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  • New Devs, New Nightclub!


    Amethyst

    hello my children, i have come to feed you

     

    since coming back to the project a month and a half ago, a fair bit has happened. i did take some time to warm up back up to thing, we moved over to a new file management system, also cass and i just moved into a new place like, last week so that's been taking up a fair chunk of time....

    critically, we also have two new additions to the team: @crimsoncrim and @Azzie !  those of you who frequent the discord server probably already know them, and might've already noticed them popping up in the Developers group, those of you who don't already know them are missing out because they're both wonderful. crim has been helping a lot with various sprites, and will be joining me on mapping, and Azzie is around to put her writing skills to work and spin gold out of dialogue for us in the postgame! 

     

    but how about that postgame?

     

    my focus since returning has been on the nightclub. There were a lot of things in it that were like, half-done. Those of you who fondly remember the progress bars can probably think of some of them. By now, most of those things are a lot more than half-done-- in fact, everything there is properly functional already! Some events are missing dialogue, but that can always be filled in later. Let's take a quick tour of the facilities, shall we? Starting with the one that ties them all together--

     

     

    The BP Store

     

    A classic postgame staple-- you're gonna fite, you're gonna earn points, and here you can spend them. We're not adding gen 8 to E19 for now at least, but that doesn't mean we can't take some of their QoL features

     

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    We got mints, we got Large EXP Candies sold by as much as 20 at a time, Ability Capsules, a selection of competitive-grade items. Whatever you might want to help you get new team members up to speed for postgame antics and more. 

     

    But let's get to the real business. All of the following facilities are level-locked to 100 and provide BP should you prevail in them.

     

     

    The Battle Pavilion

     

    Bread and butter battle tower, brought straight to your local nightclub's dance floor! Get down or get knocked down. There are a couple changes from the usual battle tower format:

     

    • Firstly, there's no heat-up period. Canon battle towers drip feed you a selection of low BST sandbag mons for the first couple rounds before putting on their big boy pants, but this is Reborn, and you're in the post-game; there's no need to waste your time with that. We'll be hitting you hard right off the bat, so get ready
    • The Battle Pavilion is equipped for both 3v3 Singles or 4v4 Doubles
    • In Singles, each set of 7 trainers will be capped off by a miniboss that you might recognize from the game! Examples include your local gang leader, corin-rouge, and madame meganium. 
    • Fields enabled! Each match will take place with a random field effect, so be ready to adapt fast! You can challenge with or without field effects on, but the BP reward is higher with them

     

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    The Battle Factory

     

    Say whaaaaaaaaaaaat

    Pokemon Essentials has a built in implementation of the fan-favorite Battle Factory straight outta Sinnoh. But! It's broken. As a result, we had no intention of including it, but then our boy @Toothpastefairy shows up outta nowhere like "hey i fixed battle factory" so guess what y'all are getting. 

     

    • Rent a team from a random selection of nearly 1600 Pokemon sets! You'll fight through opponents with the rented Pokemon in a variety of challenges!
    • After each battle, you can choose to swap one of your Pokemon with an opponent's!
    • 3v3 Singles and 4v4 Doubles are enabled!
    • Three modes exist for Battle Factory
      • Classic mode-- No field effects here. Like canon, you'll be given a hint about what kind of team your next opponent has so you can plan accordingly!
      • Set Field mode-- One random field effect will be chosen and used for the entire 7 battle set. Optimize your team for the field as you go!
      • Random Field mode-- Each battle will have a different random field effect! You'll find out what your next fight is beforehand so be ready to swap and adapt according to what's next!

     

     

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    The Rush Challenge

     

    After a certain point in postgame, you'll be able to take on our Boss Rush! Face all of the surviving leaders in succession in a battle of attrition and skill.

    • You'll be healed in between, but can one team make it through all the way? 
    • They're packing heat! Expect to see some legendaries in their teams this time around. Everyone gets one now!
    • The fun doesn't stop there-- Beat the challenge once and you'll unlock the X-League-esque hard mode! Instead of being limited to one legendary, they can have as many as they want. Watch out!

     

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    Theme Teams

     

    This is where all of our failed Boss Rush teams have gone to die-- and by "die" I mean "live forever in notoriety"! We (and @andracass in particular) made a ton of teams for you to fight on various fields-- every character should have at least two. Wanna see mono-bug on Glitch? A Rock team for Murkwater? Any other silly idea we've come up with in last two years?? They'll be here. You name the team-- they name the field. This one's mostly just for fun and creativity, but they're still eligible for BP and a hard battle!

     

    Choose your fighter!

     

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    (Like the last time Cass showed this off, the characters in the above image are explicitly randomly selected, so don't assume it means anything about the story ^~^ )

     

     

    Mix 'n Match

     

    We've got a lot of characters, don't we? We also made a lot of theme teams... Many of them are just sitting around. 

    But why should we be the ones to tell you what to do with them all the time? Here to put the power in your hands, Mix 'n Match is a customizable doubles multibattle feature!

     

    • You pick your opponents, you pick their teams (from the theme teams available), you pick their fields.
    • You can also pick a partner! A selection of trainers will register as available to use as a partner for this mode during postgame (depending on their relationship points with you at the end of the main story). Everyone who has relationship points and is alive can technically be a partner, though even I have no idea how many it's possible to pick up during a playthrough. 
    • Lonely, or just brave? Go in solo and fight a 6v12 death match for extra BP!

     

     

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    Shout out to crim for the Arc backsprite-- and many many others! She and @smeargletail have really done a world of wonder on the sprites in the last few weeks.

     

     

    And that's the show! There will be other events (such as the entire quest hub) in the nightclub as well, but these are the main battle facilities. With all of them just about set and done, I've already started to return to working on quests. I'll come back with more again someday, I promise. Until next time~

     

     

     

     

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    Really appreciate how far over the top you guys are going for the post game, but I've gotta ask, do you guys have any plans to tone down the annoyances in the early-mid game before you get fly? Since a lot of the useful NPCs (move relearner, 7th street, heart scale farm, grand hall exp grind etc.) are at dead ends that are really far away from each other and most story events, there's just a lot of tedium you've gotta go through to use these things (Jasper Ward, Underground Railnet, Tanzan Mountain, etc.). Is there any sort of fast travel under consideration like with the wild tauros teleport on Route 1?

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    Screw it this is worth logging in for. I've desperately wanted a battle factory in the main series since Gen IV and V's PWT. I get that the development team probably never checks the comments but words can not describe how unbelievably happy this makes me. A built in boss gauntlet is like the second best postgame option I could ask for behind that. Whether or not you all decide to add Gen 8 in the future or not, you've got me on board until it's all over. At this point, it doesn't matter how long it takes, you all have done a wonderful job on this project and I am proud to have recommended this game to my friends. Bring it home!

     

     

    we better be able to fight Lin or T3RR4 in the gauntlet or some other option or else I riot.

     

     

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    So, this is the nightclub, Arclight is hosting, huh? It's soo cool. Great job soo far, guys😁👍🏼👍🏼

     

    The new Samson sprite looks very.... handsome😍🥰

     

    I think, Ciel might kill me for this😂

     

     

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    Everything here is amazing. The Battle Factory is hype as hell and the three modes are cool and make sense. The field effect "preview" in the overworld is really neat and increases immersion. All other graphics shown here look beautiful as well. The other modes are additional (rare) candy and of course this is Reborn and everything packs a hard mode <3

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    HOLY SHIT that looks so fun omg. You put so much effort into all of this, and comparing it to the canon games this doesnt even come close, youve outdid yourselves. Cant wait to play this for days at a time!

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    Hey Ame,

    Long time no see. Thank you for the update. I haven't been here in a while. The pandemic is rough, and Reborn is one of the few glimmers of hope I have left.

    Forgive me for asking: I know there are no plans for Gen 8 in E19, but even if they are implemented in the (distant) future, will the moves not available in Gen 8 be retained? Like Pursuit, Psywave, and a whole host of other moves and mechanics. What's going to happen to the competitive balance?

     

    If this has been answered before, I apologize for asking.

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    This is probably something I’ve used to enjoy back in the days of Emerald or Platinum: taking on battle facilities and hope to get the symbol/prints. Though, my in-game team lacked the stats and moves to handle against those facilities, so getting the reward is harder than I thought.

     

    Now, with some of my Pokémon from Reborn that has good to great IVs, I’m ready to handle anything!

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    On 1/24/2021 at 6:21 PM, Centauris91 said:

    Hey Ame,

    Long time no see. Thank you for the update. I haven't been here in a while. The pandemic is rough, and Reborn is one of the few glimmers of hope I have left.

    Forgive me for asking: I know there are no plans for Gen 8 in E19, but even if they are implemented in the (distant) future, will the moves not available in Gen 8 be retained? Like Pursuit, Psywave, and a whole host of other moves and mechanics. What's going to happen to the competitive balance?

     

    If this has been answered before, I apologize for asking.

     

    don't entirely know! i don't think we'll be deleting any moves entirely, especially for the sake of pokemon that haven't had their learnsets updated for gen 8 yet or whatever. but i also don't feel like i can make promises about stuff right now because of all of that is so messy

    as always, we'll do our best to keep to canon-- but now that canon has holes in it we don't know exactly what that means either.

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    I used to appreciate to appreciate mechanics being canon for comparability and easier look-up of learnsets. But now that canon is this arbitrary mess, I really don't care for that anymore. I'm even glad gen 8 is left out, so I don't have to deal with it (at least for now). With 807 Pokémon I don't exactly need more variety and I definitely don't need dynamaxing.

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    DAAAAAAAMN IS THIS FOR REAL?! Thats AWSOME! Thats some very good, and i mean VERY GOOD stuff planed for postgame! I, for one, would love to get some Terra quotes and her oddly personality.

     

    Well done guys, very well done :)

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    Question, are megas and alolan forms  for the npc teams still broken or are they working? Also does the X league pain train teams carry over to the 6v12 battles?
     

    Thank you, have a good day

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    I have a question

    It is now p much clear that the nightclub is reborn's battle frontier

    And there are gonna be 4 facilities

    Buut

    Are there gonna be frontier brains?

    Edited by sayar
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    On 1/26/2021 at 7:15 PM, Amethyst said:

     

    don't entirely know! i don't think we'll be deleting any moves entirely, especially for the sake of pokemon that haven't had their learnsets updated for gen 8 yet or whatever. but i also don't feel like i can make promises about stuff right now because of all of that is so messy

    as always, we'll do our best to keep to canon-- but now that canon has holes in it we don't know exactly what that means either.

     

    Thank you for the reply. Excuse me while I go squee in the corner.

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    On 1/26/2021 at 4:15 AM, Amethyst said:

     

    don't entirely know! i don't think we'll be deleting any moves entirely, especially for the sake of pokemon that haven't had their learnsets updated for gen 8 yet or whatever. but i also don't feel like i can make promises about stuff right now because of all of that is so messy

    as always, we'll do our best to keep to canon-- but now that canon has holes in it we don't know exactly what that means either.

    while no one is watching i plan to delete sky drop

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    On 1/27/2021 at 9:03 PM, HelpMiiPlease said:

    Question, are megas and alolan forms  for the npc teams still broken or are they working? Also does the X league pain train teams carry over to the 6v12 battles?
     

    Thank you, have a good day

     

    If you mean for battle pavilion/factory teams-- megas are still forbidden and we don't have a way to specify which form a Pokemon will be when it's pulled, but there are sets for alternative forms as well so you will see some of those from time to time

     

    boss rush teams current aren't available for mix and match... but it's possible we could get that in by the end of development. we'll see. 

     

    On 1/27/2021 at 9:42 PM, sayar said:

    I have a question

    It is now p much clear that the nightclub is reborn's battle frontier

    And there are gonna be 4 facilities

    Buut

    Are there gonna be frontier brains?

     

    Nah, it's not an official frontier, and 3 of the things are character-based anyway. The closest thing would be the minibosses but those are kinda one-and-done smaller deals rather than the full Head Honchkrow

     

     

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    Okay, now I gotta wonder if the dead folks still got theme teams to pull from. Obviously they can't use them the way they are now, but surely that doesn't necessarily prevent their style from being rentable, right? 🤔

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    On 1/29/2021 at 3:49 PM, Amethyst said:

    If you mean for battle pavilion/factory teams-- megas are still forbidden and we don't have a way to specify which form a Pokemon will be when it's pulled, but there are sets for alternative forms as well so you will see some of those from time to time

     

    boss rush teams current aren't available for mix and match... but it's possible we could get that in by the end of development. we'll see. 

    Sorry if this was answered and I just can't figure it out, are Megas not allowed in any of the Nightclub events, or just in specific ones?

    Specifically, will Megas be used in the Rush mode along with legendaries?

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    On 2/1/2021 at 12:21 PM, wcv said:

    Sorry if this was answered and I just can't figure it out, are Megas not allowed in any of the Nightclub events, or just in specific ones?

    Specifically, will Megas be used in the Rush mode along with legendaries?

    Megas aren't allowed in Battle Pavilion or Battle Factory. They're legal and will appear in the Rush Challenge, Theme Teams and Mix 'n Match

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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