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  • LOL random XD


    andracass

    hey. how are y'all doing out there?

    like it kinda feels like stuff is falling apart in general a bit harder than it usually does.

    i'm still kind of adjusting to the new world of videochatting everything all the time.

    so ame and i, independently of each other, had an idea the other day.

    everyone's probably looking for something to do at home....

    and we have a randomizer....

    why not put it out there?

     

    so hi guys, we have a randomizer. it's in testing right now. ame and i are going to do a test stream tomorrow (3p MDT, 12 hours from now) on twitch. come watch! if everything goes well, we'll pretty much put it out that night.

    this randomizer is in a patch! you just take your freshest e18.2 (or maybe an earlier release? i don't actually know if those work or not) and you slap in those hot new patch files. then: bam, you have a randomizer! 

    technically he's a guy in the starter room that you talk to. 

    but there's a randomizer! hope y'all have fun!

     

    anyway. this is still also a dev blog, and i do like explaining things, so here's how it works.

    *ahem

    so, first of all, right now the randomizer only affects pokemon and moves, and they affect each on a 1 to 1 basis: if mudkip is randomized to mewtwo, mudkip is always mewtwo. the same thing goes for moves. to make this work, the randomizer guy pops out three numbers. one is the base number, and two are the modifiers. the base number is what determines where you start; the modifiers determine the order of the mons/moves that come after that.

    for example, if i get 5 as a base and 2 as a modifier, then bulbasaur would become charmeleon, ivysaur would become squirtle, venusaur would become blastoise, and so on. when the total hits 805, the counter loops back around. moves basically work the same way.

    and that's, uh, basically it. we just scatter that formula throughout the code. cry every time it breaks something. the usual!

     

    you can grab the patch here: 

     

    Edited by andracass

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    Spoiler

    so, first of all, right now the randomizer only affects pokemon and moves, and they affect each on a 1 to 1 basis: if mudkip is randomized to mewtwo, mudkip is always mewtwo. the same thing goes for moves. to make this work, the randomizer guy pops out three numbers. one is the base number, and two are the modifiers. the base number is what determines where you start; the modifiers determine the order of the mons/moves that come after that.

    for example, if i get 5 as a base and 2 as a modifier, then bulbasaur would become charmeleon, ivysaur would become squirtle, venusaur would become blastoise, and so on. when the total hits 805, the counter loops back around. moves basically work the same way.

     

    The Ol' Caesar cipher razzle dazzle eh? very nice.

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    Oh this is gonna be so broken and I'm all for it. What about event pokemon? Will those be random and will the sprites be altered as well? Cause if I see a man chasing a god damn Rayquaza I'd probably die laughing.

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    1 hour ago, VividGrey said:

    Oh this is gonna be so broken and I'm all for it. What about event pokemon? Will those be random and will the sprites be altered as well? Cause if I see a man chasing a god damn Rayquaza I'd probably die laughing.

    Hahaha, yes, the guy that chases his Lillipup will now chase a Rayquaza "Come here, Dogmatix!"

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    7 hours ago, Dreamblitz said:
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    The Ol' Caesar cipher razzle dazzle eh? very nice.

    omg you're right

    i actually did not realize i did that

    this is so much more boring now

    7 hours ago, VividGrey said:

    Oh this is gonna be so broken and I'm all for it. What about event pokemon? Will those be random and will the sprites be altered as well? Cause if I see a man chasing a god damn Rayquaza I'd probably die laughing.

    they won't, unfortunately-

     

    4 hours ago, UmbraWitch01 said:

    Is the shift unique for each pokemon? E.g. if bulbasaur gets a shift of 2 to venusaur, does that make wartortle also get a shift of 2 to charmander?

    it's not- the shift is the same for all of them

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    So that's an affine cipher on Pokedex order and move codes as well?

    I'm curious, is it actually sufficiently random?

    Also, did you remember to ban modifier values that aren't coprime to the total number of Pokemon or moves?

     

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    okah

    My brain has gone baam

    Somebody please explain to me wat dis is:

    Spoiler

    so, first of all, right now the randomizer only affects pokemon and moves, and they affect each on a 1 to 1 basis: if mudkip is randomized to mewtwo, mudkip is always mewtwo. the same thing goes for moves. to make this work, the randomizer guy pops out three numbers. one is the base number, and two are the modifiers. the base number is what determines where you start; the modifiers determine the order of the mons/moves that come after that.

    for example, if i get 5 as a base and 2 as a modifier, then bulbasaur would become charmeleon, ivysaur would become squirtle, venusaur would become blastoise, and so on. when the total hits 805, the counter loops back.

     

     

     

    On 3/19/2020 at 7:21 PM, ShogokiX said:

    Hahaha, yes, the guy that chases his Lillipup will now chase a Rayquaza "Come here, Dogmatix!"

    Heeeheee that would actually be kinda fun

    Especially if the said 'Dogmatix' likes to groove in the streets.....😂😂😂

     

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    Where do you get the patch?! I NEED to try this, it's my dream come true!

     

     

    EDIT: Found the patch! It's amazing! I feel like the game just got a full revamp. I'm now walking around on a fresh file with a Popplio Rayquaza that has Sketch and Sonic Boom. And, fun note, Fern had a Prankster Murkrow with D-Bond. Not fun.... but AWESOME.)

    Edited by Ezlo Farcarver
    Update on my experience so far.
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    Heatran for starter and Kabutops instead of Ratata, even with random moves, was pretty devastating. Quite fun, really. But as others already stated; if moves weren't random(ized), that would certainly hit the spot!

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    I think that was also discussed during the live stream. Randomized Pokémon and randomized moves will be 2 different passwords in the EP19 release, as far as i understood. Well, maybe, if they feel like it (and if we ask nicely), Cass or Ame might even update this current patch to work that way.

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    On 3/27/2020 at 12:12 PM, _v.sri4 said:

    May I dare to suggest a random abilities option as well? That would make a randomized run well and truly bonkers.

    next year's april fool's joke: ultimate random.

    abilities? random.
    pokemon? random.
    trainers? random.
    map connections? random.
    button inputs? random. 
    sprite displays? random.

    audio output? random.

    we'll also randomize a pixel distortion so it looks like one of those grainy TV screens from back in the day

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    Random items would be fun... imagine finding a wild Rattata holding a PULSE or a key item. THAT'S my favorite type of game-breaking random run! (I know random items is probs gonna be limited to held items, berries, and heal-ants, but a no-holds-barred full random item run would be LEGIT.)

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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