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  • Still Alive!


    enu

    Hi, Community!

     

    This might come as a bit of a surprise. Almost two years since e19, is it? Can't blame you if you thought the game was done. Admittedly there was a hiatus for a while and we have been a bit quiet about the recent revival, but the game is very much alive now. In fact, we're planning a new release in the not too distant future.


    Wait, who is this random person?

     

    Right, I never wrote here before... Well, hi! Enu here. I'm the dev-ops guy. While my main focus is Reborn, most of my work benefits Rejuvenation and Desolation as well. I created some tools that make the development and release process easier for the teams and later I also worked on improving some aspects of the player experience.

     

    I first found Reborn around episode 14 and it quickly became my favorite Poké game. Occasionally I tried to look into some bugs that were really annoying - the veterans among you might remember them. The long text lines where the first part disappeared before you could read it? Or funky NPC follower movement, especially around ledges? I helped out with those. Also I know Git quite well (it’s a version control system, a great thing for software development) so when Ame's team started to use it I gave her an introduction about what it can do. Later when she started talking about episode 19 alpha on Patreon I half jokingly asked where to apply. I didn’t really expect to get in but thanks to those past involvements Ame actually did invite me into the alpha testing group.

     

    What happened afterwards was that I stayed active even after alpha testing concluded, wrote some tools for the team and kept working on fixing bugs even after the e19 release cycle finished. In the meantime most of the original Reborn team moved on to other projects though a few of them still make a change or two occasionally. Desolation and Rejuvenation teams were working hard on their respective updates. I helped with updating the games to take advantage of the new tools we had available. And eventually after these updates were released I ended up building a new team for Reborn together with Ame.


    So what is this update about?


    First to avoid too-high expectations, this is not a story update. There are only a few dialogue changes overall - such as new NPCs mentioning new passwords. There is no big graphical overhaul, no new gen or something either. The game still looks and plays the same.

     

    Our main focus was the engine. Modders might have noticed that latest versions of Desolation and Rejuvenation have a very different code base than Reborn e19 had. It was mostly Cass and the Reju / Deso teams who did the engine overhaul. This update gets Reborn running on this new engine as well. The main benefit is that the engine is shared between the three games which means that future bug fixes and even some features can easily be applied to all three games. In fact many of the new features coming to Reborn will appear in the other games as well in their next update! This way we'll all have a good base for future updates and benefit from the hard work of the other teams. The new engine should also make the creation of new mods easier than ever.

     

    For players, this update brings many long-requested QoL features, a couple of new passwords, improved controller support, accessibility improvements and an official (if experimental) JoiPlay version to be played on Android among other things. More about these in upcoming blog posts! We also fixed hundreds of bugs - both in overworld and in battle.

     

    Small clarification about version numbers. Reborn e19 had versions 19.00 to 19.16. However, they should have been 19.0.0 to 19.0.16. The convention was just incorrect back then. The new update will be version 19.5.0.


    Introducing new team

     

    Amethyst
    No introduction needed! As you all know Amethyst mostly moved on to work on Starlight. So while setting up the new team my main goal was to do it in a way that the team is capable of working without Amethyst keeping an eye on all the details. She makes some changes herself every now and then and we make sure to ask her about priorities, what features she wants included and other decision making. This way we can keep making the game better but still very much in line with her vision and wishes. Other than that her hands are free to work on what she wants and not lose time on minor details that don't necessarily need her attention.


    Crim
    A veteran from the original team! Many things from e19 and before are their handiwork and we’re very lucky to still have them on the team. Crim has the skills to do just about anything the game needs - graphics, animations, mapping, story writing and scripting. They’re looking into tweaking many of these aspects in the future and we’re very excited to see it.


    stardust
    A very experienced Reborn challenge runner! She’ll often take note of random battle bugs either from her own runs or community conversations, then go and fix them before we knew the bug even existed! Other than that she's also the author of the NG++ mod for e19. This mod will not be updated for 19.5.0 as it was merged into the main game, along with a number of new skips and improvements.


    Lucent Flash
    Lucent is constantly proving his expertise at analyzing... well frankly anything I throw at him. He fixed many random issues and we can rely on him for some larger projects as well. For instance the new engine completely broke many Reborn-specific features such as all Online stuff. Lucent fixed all of that and additionally made it possible for these features to work with the other games and even with large mods that add newer generations or fakemons.


    Orsan
    I'm always amazed about the amount of random trivia that Orsan knows about the franchise. It often helps to have him validate how things should work. A large part of the upcoming accessibility improvements are his work, not to mention many other random fixes. Together with Lucent he also added Battle Pavilion bosses for double battles. He’s also been putting a lot of work into ████████████.

     

    Haru
    They're the person behind Randomizer which is also greatly improved in this upcoming release. I don't know all the details but the Randomizer improvements will be revealed when the time comes! Haru also did the hard work of updating the Battle Pavillion and Battle Factory in the Nightclub to the new version of the engine. This alone was a LOT of work. And last but not least, several important engine refactorings are Haru's work as well.


    Pyrolusite
    Errr... this is probably a dead give away to what we're planning, isn't it? Can we announce this one early, Ame? Yes, Pyro is the author of the very popular UI mod Pyrolusitium. Yes, he's on the team to improve the UI and we’re very much looking forward to it. Unfortunately, no, it isn't ready just yet and won't be included in this update. It will become part of the game later.

     

    ...Oh and myself. I maintain the dev tools, and introduce various initiatives to improve our work. You'll hear more about some of my work in upcoming posts!

     

    Some of the old devs also occasionally float in and out to help out with something and we can consult with them when we need to.

     

    I don't have an exact date for when this release will go public. There will be a community testing version first because we're still running into random quests being broken because of the engine update every now and then. But overall the game is quite stable now.

     

    Thanks for reading and stay tuned for more updates!
     

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    Ahhh yes, thank you developer man for making me randomly clicking on the dev blog worth it. But seriously thank you for still wanting to update a game this old.

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    I was talking to my friend about how reborn hasn't done a dev blog in 2 years and here I am clicking on it and seeing a new one, I was so caught off guard 😭.

    Glad to see there is still some updates coming!

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    • Developers
    16 minutes ago, bruhtonium said:

    YOOO, this is pretty epic, does this also mean that the new devs will get their own bossfight in the postgame like the other devs?

     

    Likely not in this update but in the future it might be possible.

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    • Developers
    2 hours ago, Yeshua_Kristos said:

    Reborn is gonna be reborn again (AceGiggle)

     

    But seriously, good work, new devs! 🤗

    Yep, the dev blog was a bit desolate, but now we've rejuvenated it to let y'all know about reborn Reborn. :)

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    Even more QoLs? And I thought all of the ones on E19 were already godsent! And easier modability?! Dang, I'll gladly eat my hat if this gives the modding scene the final boost to turn it even further into the Skyrim of Pokemon fangames haha, thanks for everything you have in store everyone!! :)

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    • Developers
    6 hours ago, PsychoticPudu said:

    Even more QoLs? And I thought all of the ones on E19 were already godsent! And easier modability?! Dang, I'll gladly eat my hat if this gives the modding scene the final boost to turn it even further into the Skyrim of Pokemon fangames haha, thanks for everything you have in store everyone!! :)

     

    One downside is that it makes new mods easier but old mods are going to take a compatibility hit and not a small one. Sadly it's unavoidable.

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    • Developers
    8 hours ago, Monium2022 said:

    what? v19.5.0?

    so theres minimal chance on v20 in future?

     

    This isn't the last release we're planning. Whether the next will be 19.6.0 or 20.0.0 depends on what features we decide co include.

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    Oh. Ooooh. That was unexpected. As some of you know I've been working with several members of the community on a french translation of the game. I hope these new changes won't add too much work on our plate... We were so close to the finish line !

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    • Developers
    On 3/16/2024 at 2:29 PM, Pragorius said:

    Oh. Ooooh. That was unexpected. As some of you know I've been working with several members of the community on a french translation of the game. I hope these new changes won't add too much work on our plate... We were so close to the finish line !

     

    That honestly depends on how you did the translation and how many changes you did around the scripts.

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    When you say the update will hit "in the not too distant future" - will our old saves still be compatible?

     

    I've been planning to start a new run, but not sure if I start now and update later, or just wait.

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    • Developers
    On 3/19/2024 at 1:41 PM, mooniera said:

    Hello, I recently found that I can't use it online. What happened?

     

    The online service crashes sometimes unfortunately. The updated one meant for 19.5 seems to be more stable though.

     

    On 4/13/2024 at 4:21 AM, waynekerr said:

    When you say the update will hit "in the not too distant future" - will our old saves still be compatible?

     

    I've been planning to start a new run, but not sure if I start now and update later, or just wait.

     

    Old save files are automatically converted to new format and should work as long as they only contain base-game mon data and not something like AllGen/Reatomized/Yang.

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  • i know i'm, like, criminally bad at updating the sidebar

    but it's just the scripts!

    i never know what's worth mentioning.

    anyway we might redo the battle system.

    (6/15)

     

     

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