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  • Welcome to the Rejuvenation Dev blog! (V13 progress recap)


    Zumi

    Hello one and all!

     

    Would you take a look at this hot diddly darn new spiffy lookin' dev blog we've got for Rejuvenation here! hellllll yeah. From now on, all the important news on the game's development will be posted here instead of in the V13 status thread we used previously. As some probably noticed, the V13 thread tended to get messy and would bury any significant updates in regards to the game as quickly as they got posted. So! After some consultation with Ame and Cass, we finally got our own Dev blog so these updates no longer will get buried and will remain easy to find!

     

    However, at this point in time, there's no actual news we can share, so we're starting off the dev blog with a recap of all the things that have been posted since the V13 thread's gone up. I'm sure some of you probably have missed some of these, so here's our refresher course on the state of the game at this point in time!

    The current situation:

    Development has been... Slow. For several reasons. Here's the current state of matters.

     

    • The first and foremost reason that Development hasn't been going as fast is that after V12 came out, we had to wait until November for SWSH to come out, so we could focus on getting Gen 8 implemented in Rejuvenation. This already put a delay on the next update by roughly half a year. We've been graciously getting help from several people with this, and I would like to thank @Marcello specifically for having been an absolutely great help to us for scripting several of the pain-in-the-neck abilities and moves! Godspeed you magnificent bastard. Couldn't have it done without you. 🙌
      • This ties in to that because Gen 8 has been implemented, all the encounters and battles needed revisions to support Gen 8! However, this is taking a long time, and encompasses quite a bit of work. Azery and Alex are doing their best to get everything figured out, but it's taking time, part of the reason being that we needed to implement the mons first before we could actually change the teams/encounters, lol. It's a vicious cycle. BUT, all of the mons have been implemented! So now it's just a matter of going through and updating everything.
      • Spriting wise only a couple of the GMax sprites are left! I've personally been seeing to getting the backsprites done for them. Honestly, the biggest saving grace to the graphics side of the project was that we were able to use front sprites of many of the Pokemon from Smogon's Gen 8 project (thank you again for letting us use the sprites!), which saved us quite literally half the time and work. All the shinies are done too, which leaves only roughly.... 23 sprites left in total? For base game Gen 8, that is. I'm uh. Not counting Gen 8.5 rn. I don't want to think about it hhahaAAA.............. either way gen 8 on the graphics side is almost complete and i hope to finish the remainder of sprites sometime next week. Would be REAL nice to cross that thing off the to-do list.
    • Jan has been struggling with his health for a while. This was already prior to the pandemic, but recently posted that he did, in fact, contract COVID-19 and fell sick. He's on the road of recovery, though! It's only very likely that until the worst has passed in the area he lives in (which unfortunately is NYC, the epicentre of the pandemic in the US), stuff will remain slow on his side unless he generally feels better and/or more motivated to work on things again. He's been working on revisiting and redoing old areas in the game for final polish, though most of this is unplanned, hence why there's been not much progress on the "updating old maps" bar, let alone the new content bar. We hope you all support Jan through this tough time! Keep him in your thoughts sometime. He's doing his best.
    • Last but not least, well, compared to V12, V13 is just.... Absolutely huge. There is SO much content to it. I've said it several times before, but the reason that V12's dev cycle was so short and why it feels as if V13 is taking so much longer was because V12, in comparison, genuinely is just short. I can't go into details for reason you probably can all understand and respect, but it's a TON of content, and there's just a lot of work left for it! However, I can guarantee you that even though it's taking this long, it'll be worth the wait. We're not gonna give out an estimate as of when V13 will be done because there's just too many factors tying in that make it hard to keep up a consistent pace in progress, but we sincerely appreciate all the patience all of you have been showing despite it having been nearly a year since V12 released. We hope to keep your patience until the end of the dev cycle!

     

    Now that you're up to date, it's time for all the teasers that've been posted! Everything will be put in spoilers because otherwise this post gets uh. Very long. But it's nice to have everything in one place now! Content that's exclusively new content to V13 (so not revisions to older areas) are labeled as V13 teasers, so don't open those if you don't want to get spoiled on the new stuff!

     

    October 18th, 2019 - V13 teaser 1 (Jan) 

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    November 4th, 2019 - The reservoir (Route 4 revamp) (Jan)

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    December 3rd, 2019 - V13 teaser 2 (Jan)

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    December 10th, 2019 - V13 teaser 3 (Jan)

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     December 10th, 2019 - Route 4 new theme (Jan)

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    December 23rd, 2019 - Protagonist VS portrait updates

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    December 25th, 2019 - V13 teaser 4 (Jan)

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    January 2nd, 2020 - Gen 8 spriting update 1 (Zumi)

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    January 5th, 2020 - Volta (Zumi)

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    January 25th, 2020 - Keta VS portrait update (Zumi)

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    January 26th, 2020 - Gen 8 spriting update 2 (Zumi)

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    February 1st, 2020 - Character art part 1 (Zumi)

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    February 9th, 2020 - New forest backgrounds (Jan)

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    February 28th, 2020 - Gen 8 spriting update 3 (Zumi)

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    March 19th, 2020 - Gen 8 spriting update 4 (Zumi)

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    April 1st, 2020 - Saki twitter (Zumi)

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    April 8th, 2020 - Zetta VS sprite update (Zumi)

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    April 14th, 2020 - Character art part 2 (Zumi)

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    April 17th, 2020 - Character art part 3 (Zumi)

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    April 26th, 2020 - Character art part 4 (Zumi)

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    April 27th, 2020 - General update on old content (Jan)

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    May 1st, 2020 - Rorim B VS portrait update (Zumi)

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    May 3rd, 2020 - Character wallpapers (Zumi)

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    ...Aaaand that's about it for all the updates we've had! I know a bunch of these are extra content and not really super directly related to V13 development, but it's still stuff for you to enjoy while you wait for V13 to come out, no? hehe.

    There's more to show in the future, but for now we're sticking to this recap. We'll show off more when the time is right! For now, I welcome you to this shiny new dev blog and hope you're looking forward to more updates!

     

    👈😎👈

    Edited by Zumi

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    really glad to hear that Jan is getting better. i’ll wait a decade for V13 if i gotta, but i’d rather see Jan at 100%. anyways, i appreciate all the hard work you guys put out! keep it up!

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    Abandoning the status thread for a dev blog is definitely the right play.

    Now I don't have to dig through a thread to find updates on the game while being forced to be read questionable things posted by people that I don't care about.

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    A really really special request for the developers :), could you use this battle theme again on the Soundtrack against the gym leaders?,:

     

    https://www.youtube.com/watch?v=4KfsGfAoWvU

     

     It is one of the most epic themes that uniquely and excitingly sets the battle for the medal, I really enjoyed it in  previous versions and I hope you take it into account, I would greatly appreciate it :D

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      On 5/21/2020 at 4:45 AM, marioso22 said:

    A really really special request for the developers 🙂, could you use this battle theme again on the Soundtrack against the gym leaders?,:

     

    https://www.youtube.com/watch?v=4KfsGfAoWvU

     

     It is one of the most epic themes that uniquely and excitingly sets the battle for the medal, I really enjoyed it in  previous versions and I hope you take it into account, I would greatly appreciate it 😄

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    You know you can change the music yourself by replacing the mp3 file for the gym leader fights with that song, right? We're not gonna change it back to this in the public build, unfortunately

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    Iam completly fan of this game...

    Its history are simply... otherworldly

    The team resposible for this are indeed, greatly brilhant...

    In ways impossible to measure, this game is yet underated.... should be shown 5 star + in some huge game magazine.

    Iam proud of playing this, thx, thx a lot!

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    Please please can anyone tell me.will v13 be out within this month or not..cuz really i am a very big fan of this game.

    Thankew rejuv team and more power to you jan.

    Edited by Papzaz390
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    Oh my god, COVID is awful--people I've known have gotten it, and they couldn't function at all. Jan, if you're reading this, stop working on Rejuvenation at all until you recover (and maybe give yourself a few weeks to catch up on college stuff). Your health and personal life is far more important than this game.

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    May I recommend adding a trading concept in V13?

    Mainly cause You guys have been saying that there's a BUNCH of content in V13 and that Jan has been working on revisiting and redoing old areas in the game for final polish.

    With all this, this makes me want t start a new save slot with all this new content and updates of old areas, Therefore adding a trading system between savefiles would be a great concept and because I got like 4 boxes of shinies and want to use those shinies on the next save slot. Someone by the name of MysticLynx? I think his name was? anyways he actually showed us how to trade pokemon from different savefiles but his methods are completely outdated and very very risky, it was introduced in V9 and there's a possibility you may lose the traded pok or it may get duplicated or something, don't feel like losing my shiny there, lol.

     

    Hopefully Jan recovers overtime, obviously his health is more important. Can't wait for V13, hopefully I'll be able to get back to the Tournament Stadium, probably not, but yeah.

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      On 12/2/2020 at 5:32 PM, Zurah said:

    May I recommend adding a trading concept in V13?

    Mainly cause You guys have been saying that there's a BUNCH of content in V13 and that Jan has been working on revisiting and redoing old areas in the game for final polish.

    With all this, this makes me want t start a new save slot with all this new content and updates of old areas, Therefore adding a trading system between savefiles would be a great concept and because I got like 4 boxes of shinies and want to use those shinies on the next save slot. Someone by the name of MysticLynx? I think his name was? anyways he actually showed us how to trade pokemon from different savefiles but his methods are completely outdated and very very risky, it was introduced in V9 and there's a possibility you may lose the traded pok or it may get duplicated or something, don't feel like losing my shiny there, lol.

     

    Hopefully Jan recovers overtime, obviously his health is more important. Can't wait for V13, hopefully I'll be able to get back to the Tournament Stadium, probably not, but yeah.

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    i agree that "trading between saves" sounds like a great idea, but it would be nice for the endgame. I feel like, in early stages of the game, it would completely damage the game balance between what pokemons you are supposed to work with in every stage of the story, even if any player can do it or just ignore it, in a lot of cases the temptation to bring some "outside help" to outcome certain challenges would be there.
    In the endgame, in the other hand, i don'r see any trouble (like, you ended all V13 content in both saves? ok, "build" your own team with both your savegames)

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      On 12/2/2020 at 11:24 PM, Gronzak said:

    i agree that "trading between saves" sounds like a great idea, but it would be nice for the endgame. I feel like, in early stages of the game, it would completely damage the game balance between what pokemons you are supposed to work with in every stage of the story, even if any player can do it or just ignore it, in a lot of cases the temptation to bring some "outside help" to outcome certain challenges would be there.
    In the endgame, in the other hand, i don'r see any trouble (like, you ended all V13 content in both saves? ok, "build" your own team with both your savegames)

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    What you say is true, but so far the game goes up to 14 badges, 4 badges more and you would have complete all gym challenges, plus you can't use high level pokemon depending on what badge you have I think it's the level thing, every game has that. So it would be pointless to trade or bring outside help if the pokemon doesn't even listen to you because you don't have enough badges.

    Also most people that play Rejuvenation and Reborn love the games is because of its difficulty. But if you're someone like me who just wants to use their cool low level shinies in different savefiles, I don't really see the problem of the "trading between saves"

     

    For example:

    1.PNG

    2.PNG

    3.PNG

    4.PNG

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      On 11/14/2020 at 6:29 PM, Rei1lin said:

    ¡Sinceramente, creo que dividirlo en dos partes es una idea buena y divertida!

    Espero que ayude a reducir la presión sobre el equipo de desarrollo y creo que hablo en nombre de todos si digo que todos realmente apreciamos el tiempo, el esfuerzo y el corazón que pusieron en el juego, así que muchas gracias por eso. 

    espero jugar v13 y v13.5 

    PD. me gusta la analogía de dlc😁

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      On 12/8/2020 at 2:29 PM, Kasuhiro said:

    Habrá formas gigamax ? 

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    los developers hablan en su mayoria en ingles, pero paso a responderte la pregunta:
    No, no habrá formas giantamax propiamente dichas, aún asi, algunos apareceran como una forma "personalizada" de mega evoluciones

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      On 12/10/2020 at 12:29 AM, Kasuhiro said:

    Que mal 😦 pero que nuevo habrá nuevos protagonista y Nueva historia?

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    Nueva historia seguro, y eso va a llevar a nuevos personajes
    el unico detalle es que, como la version iba a ser demasiado grande, postergaron algunas misiones secundarias (y la continuidad de otras) para una versión futura, asi podian sacar la version 13 en un tiempo menor

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  • V14 is still very much in active development! We just can't show anything that's not OOC nonsense from the devs because it's all spoilers. Sorry!

     

    As of 26/10/2024... Paragon Part 1 of V14 is complete, and Part 2 and 3 are being worked on! Renegade has not been touched yet. Please bear with us 🙏

     

    Enjoy some more nonsense in the meantime!

     

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