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  • smeargle's animation showcase


    Samtale

    Cass suggested coming out of the shadows and be social with a dev blog post so here I be.

    Please enjoy these animations that were forged from the cursed animation editor (would not recommend using that editor) so with that here are 3 moves that haven't been seen yet

    powerwhip.gif

    Power Whip the canon animation of this move did not look good until gen 6 so that was a bit of a struggle to translate that 3d look into 2d but thankfully Ame made amazing vines for this thing so along with that and trying to throw a ton of graphics onto every frame we got this.

    thousandwaves.gif

    Thousand waves went through a few changes originally I was gonna try to make the wave go directly across to the target but there were 2 issues there. The first is if you used this in doubles there was the issue of trying to make the graphics not go over your partner which required me to set every cell to back and then back to front when it got to the target. The second issue is that it's an AOE move so I had to make it look like it hit both targets in doubles.

    watershuriken.gif

    Water shuriken's biggest hurdle was making the shuriken stars but it seemed vital to making it look good so I just grinned and bared through that.

     

    Thanks for your time and hope you liked what you saw

    Edited by smeargletail

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    1 hour ago, SilentAge said:

    They look great. Thank you for all of the hard work and time you're putting into this.

    np I enjoy thinking of how to make the moves look interesting the downsize is i want to go back through old ones which are like 5 years old 😅

     

    actually did redo a few since the last episode update so there is that to look forward to maybe there will be even more redone by ep19

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    *Many Absol were harmed in the making of this post*

     

    I love the animations that you do, they always look amazing and make the battles feel so much more alive. I especially love water shuriken's new look. 😍

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    8 hours ago, laggless01 said:

    Look pretty good 🙂 I do think, for the latter two moves, moving (/jiggling) the opposing mon a just little to sell the impact of the attack would improve it a little.

    unfortunatley I cant move the target in thousand arrows/waves because essentials is stupid it would only effect one target so that would look weird in doubles

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    4 hours ago, Burningocean2012 said:

    I really like how they look, thousand waves is one of my favorite moves.

    hope I did justice to it then 🙂

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    51 minutes ago, laggless01 said:

    Not the first time 'essentials is stupid' caused grief here 😅 That's the story of at least a quarter of deveolpment here 🤣

    the most iconic fault of essentials for me is if the animation editor froze for a few seconds try to open the sound effect manager it would close the editor without saving but as if some strange joke it asks if you want to save but only saves the loctation in game and not the animation work 😡 the phrase "hanging script" curses my nightmares

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    Reading that nearly gave me a migraine 🤣 I wanted to curse, but that would get me warning points, so I'll drop this instead: https://giphy.com/gifs/jc-jesus-christ-car-accident-fnm3KJmpkG52goGXSt

     

    (Maybe the Gen-III EQ approach of literally jiggling the entire screen instead might be ok for the current system?)

     

    Maybe I should just open a thread for the devs to post their most irritating encounters with essentials in 🙂 Although that might overlap with a bit too much of the development blog...

    EDIT: Due to reasonable arguments, collecting the above could understandably be interpreted in a malicious manner. Hence this might not be a productive venue to explore.
    It should be noted as well that Essentials is...well, essential to many fangames' existence, including Reborn. And every large (and complex) coding project is bound to have some suboptimal parts, which become harder to resolve or improve the larger it becomes. And in Essentials' case, it has to function (mostly) like a system that has become more and more cluttered over multiple iterations, and had to add/remove entire sets of mechanics to do so.
    Needless to say, I'd be lying if I said I could even make a decent attempt on making something like it. But seeing how things break in unexpected ways is simply fascinating imo.

     

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    On 7/27/2020 at 8:39 PM, laggless01 said:

    Maybe I should just open a thread for the devs to post their most irritating encounters with essentials in 🙂 Although that might overlap with a bit too much of the development blog...

    EDIT: Due to reasonable arguments, collecting the above could understandably be interpreted in a malicious manner. Hence this might not be a productive venue to explore.
    It should be noted as well that Essentials is...well, essential to many fangames' existence, including Reborn. And every large (and complex) coding project is bound to have some suboptimal parts, which become harder to resolve or improve the larger it becomes. And in Essentials' case, it has to function (mostly) like a system that has become more and more cluttered over multiple iterations, and had to add/remove entire sets of mechanics to do so.
    Needless to say, I'd be lying if I said I could even make a decent attempt on making something like it. But seeing how things break in unexpected ways is simply fascinating imo.

     

    it's partially my fault to I mostly joke about essentials with no malice behind it  and I assume that's what others do but it did bring us all together with these fangames and for that we can all be greatful to the creators of essentials. ❤️

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    Same 😅 It's just fascinating when a program acts in a completely unexpected manner, and from some experience with coding it can be quite a laugh to see something you work on break down in the most crazy ways (even if it sets you back a lot) :D

    I had the fun experience myself during a programming exam at uni that the classes I defined stopped working (in Python), which screwed over my entire code for that part and nobody knew what the hell was going on since the code looked correct. Still passed tho, that was quite a laugh 😁

     

    It's more of an empathic laugh about programs acting weird, and through painstaking work finding out the cause is extremely dumb and straightforward.

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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