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  1. ~ Excerpts from Patreon ~ Yeehaw partners! It’s your local cowboy Posty here with your monthly installment of Desolation development update . Okay you can see the theme of this post, but I will get into that momentarily, first a little life update on my side. Firstly, I have started a new job recently (we don’t talk about what happened to the last one)! If you don’t know, I’ve been really diving into content creation and digital marketing, and that is basically my job lol. It’s been going really well so far and I find myself in a better environment than I was with my previous position. On top of that with this job set up, I have more time to dedicate to Desolation (mainly since I’m not travelling an hour there and back 5 days a week… I’m working 3 days hybrid, happy days) With that said, I’ve been focusing on my job and had other bits to do outside of development, so the last month has been just taking time to adjust from having all the free time in the world, to working a nice little 9-5. Also, I’ve started to dive into other forms of content creation as well, involving TCGs (yes I like shiny cardboard), I started an Instagram for my content so if you wish to see what I’m getting up to outside of Deso, you can check it out here! Anyways, enough about all that side of things, let's get to some Deso content shall we? So today’s post is focused around a little gaff that has spawned outta the blue. We streamed mapping this new place on a recent Patreon Stream, but for more context… Fairbale has gotten a new attraction that the locals can go to spend some time to unwind after a long day of farming, or being run outta town by the Black Foxes. An interesting sign, what’s this place called? Ah, there we go Welcome to Drifblim’s Drinkery! A nice saloon that the locals can swing by, grab a drink and take the time to relax, it’s a hard life being a farmer… or a cowboy… yeehaw. So for a little bit of backstory as to why all of a sudden Fairbale has gained a saloon, uh, yeah. Darius felt like making a track that utilised Drifblim’s cry, I told him to do it, we initially thought about this for another area, but then I said “fudge it we ball, I’m adding a saloon to Fairbale”, so yeah. These things tend to happen on the Desolation team. I have many silly ideas (or others give me silly ideas) and I make them happen… I was given too much power when I was handed over the reins for leading the project. Moving on! The saloon has been closed due to the recent Black Fox attack that took place in Fairbale, but after the cleanup crew got to work, it has now reopened and will be available from the beginning of EP7, but that begs the question, what is so special about this place? There will be a sidequest, wow more sidequests! But more importantly, you will be able to buy a few drinks here. These drinks may come with some special effects, but we will reveal that in a later update. But these effects are unique to the Drinkery, so make sure to check it out! And that’s all I have for you for this monthly instalment of yeehawsolation, I mean Desolation. Things are progressing smoothly and I’ve been getting myself into a new rhythm balancing my new job, content creation and Desolation, and I’m really excited for how things are looking! I hope that you continue to join us on this ride of the EP7 train, coming to you… at some point eventually! But since I only really showed off the Drinkery, I guess I should give you all one more little teaser as a treat, and yes this one is an EP7 story spoiler… More to come in the upcoming months, so stay tuned! Anyways, thanks for reading and I will see you next month. Take care folks! Posty
    27 points
  2. Yo, didn't you like read the first few lines of this post? People have lives outside their poke projects... maybe Spanish creators have more time on their hands so they can finish those faster? Plus did YOU ever tried to create this type of game from scratch? Cause I have and man it takes time... a lot of it... and if you work 8+ hours and you travel to work 1+ hours that is 10+ hours of your day gone. So 24 - 10 = 14, lets say you sleep 6 hours (not even 8 hours of sleep) you have 8 hours left, if you live alone you need to cook, depending on meal it can take 3+ hours so you have 5 hours left. You need to clean your living space too which takes 2+ hours so you have 3 hours left... and people have social life... people have friends and family... If you are in school it's a tad better because you have family that takes care of cleaning and cooking, but if you are alone young adult it's different... So please, don't compare how people are creating their games and how they manage their time in doing so.
    7 points
  3. Then go play the Spanish games.
    5 points
  4. 04-02-2025 Dev Blog Don't worry, there was no Rick Roll this year for April Fools. Instead we had a hostile takeover of power, and sheer chaos. Fun times! We've got a few things to tease for this post, some new items, and contest winners for an Aevian event that was on-going in the Discord! Starting with some silly story snippets. Make the right choice, you know what has to be done. You'll stumble upon this peculiar Umbreon a few times throughout the events of Overseer. What could it mean? I guess you'll just have to wait and see. She is in fact, still armed. The grudge between these two expands back far further than it would seem. Your options will determine what happens next. Make the right choice... or don't! New Crests! I feel these crests are deeply sought after by the community in general. Especially with some other evolutions receiving the same treatment, so, without further ado. Vaporeon Crest "Gains Fire-type STAB. Normal-type moves become Fire-type. Heals 1/16th of its HP each turn." Jolteon Crest "Gains Water-type STAB. Normal-type moves become Water-type. Attack scales with Special Attack." Flareon Crest "Gains Electric-type STAB. Normal-type moves become Electric-type. Speed boosted by 40%." These crests will be exclusive to the Pinnacle, and can be obtained through a lore-relevant sidequest! Event Winners / New Aevian Form In our public Discord server, we put out an announcement last week for a new community event! That event was filling in a sketch for one of our new Aevian Forms. Whoever had the closest color-palate to the original would win. Now, to be quite honest, no one was that close. There were a lot of submissions for some crazy color combos, and some other unique looking designs. The winners were based on who had the closest color to one of the genders/the closest shade of color. Do also keep in mind that this design has never been shown outside of the developer server. The winners for the Male form are: Minbo & Seren (Both had close aspects to the original, so we decided both would win) The winners for the Female form are: Ronin And finally, the Aevian forms Aevian Buizel / Floatzel Design & Art by Moonpaw Normal, Ghost/Normal Type Buizel: Aevian Buizel descend from Buizel who were born without a flotation sac. After being shunned and driven away, it uses wisps as a suitable replacement for its missing collar. Floatzel: It has collected enough wisps to mimic the flotation sacs that its Sinnohan brethren have. They are very proud of their collection, and will often preserve their wisps at all costs. Additionally, have some undocumented information, provided by the Research Division No further information can be provided at this time. And that's all for this post. We'll be back soon with more updates on development as we continue! Congratulations to the winners of the event, and please reach out to an Overseer for your reward Overseer Files Discord
    3 points
  5. I am currently on a testing phase for a 19.5 version. we comb through the game and look for errors and evaluate difficulty of trainer battles. There is still a lot to do though, and since minor reborn updates come out sporadically there is always an uncertainty that it might crash something. 19.5 also has a small event for terapagos, but the currently released version its a Gift Pokemon that just sits around in the Ogerpon Cave (atop Ametrine Mountain), but I am unsure when it's obtainable in terms of postgame progression currently.
    3 points
  6. Reuploaded Spork adding the Swampertite to the new Marvelous Marsh, I missed it originally when going through the old map for events to transfer over to the new ones. I also learned how to keep the Google Drive URL the same!
    2 points
  7. Fixed another Google Drive link issue where it wasn't updating. When Steffi hosted the link, it would keep the same URL with every reupload, but it seems like that hasn't been the case since the link was remade, so the Google Drive link in the first post was out of date. It should be up to date now. Sorry for the growing pains with Google Drive, this is my first time hosting the Spork link.
    2 points
  8. Another bug-fixing reupload for the new maps: -there was an automatic event to give the player Waterfall in Clearwater Cascade for those who beat Angela on the old map and hadn't progressed any further before the revamps. This could cause a crash for unknown reasons, so the automatic obtainability has been changed to an item ball in the overworld -Enigma updated the blue path in Veyle (the green around the corners wasn't supposed to be there) -one of the upper left houses in Veyle is no longer being clipped through by the tree near it -changed the music in Veyle to normal pitch. It was pitched down for the original track Veyle was going to use, but we changed the track while the revamps were still in progress, and I forgot to change the pitch back to normal afterwards -fixed Alexander's beverage not changing to a coffee cup in the Thirsty Mudsdale after the story events with him, Barker, and the player Thanks to Enigma for the vigilance with finding errors on the new maps, and Vince&Sylveon for doing a video playthrough so quickly after the revamps! Thanks to those two, issues on the new maps are always found and resolved fast
    2 points
  9. Fixed an issue with the Google Drive link where it required you to request access in order to download. Google Drive lets you upload up to 20 versions of a file, and the latest reupload got to the max, so the link needed to be remade. I didn't know it was now requiring permission to view until I got an email notification a little while ago from someone requesting access. Thankfully, Steffi was able to provide a URL that doesn't need approval to access. Apologies for the inconvenience
    2 points
  10. 2 points
  11. Reuploaded Spork with some updates and fixes on the new maps Updates: -For Angela's Aviary, Butterfree previously showed the invisible pathways again when you went down a floor and came back up. Now it also does so if you go up and come back down, as well as for ones you've cleared before if you fall down from more than one floor -For the 2v2 Angela Gym battle, replaced Ice Beam on Emily's Frosmoth with Blizzard so that it can take advantage of Blizzard's accuracy boost in the snow -updated Dialga's dialogue at the Temple of Time's main office to mention the portal quick travel (previously, it still had the old dialogue saying there wasn't much to do there, which is no longer true) -Waterfall is now like Cut, Surf, Strength, and Dive where you can use the move as long as you have the HM in your inventory without needing to teach it to a Pokemon Fixes: -can no longer bypass Crolea by walking above or below her into the Serafew - Marvelous Marsh gatehouse. Walking above or below Crolea will now activate the conversation with her just as speaking to her would -added Leafeon Sign autoheal to the underwater Marvelous Marsh map and the one with the portal to the Temple of Time main office -added debug-enabling tree to Serafew's Pokemon Center -can no longer walk off the top of the tree trunk in Marvelous Marsh where Bloodmoon Ursaluna appears
    2 points
  12. Reuploaded Spork: Updates: -added a new batch of map revamps made by Enigma! Serafew , Marvelous Marsh, The Mudslinger Pavilion , Crimson Path, Cloud Spire , Veyle , Angela's Aviary, Clearwater Cascade , and Temple of Time -the Teal Mask DLC Pokemon are now obtainable through regular gameplay outside of starters -added non-virtual postgame battles for Stryker, Clifford, Belinda, Belladonna, Ryoko, and Anthony -at the Tourist Info Center conversation, if you choose to be from Sinnoh there's now dialogue mentioning Angela, and if you choose to be from Kalos there's now dialogue mentioning DJ Ultra Beats -there's now extra dialogue with Angela at the Gym battle if the player is from Johto or Sinnoh, and an extra line about Lunala if the player is from Alola -Stryker now has a few lines of dialogue in the Tapu Koko quest -changed Pink Bow item to Fairy Feather -added Power Herb to the herb shop -added the move Poltergeist, which is in the Inoset Island Pokemon Center move tutor's selection -added Fairy Feather to Fezandipiti starter item gifts -changed Snubbull's starter item gift to Pixie Plate -added expanded choice menu to Temple of Time battle replays -Hex Maniacs' Pokemon are now sent out in Dusk Balls -credits file is now up to date (was missing various map tiles for Steffi, and the screen border and battle UI for Enigma) -if you speak to Rania at her Training Gym after becoming Champion but before the Battle Frontier is ready to open, the dialogue now acknowledges this instead of still saying to come back if you become Champion Fixes: -corrected typo with Portal Agent Paige at Team Portal HQ: "You could get it at 3, or you coud get it at 300" -> You could get it at 3, or you could get it at 300 -the legendarysidequests notepad file's info on Jirachi is now up to date -the starteritemgifts notepad file is no longer missing Poltchageist, Okidogi, Munkidori, Fezandipiti, and Ogerpon -Arnalda, Kayla, and Meda no longer appear in Technicolor Forest before you're able to do the Terrakion quest (they appeared after becoming Champion, when the quest becomes available after the Battle Frontier opens, so they were just standing there unable to be interacted with) -removed white space from Mega Sceptile's front sprites -an NPC in the Ocean Coast Pokemon Center is no longer invisible Before updating, make sure you're not in the old Marvelous Marsh or Angela's Aviary maps. As mentioned in a few past posts, Serafew is a completely new town, which Mulder's Gym has been moved to! After some story events in Serafew and Marvelous Marsh, you'll be able to go to the Mudslinger Pavilion, the stadium where Mulder puts on wrestling shows. If you've been here for a few years, you may remember Crimson Path. It was originally a small clearing just before the old Raila Jungle, where Belinda and Belladonna's house was, and you could get Kartana from a Cut tree. Crimson Path is now a bigger area to the north of Serafew. Like before, it has Belinda and Belladonna's house, now an optional place to visit where you can battle them in the postgame. The Battle Frontier is no longer visited in the main story. It's behind a gate in Crimson Path and opens in the postgame. From the northwest end of Crimson Path, you'll meet up with Natalie, and the two of you along with Draga will travel through the Cloud Spire to another new town, Veyle, which is where Angela's Aviary is. Veyle is snowy with a Japanese-inspired aesthetic, and it also has a matcha shop with a new sidequest! There's one more new map after Angela, Clearwater Cascade. From here, you'll descend into Quasar Bay, which is where it's back to the old maps. You now get Waterfall from Draga after the Gym battle with Angela, which will allow you to travel through the waterfalls in Clearwater Cascade. The Temple of Time functions the same with the battle replays, but it got a glow-up as well. From the main office (located at Marvelous Marsh and reached through diving) you can access any of the parts you've previously unlocked from Gym battles, and the tiles around the warps match the tiles of the Gyms they're connected to! For the ones in maps not yet revamped, like the Lightning Lounge, those will be added to the new main office in the future, and I kept the warps to the original Temple of Time map in those cases in the meantime. Enigma also did most of the new story content in Serafew and Veyle as well! I added Draga to the Cloud Spire events and updated the dialogue at Angela's Aviary, but all of the other story events (along with the Gotcha Matcha! sidequest) were created by Enigma! Many thanks to Enigma for continuing to knock it out of the park with the map revamps! There's not many left before the entire region's been done!
    2 points
  13. Since the Zygarde cells are seemingly going to become more important I feel like I should ask this now. There's currently 1 Zygarde cell that is completely missable, in goldenwood park during specifically phase 2 of the restoration quest. There's another cell available in the park after you complete the quest which leads me to believe this might be an error, but as of right now they are two separate cells, and if you don't grab the phase 2 one you can't get it anymore. Will this cell be possible to obtain another way and/or will there be another cell elsewhere so that anyone who missed this one can still obtain the full 150 later? It would suck to miss out on something important like this just because you completed the restoration quest before double checking.
    2 points
  14. This is by far the best pokemon experience I've ever played, I think ever. Sylvester, Truffles, and Mordecai are so endearing! I also love all of the regional forms we get to find with Trubbish, Aerodactyl, Noctowl, and Maractus and many others. The regional Noctowl is by far the coolest new mon in the game in my opinion. The armor makes it so badass.
    1 point
  15. Future designs for Lucia, Ari and Kuro/My rockhead au! I'll do their teams (both their future teams as well as their main and post game teams) Lucia: Trainer class: Reborn Champion Lucia is the Champion of Reborn. As champion she dedicates her time to protect the region, help it prosper and build connection with other regions. Other than that she spends her time studying. She is a geologist and historian. Next to being champion she strives to make sure Reborn’s history is well conserved as well as making sure Reborn’s future stays bright. She carries the Emerald Broach with her, she has taken it upon herself to protect it. Ari: Trainer class: Pokemon Protector Ari is a protector of wild pokemon. They go on missions both inside and outside of Reborn to protect wild pokemon from poachers and save them from natural disasters. Although they have no interest in being taken on the league anymore or part of it, they are probably one of the few that could reach Lucia if they so wanted to. They carry the Amethyst Pendant with them. After discussing it with Lucia and with permission with the twins they will now be the protector of it. Kuro: Trainer class: Pokemon Rehabilitator Kuro is a wild Pokemon rehabilitator and the owner of the Reborn’s Wild Pokemon Preserve, he takes care of sick, injured, orphaned and displaced wild pokemon so they can later go back to their natural habitat. A lot of the pokemon are from the Reborn region itself, specifically a lot from the new world, however he also takes care of those outside the region when they are brought to him or when he goes on particular missions alongside Ari’s rescue group. He carries the Sapphire Bracelets with him, he acts as a protector for it.
    1 point
  16. Reuploaded Spork with a new region map made by Enigma! A few years ago I showed an earlier version of a new region map Enigma was working on, however it was put on hold due to alignment issues with the map cursor and the areas on the map. This past week Enigma started from scratch and made a completely new one! One detail you might notice if you go over the map in-game is that the Pokemon League is called the Starlight Citadel. This is what the revamped Pokemon League is going to be called! It will take a while to get there, but Enigma's already put a lot of planning into the endgame maps! Thanks to Enigma for the new region map, I really like how it turned out and the lines showing connections between distant areas like a treasure map is a neat detail!
    1 point
  17. Pokemon Oblivion is a fangame that I have been working on, entirely solo, for about a year. It is loosely a Rebornian-style game, as it features field effects, but there are many new mechanical changes to many areas of Pokemon. There is a new "gimmick mechanic" in this game, similar to z-moves or dynamax, which is the Role system. More info about it in the video linked below. There is currently no released demo. I will be releasing video dev blogs on YouTube, the first of which is linked below. Join the Pokemon Oblivion discord server for updates: https://discord.gg/smC3yMS6re
    1 point
  18. this mod has been secretly updated for a while now debug, rejuvenated is now at version 2.2 2.3 (we don't talk about 2.0 and 2.1) and is still at a beta state, but it's now available for download just... prepare your computer memory just in case, that known issue is still puzzling to me atm
    1 point
  19. Reinstall and run the updater.
    1 point
  20. Happy birthday Ru!
    1 point
  21. Why is the development of this game so slow brother, whereas other (mainly Spanish fan games) are taking the Pokemon community by storm.
    1 point
  22. DISCLAIMER: This mod is only a proof of concept. A while ago, I had the idea of splitting Reborn's Debug Menus to make them more moddable and allow modders to add their own options in the same Debug Menu, like the newer versions of Pokémon Essentials. This is that idea made manifest into reality. Modular Debug Mode is a proof-of-concept Reborn 19.5 mod and an attempt at decentralizing the Debug Menus in a similar fashion to Essentials v21.1, allowing for certain degrees of moddability for Debug Mode and possible co-existence of separate Debug Menu options from several mods. You can take a look at the mod below by downloading it. Not compatible with mods that modify pbDebugMenu and/or pbPokemonDebug. NOTE: A Reborn Evolved account is required to download the mod. Download: Modular Debug Mode.zip
    1 point
  23. Hi! Just completed Case 20 and almost all of the sidequests, this has by far been the best Pokemon fan game I've played, are there any news of when the rest of the game will come out?
    1 point
  24. Continue the mainstory line. You'll get the HM later don't worry. I guess it's just to prevent the player having a strong water type move against Geara (it has no water resistance in its team).
    1 point
  25. the test version is currently available on the reborn discord in the AllGen subthread of #reborn-mods! For testing its just more practical in discord because I'm way more active there and can react more frequently.
    1 point
  26. Man the full pack looks amazing. Can't wait till its integrated into the main game!
    1 point
  27. Salut ! La traduction du reste de Reborn est toujours active et en cours ! On avance, lentement mais sûrement ! Le post du forum dédié est là pour les infos principales :
    1 point
  28. It looks like you're missing files, or they were overwritten. Try re-installing, and make sure you're replacing all files when you drag in the Scripts, Data, and Graphics folder.
    1 point
  29. Yes, for the most part, but you have to kill Karen, Karrina (both requiring full completion of the Hidden Library quests), both savable rifts, leave amber behind (instead of rescuing them), and get Florin killed by making him use his power repeatedly in Darklight, I may have forgotten other necessary ones, but if I remember right, killing Florin and karina gives 40, karen and the rifts 30, leaving amber behind 10, and delibrately failing the decision in the alternate future, then retrying from the game over screen and succeeding will give the last 10 points. (I probably am forgetting something or having the point totals wrong, here, I think it should actually total 100 RP) There is a guide somewhere, just in case you need it, and you may wanna double check it to confirm my information. You only need 100 renegade points to go renegade, and I did what you are seeking, so yes, for the most part. Hope this helps!
    1 point
  30. Personal opinion of a person with hundreds of JRPGs behind him, while i do like the theme it doesn't sound anything like a battle theme. The only battle theme it would fit is a Suikoden 2 situation where you are forced into a bitter fight with your best friend and no one wants it, which is very much not the case here, otherwise it sounds like a cutscene OST where someone dies or explains tragic backstory or something equally sad. I also don't think it particularly fits for the "end of the journey" dungeon as well since it generally needs to build anticipation and excitement for the final confrontation, not make you depressed. Personal advice, consider what state character are in in this point of time, what kind of emotions OST want to convey, what kind of feeling for this point you need to create for the player, also researching chord sequences that trigger certain emotional responses is a nice way to improve the OST too. Also just play a lot of games with great OSTs, hearing them and understanding why it works when you experience the moment really helps too.
    1 point
  31. Does anybody happen to know if the author is going to update these mods for 19.5? I reeeeeeally want to use the move relearner mod for my playthrough. I fear the answer is probably no, but maybe someone knows more?
    1 point
  32. ~ Excerpts from Patreon ~ Happy Year of the Snake folks! Posty here with your monthly installment of “what has the development team been cooking?” And we have been, well, cooking in certain departments to say the least. As I have now taken over as lead for the project, I am the one who is now focusing on tackling the majority of the EP7 eventing. What this means is that some of the areas and questlines that I would have been looking to work on this Episode, are now being delegated to other members on the Deso team to work on. With that said, the main part of this blog will be showcasing some of their work with you all, so let's jump into it shall we? I will not be going fully into details about what this area is and where you can find it (you will have to play EP7 to find out…), but it will be unlockable at some point as you continue your adventures through Ayrith. You are more than welcome to take a guess in the comments down below, but we will not be revealing any information at all (or well, at least for the time being), anyways take a look! Where have we seen crystals like that before A giant rock of crystals? Maybe there’s a puzzle instore for you here? So a quick note, this area has not been finalised and things will be updated as we continue to progress with development (the boulders may be placeholders… or are they? Yes they are placeholders), but this is just a sneak peek of a new area that is coming with EP7, so it’s best to get exploring when it releases! Before I close out this month’s post, our music men have been at it again and have provided you all with a little teaser for another new original track coming with the next update, check it out below! Axel's Theme Patreon Snippit.wav Yes, this is quite a shorter post than normal, the main reason for that is a lot of the content we have been working on lately is quite spoiler heavy, you can probably guess why. We aren’t ready to begin showing off some of the content we have been working on, but down the line you can expect that to be revealed, so stay tuned on that front. Next month’s blog post will be a little bit of fun that I’ve been working on as a little break from EP7 content (and from a recent Patreon Stream), all I will say as a hint is… yeehaw. And with that, I bid you adieu, hope you all have a wonderful year and… don’t get bitten by any snakes, hiss. Posty
    1 point
  33. Wow, now having finished playing through Case 20, clocking in at about 68 hours of play (about 6 of which were spent on a certain double battle in some certain woods) I can confidently say that this is my new favorite fangame ever. This game gave me so much joy that I feel like I should try to give something back by sharing my thoughts in what turned into a small novel xD There's so much to gush about I hardly know where to start! I'll try to start broad and get narrower. The structure/conceit: I love the case system. While I enjoy how games like Reborn and Rejuv have integrated gyms into the story, having a completely different way to mark progression made this game really stand out from the crowd. I love how it let all the battles and trainers feel more naturalistic--every opponent's team felt like it was something they would put together, and it meant that there could be stretches of battle-lite play where it felt appropriate. Progression felt more tied to story and character development than you proving yourself as a trainer. Also the case system in general was really fun! I'm a sucker for mysteries and puzzle games and despite how limited the medium of this kind of fangame is technically, the system you built captured the vibe of like a Nancy Drew or Sherlock Holmes game. The mysteries were also well constructed--there were only a few instances were I couldn't figure out what to do next or had to brute force the evidence presentation, and they were uncommon enough that they did not diminish my overall enjoyment. Story - General Vibes: The fucking atmosphere of this game...exquisite, effervescent, empyreal. Noir may be my favorite genre/subgenre, so I am already 100% the target audience here, but holy shit you guys nailed it. The moody jazz ost, the hardboiled internal monologue, the smaller scale urban setting... It's so delightfully contrasted with the simple Gen 3 graphics and the general silliness that is kinda built into Pokemon. In that vein, contrast is something this game does incredibly well. The hardboiled, gritty noir is often lightened by humor and some outright goofy sequences, but those add rather than detract from the tone. It keeps it from being a joyless grim slog and then when the game does decide to get real for a bit, the gut punch leaves you reeling (I still haven't recovered from the end of case 19 ;-; ). I was also impressed and pleased with how well Pokemon are actually integrated into the story and world. I feel like in a number of fangames, Pokemon are just sort of the gameplay vehicle and you could remove them without losing much of the story. But this games actually does the thing I always wanted fangames to do: give you a non-negotiable partner so the game can truly integrate them into the story and gameplay. Even as someone who never had particularly strong feelings about the Swinub line, Truffles instantly became my darling, and I love how she both gets to be a character and that her unique snow-pig attributes get to shine in a variety of ways. (Also, it should be stated that now I do have strong feelings about the Swinub line, thanks to this game!) Story - Characters I feel like most people tend to prefer OC/blank slate/self-insert playable characters in pokemon fangames, not because they're inherently a better fit, but because writing a good protagonist is hard. And if a player doesn't click with the protagonist they're playing, they'll probably bounce off the game. Sylvester Lafayette IV is the exception that proves the rule. He is so well drawn as a character and I was so invested in his story. It certainly doesn't help that he is also the kind of character that is absolute crack for my brain: gruff, repressed stoic, trying to shield his soft heart with cynicism and dissociation (and failing), collects strays and is mad about it, unable to walk away from perceived injustice despite it always leading to trouble... Absolute pathetic wet cat of a man, 10/10 no notes, S-tier blorbo material. And everyone else is so good too! I don't know if there are characters I don't feel strongly about. I love most of them, and the ones I don't like, I get to loathe with the strength of 1000 suns, which is just as fun. Even down to the throw-away npcs like the Number Guy. All their relationships are so well drawn and distinct. My favorites are probably (early-mid game spoilers): Gameplay: I already gushed about the case system above, so I'll talk more about the Pokemon aspect of it. I was playing on normal/medium and found that was mostly the perfect difficulty for me. I wanted to make a team of pokemon that seemed fitting for a PI and/or were obtained through story significant events, which means my team was not particularly optimized. The harder encounters sometimes took a few tries and creative approaches to overcome, but only one fight ever left me frustrated to the point I stopped having fun (again, a certain double battle in some certain woods). There was also a satisfying sense of gameplay/story harmony when (mid-game spoilers) Last Thoughts: I'm very grateful that I found this game when I did. Between being in my last semester of law school and the everything happening in the world right now, I've needed something to latch onto to keep my head above water. Especially since I'm in a video game law class right now, and most days I leave that class feeling like the video games industry is doing everything it can to crush the artistic spirit out of this medium. I don't know if it's common knowledge outside IP law spaces, but there's this overriding theory in both the legal system and industry that no one will make art if they can't make money off it. Coming back here, both to Ashen Frost and the pokemon fangame space in general is such a thorough refutation of that mindset. So thank you again for a bit of respite and fun in a difficult time, and I can't wait for the finale!
    1 point
  34. Shelly for a tumblr request, just in time for her birthday! :3 #pokemonreborn
    1 point
  35. Clearisa. I support her decision to transition into Risa Raider
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  36. after trying to do some research on mirage woods, i found out that after the update no one has actually written up a guide to either the broken bell quest (for zorua) or actually getting to the place, so here. i may be stupid and experiencing Skill Issue. after entering mirage woods: meanwhile for the broken bell quest (zorua): move relearner: hopefully some people get use out of this
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  37. Remember seeing this on Reddit and conversation involving this pic, they certainly had dreamed for that guy in a dress Dreamt so big that it became a nightmare
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  38. Welcome to my art thread!! ----------------------------------------------------------------------- I usually post my reborn fanart in the mega fanart thread but finally decided to make my own. Mainly because I'm building this huge alternate universe in my head based on my headcanon for the protagonists. They're practically OCs at this point haha. I want to make comics based on my headcanons, ships, and personal redesigns of the characters. I hope you enjoy your stay here! If you like what I have, consider dropping a comment or like, I always appreciate seeing those All Art Posts: ----------------------------------------------------------------------- HERE ARE MY INTERPRETATIONS OF THE PROTAGONISTS! I wanted to do a small redesign of all their outfits to better define their silhouette and styles. I tried to keep the characters similar to their original sprite art while putting my own twist on it. I think the characters with the biggest changes are Lucia and Ari. I love those two, but there's just something missing in their original design. I'll make proper full-body refs of them all someday. Here's some more info about who they are! I wrote out unique backstories and personalities for each of them that I can't wait to flesh out in more art pieces. I love them all, but my favorites are Alice, Kuro, and Decibel. Those three live rent-free in my head. They're one big group of friends! As such, you can imagine they have some pretty interesting dynamics going on in the group. My favorite pair in this group are probably Kuro and Decibel. They argue a lot because their ideologies often conflict with each other.
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  39. whoops forgot my weekly posting yesterday
    1 point
  40. Yet another week... where does the time go
    1 point
  41. Disclaimer: You can consider the initiative still open to new applications even if you’re reading this a long time after posting. This is most likely the last blog post before the 19.5 community release. But in a way it might be the most important one for the future of the game. Since I started working on Reborn I took the initiative on several occasions to put together the new team, set up some workflows and good practices. This time I’m going a step further because this initiative isn’t targeting just the team but the community as well. Let’s see how this goes. Okay, here is a little confession. I’m a big fan of open-source software and have a lot of personal experience with both contributing to and maintaining open-source projects. When I look at this community with 3 different games sharing the same engine and how many mods the community made for these games I can’t help but think that the games could be even better if we involve the community and modders more actively. So today I’m introducing an experiment I proposed to Ame and the team and which we decided to try. No, we aren’t fully going open-source but it’s somewhat close to it. The idea is that we can give the more experienced community members and modders an opportunity to improve the game directly. You can help to fix some annoying bugs, make changes in the base game to make modding easier, and if the dev team likes your idea you can even contribute a new feature. We have a private Discord server for this purpose. The way to get in is to apply by filling our form. The development team will review your applications and decide who to invite. We decided against having the Discord server public in order to keep the discussions productive and avoid having too many random people discussing things without actually being there to contribute themselves. How strict we’ll be when selecting who to invite depends a lot on how many applications we’ll get. But there is no need to be shy to send one! It is also alright to send a new application later if your first was denied and your situation changed since then in some relevant way - for instance you learned new skills, started working on a new mod, joined a team which has other members already part of the initiative and so on. We can reconsider. Next, we have private GitHub repositories for the game and the scripts. Git is a version control system - if you’re not familiar with it, here is a nice introduction video. You don’t necessarily need to have previous Git experience to contribute. You will only need the basics mentioned in the video and a bit about submodules which we will explain. We can help you learn more if it becomes relevant. Our motivation is to invite the authors of the large mods who often need to make many changes to the scripts and tend to add new features or fix bugs that should preferably be made in the base game instead. This is also intended to be the place where we give you some support to update your mods to the new engine and give you tips on how to maintain the mods afterwards in order to make future updates easier. And some good practices to have your mod compatible with online features and such. Challenge runners who often find or hear about a bug and aren’t shy to dig into the code to fix it are also very welcome. This is how Stardust started after all! But the initiative is by no means limited to these cases. If you just want to try and help make the game better, you can. Some examples: We want to make modding easy and who would know better what’s needed than the modders, right? The engine should have Gen 9 battle mechanics implemented for usage by mods even if not by Reborn base game. Rejuvenation or Desolation might also want to add Gen 9 in a future release. Gen 8 dynamic speed mechanic. We still don’t have it implemented in the engine even though Rejuvenation and Desolation are using Gen 8. Reborn doesn’t have a quest log like Rejuv and Deso. But if the community implements one it could become part of the game. Text-to-speech support for blind players doesn’t work for all game screens and features yet. It would really help them to have the rest implemented. We also have other ideas on how to improve their experience. Contributing to graphics and other assets. We could use a few spriters to help out with some work. For instance we’d like to update the overworld player sprites and will need some help to create all the variants (running, bike, surf, mine cart, fishing, riding). Fixing bugs discovered by yourself, the devs or the community. Your own idea which you think might be good for the base game! Even if the feature may not be suitable for all players we might still accept it as a password. And last but certainly not least, this is also a good opportunity for those who would like to join our team as actual developers. If we’re happy with your contributions, it’s a real possibility. Of course not every suggested change will actually appear in the main game. Our team will discuss the ideas with you, review the changes and decide if both the idea and the actual implementation are something we want to include. Application form: https://docs.google.com/forms/d/e/1FAIpQLSfwtMIEZTDqEEdBDHTELuoSawaO2tKPOAP3HAgamS52XgG97w/viewform FAQ: > How demanding is the role? How much time do you expect the applicants to dedicate to this project? You're not applying to become a dev here. There are no big expectations, we do understand ppl are busy and modders already dedicate lot of time to their mods. Occasional contribution is enough. It would be nice to have some regular contributors as well but it doesn't need to be everyone.
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  42. 1 point
  43. A couple of days ago, @TA31 made a post discussing which starter picks are the best in Reborn, and quite a few people chimed in with suggestions as well, and there were many different options for which choices would make the top cut. A lot of good points were brought up, but you can make a case for/against most of the starters, and the nature of forum replies meant that no conclusion was really reached. So I thought that, instead of just replying to that thread, I would clean things up a bit, and explain myself a little bit more extensively, and rank all of the starters for a playthrough of Pokémon Reborn. I have personally used most of them in a playthrough at one point or another, so I have a bit of experience with how well they all perform. Beforehand, I wanted to clarify the criteria of the ranking. Almost all of the starters range between decent and phenomenal, so I will be comparing them to each other, not to other Pokémon. I will also be judging them based on how they would perform in a regular playthrough. So there will be no access to egg moves, optimal IV's etc., and Pokémon will carry a similar moveset and EV spread throughout, rather than the player training an optimized team for every single important fight, like you would in a challenge run with debug. Pokémon Reborn is also balanced in a unique way compared to other Pokémon games. The offensive teams and field effects create a very offensive and volatile environment that benefits some Pokémon more than others. I will only be considering the "important" battles in the game (Gym Leaders, Meteor Admins, PULSE's, Rivals etc.), and only battles that are currently in the game. I will not be considering E19 battles, with the exception of Saphira. While we don't quite know what her team looks like, the nature of Dragon's Den gives us a fairly clear idea of what will be good there and what won't. I will also be considering the oppurtunity cost. If there are other Pokémon that can do the same thing as a starter with similar or higher levels of success, that will impact the value you would actually get from using that starter. With that said, here is the list of starters. I will be going from highest to lowest, so you will be seeing the best option first. S+ Tier I had to make a separate tier for Blaziken. While the other S tier starters are very good, no other Pokémon has the ability to solo the majority of the game in the same way. Torchic There is really not a lot to say about Blaziken. Speed Boost is one of the best abilities in the game, especially combined with a Pokémon that gets access to Bulk Up by the time you battle Corey. It gets access to very strong STAB options once you get access to the move relearner, and some solid coverage options through TM's and Move Tutors. Blaziken is capable of sweeping a lot, if not the majority, of important battles in Reborn, and can do some solid damage to the rest. S Tier Starters in S tier are incredible throughout the entire game, without taking too long to become useful, or falling off towards the end of the game, and will carry teams throughout entire playthroughs. Froakie Greninja's amazing speed comes in very handy against the many offensive threats in Reborn, but the main reason for it's power is obviously Protean. While it can't make great use of it early game, once you reach the mid-late game stages, you unlock more tutors, TM's and level up moves that makes it one of the most versatile Pokémon in the game. Along with its many great support options such as Spikes and Mat Block, Greninja and is able to put in good work in any situation you put it in. Chimchar Similarly to Greninja, the combination of good speed, offense and coverage options is very valuable in a game like Reborn. While it can't quite match Greninja's versatility, or Blaziken's sweeping potential, Infernape has early access to very powerful STAB moves and priority paired with a fantastic offensive typing, making it one of the best revenge killers in the game. A Tier Starters in A tier aren't quite as versatile as those in S tier, but still fill an important role on a team, and generally perform that role better than its competitors, making them invaluable and hard to replace. Popplio This might be surprisingly high up on the list for some. However, Primarina has the single highest natural offensive stat out of all the starters, along with adequate bulk and one of the best typings in the game, both defensively and offensively. Water/Fairy allows Primarina to matchup well into the majority of gyms outside of the early game, as well as the many Rock and Ground types in Team Meteor. It gets access to very powerful STAB moves in Moonblast and Sparkling Aria relatively early on, as well as Encore, one of the best support moves in the game. The combination of Liquid Voice and Hyper Voice is also very useful against many of the double battles in the game. It is also noteworthy that Primarina might be one of the best answers to Saphira in E19, as it is not only immune to Dragon, but also deals with Fire and Steel type attacks better than other Fairy types would. Cyndaquil Typhlosion is known for doing one thing: fast Eruptions. And that is something it does very well. Through the move relearner, Eruption can be learned before the player even battles Aya, which is ridiculously powerful for this point in the game. It also has the ability to set several battle fields on fire, further powering up it's Fire-type attacks by 2.25x, and access to Flash Fire allows you to fight fire with fire against Charlotte. While Typhlosion is still rendered useless in some fights, it's normally sub-par versatility is compensated heavily by it's access to Nature Power. Snivy Serperior is another one-trick pony. While it isn't terrible early on, with natural access to Nature Power, Leech Seed, Coil and Giga Drain, what lands Serperior such a high spot on the list is the ability to spam Contrary Leaf Storms. While it becomes available quite late, around the time you fight Luna, once you actually reach that point, Serperior is one of the best Pokémon in the game, being able to sweep or dent several teams in the Reborn mid-late game. It is also one of the fastest starters available, which is always important. B Tier Pokémon in B tier are solid Pokémon that fulfill a unique function, but are held back in one way or another that prevents them from carrying teams like the Pokémon above can. Mudkip With the highest Base Stat Total out of all the starters, and one of the best defensive typings in the game, Swampert is known to be one of the most well-rounded Pokémon there is. Swampert has natural access to Earthquake, which is more than some Ground types can manage, as well as Water-type STAB, coverage options such as Rock Slide and Sludge Wave, and learning Protect by level-up, which is phenomenal. Although it's Mega Evolution is not available as of now, it will definetely be a strong sweeping option on Rain teams in the late game. While Swampert fills the role of a bulky mixed attacker very well, it is a lot easier to replace than the A tier starters, which is why it lands at the top of B tier instead. DISCLAIMER: If you have played VGC in the past few years, I recommend that you avert your eyes from this section. Litten When playing against an AI, Intimidate may very well be the very best Ability in the game, especially in the many Double Battles of Reborn. Incineroar happens to one of the best users of this Ability, with it's good Attack and Defenses, and Fire/Dark granting a very unique set of resistances. While it's potential as a support Pokémon is crippled by moves like Fake Out, Parting Shot and U-Turn being unavailable in one way or another, Incineroar's good natural bulk, attack, early access to Bulk up, and Torracat being surprisingly strong early game still makes Litten one of the better choices in the game. Fennekin While Delphox may not seem too special, it is very useful in Reborn. It is faster than Charizard and Typhlosion, and gets access to strong dual STAB by the time you fight Shade. While this doesn't fulfill much of a niche on it's own, Delphox's Psychic typing gives it access to lots of good utility options as well, such as Switcheroo, Reflect, Light Screen, Trick Room, Magic Coat and Snatch. Delphox also benefits from Mystical Fire and Magician being heavily buffed on several fields throughout the game. Piplup The Piplup line is very mediocre in almost every way. A generic learnset, mediocre abilities, decent bulk and Special Attack, but nothing too special. However, the Steel type is so incredibly strong that it is enough to boost Empoleon up 2-3 tiers, since it has a whopping 11 resistances and immunities, while only having 3 weaknesses. It is held back by the fact that it can't learn Flash Cannon without a TM, which only becomes available after beating Titania, but simply being the only Water/Steel type in the game is enough to make Piplup an above-average starter. C Tier C tier makes a lot of these Pokémon sound a lot worse than they actually are. This tier is the middle of the pack. The Pokémon here are still strong, but can't quite compete in the higher tiers, or simply don't fill enough of a niche to be worth picking. Charmander The Charmander line is identical to the Cyndaquil line in terms of stats. And while Charizard gets access to decently powerful moves early on, missing out on Eruption, Nature Power and Flash Fire cripples Charizard's ability to be a fast nuke like Typhlosion. Charizard still gets access to some very good moves though, and alongside it's decent Special Attack and Speed, still allows it to be a good attacker. However, it is still outclassed at that by Talonflame, which is available before Corey, is faster and gets access to priority Acrobatics and Tailwind. While early Dragon Rage might seem really good, Reborn's high level curve means it will fall off a lot faster than in vanilla games, and isn't really useful after Florinia. Charizard's biggest redeeming factor is it's Mega Evolutions. It's X form is strong, although Dragon Dance is an egg move and the Charizardite X is available very late, and the Charizardite Y is not available at all as of now. Treecko While being pure Grass does very little for this line, the incredible speed, very early access to Leaf Blade, good coverage and Unburden make Grovyle and Sceptile good sweepers/revenge killers. While they lack the power of other sweeping mons, and are limited by the late access to Swords Dance, the fact that almost all fast Grass types are very defensive gives Sceptile a comfortable niche. Mega Sceptile is also the fastest Dragon type in the game, which will be extremely useful against Saphira. Bulbasaur The Bulbasaur line has access to a lot of good utility, including Leech Seed, status-inducing moves and recovery. This is always a useful Pokémon to have, but the main thing holding this line back is how many other Pokémon, most notably Budew, can completely replace or even outshine it. The Mega Evolution is nice, even if it is available really late, and is extremely strong against Amaria specifically. Rowlet While Decidueye is held back by it's poor stat distribution and limited access to Swords Dance, it still fulfills a unique role, since the only other Grass/Ghost type is extremely slow. Spirit Shackle gives Decidueye access to consistent, strong physical Ghost STAB, which puts it above most other physical Ghost types. STAB Priority is also very useful to revenge kill with, and early access to reliable recovery as well as passable bulk allows Decidueye to take out some bulkier opponents. Tepig Emboar hits incredibly hard, with access to strong STAB attacks and coverage moves that are boosted by Reckless. But that is about the extent to which this line is useful. It is too slow and not bulky enough to survive for very long, and is heavily outclassed by the other Fire/Fightings. A straight-forward heavy-hitter is always useful, though. Turtwig Similarly to the Bulbasaur line, the Tepig line gets access to a lot of good utility such as Leech Seed and Synthesis. Torterra also has the advantage of a unique typing, as well as learing Earthquake extremely early. However, it doesn't hit quite as hard as it feels like it should, and doesn't offer nearly as useful resistances as other Grass types, and its weaknesses to common types makes its low speed easy to exploit, and prevents it from being a great defensive wall. D Tier Pokémon in D tier aren't bad, but don't fulfill much of a niche over other similar Pokémon. Chespin Chesnaught has decent defensive stats, and a decent defensive Ability, but is held back heavily by having a terrible defensive typing. While it is too slow to utilise its offensive tools, it has access to some very good support options, most importantly Leech Seed+Spiky Shield. It is still quite vulnerable, but it's movepool is enough to place it at the top of this tier. Oshawott Considering it's mediocre stat distribution and abilities, I initially thought Samurott had nothing going for it over the other pure Water types. However, it gets access to Swords Dance by level up, which automatically puts it above everything else in this tier. While it has access to Aqua Jet, it's still slightly too slow and weak to properly sweep, but it still poses a bit of a threat. Totodile Sheer Force is a great Ability. However, without easy access to Dragon Dance, Feraligatr doesn't make great use of it. It is an alright, basic Water type that hits pretty hard once it actually gets access to good Water-type attacks, but is very mediocre across the board. Squirtle Very similar to Totodile, except it is more defensive and with a worse Ability. Blastoise doesn't do much that most Water types can't, and is unfortunately very redundant because of it. While it's Mega Evolution makes it better, it is still worse than most other Megas, and is also available too late into the game to really help it. F Tier Meganium Chikorita There really isn't much to say. Pure Grass was already bad on Serperior and Sceptile, but Meganium doesn't have any tools to compensate at all. It gets access to the same support options as most Grass types, but it doesn't really do anything beyond that. So that is my ranking! If you have any thoughts or critisisms, I would love to hear them!
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  44. There is now a Mystery Dungeon engine, fully modifiable: https://www.pokecommunity.com/showthread.php?p=10405447 (PMD Origins). The story content in it is truly absent, but it is basically complete mechanic-wise. Frankly I am amazed at the amount of work this has in, as it is a thing made from scratch (doesn't uses an existing game engine).
    1 point
  45. Yoo guys so like the title said I ask for recommandation because I have played many PFG and now it's kinda hard to find good ones. I prefer ones with new region and no or not many Fakemons ! So if anyone can save me from my misery it would be really cool ! Here are some of ones I played (with my rates for who want to try them too) : - Pokemon Rejuv : 100/10 (yeah I love Rejuv so f*ck the rate system) - Pokemon Reborn and Desolation : 10/10 - Pokemon Insurgence : 9,5/10 - Pokemon Uranium : 8/10 - Pokemon Spork : 8/10 - Pokemon Empyrean : 9/10 - Pokemon Fantasy : 4/10 (Boring) - Pokemon Radiant : 0/10 (lost at the very first minutes) - Pokemon Empire : 6/10 (too hard with no item during battle but good story) - Pokemon Daybreak : 5/10 (softlock nice) - Pokemon Xenoverse : 8/10 - Pokemon Clockwork : 6/10 (will never be finish ) - Pokemon Solar Light (or something like that) : 5/10 (noob friendly) - Pokemon Raptor Ex : 6/10 And I have others but I forget their names lol. Hope to have some saviors !
    1 point
  46. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    1 point
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