of the technology we currently use, when you delete a file on your computer, it doesn't really disappear. The 1s and 0s are still there, your computer just doesn't recognize them any more until new data writes over it. It is a common trope that when programming fixing one bug breaks the whole program, well we "fixed" the problem of Vivian unaliving herself and we see what happened there. We literally had to go back and undo the "fix" in order for the game to continue. Even having major characters be personifications of computer programs fits with the theme, it is not uncommon to use third party tools (RPGmaker, Pokemon Essentials) as the backbone of your own work. To be fair, Rejuvenation is a master class on storytelling and world building. It isn't all commentary, but the way that they present the themes entwined within the story is super creative and I love it.1 point
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https://ibb.co/twd6JFsD Bug report: Hatterene should be able to learn Pain Split, but can not.0 points
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I'm sorry I could not find a bug reporting sub forum, but in the double battle against Shelly during my electric mono run a lightning rod redirected attack I used missed, and I thought this was not possible? For reference this was charge beam but I thought moves redirected by the ability could not miss. Sorry if this is not the place to post this, longtime absent returning user and I was unable to find the bug reporting subforum that used to exist0 points